Classes: Difference between revisions
From Tiny Rogues Wiki
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
!class=unsortable style="width:1%;"| !!class=unsortable |Innate Ability!!HP[[File:Heart.png]]!!SP[[File:Soul Heart.png]]!!AP[[File:Armor.png]]!!MP[[File:Mana Star.png]]!!SP[[File:Stamina.png]]!!STR!!DEX!!INT!!CRIT%!!CRITX!!SPEED!!style="width:12%;"|Starting Items!!Unlock | !class=unsortable style="width:1%;"| !!class=unsortable |Innate Ability!!HP[[File:Heart.png]]!!SP[[File:Soul Heart.png]]!!AP[[File:Armor.png]]!!MP[[File:Mana Star.png]]!!SP[[File:Stamina.png]]!!STR!!DEX!!INT!!CRIT%!!CRITX!!SPEED!!style="width:12%;"|Starting Items!!Unlock | ||
|- | |- | ||
|[[The Hero]][[File:The Hero.png|link=The Hero|100px]]||'''Fortune's Favor'''<br>Grants a [[Red Dice]] any time you enter a new floor. Start with a random weapon from the tutorial after completing it.||2||0||0||2||2||1||1||1||5%||200%||7||[[File:Hero Cape.png|25px]] [[Hero Cape]]||Unlocked at the start. | |[[The Hero]]<br>[[File:The Hero.png|link=The Hero|100px]]||'''Fortune's Favor'''<br>Grants a [[Red Dice]] any time you enter a new floor. Start with a random weapon from the tutorial after completing it.||2||0||0||2||2||1||1||1||5%||200%||7||[[File:Hero Cape.png|25px]] [[Hero Cape]]||Unlocked at the start. | ||
|- | |- | ||
|[[Sorcerer]][[File:Sorcerer.png|link=Sorcerer|100px]]||'''Mage Armor'''<br>Gain a {{soul heart}} when you enter a new floor.||2||0||0||3||2||0||0||4||5%||200%||7||[[File:Magic Missile Wand.png|25px]] [[Magic Missile Wand]]<br>[[File:Sorcerer Cloak.png|25px]] [[Sorcerer Cloak]]<br>[[File:Crystal Orb.png|25px]] [[Crystal Orb]]||Complete the tutorial. | |[[Sorcerer]]<br>[[File:Sorcerer.png|link=Sorcerer|100px]]||'''Mage Armor'''<br>Gain a {{soul heart}} when you enter a new floor.||2||0||0||3||2||0||0||4||5%||200%||7||[[File:Magic Missile Wand.png|25px]] [[Magic Missile Wand]]<br>[[File:Sorcerer Cloak.png|25px]] [[Sorcerer Cloak]]<br>[[File:Crystal Orb.png|25px]] [[Crystal Orb]]||Complete the tutorial. | ||
|- | |- | ||
|[[Ranger]][[File:Hunter.png|link=Ranger|100px]]||'''Survivalist'''<br>Find an additional random consumable on boss room completion.||2||0||0||2||2||1||3||0||5%||200%||7.5||[[File:Shortbow.png|25px]] [[Shortbow]]<br>[[File:Hunter Cap.png|25px]] [[Hunter Cap]]<br>[[File:Ranger Cloak.png|25px]] [[Ranger Cloak]]||Complete the tutorial. | |[[Ranger]]<br>[[File:Hunter.png|link=Ranger|100px]]||'''Survivalist'''<br>Find an additional random consumable on boss room completion.||2||0||0||2||2||1||3||0||5%||200%||7.5||[[File:Shortbow.png|25px]] [[Shortbow]]<br>[[File:Hunter Cap.png|25px]] [[Hunter Cap]]<br>[[File:Ranger Cloak.png|25px]] [[Ranger Cloak]]||Complete the tutorial. | ||
|- | |- | ||
|[[Pyromancer]][[File:Pyromancer.png|link=Pyromancer|100px]]||'''Fire Mastery'''<br>Weapons that don't deal fire damage are infused with fire. Weapons that inherently deal fire damage deal 100% more burn damage.||2||0||0||2||2||1||0||3||5%||200%||7||[[File:Fireball Wand.png|25px]] [[Fireball Wand]]<br>[[File:Pyromancer Coat.png|25px]] [[Pyromancer Coat]]<br>[[File:Pyromancy Flame.png|25px]] [[Pyromancy Flame]]||Progress beyond floor 7. | |[[Pyromancer]]<br>[[File:Pyromancer.png|link=Pyromancer|100px]]||'''Fire Mastery'''<br>Weapons that don't deal fire damage are infused with fire. Weapons that inherently deal fire damage deal 100% more burn damage.||2||0||0||2||2||1||0||3||5%||200%||7||[[File:Fireball Wand.png|25px]] [[Fireball Wand]]<br>[[File:Pyromancer Coat.png|25px]] [[Pyromancer Coat]]<br>[[File:Pyromancy Flame.png|25px]] [[Pyromancy Flame]]||Progress beyond floor 7. | ||
