Traits: Difference between revisions
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|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||On taking damage or on {{KW|DefyDeath}}, gain {{KW|Adrenaline}}. | |[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||On taking damage or on {{KW|DefyDeath}}, gain {{KW|Adrenaline}}. | ||
|???||Strength | |???||Strength | ||
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|[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|Crit|5}} multiplier.||???||Strength | |[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|Crit|5}} multiplier.||???||Strength | ||
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|[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||On {{KW|CombatStart}}, gain {{col|G|full stacks}} of {{col|Melee|Battle Rush}}. {{col|Lb|Periodically}} {{col|P|trigger}} your on {{KW|CombatStart}} effects, including this one, every {{col|G|10}} seconds. | |[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||On {{KW|CombatStart}}, gain {{col|G|full stacks}} of {{col|Melee|Battle Rush}}. {{col|Lb|Periodically}} {{col|P|trigger}} your on {{KW|CombatStart}} effects, including this one, every {{col|G|10}} seconds.|???||Strength | ||
|???||Strength | |||
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|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|100%}} increased stats from {{KW|Str}}, but gain no stats from {{KW|Dex}} or {{KW|Int}}.||???||Strength | |[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|100%}} increased stats from {{KW|Str}}, but gain no stats from {{KW|Dex}} or {{KW|Int}}.||???||Strength | ||
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|[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{Berserk. [1 second cooldown] | |[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{Berserk. [1 second cooldown]|???||Strength | ||
|???||Strength | |||
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|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{col|P|non-triggered}} {{KW|LH}}, {{KW|Trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.25 seconds cooldown]}} | |[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{col|P|non-triggered}} {{KW|LH}}, {{KW|Trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.25 seconds cooldown]}} | ||
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|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength | |[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength | ||
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|[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, gain {{col|Le|Focused Might}} and deal a guaranteed {{KW|LeH}} with your next attack. | |[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, gain {{col|Le|Focused Might}} and deal a guaranteed {{KW|LeH}} with your next attack.|???||Strength | ||
|???||Strength | |||
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|[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|Trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[0.25 seconds cooldown]}}||???||Strength | |[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|Trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[0.25 seconds cooldown]}}||???||Strength | ||
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|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||Each point of power additionally grants {{col|G|1%}} increased effect of {{col|P|buffs}} on you. {{col|Gr|(up to 100%)}}||Power||Strength | |[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||Each point of power additionally grants {{col|G|1%}} increased effect of {{col|P|buffs}} on you. {{col|Gr|(up to 100%)}}||Power||Strength | ||
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|[[File:Rage.png]]||{{col|Melee|Rage}}||{{col|P|Hits}} with {{col|P|primary attacks}} grant a stack of {{col|Melee|Rage}} | |[[File:Rage.png]]||{{col|Melee|Rage}}||{{col|P|Hits}} with {{col|P|primary attacks}} grant a stack of {{col|Melee|Rage}}.||???||Strength | ||
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|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||{{col|Br|Slashing damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Rupture}}.||???||Strength | |[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||{{col|Br|Slashing damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Rupture}}.||???||Strength |
Revision as of 09:39, 31 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.