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| == [[Esper]] Traits== | | == {{col|Esp|[[Esper]] Traits}} == |
| {|class="wikitable sortable" style="width: 100%;" | | {|class="wikitable sortable" style="width: 100%;" |
| !class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | | !class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type |
| |- | | |- |
| |[[File:Entropy Manipulation.png]]||Entropy Manipulation||You gain +1 luck at level 2, 4 and 6. [This works in retrospect.]||Esper only trait||Psychic Ability | | |[[File:Entropy Manipulation.png]]||{{col|Esp|Entropy Manipulation}}||You gain {{KW|Luck|1}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Esper only trait||Psychic Ability |
| |- | | |- |
| |[[File:Lightning Force.png]]||Lightning Force||On a tally of 5 lightning triggers, trigger a chain lightning that deals lightning damage. [chains between 3 enemies] [0.1 seconds cooldown] ||Esper only trait||Psychic Ability | | |[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||On a tally of {{col|G|5}} {{col|Y|lightning}} {{col|P|triggers}}, {{col|P|trigger}} a chain lightning that deals {{KW|Lightning}}. {{col|Gr|[chains between 3 enemies] [0.1 seconds cooldown]}} ||Esper only trait||Psychic Ability |
| |- | | |- |
| |[[File:Mamas Stuff.png]]||Mamas Stuff||Grants three kitchen knife orbitals that deal x to x thrusting damage and inflict bleed.||Esper only trait||Psychic Ability | | |[[File:Mamas Stuff.png]]||{{col|Esp|Mamas Stuff}}||Grants three kitchen knife orbitals that deal {{KW|Thrust}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability |
| |- | | |- |
| |[[File:Mental Empowerment.png]]||Mental Empowerment||While your total companion weight is at or below 1, your companion deals 100% more damage.||Esper only trait||Psychic Ability | | |[[File:Mental Empowerment.png]]||{{col|Esp|Mental Empowerment}}||While your total {{KW|Companion}} weight is at or below {{col|G|1}}, your companion deals {{col|G|100%}} more damage.||Esper only trait||Psychic Ability |
| |- | | |- |
| |[[File:Mind Control.png]]||Mind Control||During combat, periodically confuse all enemies in the room every 8 seconds.||Esper only trait||Psychic Ability | | |[[File:Mind Control.png]]||{{col|Esp|Mind Control}}||During combat, {{col|B|periodically}} {{KW|Confuse}} all enemies in the room every {{col|G|8}} seconds.||Esper only trait||Psychic Ability |
| |- | | |- |
| |[[File:Mind Over Matter.png]]||Mind Over Matter||Gain strength equal to half your intelligence.||Esper only trait||Psychic Ability | | |[[File:Mind Over Matter.png]]||{{col|Esp|Mind Over Matter}}||Gain {{col|Melee|strength}} equal to half your {{col|B|intelligence}}.||Esper only trait||Psychic Ability |
| |- | | |- |
| |[[File:Mind Spiral.png]]||Mind Spiral||Grants {{col|G|100%}} increased {{col|B|periodical}} rate and your % modifiers to {{col|B|periodical}} rate also apply to assumed {{col|P|infliction damage}} from auras.||Esper only trait||Psychic Ability | | |[[File:Mind Spiral.png]]||{{col|Esp|Mind Spiral}}||Grants {{col|G|100%}} increased {{col|B|periodical}} rate and your % modifiers to {{col|B|periodical}} rate also apply to assumed {{col|P|infliction damage}} from auras.||Esper only trait||Psychic Ability |
| |- | | |- |
| |[[File:Papas Stuff.png]]||Papas Stuff||Grants 2 Assault Rifle companions. Assault Rifles attack 1.00 times per second dealing thrusting ranged damage. Each assault rifle grants +15% lethal hit chance.||Esper only trait||Psychic Ability | | |[[File:Papas Stuff.png]]||{{col|Esp|Papas Stuff}}||Grants 2 Assault Rifle {{KW|Companions}}. Assault Rifles attack {{col|G|1.00}} times per second dealing {{KW|ThrustRanged2}}. Each assault rifle grants {{KW|LeH|15}} chance.||Esper only trait||Psychic Ability |
| |- | | |- |
| |[[File:Psionic Blasts.png]]||Psionic Blasts||During combat, periodically trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds.||Esper only trait||Psychic Ability | | |[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Blasts}}||During combat, {{col|B|periodically}} {{col|P|trigger}} {{col|G|3}} psionic blasts on a random enemy dealing {{col|R|explosion}} damage every {{col|G|2}} seconds.||Esper only trait||Psychic Ability |
| |- | | |- |
| |[[File:Spontaneous Combustion.png]]||Spontaneous Combustion||On lucky hit, trigger a fiery burst dealing x to x fire damage. (0.5 seconds cooldown)||Esper only trait||Psychic Ability | | |[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||On {{KW|LH}}, {{col|P|trigger}} a fiery burst dealing {{KW|Fire}}. {{col|Gr|(0.5 seconds cooldown)}}||Esper only trait||Psychic Ability |
| |} | | |} |
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Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.
