Traits: Difference between revisions
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== Dexterity Traits== | == {{col|G2|Dexterity Traits}} == | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | !class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | ||
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|[[File:Advanced Ballistics.png]]||Advanced Ballistics||All {{col|G2|ranged}} damage is always considered to be at close range.||???||Dexterity | |[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||All {{col|G2|ranged}} damage is always considered to be at close range.||???||Dexterity | ||
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|[[File:Agility.png]]||Agility||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity | |[[File:Agility.png]]||{{col|G2|Agility}}||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity | ||
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|[[File:Alacrity.png]]||Alacrity||Gain between {{col|G|5%}} and {{col|G|35%}} increased attack speed depending on the {{col|G2|dexterity}} scaling of your equipped {{col|P|weapon}}. {{col|Gr|( up to 35% at S+)}}||???||Dexterity | |[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Gain between {{col|G|5%}} and {{col|G|35%}} increased attack speed depending on the {{col|G2|dexterity}} scaling of your equipped {{col|P|weapon}}. {{col|Gr|( up to 35% at S+)}}||???||Dexterity | ||
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|[[File:Ascetics Discipline.png]]||Ascetic's Discipline||On dash, {{col|G2|mark}} the nearest enemy with {{col|Y|Ascetic's Mark}}. {{col|Gr|[0.25 seconds cooldown]}}<br><br> {{col|Y|Ascetic's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crush}} and grants {{col|Y|Ascetic's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Y|Ascetic's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that adds {{col|G|+50%}} to minimum damage roll and lasts {{col|G|8}} seconds.||???||Dexterity | |[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic's Discipline}}||On dash, {{col|G2|mark}} the nearest enemy with {{col|Y|Ascetic's Mark}}. {{col|Gr|[0.25 seconds cooldown]}}<br><br> {{col|Y|Ascetic's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crush}} and grants {{col|Y|Ascetic's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Y|Ascetic's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that adds {{col|G|+50%}} to minimum damage roll and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Best Friends Forever.png]]||Best Friends Forever||Gain increased stats from your companions based on how many companions you have: {{col|G|100%}} increase at 3, {{col|G|200%}} at 2, and {{col|G|300%}} at 1 companion.||???||Dexterity | |[[File:Best Friends Forever.png]]||{{col|G2|Best Friends Forever}}||Gain increased stats from your companions based on how many companions you have: {{col|G|100%}} increase at 3, {{col|G|200%}} at 2, and {{col|G|300%}} at 1 companion.||???||Dexterity | ||
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|[[File:Blood Infection.png]]||Blood Infection||When you inflict {{KW|Bleed}}, you also inflict a stack of {{col|Po|poison}} based on the same infliction damage.||???||Dexterity | |[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}||When you inflict {{KW|Bleed}}, you also inflict a stack of {{col|Po|poison}} based on the same infliction damage.||???||Dexterity | ||
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|[[File:Cheap Shot.png]]||Cheap Shot||On {{KW|LH}}, gain {{col|G2|Cheap Shot}}, increasing {{col|P|secondary attack}} damage. {{col|Gr|[1 second cooldown]}}<br><br> {{col|G2|Cheap Shot}} is a {{col|P|buff}} that {{col|G|100%}} increased {{col|P|secondary attack}} damage and lasts {{col|G|4}} seconds.||???||Dexterity | |[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||On {{KW|LH}}, gain {{col|G2|Cheap Shot}}, increasing {{col|P|secondary attack}} damage. {{col|Gr|[1 second cooldown]}}<br><br> {{col|G2|Cheap Shot}} is a {{col|P|buff}} that {{col|G|100%}} increased {{col|P|secondary attack}} damage and lasts {{col|G|4}} seconds.||???||Dexterity | ||
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|[[File:Cull the Weak.png]]||Cull the Weak||Enemies take increased damage equal to the reduction of their movement speed.||???||Dexterity | |[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||Enemies take increased damage equal to the reduction of their movement speed.||???||Dexterity | ||
