Classes: Difference between revisions

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* To unlock [[Mystic]], you require 4 different infusions at once. Usually there are 3 (Lightning, Cold and Fire) that you normally come across during a run, the 4th one can be obtained with a [[Items|Poison Filled Jar]] that you can obtain as a starting gift. You can also find a [[Items|Holy Water]] but because they're rare, poison filled jar is a more accessible option.
* To unlock [[Mystic]], you require 4 different infusions at once. Usually there are 3 (Lightning, Cold and Fire) that you normally come across during a run, the 4th one can be obtained with a [[Items|Poison Filled Jar]] that you can obtain as a starting gift. You can also find a [[Items|Holy Water]] but because they're rare, poison filled jar is a more accessible option.
* [[Soldier]] requires you to ONLY clear the run with a common or uncommon weapon equipped. You can pick up rarer weapons to sell (You can equip them but NOT attack with them or it will invalidate the run). You can equip any other gear of rarity such as armor, helmet etc.
* [[Soldier]] requires you to ONLY clear the run with a common or uncommon weapon equipped. You can pick up rarer weapons to sell (You can equip them but NOT attack with them or it will invalidate the run). You can equip any other gear of rarity such as armor, helmet etc.
* To unlock [[Wizard]], it is best to start with [[Sorcerer]] (3 {{mana star}}) and then pick the [[Traits|Wisdom Trait]] for another +3 {{mana star}}. You gain 1 {{mana star}} per 10 intelligence, up to 3 {{mana star}} at 30. That means you now have 9 {{mana star}}, the last can be obtained from finding gear that gives them (such as [[Mana Cloak]] or rooms that give you a mana star from bombing.
* To unlock [[Wizard]], it is best to start with [[Sorcerer]] (3 {{mana star}}) and then pick the [[Traits|Wisdom Trait]] for another +3 {{mana star}}. You gain 1 {{mana star}} per 10 intelligence, up to 3 {{mana star}} at 30. That means you now have 9 {{mana star}}, the last can be obtained from finding gear that gives them (e.g. [[Mana Cloak]]) or rooms that give you a mana star from bombing.

Revision as of 17:12, 5 April 2023

In Tiny Rogues there are many classes you can start with. Each has their own perks and gear and can be unlocked through completing challenges in the Unlock menu at the character selection menu.

Classes

Innate Ability HP SP AP MP SP STR DEX INT CRIT% CRITX SPEED Starting Items Unlock
The Hero
Fortune's Favor
Grants a Red Dice any time you enter a new floor. Start with a random weapon from the tutorial after completing it.
2 0 0 2 2 1 1 1 5% 200% 7 Hero Cape Unlocked at the start.
Sorcerer
Mage Armor
Gain a Soul Heart when you enter a new floor.
2 0 0 3 2 0 0 4 5% 200% 7 Magic Missile Wand
Sorcerer Cloak
Crystal Orb
Complete the tutorial.
Ranger
Survivalist
Find an additional random consumable on boss room completion.
2 0 0 2 2 1 3 0 5% 200% 7.5 Shortbow
Hunter Cap
Ranger Cloak
Complete the tutorial.
Pyromancer
Fire Mastery
Weapons that don't deal fire damage are infused with fire. Weapons that inherently deal fire damage deal 100% more burn damage.
2 0 0 2 2 1 0 3 5% 200% 7 Fireball Wand
Pyromancer Coat
Pyromancy Flame
Progress beyond floor 7.
Knight
Defiance
You deal 8% more damage per maximum Armor you have.
2 0 2 2 2 2 1 1 5% 200% 7 Shortsword
Knight Helmet
Knight Shield
Complete the tutorial.
Gunslinger
Trick Shot
When you dash, deal 50% more damage for 1 second. Recover 1 Stamina on reload. (2s cooldown)
2 0 0 2 2 0 2 2 5% 200% 7 Revolver
Cowboy Hat
Poncho
Upgrade a cannon or gun to level 4.
Deprived
Unclothed and Unbound
You gain +1 all proficiency while not wearing a body armor, a helmet and boots.
1 0 1 2 2 1 1 1 5% 200% 7 Club
Plank Shield
Acquire all classes (10)
Thief
Lock Picking
Allows attempting to pick a lock when you don't have keys.
2 0 0 2 2 0 3 1 15% 250% 7 Dagger
Thieves Hood
Diamond Ring
Use 50 keys.
Wanderer
Traveler
You will find more event, shop, blacksmith and tavern rooms.
3 0 0 2 2 1 2 1 5% 200% 7.5 Wooden Boomerang
Cloth Hood
Buckler
Defeat Death.
Warrior
Bravery
You gain 6% more attack speed per Heart container you have.
2 0 0 2 2 3 1 0 5% 200% 7 Hand Axe
Battle Armor
Obsidian Bracelet
Progress beyond floor 4.
Cleric
Short Rest
Recover 3 Hearts when you enter a new floor.
3 0 0 2 2 2 0 2 5% 200% 7 King Bible
Cleric Robe
Talisman
Progress beyond floor 1.
Bandit
Raider
You sometimes find additional gold when you complete a room.
4 0 0 2 2 2 2 0 5% 200% 7 Crossbow
Bandit Armor
Buckler
Spend 750 gold.
Doppelganger
Shapechanger
Will copy the starting equipment and weapon from another class. Also gains an enhanced version of their ability.
Changes when you defeat Death
1 1 0 2 2 2 2 2 5% 200% 7 Defeat Death with all basic character classes (16)
Mystic
Mystic Ability
Whenever an elemental infusion expires, gain a permanent stat bonus.

Active elemental infusions grant additional buffs.

2 0 0 2 2 0 3 2 5% 200% 7 Estoc
Mystical Wrappings
Emerald Orb
Have 4 or more infusions applied at the same time.
Bard
Magical Inspiration
Every floor you are inspired by a random song.
2 0 0 2 2 0 2 3 5% 200% 7 Fey Lute
Bard Hat
Troubadour Garb
Visit the tavern 10 times.
Wizard
Discipline and Training
Gain 10% increased damage bonus from mana per maximum Template:Mana.
Gain 2% slower mana degeneration rate per strength or dexterity.
1 0 0 4 2 1 0 4 5% 200% 7 Oak Staff
Wizard Hat
Wizard Cloak
Have 10 or more maximum Mana Star
Soldier
Protector
2H melee weapons inflict Disarm.
(Disarmed enemies deal 50% less damage.)
Deal more damage the more common your weapon is. (up to 25%)
3 0 0 2 2 3 2 0 5% 200% 7 Poleaxe
Kettle Helm
Town Guard Armor
Progress to and defeat Death while only wearing Common and Uncommon weapons.

Tips

  • To unlock Mystic, you require 4 different infusions at once. Usually there are 3 (Lightning, Cold and Fire) that you normally come across during a run, the 4th one can be obtained with a Poison Filled Jar that you can obtain as a starting gift. You can also find a Holy Water but because they're rare, poison filled jar is a more accessible option.
  • Soldier requires you to ONLY clear the run with a common or uncommon weapon equipped. You can pick up rarer weapons to sell (You can equip them but NOT attack with them or it will invalidate the run). You can equip any other gear of rarity such as armor, helmet etc.
  • To unlock Wizard, it is best to start with Sorcerer (3 Mana Star ) and then pick the Wisdom Trait for another +3 Mana Star . You gain 1 Mana Star per 10 intelligence, up to 3 Mana Star at 30. That means you now have 9 Mana Star , the last can be obtained from finding gear that gives them (e.g. Mana Cloak) or rooms that give you a mana star from bombing.