Dexterity Traits
|
Name |
Description |
Conditions |
Type
|
 |
Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
|
 |
Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
|
 |
Alacrity |
Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
|
 |
Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a Crushing Hits Crushing Hits deal guaranteed Top End Damage. and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
|
 |
Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
|
 |
Blood Infection |
When you inflict BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick], you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
|
 |
Cheap Shot |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]
Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds. |
??? |
Dexterity
|
 |
Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
|
 |
Deadly Toxins |
You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. |
??? |
Dexterity
|
 |
Double Trouble |
Your repeated attacks have double their Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. |
??? |
Dexterity
|
 |
Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
|
 |
Earned Luck |
Each point of dexterity additionally grants +1% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance. |
??? |
Dexterity
|
 |
Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
|
 |
Harmony |
Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.
Harmony is a buff that grants 50% increased attack speed |
??? |
Dexterity*
|
 |
Hunters Patience |
After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.
Hunter's Mark is a mark that guarantees a Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. and grants Hunter's Reward when triggered. Lasts until triggered.
Hunter's Reward is a mark reward buff that grants +25% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance and lasts 8 seconds. |
??? |
Dexterity
|
 |
Intuition |
Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence. |
??? |
Dexterity
|
 |
Lethality |
Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. |
??? |
Dexterity
|
 |
Lightning Conductor |
On non-trigger Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., trigger a chain lightning that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
|
 |
Like Clockwork |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
|
 |
Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage., trigger a volley of magical bolts that deal ThrustRanged.
Trigger damage scales with each point of EXP, up to 2.2X damage at level 6. |
??? |
Dexterity
|
 |
Near Death Experience |
On triggering a mark, FearFear +50% to Damage Taken Roll Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] the enemy and trigger your on kill effects. |
??? |
Dexterity
|
 |
One Step Ahead |
Repeated attacks have double their Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, on dash, repeat your next attack. |
??? |
Dexterity
|
 |
Opportunistic |
On Critical Hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue x0.80 Movement Speed Duration: Permanent Max Stacks: 1 [Emotion] [Debuff]. |
??? |
Dexterity*
|
 |
Point Blank |
Ranged attacks gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance at close range. |
??? |
Dexterity
|
 |
Precision |
During combat, periodically gain a stack of Precision that grants +10% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. |
??? |
Dexterity
|
 |
Raised Morale |
On completing a combat encounter room without taking damage, gain a stack of Raised Morale.
Raised Morale is a stackable buff that grants 10% increased damage dealt by you and your Companion per stack. Stacks up to 10 times. Raised Morale is lost when you take damage.
|
??? |
Dexterity
|
 |
Rogue's Reliability |
Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.
Rogue's Mark is a mark that guarantees a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. and grants Rogue's Reward when triggered. Lasts until triggered.
