Mystic: Difference between revisions
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(Created page with "{{Missing Info}} Fire Infusion Expire = +5% (10% Doppel) Damage Dealt from Fire Infusion Fire Flux = Deal +20 bonus damage per level. Lightning Infusion Expire = +15% Critical Hit Multiplier from Lightning Infusion Lightning Flux = 15% increased movement speed. Cold Infusion Expire = +2.5% (3% Doppel) Critical Hit Chance from Cold Infusion Cold Flux = +0.5s of invincibility after dash. Poison Infusion Expire = Poison Flux = +25% defense penetration") |
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{{Missing Info}} | {{Missing Info}} | ||
Fire Infusion Expire = +5% (10% Doppel) Damage Dealt from Fire Infusion | Fire Infusion Expire = +5% (10% Doppel) Damage Dealt from Fire Infusion | ||
Fire Flux = Deal +20 bonus damage per level. | Fire Flux = Deal +20 bonus damage per level. | ||
Lightning Infusion Expire = +15% Critical Hit Multiplier from Lightning Infusion | Lightning Infusion Expire = +15% Critical Hit Multiplier from Lightning Infusion | ||
Lightning Flux = 15% increased movement speed. | Lightning Flux = 15% increased movement speed. | ||
Cold Infusion Expire = +2.5% (3% Doppel) Critical Hit Chance from Cold Infusion | Cold Infusion Expire = +2.5% (3% Doppel) Critical Hit Chance from Cold Infusion | ||
Cold Flux = +0.5s of invincibility after dash. | Cold Flux = +0.5s of invincibility after dash. | ||
Poison Infusion Expire = | Poison Infusion Expire = | ||
Poison Flux = +25% defense penetration | Poison Flux = +25% defense penetration |
Revision as of 13:04, 8 April 2023
Fire Infusion Expire = +5% (10% Doppel) Damage Dealt from Fire Infusion
Fire Flux = Deal +20 bonus damage per level.
Lightning Infusion Expire = +15% Critical Hit Multiplier from Lightning Infusion
Lightning Flux = 15% increased movement speed.
Cold Infusion Expire = +2.5% (3% Doppel) Critical Hit Chance from Cold Infusion
Cold Flux = +0.5s of invincibility after dash.
Poison Infusion Expire =
Poison Flux = +25% defense penetration