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|[[File:Deadly Toxins.png]]||Deadly Toxins||You have {{col|G|double}} the {{KW|Crit}} chance against {{col|Po|poisoned}} enemies.||???||Dexterity | |[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||You have {{col|G|double}} the {{KW|Crit}} chance against {{col|Po|poisoned}} enemies.||???||Dexterity | ||
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|[[File:Double Trouble.png]]||Double Trouble||Your repeated attacks have {{col|G|double}} their {{KW|Crit}} multiplier.||???||Dexterity | |[[File:Double Trouble.png]]||{{col|G2|Double Trouble}}||Your repeated attacks have {{col|G|double}} their {{KW|Crit}} multiplier.||???||Dexterity | ||
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|[[File:Dynamo.png]]||Dynamo||During combat, {{col|B|periodically}} increment all your active tally counters by {{col|G|1}} and your {{col|B|periodical effects}} by {{col|G|0.25}} seconds for every {{col|G|2}} units moved.||???||Dexterity | |[[File:Dynamo.png]]||{{col|G2|Dynamo}}||During combat, {{col|B|periodically}} increment all your active tally counters by {{col|G|1}} and your {{col|B|periodical effects}} by {{col|G|0.25}} seconds for every {{col|G|2}} units moved.||???||Dexterity | ||
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|[[File:Earned Luck.png]]||Earned Luck||Each point of {{col|G2|dexterity}} additionally grants {{KW|LH|1}} chance.||???||Dexterity | |[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{col|G2|dexterity}} additionally grants {{KW|LH|1}} chance.||???||Dexterity | ||
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|[[File:Grenadier.png]]||Grenadier||During combat, {{col|B|periodically}} {{col|P|trigger}} your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing {{col|H|explosion}} damage every {{col|G|2.5}} seconds.||???||Dexterity | |[[File:Grenadier.png]]||{{col|G2|Grenadier}}||During combat, {{col|B|periodically}} {{col|P|trigger}} your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing {{col|H|explosion}} damage every {{col|G|2.5}} seconds.||???||Dexterity | ||
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|[[File:Harmony.png]]||Harmony||Grants {{col|G|Harmony}} while you have dealt at least {{col|G|3}} kinds of elemental damage in the past {{col|G|4}} seconds.<br><br> {{col|G|Harmony}} is a {{col|P|buff}} that grants {{col|G|50%}} increased attack speed||???||Dexterity* | |[[File:Harmony.png]]||{{col|G2|Harmony}}||Grants {{col|G|Harmony}} while you have dealt at least {{col|G|3}} kinds of elemental damage in the past {{col|G|4}} seconds.<br><br> {{col|G|Harmony}} is a {{col|P|buff}} that grants {{col|G|50%}} increased attack speed||???||Dexterity* | ||
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|[[File:Hunters Patience.png]]||Hunters Patience||After standing still for {{col|G|0.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{col|G|Hunter's Mark}}. Repeats every {{col|G|2}} seconds while standing still.<br><br> {{col|G|Hunter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|LH}} and grants {{col|G|Hunter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|G|Hunter's Reward}} is a {{col|G|mark reward}} {{col|P|buff}} that grants {{KW|LH|25}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | |[[File:Hunters Patience.png]]||{{col|G2|Hunters Patience}}||After standing still for {{col|G|0.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{col|G|Hunter's Mark}}. Repeats every {{col|G|2}} seconds while standing still.<br><br> {{col|G|Hunter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|LH}} and grants {{col|G|Hunter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|G|Hunter's Reward}} is a {{col|G|mark reward}} {{col|P|buff}} that grants {{KW|LH|25}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Intuition.png]]||Intuition||Gain {{col|G|100%}} increased stats from {{col|G2|dexterity}}, but gain no stats from {{col|Melee|strength}} or {{col|B|intelligence}}.||???||Dexterity | |[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|100%}} increased stats from {{col|G2|dexterity}}, but gain no stats from {{col|Melee|strength}} or {{col|B|intelligence}}.||???||Dexterity | ||
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|[[File:Lethality.png]]||Lethality||Gain {{KW|Crit|150}} multiplier at close range.||???||Dexterity | |[[File:Lethality.png]]||{{col|G2|Lethality}}||Gain {{KW|Crit|150}} multiplier at close range.||???||Dexterity | ||
