Classes: Difference between revisions
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* To unlock [[Mystic]], you require 4 different infusions at once. Usually there are 3 (Lightning, Cold and Fire) that you normally come across during a run, the 4th one can be obtained with a [[Items|Poison Filled Jar]] that you can obtain as a starting gift. You can also find a [[Items|Holy Water]] but because they're rare, poison filled jar is a more accessible option. | * To unlock [[Mystic]], you require 4 different infusions at once. Usually there are 3 (Lightning, Cold and Fire) that you normally come across during a run, the 4th one can be obtained with a [[Items|Poison Filled Jar]] that you can obtain as a starting gift. You can also find a [[Items|Holy Water]] but because they're rare, poison filled jar is a more accessible option. | ||
* [[Soldier]] requires you to ONLY clear the run with a common or uncommon weapon equipped. You can pick up rarer weapons to sell (You can equip them but NOT attack with them or it will invalidate the run). You can equip any other gear of rarity such as armor, helmet etc. | * [[Soldier]] requires you to ONLY clear the run with a common or uncommon weapon equipped. You can pick up rarer weapons to sell (You can equip them but NOT attack with them or it will invalidate the run). You can equip any other gear of rarity such as armor, helmet etc. | ||
* To unlock [[Wizard]], it is best to start with [[Sorcerer]] (3 {{mana star}}) and then pick the [[Traits|Wisdom Trait]] for another +3 {{mana star}}. You gain 1 {{mana star}} per 10 intelligence, up to 3 {{mana star}} at 30. That means you now have 9 {{mana star}}, the last can be obtained from finding gear that gives them ( | * To unlock [[Wizard]], it is best to start with [[Sorcerer]] (3 {{mana star}}) and then pick the [[Traits|Wisdom Trait]] for another +3 {{mana star}}. You gain 1 {{mana star}} per 10 intelligence, up to 3 {{mana star}} at 30. That means you now have 9 {{mana star}}, the last can be obtained from finding gear that gives them (e.g. [[Mana Cloak]]) or rooms that give you a mana star from bombing. |
Revision as of 17:12, 5 April 2023
In Tiny Rogues there are many classes you can start with. Each has their own perks and gear and can be unlocked through completing challenges in the Unlock menu at the character selection menu.
Classes
Innate Ability | HP | SP | AP | MP | SP | STR | DEX | INT | CRIT% | CRITX | SPEED | Starting Items | Unlock | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Hero |
Fortune's Favor Grants a Red Dice any time you enter a new floor. Start with a random weapon from the tutorial after completing it. |
2 | 0 | 0 | 2 | 2 | 1 | 1 | 1 | 5% | 200% | 7 | Hero Cape | Unlocked at the start. |
Sorcerer |
Mage Armor Gain a Soul Heart when you enter a new floor. |
2 | 0 | 0 | 3 | 2 | 0 | 0 | 4 | 5% | 200% | 7 | Magic Missile Wand Sorcerer Cloak Crystal Orb |
Complete the tutorial. |
Ranger |
Survivalist Find an additional random consumable on boss room completion. |
2 | 0 | 0 | 2 | 2 | 1 | 3 | 0 | 5% | 200% | 7.5 | Shortbow Hunter Cap Ranger Cloak |
Complete the tutorial. |
Pyromancer |
Fire Mastery Weapons that don't deal fire damage are infused with fire. Weapons that inherently deal fire damage deal 100% more burn damage. |
2 | 0 | 0 | 2 | 2 | 1 | 0 | 3 | 5% | 200% | 7 | Fireball Wand Pyromancer Coat Pyromancy Flame |
Progress beyond floor 7. |
Knight |
Defiance You deal 8% more damage per maximum Armor you have. |
2 | 0 | 2 | 2 | 2 | 2 | 1 | 1 | 5% | 200% | 7 | Shortsword Knight Helmet Knight Shield |
Complete the tutorial. |
Gunslinger |
