Template:KW: Difference between revisions

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<noinclude>
<noinclude>
{{KW|2H}}
<nowiki>{{KW|2H}}    =  </nowiki>{{KW|2H}}
{{KW|Armor}}
<nowiki>{{KW|Armor}}    =  </nowiki>{{KW|Armor}}
{{KW|ArmorBreak}}
<nowiki>{{KW|ArmorBreak}}    =  </nowiki>{{KW|ArmorBreak}}
{{KW|Bible}}
<nowiki>{{KW|Bible}}    =  </nowiki>{{KW|Bible}}
{{KW|Bleed}}
<nowiki>{{KW|Bleed}}    =  </nowiki>{{KW|Bleed}}
{{KW|Bola}}
<nowiki>{{KW|Bola}}    =  </nowiki>{{KW|Bola}}
{{KW|BoneSplinter}}
<nowiki>{{KW|BoneSplinter}}    =  </nowiki>{{KW|BoneSplinter}}
{{KW|Bow}}
<nowiki>{{KW|Bow}}    =  </nowiki>{{KW|Bow}}
{{KW|Burn}}
<nowiki>{{KW|Burn}}    =  </nowiki>{{KW|Burn}}
{{KW|Charm}}
<nowiki>{{KW|Charm}}    =  </nowiki>{{KW|Charm}}
{{KW|Chill}}
<nowiki>{{KW|Chill}}    =  </nowiki>{{KW|Chill}}
{{KW|CloseRange}}
<nowiki>{{KW|CloseRange}}    =  </nowiki>{{KW|CloseRange}}
{{KW|Cold}}
<nowiki>{{KW|Cold}}    =  </nowiki>{{KW|Cold}}
{{KW|Companion}}
<nowiki>{{KW|Companion}}    =  </nowiki>{{KW|Companion}}
{{KW|CompanionSign}}
<nowiki>{{KW|CompanionSign}}    =  </nowiki>{{KW|CompanionSign}}
{{KW|Crit}}
<nowiki>{{KW|Crit}}    =  </nowiki>{{KW|Crit}}
{{KW|Crits}}
<nowiki>{{KW|Crits}}    =  </nowiki>{{KW|Crits}}
{{KW|Crossbow}}
<nowiki>{{KW|Crossbow}}    =  </nowiki>{{KW|Crossbow}}
{{KW|Crush}}
<nowiki>{{KW|Crush}}    =  </nowiki>{{KW|Crush}}
{{KW|Curse}}
<nowiki>{{KW|Curse}}    =  </nowiki>{{KW|Curse}}
{{KW|CursedHits}}
<nowiki>{{KW|CursedHits}}    =  </nowiki>{{KW|CursedHits}}
{{KW|DemonRage}}
<nowiki>{{KW|DemonRage}}    =  </nowiki>{{KW|DemonRage}}
{{KW|Disintegration}}
<nowiki>{{KW|Disintegration}}    =  </nowiki>{{KW|Disintegration}}
{{KW|DNA}}
<nowiki>{{KW|DNA}}    =  </nowiki>{{KW|DNA}}
{{KW|Doom}}
<nowiki>{{KW|Doom}}    =  </nowiki>{{KW|Doom}}
{{KW|Drain}}
<nowiki>{{KW|Drain}}    =  </nowiki>{{KW|Drain}}
{{KW|Energy}}
<nowiki>{{KW|Energy}}    =  </nowiki>{{KW|Energy}}
{{KW|Explosion}}
<nowiki>{{KW|Explosion}}    =  </nowiki>{{KW|Explosion}}
{{KW|Fatigue}}
<nowiki>{{KW|Fatigue}}    =  </nowiki>{{KW|Fatigue}}
{{KW|Fear}}
<nowiki>{{KW|Fear}}    =  </nowiki>{{KW|Fear}}
{{KW|Fire}}
<nowiki>{{KW|Fire}}    =  </nowiki>{{KW|Fire}}
{{KW|Flail}}
<nowiki>{{KW|Flail}}    =  </nowiki>{{KW|Flail}}
{{KW|Fragility}}
<nowiki>{{KW|Fragility}}    =  </nowiki>{{KW|Fragility}}
{{KW|Glitter}}
<nowiki>{{KW|Glitter}}    =  </nowiki>{{KW|Glitter}}
{{KW|Gold}}
<nowiki>{{KW|Gold}}    =  </nowiki>{{KW|Gold}}
{{KW|Health}}
<nowiki>{{KW|Health}}    =  </nowiki>{{KW|Health}}
{{KW|Hunger}}
<nowiki>{{KW|Hunger}}    =  </nowiki>{{KW|Hunger}}
{{KW|Instability}}
<nowiki>{{KW|Instability}}    =  </nowiki>{{KW|Instability}}
{{KW|Intimidate}}
<nowiki>{{KW|Intimidate}}    =  </nowiki>{{KW|Intimidate}}
{{KW|Invigorate}}
<nowiki>{{KW|Invigorate}}    =  </nowiki>{{KW|Invigorate}}
{{KW|Judgement}}
