Cinder: Difference between revisions
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|<br><center>''' | |<br><center>'''Double-Edged Sword'''</center>[[File:CinderDoubleEdged.png|100px]]<br><br>|| | ||
Bosses have {{col|G|25%}} less health and armor in the first phase but {{col|R|25%}} more health and armor in the second phase. | |||
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|<br><center>'''Inferior Arms'''</center>[[File:2cinder.png|100px]]<br><br>|| | |<br><center>'''Inferior Arms'''</center>[[File:2cinder.png|100px]]<br><br>|| | ||
Your starting weapon has a negative enchantment.<br> | Your starting weapon has a negative enchantment.<br> | ||
Weapons are more likely to spawn with a negative enchantment. | Weapons are more likely to spawn with a negative enchantment. | ||
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|<center>'''Occult Grounds'''</center>[[File:C4.png|100px]]<br><br>|| | |||
Floors contain up to 3 times more packs of enchanted enemies. | |||
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|<center>'''Warming Up'''</center>[[File:CinderWarming.png|100px]]<br><br>|| | |||
Stamina [[File:IconDash.png|15px|link=]] regeneration is delayed by +3 seconds on floor 1, +2 seconds on floor 2 and +1 second on floor 3. | |||
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|<center>'''Cascading Pain'''</center>[[File:C5.png|100px]]<br><br>|| | |||
Increased chance for cursed rewards to appear. | |||
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|<br><center>'''Ill-Equipped'''</center>[[File:CinderIllEquipped.png|100px]]<br><br>|| | |||
-2 inventory slots | |||
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|<center>'''Remote Guardians'''</center>[[File:C7.png|100px]]<br><br>|| | |||
Bosses are initially accompanied by {{col|R|2}} soul-automatons.<br> | |||
Automatons start to self-repair {{col|R|2.5}} seconds after not taking damage. | |||
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|<center>'''Unjust Incentive'''</center>[[File:CinderUnjust.png|100px]]<br><br>|| | |||
Some doors require sacrificing 1 heart [[File:IconHeart.png|15px|link=]] to open them. | |||
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|<br><center>'''Archnemesis'''</center>[[File:C9.png|100px]]<br><br>|| | |||
Bosses, Mimics and Baslisks are enchanted. | |||
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|<center>'''Calamitous Visions'''</center>[[File:C10.png|100px]]<br><br>|| | |||
Adds additional oppressive enemy enchantments into the pool of enemy enchantments. | |||
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|<center>'''Defensive Measures'''</center>[[File:CinderDefensive.png|100px]]<br><br>|| | |||
Enchanted enemies have a {{col|R|30%}} chance to be enchanted with an additional defensive modifier. | |||
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|<br><center>'''Ebb and Flow'''</center>[[File:CinderEbb.png|100px]]<br><br>|| | |||
Floor 1 has 3 fewer rooms.<br> | |||
Floor 2 has 2 fewer rooms.<br> | |||
Floor 3 has 1 fewer room.<br> | |||
Floor 8 has 1 more room.<br> | |||
Floor 9 has 2 more rooms.<br> | |||
Floor 10 has 3 more rooms. | |||
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|<center>'''Centurion Hunter'''</center>[[File:C13.png|100px]]<br><br>|| | |||
A soul automaton X variation will sometimes invade a combat encounter and attack you. | |||
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|<center>'''Conquerors Will'''</center>[[File:C14.png|100px]]<br><br>|| | |||
Bosses {{col|R|subdue}} you and your companions for 8 seconds when the fight starts and upon transitioning into phase 2.<br> | |||
While {{col|R|subdued}} you {{col|R|deal 50% less damage}}. | |||
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|<center>'''Pestilence'''</center>[[File:CinderPestilence.png|100px]]<br><br>|| | |||
Rooms have a rising chance to contain an infested enemy. | |||
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|<center>'''Twice Enchanted'''</center>[[File:C16.png|100px]]<br><br>|| | |||
Enchanted enemies have a {{col|R|75%}} chance to be enchanted with an additional secondary modifier. | |||
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==Removed/Changed Cinders== | |||
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|<br><center>'''Human Limits'''</center>[[File:C1.png|100px]]<br><br>|| | |||
Effects that work once per room will only work once per floor. <br> | |||
Affects: Evasion, Block, Defy Death, Auto Repair | |||
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|<center>'''Marked For Death'''</center>[[File:C3.png|100px]]<br><br>|| | |<center>'''Marked For Death'''</center>[[File:C3.png|100px]]<br><br>|| | ||
Doubles the {{heart}} damage taken in the 2nd phase of any boss fight. | Doubles the {{heart}} damage taken in the 2nd phase of any boss fight. | ||
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|<center>'''Occult Grounds'''</center>[[File:C4.png|100px]]<br><br>|| | |<center>'''Occult Grounds'''</center>[[File:C4.png|100px]]<br><br>|| | ||
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|<center>'''Unjust Incentive'''</center>[[File:C8.png|100px]]<br><br>|| | |<center>'''Unjust Incentive'''</center>[[File:C8.png|100px]]<br><br>|| | ||
Some doors appear spiked, inflicting 1/2 {{heart}} damage to you when you go through them. | Some doors appear spiked, inflicting 1/2 {{heart}} damage to you when you go through them. | ||
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|<center>'''Doomed to Fail'''</center>[[File:C11.png|100px]]<br><br>|| | |<center>'''Doomed to Fail'''</center>[[File:C11.png|100px]]<br><br>|| | ||
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Poison also slows your movement speed by 10%.<br> | Poison also slows your movement speed by 10%.<br> | ||
Poison also reduces your stamina recovery speed by 20%. | Poison also reduces your stamina recovery speed by 20%. | ||
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|<center>'''Conquerors Will'''</center>[[File:C14.png|100px]]<br><br>|| | |<center>'''Conquerors Will'''</center>[[File:C14.png|100px]]<br><br>|| | ||
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Enchanted enemy packs are enchanted with an additional modifier. | Enchanted enemy packs are enchanted with an additional modifier. | ||
|} | |} | ||
==History== | ==History== | ||
==={{0.1.9c}}=== | ==={{0.1.9c}}=== | ||
*Nothing that's known | *Nothing that's known |
Revision as of 02:32, 30 January 2024
General
There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise.
List of Cinders
Removed/Changed Cinders
History
[0.1.9c]:
- Nothing that's known