Rogue's Reward is a mark reward buff that grants +20% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance and lasts 8 seconds. |
??? |
Dexterity
|
 |
Sharpshooter |
While you have a mark reward, your primary attacks at far range gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. |
??? |
Dexterity
|
 |
Spellblade |
Makes swords drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons. |
??? |
Dexterity
|
 |
Spinning Blades |
Grants two spinning blade orbitals that deal Slashing DamageAll slashing damage is physical damage. and inflict BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
??? |
Dexterity
|
 |
Step of the Wind |
On dash, gain full stacks of TailwindTailwind +5% Attack Speed +5% Movement Speed +5% Orbital Speed +5% Tick Speed Duration: 8 seconds Max Stacks: 5 [Buff] and trigger your on combat start effects. [0.5 seconds cooldown] |
??? |
Dexterity
|
 |
Swagger |
On the tally of 5 primary attacks, your next primary attack deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
??? |
Dexterity
|
 |
Transcendence |
Infusion buff effects are permanent. |
??? |
Dexterity
|
 |
Trigger Maniac |
On the tally of 10 primary attacks, gain Trigger Mania.
Trigger mania is an emotion buff that grants 100% increased trigger damage and lasts 4 seconds. |
??? |
Dexterity
|
 |
Unstable Explosives |
Explosion damage from you and your companions inflicts InstabilityInstability x1.40 Top End Damage Taken Duration: 8 seconds Max Stacks: 1 [Hex] [Debuff] and Armor BreakArmor Break Breaks Armor on max stacks. Duration: 4 seconds Max Stacks: 5. |
??? |
Dexterity*
|
Intelligence Traits
|
Name |
Description |
Conditions |
Type
|
 |
Anatomical Knowledge |
Your Critical Hits The damage from critical hits is multiplied with your critical hit multiplier. gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier against bleeding enemies. |
??? |
Intelligence
|
 |
Apocalypse |
On picking up a mana star, 3 meteors drop from sky on random enemies each dealing x to x fire damage. [0.5 seconds cooldown]
Trigger damage scales with each point of EXP, up to 3.4x damage at level 6.
|
??? |
Intelligence
|
 |
Arcane Familiar |
Grants an Arcane Familiar companion. Arcane Familiar attacks 1.00 times per second dealing magic damage. The familiar grants -25% mana drain threshold. |
??? |
Intelligence
|
 |
Bramble Growth |
Your nature damage inflicts Bleed and a stack of Puncture.
Puncture is a stackable debuff that adds X to X physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. |
??? |
Intelligence
|
 |
Burn Aura |
Grants you an aura that inflicts burn and debuffs enemies to take fire damage from you and your companions. |
??? |
Intelligence
|
 |
Cast on Crit |
Critical hits with melee and ranged attacks trigger the attack of a non-channeling magic weapon in your first inventory slot. Triggered attacks deal 25% less damage. [0.2 seconds cooldown] |
??? |
Intelligence
|
 |
Cold Blood |
Chill additionally makes enemies take 50% more damage over time. |
??? |
Intelligence
|
 |
Combustion |
On the tally of 4 burn ticks on an enemy or when a burning enemy dies, trigger a fiery burst that deals fire damage. (Fiery burst cannot inflict burn.) |
??? |
Intelligence
|
 |
Corrosive Magic |
Necrotic and poison damage from you and your companions inflicts Fragility and Armor Break.
Fragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds.
Armor Break is a debuff that makes armor take 100% more damage and lasts 4 seconds. |
??? |
Intelligence
|
 |
Discharge |
On draining an accumulated amount of 0.5 mana, trigger unpredictable sparks that deal lightning ranged damage.
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
|
??? |
Intelligence
|
 |
Dominance |
Each point of intelligence additionally grants +2.5% increased effect of buffs and +2.5% increased aura radius. |
??? |
Intelligence
|
 |
Dreamer |
Each point of mana additionally grants 10% more top end damage to mana-draining weapons. |
??? |
Intelligence
|
 |
Elemental Balance |
Triggering a lightning effect grants increased fire damage.
Triggering a fire effect grants increased cold damage.
Triggering a cold effect grants increased lightning damage. |
??? |
Intelligence
|
 |
Elemental Focus |
While you have only dealt one elemental damage type in the past 4 seconds, you gain 100% increased effect of elemental ailments. |
??? |
Intelligence
|
 |
Event Horizon |
Grants 100% increased orbital speed and your orbitals inflict Vulnerability.
Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds. |
??? |
Intelligence
|
 |
Forethought |
Gain 100% increased effect and and duration of mana star buff effects. |
??? |
Intelligence
|
 |
Glass Cannon |
Your equip load capacity is halved but you gain +100% crushing hit chance. |
??? |
Intelligence
|
 |
Hex Touch |
Your cursed hits inflict Hex.
