Template:KW: Difference between revisions
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| Taunt = {{tt|{{col|Ta|Taunt}}|{{KW/Taunt}}}}<includeonly>[[Category:Taunt]]</includeonly> | | Taunt = {{tt|{{col|Ta|Taunt}}|{{KW/Taunt}}}}<includeonly>[[Category:Taunt]]</includeonly> | ||
| #default = {{{1|}}} | | #default = {{{1|}}} | ||
}} | }}<noinclude> | ||
<noinclude> | |||
<nowiki>{{KW|2H}} = </nowiki>{{KW|2H}} | <nowiki>{{KW|2H}} = </nowiki>{{KW|2H}} | ||
<nowiki>{{KW|Armor}} = </nowiki>{{KW|Armor}} | <nowiki>{{KW|Armor}} = </nowiki>{{KW|Armor}} | ||
Line 168: | Line 167: | ||
<nowiki>{{KW|Trigger}} = </nowiki>{{KW|Trigger}} | <nowiki>{{KW|Trigger}} = </nowiki>{{KW|Trigger}} | ||
<nowiki>{{KW|Vul}} = </nowiki>{{KW|Vul}} | <nowiki>{{KW|Vul}} = </nowiki>{{KW|Vul}} | ||
<nowiki>{{KW|Wound}} = </nowiki>{{KW|Wound}} | <nowiki>{{KW|Wound}} = </nowiki>{{KW|Wound}}</noinclude> | ||
</noinclude> |
Revision as of 18:25, 29 December 2023
{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.
{{KW|Armor}} = Armor
{{KW|ArmorBreak}} = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5
{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Bleed}} = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.
{{KW|BoneSplinter}} = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile.
{{KW|Bow}} = BowBows disable any non-quiver offhand.
{{KW|Burn}} = BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|Charm}} = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Chill}} = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
{{KW|CloseRange}} = close rangeHits at Close Range deal x1.20 Damage.
{{KW|Cold}} = cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill.
{{KW|Companion}} = companion🐕
{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.
{{KW|Crit}} = critical hit❗The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Crits}} = Critical hits❗The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.
{{KW|Crush}} = Template:KW/Crushing Hit/fixCrushing Hits deal guaranteed Top End Damage.
{{KW|Curse}} = Curse💀
{{KW|CursedHits}} = cursed hits💀
{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.
{{KW|DNA}} = DNA
{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.
{{KW|Energy}} = energy damage
{{KW|Explosion}} = explosion damage
{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.
{{KW|Fear}} = FearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Fire}} = fire damageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn.
{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Fragility}} = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Glitter}} = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
{{KW|Gold}} = Gold💰
{{KW|Health}} = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Instability}} = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Intimidate}} = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.
{{KW|Judgement}} = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|LeH}} = lethal hit🗡️Lethal Hits deal x1.01 Damage per 1% Health the target is missing.
{{KW|LeHs}} = lethal hits🗡️Lethal Hits deal x1.01 Damage per 1% Health the target is missing.
{{KW|LH}} = lucky hit🍀Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LHs}} = lucky hits🍀Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LH|20}} = +20% lucky hit🍀Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LHs|20}} = +20% lucky hits🍀Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|Lightning}} = lightning damageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock.
{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.
{{KW|Magical}} = magical damage
{{KW|Mana}} = Mana ✯Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
{{KW|Nature}} = nature damage
{{KW|PA}} = Primary attack
{{KW|PAs}} = Primary attacks
{{KW|Periodically}} = periodically
{{KW|Poison}} = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|PoisonDMG}} = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison.
{{KW|Radiant}} = radiant damageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter.
{{KW|Repeat}} = repeatRepeated attacks deal 25% less damage.
{{KW|RepeatedAttacks}} = Repeated attacksRepeated attacks deal 25% less damage.
{{KW|Rupture}} = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Ruthless}} = Template:KW/Ruthless Hit/fixRuthless Hits gain
x2.00 Top End Damage.
{{KW|SA}} = Secondary attack
{{KW|SAs}} = Secondary attacks
{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.
{{KW|Shock}} = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.
{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
{{KW|Slash}} = slashing damageAll slashing damage is physical damage.
{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.
{{KW|Sound}} = sound damage
{{KW|Strike}} = striking damageAll striking damage is physical damage.
{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.
{{KW|SuperEffective}} = Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage.
{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.
{{KW|Tailwind}} = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
{{KW|Taunt}} = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Thrust}} = thrusting damageAll thrusting damage is physical damage.
{{KW|ThrustMelee}} = thrusting meleeAll thrusting damage is physical damage.
{{KW|ThrustRanged}} = thrusting ranged damageAll thrusting damage is physical damage.
{{KW|Toxic}} = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Trigger}} = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6.
{{KW|Vul}} = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Wound}} = wound damageAll wound damage is physical damage.