|- | |- | ||
|[[Knight]][[File:Knight.png|link=Knight|100px]]||'''Defiance'''<br>You deal 8% more damage per maximum {{armor}} you have.||2||0||2||2||2||2||1||1||5%||200%||7||[[File:Shortsword.png|25px]] [[Shortsword]]<br>[[File:Knight Helmet.png|25px]] [[Knight Helmet]]<br>[[File:Knight Shield.png|25px]] [[Knight Shield]]||Complete the tutorial. | |[[Knight]]<br>[[File:Knight.png|link=Knight|100px]]||'''Defiance'''<br>You deal 8% more damage per maximum {{armor}} you have.||2||0||2||2||2||2||1||1||5%||200%||7||[[File:Shortsword.png|25px]] [[Shortsword]]<br>[[File:Knight Helmet.png|25px]] [[Knight Helmet]]<br>[[File:Knight Shield.png|25px]] [[Knight Shield]]||Complete the tutorial. | ||
|- | |- | ||
|[[Gunslinger]][[File:Gunslinger.png|link=Gunslinger|100px]]||'''Trick Shot'''<br>When you dash, deal 50% more damage for 1 second. Recover 1 {{stamina}} on reload. (2s cooldown)||2||0||0||2||2||0||2||2||5%||200%||7||[[File:Revolver.png|25px]] [[Revolver]]<br>[[File:Cowboy Hat.png|25px]] [[Cowboy Hat]]<br>[[File:Poncho.png|25px]] [[Poncho]]||Upgrade a cannon or gun to level 4. | |[[Gunslinger]]<br>[[File:Gunslinger.png|link=Gunslinger|100px]]||'''Trick Shot'''<br>When you dash, deal 50% more damage for 1 second. Recover 1 {{stamina}} on reload. (2s cooldown)||2||0||0||2||2||0||2||2||5%||200%||7||[[File:Revolver.png|25px]] [[Revolver]]<br>[[File:Cowboy Hat.png|25px]] [[Cowboy Hat]]<br>[[File:Poncho.png|25px]] [[Poncho]]||Upgrade a cannon or gun to level 4. | ||
|- | |- | ||
|[[Deprived]][[File:Deprived.png|link=Deprived|100px]]||'''Unclothed and Unbound'''<br>You gain +1 all proficiency while not wearing a body armor, a helmet and boots.||1||0||1||2||2||1||1||1||5%||200%||7||[[File:Club.png|25px]] [[Club]]<br>[[File:Plank Shield.png|25px]] [[Plank Shield]]||Acquire all classes (10) | |[[Deprived]]<br>[[File:Deprived.png|link=Deprived|100px]]||'''Unclothed and Unbound'''<br>You gain +1 all proficiency while not wearing a body armor, a helmet and boots.||1||0||1||2||2||1||1||1||5%||200%||7||[[File:Club.png|25px]] [[Club]]<br>[[File:Plank Shield.png|25px]] [[Plank Shield]]||Acquire all classes (10) | ||
|- | |- | ||
|[[Thief]][[File:Thief.png|link=Thief|100px]]||'''Lock Picking'''<br>Allows attempting to pick a lock when you don't have keys.||2||0||0||2||2||0||3||1||15%||250%||7||[[File:Dagger.png|25px]] [[Dagger]]<br>[[File:Thieves Hood.png|25px]] [[Thieves Hood]]<br>[[File:Diamond Ring.png|25px]] [[Diamond Ring]]||Use 50 keys. | |[[Thief]]<br>[[File:Thief.png|link=Thief|100px]]||'''Lock Picking'''<br>Allows attempting to pick a lock when you don't have keys.||2||0||0||2||2||0||3||1||15%||250%||7||[[File:Dagger.png|25px]] [[Dagger]]<br>[[File:Thieves Hood.png|25px]] [[Thieves Hood]]<br>[[File:Diamond Ring.png|25px]] [[Diamond Ring]]||Use 50 keys. | ||
|- | |- | ||
|[[Wanderer]][[File:Wanderer.png|link=Wanderer|100px]]||'''Traveler'''<br>You will find more event, shop, blacksmith and tavern rooms.||3||0||0||2||2||1||2||1||5%||200%||7.5||[[File:Wooden Boomerang.png|25px]] [[Wooden Boomerang]]<br>[[File:Cloth Hood.png|25px]] [[Cloth Hood]]<br>[[File:Buckler.png|25px]] [[Buckler]]||Defeat Death. | |[[Wanderer]]<br>[[File:Wanderer.png|link=Wanderer|100px]]||'''Traveler'''<br>You will find more event, shop, blacksmith and tavern rooms.||3||0||0||2||2||1||2||1||5%||200%||7.5||[[File:Wooden Boomerang.png|25px]] [[Wooden Boomerang]]<br>[[File:Cloth Hood.png|25px]] [[Cloth Hood]]<br>[[File:Buckler.png|25px]] [[Buckler]]||Defeat Death. | ||
