Status Effects: Difference between revisions
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| [[File:StatusEffect58.png|50px]] || '''???'''<br>??? || ??? | | [[File:StatusEffect58.png|50px]] || '''???'''<br>??? || ??? | ||
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| [[File:StatusEffect59.png|50px]] || ''' | | [[File:StatusEffect59.png|50px]] || '''Defense Break'''<br>Halves defense of affected target for 4 seconds. || Weapons that inflict [[:Category:Defense Break|Defense Break]] | ||
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| [[File:StatusEffect60.png|50px]] || '''???'''<br>??? || ??? | | [[File:StatusEffect60.png|50px]] || '''???'''<br>??? || ??? | ||
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| [[File:StatusEffect131.png|50px]] || '''Inspired Focus'''<br>+5% critical hit chance per stack || ??? | | [[File:StatusEffect131.png|50px]] || '''Inspired Focus'''<br>+5% critical hit chance per stack || ??? | ||
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| [[File:StatusEffect132.png|50px]] || ''' | | [[File:StatusEffect132.png|50px]] || '''Disarm'''<br>Disarmed enemies deal 50% less damage. || Innate ability for [[Soldier]]. Inflicted using 2H melee weapons. | ||
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| [[File:StatusEffect133.png|50px]] || '''???'''<br>??? || ??? | | [[File:StatusEffect133.png|50px]] || '''???'''<br>??? || ??? |
Revision as of 12:32, 4 April 2023
Status Effects
Icon | Description | Example methods of obtaining |
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Shock Affected target takes 8% more DMG per stack. Stacks up to 3 times. |
Weapons that apply Shock and Lightning Infusion. | |
Chill Slows movement speed by 30%. |
Weapons that apply Chill and Cold Infusion. | |
Burn Deals 60% of infliction DMG per second, for 4 seconds. |
Weapons that apply Burn and Burn Infusion. | |
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Poison Your Health Flask recovers 50% less health. |
Taking a hit from a poison attack. | |
Lightning Infusion Weapons deal lightning damage and shock. |
Green Spice, Gold Pine Resin Leftovers, Fresh Gold Pine Resin, Gold Pine Resin | |
Cold Infusion Weapons deal cold damage and chill. |
Blue Spice, Crystal Pine Resin Leftovers, Fresh Crystal Pine Resin, Crystal Pine Resin | |
Fire Infusion Weapons deal fire damage and burn |
Red Spice, Charcoal Pine Resin Leftovers, Fresh Charcoal Pine Resin, Charcoal Pine Resin | |
Bleed Deals 60% of infliction DMG per second, for 4 seconds. |
Weapons that apply Bleed. | |
Speed Boost 10% increased movement speed per stack [max 3 stacks] |
Zephyr, Swift Blade | |
Green Blossom +1 Stamina |
Green Blossom | |
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Poison Infusion ??? |
Poison Filled Jar | |
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Jungle Power You are blessed by the jungle pylon. Shrine effects last +10 rooms |
Jungle Pylon Event | |
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Fish Bones Effect ??? |
Fish Bones | |
Goldfish Effect ??? |
Goldfish Bones | |
Jellyfish Effect ??? |
Jellyfish | |
Kelp Effect ??? |
Kelp | |
Sea Urgent Effect ??? |
Sea Urgent | |
Tropical Fish +0.5s to bonus invincibility time after dash. |
Tropical Fish | |
Tuna Effect ??? |
Tuna | |
??? ??? |
??? | |
Berserker Potion 15% increased attack speed |
Berserker Potion | |
Endurance Potion Defy death +1 more times. |
Endurance Potion | |
Inferno Potion Flame orbitals surround you. |
Inferno Potion | |
Agility Potion Increases movement speed by 20%. |
Agility Potion | |
Luck Potion +1 luck |
Luck Potion | |
Mana Potion Spawns a Mana Star every 10 seconds. |
Mana Potion | |
Power Potion 20% increased damage dealt |
Power Potion | |
Wrath Potion +10% critical hit chance |
Wrath Potion | |
Power Shrine 25% more damage dealt. Luck Shrine +1 Luck |
Shrine rooms | |
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Rage 4% increased attack speed per stack [max 10 stacks] |
Traits | |
Rampage 5% increased damage dealt per stack |
Traits | |
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Defense Break Halves defense of affected target for 4 seconds. |
Weapons that inflict Defense Break | |
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Cursed Sunder Shrine +10% defense penetration Cursed Energy Shrine +1 Stamina Cursed Deadly Shrine +10% critical hit chance |
Cursed Shrine rooms | |
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Monkey Power +1 to all proficiency |
Monkey Shrine Event | |
??? ??? |
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Tipsiness Feeling Tipsy? 1 Stack of Tipsiness increases your DMG by 5%. Will reduce by 1 every 10 rooms. |
Buying beer from the Tavern, Drinking Booze | |
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Finesse 5% increased attack speed per stack |
Starting blessings | |
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Strength Growth +1 Strength gained from Strength pickups |
Protein | |
Dexterity Growth +1 Dexterity gained from Dexterity pickups |
Calcium | |
Intelligence Growth +1 Intelligence gained from Intelligence pickups |
Zinc | |
Holy Infusion ??? |
Holy Water | |
Panda Cunning +15 Intelligence |
Panda Mask | |
Panda Reflexes +15 Dexterity |
Panda Mask | |
Panda Strength +15 Strength |
Panda Mask | |
Panda Luck +1 Luck |
Panda Mask | |
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Demon Scourge +1 Heart damage taken |
Demonic Shell | |
Hidden Hornet Technique +125 bonus damage dealt |
Hornet Ring | |
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??? | |
??? ??? |
??? | |
Song of the Coward Deal 25% more damage at far range. |
Random song buff from Bard | |
Song of Focus Gain +5% critical hit chance per second, up to 30%. Accumulated amount resets when you dash. |
Random song buff from Bard | |
Song of the Right Path Gain 5 gold any time you go through the right door. |
Random song buff from Bard | |
Song of the Careful If you don't take damage this floor, gain +1 Heart , |
Random song buff from Bard | |
Song of the Dancer Gains 30% increased attack speed if you have dashed in the past 4 seconds. |
Random song buff from Bard | |
Song of Celebration Grants a Gift Box when you gain a new trait |
Random song buff from Bard | |
Song of Bravery Deal 30% more damage at close range. |
Random song buff from Bard | |
Song of Growth +1 Intelligence gained from Intelligence pickups +1 Strength gained from Strength pickups +1 Dexterity gained from Dexterity pickups |
Random song buff from Bard | |
??? ??? |
Random song buff from Bard | |
Song of the South Gain +1 all proficiency while in the bottom half of the room |
Random song buff from Bard | |
Inspired Focus +5% critical hit chance per stack |
??? | |
Disarm Disarmed enemies deal 50% less damage. |
Innate ability for Soldier. Inflicted using 2H melee weapons. | |
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