Traits: Difference between revisions
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|[[File:Lethality.png]]||{{col|G2|Lethality}}||Gain {{KW|Crit|150}} multiplier at {{KW|CloseRange}}.||???||Dexterity | |[[File:Lethality.png]]||{{col|G2|Lethality}}||Gain {{KW|Crit|150}} multiplier at {{KW|CloseRange}}.||???||Dexterity | ||
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|[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW| | |[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a {{col|P|chain lightning}} that deals {{KW|Lightning}}. {{col|Gr|[Chains between 3 enemies.] [0.25 seconds cooldown]}}||???||Dexterity | ||
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|[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||On {{KW|LH}}, increment all your active tally counters by {{col|G|1}}. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity | |[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||On {{KW|LH}}, increment all your active tally counters by {{col|G|1}}. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity | ||
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|[[File:Manaforged Bolts.png]]||{{col|G2|Manaforged Bolts}}||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}},{{KW| | |[[File:Manaforged Bolts.png]]||{{col|G2|Manaforged Bolts}}||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}},{{KW|trigger}} a volley of magical bolts that deal {{KW|ThrustN}} {{KW|RangedN}} damage.||???||Dexterity | ||
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|[[File:Near Death Experience.png]]||{{col|G2|Near Death Experience}}||On triggering a {{col|G2|mark}}, {{KW|Fear}} the enemy and {{col|P|trigger}} your on kill effects.||???||Dexterity | |[[File:Near Death Experience.png]]||{{col|G2|Near Death Experience}}||On triggering a {{col|G2|mark}}, {{KW|Fear}} the enemy and {{col|P|trigger}} your on kill effects.||???||Dexterity | ||
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|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||{{KW|Chill}} additionally makes enemies take {{col|G|50% more}} damage over time.||???||Intelligence | |[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||{{KW|Chill}} additionally makes enemies take {{col|G|50% more}} damage over time.||???||Intelligence | ||
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|[[File:Combustion.png]]||{{col|B|Combustion}}||On the tally of {{col|G|4}} {{KW|Burn}} ticks on an enemy or when a burning enemy dies, {{KW| | |[[File:Combustion.png]]||{{col|B|Combustion}}||On the tally of {{col|G|4}} {{KW|Burn}} ticks on an enemy or when a burning enemy dies, {{KW|trigger}} a fiery burst that deals {{KW|Fire}}. {{col|Gr|(Fiery burst cannot inflict burn.)}}||???||Intelligence | ||
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|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} damage from you and your {{KW|Companions}} inflicts {{KW|Fragility}} and {{KW|ArmorBreak}}.||???||Intelligence | |[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} damage from you and your {{KW|Companions}} inflicts {{KW|Fragility}} and {{KW|ArmorBreak}}.||???||Intelligence | ||
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|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Your {{KW|CursedHits}} inflict {{KW|Hex}}.||???||Intelligence | |[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Your {{KW|CursedHits}} inflict {{KW|Hex}}.||???||Intelligence | ||
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|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW| | |[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a barrage of 3 Ice shard projectiles dealing {{KW|Cold}} each.||???||Intelligence | ||
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|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||{{col|R|Explosion}} damage inflicts {{KW|Burn}} and {{KW|Burn}} damage dealt additionally is based on {{col|R|explosion}} {{col|P|infliction damage}}. Additionally, each point of {{KW|Power}} also grants {{col|G|5%}} increased {{KW|Burn}}.||???||Intelligence | |[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||{{col|R|Explosion}} damage inflicts {{KW|Burn}} and {{KW|Burn}} damage dealt additionally is based on {{col|R|explosion}} {{col|P|infliction damage}}. Additionally, each point of {{KW|Power}} also grants {{col|G|5%}} increased {{KW|Burn}}.||???||Intelligence | ||