|- | |- | ||
|[[Warrior]][[File:Warrior.png|link=Warrior|100px]]||'''Bravery'''<br>You gain 6% more attack speed per {{heart}} container you have.||2||0||0||2||2||3||1||0||5%||200%||7||[[File:Hand Axe.png|25px]] [[Hand Axe]]<br>[[File:Battle Armor.png|25px]] [[Battle Armor]]<br>[[File:Obsidian Bracelet.png|25px]] [[Obsidian Bracelet]]||Progress beyond floor 4. | |[[Warrior]]<br>[[File:Warrior.png|link=Warrior|100px]]||'''Bravery'''<br>You gain 6% more attack speed per {{heart}} container you have.||2||0||0||2||2||3||1||0||5%||200%||7||[[File:Hand Axe.png|25px]] [[Hand Axe]]<br>[[File:Battle Armor.png|25px]] [[Battle Armor]]<br>[[File:Obsidian Bracelet.png|25px]] [[Obsidian Bracelet]]||Progress beyond floor 4. | ||
|- | |- | ||
|[[Cleric]][[File:Priest.png|link=Cleric|100px]]||'''Short Rest'''<br>Recover 3 {{hearts}} when you enter a new floor.||3||0||0||2||2||2||0||2||5%||200%||7||[[File:King Bible.png|25px]] [[King Bible]]<br>[[File:Cleric Robe.png|25px]] [[Cleric Robe]]<br>[[File:Talisman.png|25px]] [[Talisman]]||Progress beyond floor 1. | |[[Cleric]]<br>[[File:Priest.png|link=Cleric|100px]]||'''Short Rest'''<br>Recover 3 {{hearts}} when you enter a new floor.||3||0||0||2||2||2||0||2||5%||200%||7||[[File:King Bible.png|25px]] [[King Bible]]<br>[[File:Cleric Robe.png|25px]] [[Cleric Robe]]<br>[[File:Talisman.png|25px]] [[Talisman]]||Progress beyond floor 1. | ||
|- | |- | ||
|[[Bandit]][[File:Bandit.png|link=Bandit|100px]]||'''Raider'''<br>You sometimes find additional gold when you complete a room.||4||0||0||2||2||2||2||0||5%||200%||7||[[File:Crossbow.png|25px]] [[Crossbow]]<br>[[File:Bandit Armor.png|25px]] [[Bandit Armor]]<br>[[File:Buckler.png|25px]] [[Buckler]]||Spend 750 gold. | |[[Bandit]]<br>[[File:Bandit.png|link=Bandit|100px]]||'''Raider'''<br>You sometimes find additional gold when you complete a room.||4||0||0||2||2||2||2||0||5%||200%||7||[[File:Crossbow.png|25px]] [[Crossbow]]<br>[[File:Bandit Armor.png|25px]] [[Bandit Armor]]<br>[[File:Buckler.png|25px]] [[Buckler]]||Spend 750 gold. | ||
|- | |- | ||
|[[Doppelganger]][[File:Doppelganger.png|link=Doppelganger|100px]]||'''Shapechanger'''<br>Will copy the starting equipment and weapon from another class. Also gains an enhanced version of their ability.<br>''Changes when you defeat Death''||1||1||0||2||2||2||2||2||5%||200%||7|| ||Defeat Death with all basic character classes (16) | |[[Doppelganger]]<br>[[File:Doppelganger.png|link=Doppelganger|100px]]||'''Shapechanger'''<br>Will copy the starting equipment and weapon from another class. Also gains an enhanced version of their ability.<br>''Changes when you defeat Death''||1||1||0||2||2||2||2||2||5%||200%||7|| ||Defeat Death with all basic character classes (16) | ||
|- | |- | ||
|[[Mystic]][[File:Mystic.png|link=Mystic|100px]]||'''Mystic Ability'''Whenever an elemental infusion expires, gain a permanent stat bonus. | |[[Mystic]]<br>[[File:Mystic.png|link=Mystic|100px]]||'''Mystic Ability'''Whenever an elemental infusion expires, gain a permanent stat bonus. | ||
Active elemental infusions grant additional buffs/<br> | Active elemental infusions grant additional buffs/<br> | ||