Trick Shot When you dash, deal 50% more damage for 1 second. Recover 1 Stamina on reload. (2s cooldown) |
2 | 0 | 0 | 2 | 2 | 0 | 2 | 2 | 5% | 200% | 7 | Revolver Cowboy Hat Poncho |
Upgrade a cannon or gun to level 4. |
Deprived |
Unclothed and Unbound You gain +1 all proficiency while not wearing a body armor, a helmet and boots. |
1 | 0 | 1 | 2 | 2 | 1 | 1 | 1 | 5% | 200% | 7 | Club Plank Shield |
Acquire all classes (10) |
Thief |
Lock Picking Allows attempting to pick a lock when you don't have keys. |
2 | 0 | 0 | 2 | 2 | 0 | 3 | 1 | 15% | 250% | 7 | Dagger Thieves Hood Diamond Ring |
Use 50 keys. |
Wanderer |
Traveler You will find more event, shop, blacksmith and tavern rooms. |
3 | 0 | 0 | 2 | 2 | 1 | 2 | 1 | 5% | 200% | 7.5 | Wooden Boomerang Cloth Hood Buckler |
Defeat Death. |
Warrior |
Bravery You gain 6% more attack speed per Heart container you have. |
2 | 0 | 0 | 2 | 2 | 3 | 1 | 0 | 5% | 200% | 7 | Hand Axe Battle Armor Obsidian Bracelet |
Progress beyond floor 4. |
Cleric |
Short Rest Recover 3 Hearts when you enter a new floor. |
3 | 0 | 0 | 2 | 2 | 2 | 0 | 2 | 5% | 200% | 7 | King Bible Cleric Robe Talisman |
Progress beyond floor 1. |
Bandit |
Raider You sometimes find additional gold when you complete a room. |
4 | 0 | 0 | 2 | 2 | 2 | 2 | 0 | 5% | 200% | 7 | Crossbow Bandit Armor Buckler |
Spend 750 gold. |
Doppelganger |
Shapechanger Will copy the starting equipment and weapon from another class. Also gains an enhanced version of their ability. Changes when you defeat Death |
1 | 1 | 0 | 2 | 2 | 2 | 2 | 2 | 5% | 200% | 7 | Defeat Death with all basic character classes (16) | |
Mystic |
Mystic Ability Whenever an elemental infusion expires, gain a permanent stat bonus. Active elemental infusions grant additional buffs. |
2 | 0 | 0 | 2 | 2 | 0 | 3 | 2 | 5% | 200% | 7 | Estoc Mystical Wrappings Emerald Orb |
Have 4 or more infusions applied at the same time. |
Bard |
Magical Inspiration Every floor you are inspired by a random song. |
2 | 0 | 0 | 2 | 2 | 0 | 2 | 3 | 5% | 200% | 7 | Fey Lute Bard Hat Troubadour Garb |
Visit the tavern 10 times. |
Wizard |
Discipline and Training Gain 10% increased damage bonus from mana per maximum Template:Mana. Gain 2% slower mana degeneration rate per strength or dexterity. |
1 | 0 | 0 | 4 | 2 | 1 | 0 | 4 | 5% | 200% | 7 | Oak Staff Wizard Hat Wizard Cloak |
Have 10 or more maximum Mana Star |
Soldier |
Protector 2H melee weapons inflict Disarm. (Disarmed enemies deal 50% less damage.) Deal more damage the more common your weapon is. (up to 25%) |
3 | 0 | 0 | 2 | 2 | 3 | 2 | 0 | 5% | 200% | 7 | Poleaxe Kettle Helm Town Guard Armor |
Progress to and defeat Death while only wearing Common and Uncommon weapons. |
Tips
- To unlock Mystic, you require 4 different infusions at once. Usually there are 3 (Lightning, Cold and Fire) that you normally come across during a run, the 4th one can be obtained with a Poison Filled Jar that you can obtain as a starting gift. You can also find a Holy Water but because they're rare, poison filled jar is a more accessible option.
- Soldier requires you to ONLY clear the run with a common or uncommon weapon equipped. You can pick up rarer weapons to sell (You can equip them but NOT attack with them or it will invalidate the run). You can equip any other gear of rarity such as armor, helmet etc.
- To unlock Wizard, it is best to start with Sorcerer (3 Mana Star ) and then pick the Wisdom Trait for another +3 Mana Star . You gain 1 Mana Star per 10 intelligence, up to 3 Mana Star at 30. That means you now have 9 Mana Star , the last can be obtained from finding gear that gives them (e.g. Mana Cloak) or rooms that give you a mana star from bombing.