<nowiki>{{KW|Judgement}}    =  </nowiki>{{KW|Judgement}}
{{KW|LeH}}
<nowiki>{{KW|LeH}}    =  </nowiki>{{KW|LeH}}
{{KW|LeHs}}
<nowiki>{{KW|LeHs}}    =  </nowiki>{{KW|LeHs}}
{{KW|LH}}
<nowiki>{{KW|LH}}    =  </nowiki>{{KW|LH}}
{{KW|LHs}}
<nowiki>{{KW|LHs}}    =  </nowiki>{{KW|LHs}}
{{KW|Lightning}}
<nowiki>{{KW|Lightning}}    =  </nowiki>{{KW|Lightning}}
{{KW|Locust}}
<nowiki>{{KW|Locust}}    =  </nowiki>{{KW|Locust}}
{{KW|Magical}}
<nowiki>{{KW|Magical}}    =  </nowiki>{{KW|Magical}}
{{KW|Mana}}
<nowiki>{{KW|Mana}}    =  </nowiki>{{KW|Mana}}
{{KW|Nature}}
<nowiki>{{KW|Nature}}    =  </nowiki>{{KW|Nature}}
{{KW|PA}}
<nowiki>{{KW|PA}}    =  </nowiki>{{KW|PA}}
{{KW|PAs}}
<nowiki>{{KW|PAs}}    =  </nowiki>{{KW|PAs}}
{{KW|Periodically}}
<nowiki>{{KW|Periodically}}    =  </nowiki>{{KW|Periodically}}
{{KW|Poison}}
<nowiki>{{KW|Poison}}    =  </nowiki>{{KW|Poison}}
{{KW|PoisonDMG}}
<nowiki>{{KW|PoisonDMG}}    =  </nowiki>{{KW|PoisonDMG}}
{{KW|Radiant}}
<nowiki>{{KW|Radiant}}    =  </nowiki>{{KW|Radiant}}
{{KW|Repeat}}
<nowiki>{{KW|Repeat}}    =  </nowiki>{{KW|Repeat}}
{{KW|RepeatedAttacks}}
<nowiki>{{KW|RepeatedAttacks}}    =  </nowiki>{{KW|RepeatedAttacks}}
{{KW|Rupture}}
<nowiki>{{KW|Rupture}}    =  </nowiki>{{KW|Rupture}}
{{KW|Ruthless}}
<nowiki>{{KW|Ruthless}}    =  </nowiki>{{KW|Ruthless}}
{{KW|SA}}
<nowiki>{{KW|SA}}    =  </nowiki>{{KW|SA}}
{{KW|SAs}}
<nowiki>{{KW|SAs}}    =  </nowiki>{{KW|SAs}}
{{KW|Scepter}}
<nowiki>{{KW|Scepter}}    =  </nowiki>{{KW|Scepter}}
{{KW|Shock}}
<nowiki>{{KW|Shock}}    =  </nowiki>{{KW|Shock}}
{{KW|Shriek}}
<nowiki>{{KW|Shriek}}    =  </nowiki>{{KW|Shriek}}
{{KW|SilverBolt}}
<nowiki>{{KW|SilverBolt}}    =  </nowiki>{{KW|SilverBolt}}
{{KW|Slash}}
<nowiki>{{KW|Slash}}    =  </nowiki>{{KW|Slash}}
{{KW|SnowBrand}}
<nowiki>{{KW|SnowBrand}}    =  </nowiki>{{KW|SnowBrand}}
{{KW|Sound}}
<nowiki>{{KW|Sound}}    =  </nowiki>{{KW|Sound}}
{{KW|Strike}}
<nowiki>{{KW|Strike}}    =  </nowiki>{{KW|Strike}}
{{KW|SugarRush}}
<nowiki>{{KW|SugarRush}}    =  </nowiki>{{KW|SugarRush}}
{{KW|SuperEffective}}
<nowiki>{{KW|SuperEffective}}    =  </nowiki>{{KW|SuperEffective}}
{{KW|Supersonic}}
<nowiki>{{KW|Supersonic}}    =  </nowiki>{{KW|Supersonic}}
{{KW|Tailwind}}
<nowiki>{{KW|Tailwind}}    =  </nowiki>{{KW|Tailwind}}
{{KW|Taunt}}
<nowiki>{{KW|Taunt}}    =  </nowiki>{{KW|Taunt}}
{{KW|Thrust}}
<nowiki>{{KW|Thrust}}    =  </nowiki>{{KW|Thrust}}
{{KW|ThrustMelee}}
<nowiki>{{KW|ThrustMelee}}    =  </nowiki>{{KW|ThrustMelee}}
{{KW|ThrustRanged}}
<nowiki>{{KW|ThrustRanged}}    =  </nowiki>{{KW|ThrustRanged}}
{{KW|Toxic}}
<nowiki>{{KW|Toxic}}    =  </nowiki>{{KW|Toxic}}
{{KW|Trigger}}
<nowiki>{{KW|Trigger}}    =  </nowiki>{{KW|Trigger}}
{{KW|Vul}}
<nowiki>{{KW|Vul}}    =  </nowiki>{{KW|Vul}}
{{KW|Wound}}
<nowiki>{{KW|Wound}}    =  </nowiki>{{KW|Wound}}
</noinclude>
</noinclude>