|2||0||0||2||2||0||3||2||5%||200%||7|| [[File:Estoc.png|25px]] [[Estoc]]<br>[[File:Mystical Wrappings.png|25px]] [[Mystical Wrappings]]<br>[[File:Emerald Orb.png|25px]] [[Emerald Orb]]||Have 4 or more infusions applied at the same time. | |2||0||0||2||2||0||3||2||5%||200%||7|| [[File:Estoc.png|25px]] [[Estoc]]<br>[[File:Mystical Wrappings.png|25px]] [[Mystical Wrappings]]<br>[[File:Emerald Orb.png|25px]] [[Emerald Orb]]||Have 4 or more infusions applied at the same time. | ||
|- | |- | ||
|} | |} |
Revision as of 16:16, 31 March 2023
Innate Ability | HP | SP | AP | MP | SP | STR | DEX | INT | CRIT% | CRITX | SPEED | Starting Items | Unlock | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Hero |
Fortune's Favor Grants a Red Dice any time you enter a new floor. Start with a random weapon from the tutorial after completing it. |
2 | 0 | 0 | 2 | 2 | 1 | 1 | 1 | 5% | 200% | 7 | Hero Cape | Unlocked at the start. |
Sorcerer |
Mage Armor Gain a Soul Heart when you enter a new floor. |
2 | 0 | 0 | 3 | 2 | 0 | 0 | 4 | 5% | 200% | 7 | Magic Missile Wand Sorcerer Cloak Crystal Orb |
Complete the tutorial. |
Ranger |
Survivalist Find an additional random consumable on boss room completion. |
2 | 0 | 0 | 2 | 2 | 1 | 3 | 0 | 5% | 200% | 7.5 | Shortbow Hunter Cap Ranger Cloak |
Complete the tutorial. |
Pyromancer |
Fire Mastery Weapons that don't deal fire damage are infused with fire. Weapons that inherently deal fire damage deal 100% more burn damage. |
2 | 0 | 0 | 2 | 2 | 1 | 0 | 3 | 5% | 200% | 7 | Fireball Wand Pyromancer Coat Pyromancy Flame |
Progress beyond floor 7. |
Knight |
Defiance You deal 8% more damage per maximum Armor you have. |
2 | 0 | 2 | 2 | 2 | 2 | 1 | 1 | 5% | 200% | 7 | Shortsword Knight Helmet Knight Shield |
Complete the tutorial. |
Gunslinger |
Trick Shot When you dash, deal 50% more damage for 1 second. Recover 1 Stamina on reload. (2s cooldown) |
2 | 0 | 0 | 2 | 2 | 0 | 2 | 2 | 5% | 200% | 7 | Revolver Cowboy Hat Poncho |
Upgrade a cannon or gun to level 4. |
Deprived |
Unclothed and Unbound You gain +1 all proficiency while not wearing a body armor, a helmet and boots. |
1 | 0 | 1 | 2 | 2 | 1 | 1 | 1 | 5% | 200% | 7 | Club Plank Shield |
Acquire all classes (10) |
Thief |
Lock Picking Allows attempting to pick a lock when you don't have keys. |
2 | 0 | 0 | 2 | 2 | 0 | 3 | 1 | 15% | 250% | 7 | Dagger Thieves Hood Diamond Ring |
Use 50 keys. |
Wanderer |
Traveler You will find more event, shop, blacksmith and tavern rooms. |
3 | 0 | 0 | 2 | 2 | 1 | 2 | 1 | 5% | 200% | 7.5 | Wooden Boomerang Cloth Hood Buckler |
Defeat Death. |
Warrior |
Bravery You gain 6% more attack speed per Heart container you have. |
2 | 0 | 0 | 2 | 2 | 3 | 1 | 0 | 5% | 200% | 7 | Hand Axe Battle Armor Obsidian Bracelet |
Progress beyond floor 4. |
Cleric |
Short Rest Recover 3 Hearts when you enter a new floor. |
3 | 0 | 0 | 2 | 2 | 2 | 0 | 2 | 5% | 200% | 7 | King Bible Cleric Robe Talisman |
Progress beyond floor 1. |
Bandit |
Raider You sometimes find additional gold when you complete a room. |
4 | 0 | 0 | 2 | 2 | 2 | 2 | 0 | 5% | 200% | 7 | Crossbow Bandit Armor Buckler |
Spend 750 gold. |
Doppelganger |
Shapechanger Will copy the starting equipment and weapon from another class. Also gains an enhanced version of their ability. Changes when you defeat Death |
1 | 1 | 0 | 2 | 2 | 2 | 2 | 2 | 5% | 200% | 7 | Defeat Death with all basic character classes (16) | |
Mystic |
Mystic AbilityWhenever an elemental infusion expires, gain a permanent stat bonus.
Active elemental infusions grant additional buffs/ |
2 | 0 | 0 | 2 | 2 | 0 | 3 | 2 | 5% | 200% | 7 | Estoc Mystical Wrappings Emerald Orb |
Have 4 or more infusions applied at the same time. |