Starting Gifts: Difference between revisions
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!Unlock | !Unlock | ||
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|<center>'''[[Amethyst Ring]]'''<center>[[File:Amethyst_Ring_Starting_Gift.jpg]] | |<center>'''[[Amethyst Ring]]'''<center>[[File:Amethyst_Ring_Starting_Gift.jpg|frameless]] | ||
|Accessory that grants an additional {{KW|Heart}}. | |Accessory that grants an additional {{KW|Heart}}. | ||
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|{{Col|Y|Mastery Level 20}} | |{{Col|Y|Mastery Level 20}} | ||
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|<center>[[Broken Hero Sword|'''Broken Hero Sword'''< | |<center>[[Broken Hero Sword|'''Broken Hero Sword''']]<br /> | ||
[[File:Broken Hero Sword Starting Gift.jpg|frameless]] | [[File:Broken Hero Sword Starting Gift.jpg|frameless]] | ||
|Only somebody with a wish for death would contemplate using this. | |Only somebody with a wish for death would contemplate using this. |
Revision as of 00:03, 19 July 2024
Details
Starting Gifts are items or consumables in Tiny Rogues that players choose at the beginning of their run. There are 16 different Starting Gifts, each offering unique advantages to aid players in their journey.
List of Starting Gifts
Description | Unlock | |
---|---|---|
Accessory that grants an additional Heart . | ||
Start with 5 Bombs . | ||
start with 30 Gold . | ||
Start with 3 Key . | ||
Unique Mana PotionMana Potion is a potion buff that grants +15% mana drain refund and lasts 10 rooms. that grants 20% mana drain refund and lasts forever. | Mastery Level 10 | |
Consumable that replenishes all Armor points and replenishes itself after some time. | Mastery Level 10 | |
A charm-like item that recovers 2 Heart upon entering a new floor. | Mastery Level 10 | |
Accessory that makes your flask also grant a Soul Heart when you recover a Heart with it. | Mastery Level 10 | |
Uniquie consumable that enchants weapon wth the PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] modifier. Can be used 3 times. |
Mastery Level 20 | |
A charm-like item that periodically deals sound damage to a random enemy. | Mastery Level 20 | |
Consumable that summons a storm that damages enemies for a short duration. | Mastery Level 20 | |
Start with an assortment of 7 dice. | Mastery Level 20 | |
Only somebody with a wish for death would contemplate using this.
(Broken Hero Sword+3 can be upgraded to Hero Sword, if Mithril is in inventory) |
Mastery Level 30 | |
While in inventory you will find boss rooms 1 room earlier. | Mastery Level 30 | |
Accessory that makes all weapons drain mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , making them profit from stat bonuses from mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . | Mastery Level 30 | |
Grants you a random acquired gift. | Mastery Level 30 |