Traits: Difference between revisions
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== [[Esper]] Traits== | == {{col|Esp|[[Esper]] Traits}} == | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | !class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | ||
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|[[File:Entropy Manipulation.png]]||Entropy Manipulation||You gain | |[[File:Entropy Manipulation.png]]||{{col|Esp|Entropy Manipulation}}||You gain {{KW|Luck|1}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Esper only trait||Psychic Ability | ||
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|[[File:Lightning Force.png]]||Lightning Force||On a tally of 5 lightning triggers, trigger a chain lightning that deals | |[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||On a tally of {{col|G|5}} {{col|Y|lightning}} {{col|P|triggers}}, {{col|P|trigger}} a chain lightning that deals {{KW|Lightning}}. {{col|Gr|[chains between 3 enemies] [0.1 seconds cooldown]}} ||Esper only trait||Psychic Ability | ||
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|[[File:Mamas Stuff.png]]||Mamas Stuff||Grants three kitchen knife orbitals that deal | |[[File:Mamas Stuff.png]]||{{col|Esp|Mamas Stuff}}||Grants three kitchen knife orbitals that deal {{KW|Thrust}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability | ||
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|[[File:Mental Empowerment.png]]||Mental Empowerment||While your total | |[[File:Mental Empowerment.png]]||{{col|Esp|Mental Empowerment}}||While your total {{KW|Companion}} weight is at or below {{col|G|1}}, your companion deals {{col|G|100%}} more damage.||Esper only trait||Psychic Ability | ||
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|[[File:Mind Control.png]]||Mind Control||During combat, periodically | |[[File:Mind Control.png]]||{{col|Esp|Mind Control}}||During combat, {{col|B|periodically}} {{KW|Confuse}} all enemies in the room every {{col|G|8}} seconds.||Esper only trait||Psychic Ability | ||
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|[[File:Mind Over Matter.png]]||Mind Over Matter||Gain strength equal to half your intelligence.||Esper only trait||Psychic Ability | |[[File:Mind Over Matter.png]]||{{col|Esp|Mind Over Matter}}||Gain {{col|Melee|strength}} equal to half your {{col|B|intelligence}}.||Esper only trait||Psychic Ability | ||
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|[[File:Mind Spiral.png]]||Mind Spiral||Grants {{col|G|100%}} increased {{col|B|periodical}} rate and your % modifiers to {{col|B|periodical}} rate also apply to assumed {{col|P|infliction damage}} from auras.||Esper only trait||Psychic Ability | |[[File:Mind Spiral.png]]||{{col|Esp|Mind Spiral}}||Grants {{col|G|100%}} increased {{col|B|periodical}} rate and your % modifiers to {{col|B|periodical}} rate also apply to assumed {{col|P|infliction damage}} from auras.||Esper only trait||Psychic Ability | ||
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|[[File:Papas Stuff.png]]||Papas Stuff||Grants 2 Assault Rifle | |[[File:Papas Stuff.png]]||{{col|Esp|Papas Stuff}}||Grants 2 Assault Rifle {{KW|Companions}}. Assault Rifles attack {{col|G|1.00}} times per second dealing {{KW|ThrustRanged2}}. Each assault rifle grants {{KW|LeH|15}} chance.||Esper only trait||Psychic Ability | ||
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|[[File:Psionic Blasts.png]]||Psionic Blasts||During combat, periodically trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds.||Esper only trait||Psychic Ability | |[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Blasts}}||During combat, {{col|B|periodically}} {{col|P|trigger}} {{col|G|3}} psionic blasts on a random enemy dealing {{col|R|explosion}} damage every {{col|G|2}} seconds.||Esper only trait||Psychic Ability | ||
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|[[File:Spontaneous Combustion.png]]||Spontaneous Combustion||On | |[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||On {{KW|LH}}, {{col|P|trigger}} a fiery burst dealing {{KW|Fire}}. {{col|Gr|(0.5 seconds cooldown)}}||Esper only trait||Psychic Ability | ||
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Revision as of 02:37, 30 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.