Traits: Difference between revisions
From Tiny Rogues Wiki
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|[[File:Manaforged Bolts.png]]||{{col|G2|Manaforged Bolts}}||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}},{{KW|Trigger} a volley of magical bolts that deal {{KW|ThrustRanged}}.||???||Dexterity | |[[File:Manaforged Bolts.png]]||{{col|G2|Manaforged Bolts}}||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}},{{KW|Trigger} a volley of magical bolts that deal {{KW|ThrustRanged}}.||???||Dexterity | ||
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|[[File:Near Death Experience.png]]||{{col|G2|Near Death Experience}}||On | |[[File:Near Death Experience.png]]||{{col|G2|Near Death Experience}}||On triggering a {{col|G2|mark}}, {{KW|Fear}} the enemy and {{col|P|trigger}} your on kill effects.||???||Dexterity | ||
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|[[File:One Step Ahead.png]]||{{col|G2|One Step Ahead}}||Repeated attacks have {{col|G|double}} their {{KW|Crit}} multiplier and, on dash, repeat your next attack.||???||Dexterity | |[[File:One Step Ahead.png]]||{{col|G2|One Step Ahead}}||Repeated attacks have {{col|G|double}} their {{KW|Crit}} multiplier and, on dash, repeat your next attack.||???||Dexterity | ||
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|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{col|G2|Raised Morale}}. | |[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{col|G2|Raised Morale}}. | ||
{{col|G2|Raised Morale}} is a stackable {{col|P|buff}} that grants {{col|G|10%}} increased damage dealt by you and your {{KW|Companion}} per stack. Stacks up to {{col|G|10}} times. {{col|G2|Raised Morale}} is lost when you take damage. | {{col|G2|Raised Morale}} is a stackable {{col|P|buff}} that grants {{col|G|10%}} increased damage dealt by you and your {{KW|Companion}} per stack. Stacks up to {{col|G|10}} times. {{col|G2|Raised Morale}} is lost when you take damage.||???||Dexterity | ||
|???||Dexterity | |||
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|[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col|Lb|Periodically}} {{col|G2|mark}} the lowest health enemy with {{col|R|Rogue's Mark}} every {{col|G|4}} seconds.<br><br> {{col|R|Rogue's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crit}} and grants {{col|R|Rogue's Reward}} when triggered. Lasts until triggered.<br><br> {{col|R|Rogue's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|Crit|20}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | |[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col|Lb|Periodically}} {{col|G2|mark}} the lowest health enemy with {{col|R|Rogue's Mark}} every {{col|G|4}} seconds.<br><br> {{col|R|Rogue's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crit}} and grants {{col|R|Rogue's Reward}} when triggered. Lasts until triggered.<br><br> {{col|R|Rogue's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|Crit|20}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Glass Cannon.png]]||{{col|B|Glass Cannon}}||Your equip load capacity is halved but you gain {{KW|Crush|100}} chance.||???||Intelligence | |[[File:Glass Cannon.png]]||{{col|B|Glass Cannon}}||Your equip load capacity is halved but you gain {{KW|Crush|100}} chance.||???||Intelligence | ||
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|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Your {{KW|CursedHits}} inflict {{KW|Hex}}. | |[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Your {{KW|CursedHits}} inflict {{KW|Hex}}.||???||Intelligence | ||
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|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||On {{col|P|non-trigger}} {{KW|LH}}, {{KW|Trigger}} a barrage of 3 Ice shard projectiles dealing {{KW|Cold}} each.||???||Intelligence | |[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||On {{col|P|non-trigger}} {{KW|LH}}, {{KW|Trigger}} a barrage of 3 Ice shard projectiles dealing {{KW|Cold}} each.||???||Intelligence | ||
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|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buff}} effects are permanent.||???||Intelligence | |[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buff}} effects are permanent.||???||Intelligence | ||
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|[[File:Natures Boon.png]]||{{col|B|Natures Boon}}||While you have a {[col|B|mana star}} {{col|P|buff}} effect, attacking {{KW|Triggers}} a magical leaf that deals {{KW|Nature}}. {{col|Gr|[0.1 seconds cooldown]}} | |[[File:Natures Boon.png]]||{{col|B|Natures Boon}}||While you have a {[col|B|mana star}} {{col|P|buff}} effect, attacking {{KW|Triggers}} a magical leaf that deals {{KW|Nature}}. {{col|Gr|[0.1 seconds cooldown]}}||???||Intelligence | ||
|???||Intelligence | |||
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|[[File:Poison Aura.png]]||{{col|B|Poison Aura}}||Grants you an aura that inflicts {{KW|Poison}} and {[col|P|debuffs}} enemies to take {{KW|PoisonDMG}} from you and your {{KW|Companions}}.||???||Intelligence | |[[File:Poison Aura.png]]||{{col|B|Poison Aura}}||Grants you an aura that inflicts {{KW|Poison}} and {[col|P|debuffs}} enemies to take {{KW|PoisonDMG}} from you and your {{KW|Companions}}.||???||Intelligence |
Revision as of 13:42, 30 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.