Revision as of 18:16, 29 December 2023


{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.

{{KW|Armor}} = Armor

{{KW|ArmorBreak}} = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5

{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

{{KW|Bleed}} = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]

{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.

{{KW|BoneSplinter}} = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile.

{{KW|Bow}} = BowBows disable any non-quiver offhand.

{{KW|Burn}} = BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]

{{KW|Charm}} = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Chill}} = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]

{{KW|CloseRange}} = close rangeHits at Close Range deal x1.20 Damage.

{{KW|Cold}} = cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.

{{KW|Companion}} = companion🐕

{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.

{{KW|Crit}} = critical hit❗The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Crits}} = Critical hits❗The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.

{{KW|Crush}} = Template:KW/Crushing Hit/fixCrushing Hits deal guaranteed Top End Damage.

{{KW|Curse}} = Curse💀

{{KW|CursedHits}} = cursed hits💀

{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.

{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.

{{KW|DNA}} = DNA

{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.

{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.

{{KW|Energy}} = energy damage

{{KW|Explosion}} = explosion damage

{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.

{{KW|Fear}} = FearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Fire}} = fire damageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.

{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

{{KW|Fragility}} = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]

{{KW|Glitter}} = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]

{{KW|Gold}} = Gold💰

{{KW|Health}} = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.

{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Instability}} = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]

{{KW|Intimidate}} = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.

{{KW|Judgement}} = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|LeH}} = Lethal Hits deal x1.01 Damage per 1% Health the target is missing.

{{KW|LeHs}} = Lethal Hits deal x1.01 Damage per 1% Health the target is missing.

{{KW|LH}} = Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|LHs}} = Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|Lightning}} = lightning damageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.

{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.

{{KW|Magical}} = magical damage

{{KW|Mana}} = Mana ✯Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

{{KW|Nature}} = nature damage

{{KW|PA}} = Primary attack

{{KW|PAs}} = Primary attacks

{{KW|Periodically}} = periodically

{{KW|Poison}} = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]

{{KW|PoisonDMG}} = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.

{{KW|Radiant}} = radiant damageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.

{{KW|Repeat}} = repeatRepeated attacks deal 25% less damage.

{{KW|RepeatedAttacks}} = Repeated attacksRepeated attacks deal 25% less damage.

{{KW|Rupture}} = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|Ruthless}} = Template:KW/Ruthless Hit/fixRuthless Hits gain
x2.00 Top End Damage.

{{KW|SA}} = Secondary attack

{{KW|SAs}} = Secondary attacks

{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.

{{KW|Shock}} = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]

{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.

{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.

{{KW|Slash}} = slashing damageAll slashing damage is physical damage.

{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.

{{KW|Sound}} = sound damage

{{KW|Strike}} = striking damageAll striking damage is physical damage.

{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.

{{KW|SuperEffective}} = Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage.

{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.

{{KW|Tailwind}} = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]

{{KW|Taunt}} = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Thrust}} = thrusting damageAll thrusting damage is physical damage.

{{KW|ThrustMelee}} = thrusting meleeAll thrusting damage is physical damage.

{{KW|ThrustRanged}} = thrusting ranged damageAll thrusting damage is physical damage.

{{KW|Toxic}} = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|Trigger}} = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6.

{{KW|Vul}} = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]

{{KW|Wound}} = wound damageAll wound damage is physical damage.