Hex is a status effect that doubles the effect of Vulnerability, Fragility and Instability and lasts 4 seconds. |
??? |
Intelligence
|
 |
Ice Conjuration |
On non-trigger lucky hit, trigger a barrage of 3 Ice shard projectiles dealing x to x cold damage each. |
??? |
Intelligence
|
 |
Ignition Burst |
Explosion damage inflicts burn and burn damage dealt additionally is based on explosion infliction damage. Additionally, each point of power also grants 5% increased burn damage. |
??? |
Intelligence
|
 |
Influence |
You and your companions gain 25% increased attack speed per aura you have. |
??? |
Intelligence
|
 |
Insight |
Grants 100% increased stats granted by mana to mana-draining weapons. |
??? |
Intelligence
|
 |
Inspiring Presence |
Each point of power additionally grants 2.5% increased companion damage.( up to 250%) |
??? |
Intelligence
|
 |
Keen Mind |
Gain 100% increased stats from intelligence, but gain no stats from strength or dexterity. |
??? |
Intelligence
|
 |
Lightning Always Strikes Twice |
Any time you trigger a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay. |
??? |
Intelligence
|
 |
Mageblood |
Potion buff effects are permanent. |
??? |
Intelligence
|
 |
Natures Boon |
While you have a mana star buff effect, attacking triggers a magical leaf that deals nature damage. [0.1 seconds cooldown]
Trigger damage scales with each point of EXP, up to 2.8x damage at level 6.
|
??? |
Intelligence
|
 |
Poison Aura |
Grants you an aura that inflicts poison and debuffs enemies to take poison damage from you and your companions. |
??? |
Intelligence
|
 |
Power Hungry |
Grants +10 power per Soul Heart you have. |
??? |
Intelligence
|
 |
Shock Aura |
Grants you an aura that inflicts shock and debuffs enemies to take lightning damage from you and your companions. |
??? |
Intelligence
|
 |
Spell Echo |
On the tally of 5 attacks with a magic weapon, repeat the attack. |
??? |
Intelligence
|
 |
Static Blows |
On inflicting the maximum stacks of shock to an enemy, the stacks are consumed to trigger a lightning strike that deals lightning damage. (Lightning strike cannot inflict shock) |
??? |
Intelligence
|
 |
Strong Together |
Your companions-int grant no stats to you but you can have +2 maximum companions. |
??? |
Intelligence
|
 |
Vision Quest |
On kill and on combat start, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown] |
??? |
Intelligence
|
 |
Wildfire |
Lightning damage from you and your companions inflicts Fragility to burning enemies.
Fragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. |
??? |
Intelligence
|
Strength Traits
|
Name |
Description |
Conditions |
Type
|
 |
Adrenaline |
On taking damage or on defy death, gain Adrenaline.
Adrenaline is a buff that grants 100% increased damage and lasts 1 room.
|
??? |
Strength
|
 |
Ancestral Aid |
Grants 2 Ancestral Spirit companions. Ancestral Spirits attack 1.50 times per second dealing slashing melee damage. Each spirit grants 10% increased melee attack speed. |
??? |
Strength
|
 |
Arrogance |
When you taunt or charm an enemy, gain Arrogance. [1 second cooldown] |
??? |
Strength
|
 |
Barbarism |
Each point of strength additionally grants +5% critical hit multiplier. |
??? |
Strength
|
 |
Battle Rush |
On combat start, gain full stacks of Battle Rush. Periodically trigger your on combat start effects, including this one, every 10 seconds.
Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.
|
??? |
Strength
|
 |
Beef |
Gain 100% increased stats from strength, but gain no stats from dexterity or intelligence. |
??? |
Strength
|
 |
Berserking |
When you deal a critical hitt or a ruthless hit, gain Berserk. [1 second cooldown]
Berserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.
|
??? |
Strength
|
 |
Blessed Hammer |
On non-triggered lucky hit, trigger a blessed hammer that deals radiant damage and returns to you. [0.25 seconds cooldown]
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
|
??? |
Strength
|
 |
Bloody Knuckles |
Your hits with body damage inflict Bleed and trigger your on damage taking effects. [0.25 seconds cooldown.] |
??? |
Strength
|
 |
Blunt Trauma |
Your hits with striking damage inflict Instability and trigger a shockwave on hit, that deals striking damage. [Info: Unarmed body damage deals striking damage by default]
Instability is a debuff that makes the target take 37.5% more top end damage but also 30% less low end damage and lasts for 4 seconds.
|
??? |
Strength
|
 |
Bone Crusher |
Dealing a crushing hit grants you 5 bone splinters. Primary attacks consume one Bone Splinter to trigger a bone spear that deals thrusting damage. [0.1 seconds cooldown]
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. |
??? |
Strength
|
 |
Boozer |
Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) |
??? |
Strength
|
 |
Brawler |
Grants +10 power per actor in the room (up to +50) |
??? |
Strength
|
 |
Close Combat |
On the tally of 5 primary attack hits at close range, mark the enemy with Fighter's Mark.
Fighter's Mark is a mark that guarantees a ruthless hit and grants Fighter's Reward when triggered. Lasts until triggered.
Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds. |
??? |
Strength
|
 |
Fire and Blood |
You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage. |
??? |
Strength
|
 |
Focused Might |
After not attacking for 1 second, gain Focused Might and deal a guaranteed lethal hit with your next attack.
Focused Might is a status effect that makes your next primary attack deal a lethal hit.
|
??? |
Strength
|
 |
Goat Force |
On dash, trigger an ancestral goat to charge at the nearest enemy dealing x to x striking body damage and dealing a guaranteed ruthless hit. [0.25 seconds cooldown] |
??? |
Strength
|
 |
Heavy Draw |
Strength also counts towards dexterity damage scaling from ranged weapons. |
??? |
Strength
|
 |
Holy Fire |
When an enemy takes radiant damage from you or your companions, gain Holy Fire. |
??? |
Strength
|
 |
Natural Burden |
You gain no more stats from strength, dexterity or intelligence but the penalties from exceeding your equip load capacity are reversed. |
??? |
Strength
|
 |
Overwhelming Presence |
Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) |
??? |
Strength
|
 |
Pack Mentality |
Natural damage rolls from you always roll minimum damage but you can have +1 maximum companion. |
??? |
Strength
|
 |
Pointy End |
Thrusting damage from you and your companions inflicts a stack of Puncture with 100% increased effect. |
??? |
Strength
|
 |
Power is Power |
Each point of power additionally grants 1% increased effect of buffs on you. (up to 100%) |
Power |
Strength
|
 |
Rage |
Hits with primary attacks grant a stack of Rage.
Rage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. |
??? |
Strength
|
 |
Razors Edge |
Slashing damage from you and your companions inflicts a stack of Rupture. |
??? |
Strength
|
 |
Resolute Technique |
Your critical hit chance is 0%, but you gain +100% crushing hit chance. |
??? |
Strength
|
 |
Savage Wounds |
Your hits against bleeding enemies inflict Vulnerability.
Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds. |
??? |
Strength
|
 |
Shield Bash |
On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damage and dealing a guaranteed crushing hit. |
??? |
Strength
|
 |
Steady Strikes |
Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. |
??? |
Strength
|
 |
Tempest Kick |
On the tally of 8 melee attacks kick the nearest enemy dealing x to x striking body damage and trigger your on-dash effects. |
??? |
Strength
|
 |
Testudo |
Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block you have. (up to -2) |
??? |
Strength
|
 |
Titan Grip |
Two-handed melee weapons count as one-handed and allow for wearing an offhand item. |
??? |
Strength
|
 |
Unforgiving |
Ailments inflicted by non crits have 100% increased effect. |
??? |
Strength
|
 |
War Cry |
On combat start and on taking damage, perform a war cry that taunts all enemies in the room.