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|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|100%}} increased stats from {{KW|Int}}, but gain no stats from {{KW|Str}} or {{KW|Dex}}.||???||Intelligence | |[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|100%}} increased stats from {{KW|Int}}, but gain no stats from {{KW|Str}} or {{KW|Dex}}.||???||Intelligence | ||
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|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW| | |[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|trigger}} a damaging {{col|Y|lightning}} effect, the effect is triggered an additional time after a {{col|G|0.5}} second delay.||???||Intelligence | ||
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|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buff}} effects are {{col|G|permanent}}.||???||Intelligence | |[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buff}} effects are {{col|G|permanent}}.||???||Intelligence | ||
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|[[File:Spell Echo.png]]||{{col|B|Spell Echo}}||On the tally of {{col|G|5}} attacks with a {{col|B|magic}} {{col|P|weapon}}, repeat the attack.||???||Intelligence | |[[File:Spell Echo.png]]||{{col|B|Spell Echo}}||On the tally of {{col|G|5}} attacks with a {{col|B|magic}} {{col|P|weapon}}, repeat the attack.||???||Intelligence | ||
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|[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}} to an enemy, the stacks are consumed to {{KW| | |[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}} to an enemy, the stacks are consumed to {{KW|trigger}} a {{col|Y|lightning}} strike that deals {{KW|Lightning}}. {{col|Gr|(Lightning strike cannot inflict shock)}}||???||Intelligence | ||
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|[[File:Strong Together.png]]||{{col|B|Strong Together}}||Your {{KW|Companions}} grant no stats to you but you can have {{col|G|+2}} maximum {{KW|Companions}}.||???||Intelligence | |[[File:Strong Together.png]]||{{col|B|Strong Together}}||Your {{KW|Companions}} grant no stats to you but you can have {{col|G|+2}} maximum {{KW|Companions}}.||???||Intelligence | ||
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|[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{KW|Berserk}}. {{col|Gr|[1 second cooldown]}}||???||Strength | |[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{KW|Berserk}}. {{col|Gr|[1 second cooldown]}}||???||Strength | ||
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|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW| | |[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.25 seconds cooldown]}} | ||
|???||Strength | |???||Strength | ||
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|[[File:Bloody Knuckles.png]]||{{col|Melee|Bloody Knuckles}}||Your {{col|P|hits}} with {{KW|Body}} inflict {{KW|Bleed}} and {{col|P|trigger}} your on damage taking effects. {{col|Gr|[0.25 seconds cooldown.]}}||???||Strength | |[[File:Bloody Knuckles.png]]||{{col|Melee|Bloody Knuckles}}||Your {{col|P|hits}} with {{KW|Body}} inflict {{KW|Bleed}} and {{col|P|trigger}} your on damage taking effects. {{col|Gr|[0.25 seconds cooldown.]}}||???||Strength | ||
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|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||Your {{col|P|hits}} with {{KW|Strike}} inflict {{KW|Instability}} and {{KW| | |[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||Your {{col|P|hits}} with {{KW|Strike}} inflict {{KW|Instability}} and {{KW|trigger}} a shockwave on hit, that deals {{KW|Strike}}. {{col|Gr|[Info: Unarmed body damage deals striking damage by default]}} | ||
|???||Strength | |???||Strength | ||
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|[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, gain {{KW|FocusedMight}} and deal a guaranteed {{KW|LeH}} with your next attack.||???||Strength | |[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, gain {{KW|FocusedMight}} and deal a guaranteed {{KW|LeH}} with your next attack.||???||Strength | ||
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|[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW| | |[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[0.25 seconds cooldown]}}||???||Strength | ||
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|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{col|Melee|Strength}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength | |[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{col|Melee|Strength}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength | ||
