User:Ken: Difference between revisions

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{{KW|Crit}}  
{{KW|Crit}}<br>
{{KW|Crossbow}}  
{{KW|Crossbow}}<br>
{{KW|Crush}}  
{{KW|Crush}}<br>
{{KW|DemonRage}}  
{{KW|DemonRage}}<br>
{{KW|Doom}}  
{{KW|Doom}}<br>
{{KW|Judgement}}  
{{KW|Judgement}}<br>
{{KW|Lightning}}
{{KW|Lightning}}<br>
{{KW|Shock}}  
{{KW|Shock}}<br>
{{KW|LH}}
{{KW|LH}}<br>
{{KW|LHs|20}}  
{{KW|LHs|20}}<br>
{{KW|Mana}}  
{{KW|Mana}}<br>
{{KW|Nature}}
{{KW|Nature}}<br>
{{KW|Poison}}
{{KW|Poison}}<br>
{{KW|PoisonDMG}}
{{KW|PoisonDMG}}<br>
{{KW|Rupture}}  
{{KW|Rupture}}<br>
{{KW|SilverBolt}}  
{{KW|SilverBolt}}<br>
{{KW|Slash}}  
{{KW|Slash}}<br>
{{KW|Sound}}  
{{KW|Sound}}<br>
{{KW|Strike}}
{{KW|Strike}}<br>
{{KW|Tailwind}}
{{KW|Tailwind}}<br>
{{KW|2H}}  
{{KW|2H}}<br>
{{KW|Vul}}
{{KW|Vul}}<br>

Revision as of 03:55, 24 December 2023

critical hit The damage from critical hits is multiplied with your critical hit multiplier.
CrossbowCrossbows disable any non-quiver offhand.
crushing hit Crushing Hits are guaranteed to roll top end damage.
Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.
lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.
lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
+20% lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
slashing damageAll slashing damage is physical damage.
sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
striking damageAll striking damage is physical damage.
TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.
Two-Handed2-handed weapons disable your offhand.
VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.