On combat start triggers also trigger when bosses enter phase 2.
|
??? |
Strength
|
|
|
|
Name |
Description |
Conditions |
Type
|
 |
Super Durability |
Gain +5 maximum inherent armor. |
Super Hero only trait |
Super Power
|
 |
Super Luck |
Gain +10 luck |
Super Hero only trait |
Super Power
|
 |
Super Reflexes |
Gain +30 dexterity. |
Super Hero only trait |
Super Power
|
 |
Super Regeneration |
Recover all hearts on completing a combat encounter. |
Super Hero only trait |
Super Power
|
 |
Super Rich |
You have infinite gold. (Assumes 999 gold for the purpose of effects that scale with gold.) |
Super Hero only trait |
Super Power
|
 |
Super Smarts |
Gain +30 intelligence. |
Super Hero only trait |
Super Power
|
 |
Super Speed |
Gain 100% increased movement speed. |
Super Hero only trait |
Super Power
|
 |
Super Stamina |
Gain +5 stamina. |
Super Hero only trait |
Super Power
|
 |
Super Strength |
Gain +30 strength. |
Super Hero only trait |
Super Power
|
|
Name |
Description |
Conditions |
Type
|
 |
Entropy Manipulation |
You gain +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance . at level 2, 4 and 6. [This works in retrospect.] |
Esper only trait |
Psychic Ability
|
 |
Lightning Force |
On a tally of 5 lightning triggers, trigger a chain lightning that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [chains between 3 enemies] [0.1 seconds cooldown] |
Esper only trait |
Psychic Ability
|
 |
Mamas Stuff |
Grants three kitchen knife orbitals that deal Thrusting DamageAll thrusting damage is physical damage. and inflict BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
Esper only trait |
Psychic Ability
|
 |
Mental Empowerment |
While your total Companion weight is at or below 1, your companion deals 100% more damage. |
Esper only trait |
Psychic Ability
|
 |
Mind Control |
During combat, periodically confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. all enemies in the room every 8 seconds. |
Esper only trait |
Psychic Ability
|
 |
Mind Over Matter |
Gain strength equal to half your intelligence. |
Esper only trait |
Psychic Ability
|
 |
Mind Spiral |
Grants 100% increased periodical rate and your % modifiers to periodical rate also apply to assumed infliction damage from auras. |
Esper only trait |
Psychic Ability
|
 |
Papas Stuff |
Grants 2 Assault Rifle Companions . Assault Rifles attack 1.00 times per second dealing ThrustRanged2. Each assault rifle grants +15% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. |
Esper only trait |
Psychic Ability
|
 |
Psionic Blasts |
During combat, periodically trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds. |
Esper only trait |
Psychic Ability
|
 |
Spontaneous Combustion |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., trigger a fiery burst dealing Fire DamageBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. . (0.5 seconds cooldown) |
Esper only trait |
Psychic Ability
|
|
Name |
Description |
Conditions |
Type
|
 |
Bomb Factory Augment |
Grants you a bomb 2 seconds after using your final bomb. (Also works out of combat.) |
Cyborg only trait |
Cybernetic Augment
|
 |
Computation Speed Augment |
Each point of intelligence grants +5% critical hit multiplier. |
Cyborg only trait |
Cybernetic Augment
|
 |
Enhanced Weapons Augment |
You gain +1 weapon upgrade level at level 2, 4 and 6. [This works in retrospect.] |
Cyborg only trait |
Cybernetic Augment
|
 |
Lightning Nova Augment |
On a tally of 10 weapon attacks trigger a lightning nova that deals lightning damage. [0.25 second cooldown] |
Cyborg only trait |
Cybernetic Augment
|
 |
Magi-Tech Augment |
??? |
Cyborg only trait |
Cybernetic Augment
|
 |
Photon Blaster Augment |
During combat, periodically shoots a photon beam at the nearest enemy dealing X to X energy damage every 2 seconds.
|
Cyborg only trait |
Cybernetic Augment
|
 |
Polarity Shift Augment |
Your lucky hits are cursed hits and vice versa. |
Cyborg only trait |
Cybernetic Augment
|
 |
Power Amplifier Augment |
Doubles your power. |
Cyborg only trait |
Cybernetic Augment
|
 |
Rocket Punch Augment |
Grants 100% increased body attack range and 100% crushing hit chance with body attacks. |
Cyborg only trait |
Cybernetic Augment
|
 |
Scope Augment |
Gain between +5% and +35% critical hit chance with weapon attacks depending on the dexterity scaling of your equipped weapon. |
??? |
Cybernetic Augment
|