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|[[File:Entropy Manipulation.png]]||{{col|Esp|Entropy Manipulation}}||You gain {{KW|Luck|1}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Esper only trait||Psychic Ability | |[[File:Entropy Manipulation.png]]||{{col|Esp|Entropy Manipulation}}||You gain {{KW|Luck|1}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Esper only trait||Psychic Ability | ||
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|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||On a tally of {{col|G|5}} {{col|Y|lightning}} {{col|P|triggers}}, {{KW| | |[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||On a tally of {{col|G|5}} {{col|Y|lightning}} {{col|P|triggers}}, {{KW|trigger}} a chain lightning that deals {{KW|Lightning}}. {{col|Gr|[chains between 3 enemies] [0.1 seconds cooldown]}} ||Esper only trait||Psychic Ability | ||
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|[[File:Mamas Stuff.png]]||{{col|Esp|Mama's Stuff}}||Grants three kitchen knife {{KW|Orbital}}s that deal {{KW|Thrust}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability | |[[File:Mamas Stuff.png]]||{{col|Esp|Mama's Stuff}}||Grants three kitchen knife {{KW|Orbital}}s that deal {{KW|Thrust}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability | ||
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|[[File:Papas Stuff.png]]||{{col|Esp|Papa's Stuff}}||Grants 2 Assault Rifle {{KW|Companions}}. Assault Rifles attack {{col|G|1.00}} times per second dealing {{KW|ThrustN}} {{KW|RangedN}} damage. Each assault rifle grants {{KW|LeH|15}} chance.||Esper only trait||Psychic Ability | |[[File:Papas Stuff.png]]||{{col|Esp|Papa's Stuff}}||Grants 2 Assault Rifle {{KW|Companions}}. Assault Rifles attack {{col|G|1.00}} times per second dealing {{KW|ThrustN}} {{KW|RangedN}} damage. Each assault rifle grants {{KW|LeH|15}} chance.||Esper only trait||Psychic Ability | ||
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|[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Blasts}}||During combat, {{col|Lb|periodically}} {{KW| | |[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Blasts}}||During combat, {{col|Lb|periodically}} {{KW|trigger}} {{col|G|3}} psionic blasts on a random enemy dealing {{col|R|explosion}} damage every {{col|G|2}} seconds.||Esper only trait||Psychic Ability | ||
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|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||On {{KW|LH}}, {{KW| | |[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||On {{KW|LH}}, {{KW|trigger}} a fiery burst dealing {{KW|Fire}}. {{col|Gr|(0.5 seconds cooldown)}}||Esper only trait||Psychic Ability | ||
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|[[File:Enhanced Weapons Augment.png]]||{{col|Gr|Enhanced Weapons Augment}}||You gain {{col|G|+1}} {{col|P|weapon upgrade level}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Cyborg only trait||Cybernetic Augment | |[[File:Enhanced Weapons Augment.png]]||{{col|Gr|Enhanced Weapons Augment}}||You gain {{col|G|+1}} {{col|P|weapon upgrade level}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Cyborg only trait||Cybernetic Augment | ||
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|[[File:Lightning Nova Augment.png]]||{{col|Gr|Lightning Nova Augment}}||On a tally of {{col|G|10}} {{col|P|weapon}} attacks {{KW| | |[[File:Lightning Nova Augment.png]]||{{col|Gr|Lightning Nova Augment}}||On a tally of {{col|G|10}} {{col|P|weapon}} attacks {{KW|trigger}} a {{col|Y|lightning}} nova that deals {{KW|Lightning}}. {{col|Gr|[0.25 second cooldown]}}||Cyborg only trait||Cybernetic Augment | ||
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|[[File:Magi-Tech Augment.png]]||{{col|Gr|Magi-Tech Augment}}||While in {{KW|ManaBurnout}} {{col|Lb|periodically}} {{col|P|trigger}} your on drain accumulated {{col|B|mana}} triggers {{col|G|2}} times per second.||Cyborg only trait, on drain accumulated mana trigger||Cybernetic Augment | |[[File:Magi-Tech Augment.png]]||{{col|Gr|Magi-Tech Augment}}||While in {{KW|ManaBurnout}} {{col|Lb|periodically}} {{col|P|trigger}} your on drain accumulated {{col|B|mana}} triggers {{col|G|2}} times per second.||Cyborg only trait, on drain accumulated mana trigger||Cybernetic Augment |
Revision as of 08:37, 8 January 2024
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.