Cinder: Difference between revisions

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!class=unsortable style="width:1%;"| !!class=unsortable|Changes
!class=unsortable style="width:1%;"| !!class=unsortable|Changes
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|<center>'''Human Limits'''</center><br>[[File:Cinder1.png|100px]]<br><br>||
|<center>'''Human Limits'''</center><br>[[File:C1.png|100px]]<br><br>||
Effects that work once per room will only work once per floor. <br>
Effects that work once per room will only work once per floor. <br>
Affects: Evasion, Block, Defy Death, Auto Repair
Affects: Evasion, Block, Defy Death, Auto Repair
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|<center>'''Inferior Arms'''</center><br>[[File:Cinder2.png|100px]]||
|<center>'''Inferior Arms'''</center><br>[[File:2cinder.png|100px]]||
Your starting weapon has a negative enchantment.<br>
Your starting weapon has a negative enchantment.<br>
Weapons are more likely to spawn with a negative enchantment.
Weapons are more likely to spawn with a negative enchantment.
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|<center>'''Marked For Death'''</center>[[File:Cinder3.png|100px]]||
|<center>'''Marked For Death'''</center>[[File:C3.png|100px]]||
Doubles the health {{heart}} damage taken in the 2nd phase of any boss fight.
Doubles the health {{heart}} damage taken in the 2nd phase of any boss fight.
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|<center>'''Occult Grounds'''</center>[[File:Cinder4.png|100px]]||
|<center>'''Occult Grounds'''</center>[[File:C4.png|100px]]||
Floors contain up to 5 times more packs of enchanted enemies.
Floors contain up to 5 times more packs of enchanted enemies.
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|<center>'''???'''</center>[[File:Cinder5.png|100px]]||
|<center>'''???'''</center>[[File:C5.png|100px]]||
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|<center>'''???'''</center>[[File:Cinder6.png|100px]]||
|<center>'''???'''</center>[[File:C6.png|100px]]||
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|<center>'''???'''</center>[[File:Cinder7.png|100px]]||
|<center>'''???'''</center>[[File:C7.png|100px]]||
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|<center>'''???'''</center>[[File:Cinder8.png|100px]]||
|<center>'''???'''</center>[[File:C8.png|100px]]||
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|<center>'''???'''</center>[[File:Cinder9.png|100px]]||
|<center>'''???'''</center>[[File:C9.png|100px]]||
???
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|<center>'''???'''</center>[[File:Cinder10.png|100px]]||
|<center>'''???'''</center>[[File:C10.png|100px]]||
???
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|<center>'''???'''</center>[[File:Cinder11.png|100px]]||
|<center>'''???'''</center>[[File:C11.png|100px]]||
???
???
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|<center>'''???'''</center>[[File:Cinder12.png|100px]]||
|<center>'''???'''</center>[[File:C12.png|100px]]||
???
???
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|<center>'''???'''</center>[[File:Cinder13.png|100px]]||
|<center>'''???'''</center>[[File:C13.png|100px]]||
???
???
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|<center>'''???'''</center>[[File:Cinder14.png|100px]]||
|<center>'''???'''</center>[[File:C14.png|100px]]||
???
???
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|<center>'''???'''</center>[[File:Cinder15.png|100px]]||
|<center>'''???'''</center>[[File:C15.png|100px]]||
???
???
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|<center>'''???'''</center>[[File:Cinder16.png|100px]]||
|<center>'''???'''</center>[[File:C16.png|100px]]||
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|}
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Revision as of 12:52, 5 April 2023

List of Cinders

Changes
Human Limits



Effects that work once per room will only work once per floor.
Affects: Evasion, Block, Defy Death, Auto Repair

Inferior Arms

Your starting weapon has a negative enchantment.
Weapons are more likely to spawn with a negative enchantment.

Marked For Death

Doubles the health Heart damage taken in the 2nd phase of any boss fight.

Occult Grounds

Floors contain up to 5 times more packs of enchanted enemies.

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History

[0.1.9c]:

  • Nothing that's known