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|[[File:Lightning Conductor.png]]||Lightning Conductor||On {{col|P|non-trigger}} {{KW|LH}}, {{col|P|trigger}} a {{col|P|chain lightning}} that deals {{KW|Lightning}}. [Chains between 3 enemies.] [0.25 seconds cooldown]||???||Dexterity | |[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||On {{col|P|non-trigger}} {{KW|LH}}, {{col|P|trigger}} a {{col|P|chain lightning}} that deals {{KW|Lightning}}. [Chains between 3 enemies.] [0.25 seconds cooldown]||???||Dexterity | ||
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|[[File:Like Clockwork.png]]||Like Clockwork||On {{KW|LH}}, increment all your active tally counters by {{col|G|1}}. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity | |[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||On {{KW|LH}}, increment all your active tally counters by {{col|G|1}}. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity | ||
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|[[File:Manaforged Bolts.png]]||Manaforged Bolts||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}}, trigger a volley of magical bolts that deal {{col|Ph|thrusting ranged damage}}.<br><br> {{col|P|Trigger}} damage scales with each point of {{col|Y|EXP}}, up to {{col|G|2.2X}} damage at level 6.||???||Dexterity | |[[File:Manaforged Bolts.png]]||{{col|G2|Manaforged Bolts}}||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}}, trigger a volley of magical bolts that deal {{col|Ph|thrusting ranged damage}}.<br><br> {{col|P|Trigger}} damage scales with each point of {{col|Y|EXP}}, up to {{col|G|2.2X}} damage at level 6.||???||Dexterity | ||
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|[[File:Near Death Experience.png]]||Near Death Experience||On {{col|P|triggering}} a {{col|G2|mark}}, {{KW|Fear}} the enemy and {{col|P|trigger}} your on kill effects.||???||Dexterity | |[[File:Near Death Experience.png]]||{{col|G2|Near Death Experience}}||On {{col|P|triggering}} a {{col|G2|mark}}, {{KW|Fear}} the enemy and {{col|P|trigger}} your on kill effects.||???||Dexterity | ||
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|[[File:One Step Ahead.png]]||One Step Ahead||On dash, repeat your next attack.||???||Dexterity | |[[File:One Step Ahead.png]]||{{col|G2|One Step Ahead}}||On dash, repeat your next attack.||???||Dexterity | ||
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|[[File:Opportunistic.png]]||Opportunistic||On {{KW|Crit}}, inflict Fatigue.||???||Dexterity* | |[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||On {{KW|Crit}}, inflict Fatigue.||???||Dexterity* | ||
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|[[File:Point Blank.png]]||Point Blank||{{col|G2|Ranged}} attacks gain {{KW|Crush|100}} chance at close range.||???||Dexterity | |[[File:Point Blank.png]]||{{col|G2|Point Blank}}||{{col|G2|Ranged}} attacks gain {{KW|Crush|100}} chance at close range.||???||Dexterity | ||
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|[[File:Precision.png]]||Precision||During combat, {{col|B|periodically}} gain a stack of {{col|G2|Precision}} that grants {{KW|Crit|10}} chance {{col|G|2}} times per second. You lose all stacks of {{col|G2|Precision}} {{col|G|1}} second after you've dealt a {{KW|Crit}}||???||Dexterity | |[[File:Precision.png]]||{{col|G2|Precision}}||During combat, {{col|B|periodically}} gain a stack of {{col|G2|Precision}} that grants {{KW|Crit|10}} chance {{col|G|2}} times per second. You lose all stacks of {{col|G2|Precision}} {{col|G|1}} second after you've dealt a {{KW|Crit}}||???||Dexterity | ||
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|[[File:Raised Morale.png]]||Raised Morale||On completing a combat encounter room without taking damage, gain a stack of {{col|G2|Raised Morale}}. | |[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{col|G2|Raised Morale}}. | ||
{{col|G2|Raised Morale}} is a stackable {{col|P|buff}} that grants {{col|G|10%}} increased damage dealt by you and your {{KW|Companion}} per stack. Stacks up to {{col|G|10}} times. {{col|G2|Raised Morale}} is lost when you take damage. | {{col|G2|Raised Morale}} is a stackable {{col|P|buff}} that grants {{col|G|10%}} increased damage dealt by you and your {{KW|Companion}} per stack. Stacks up to {{col|G|10}} times. {{col|G2|Raised Morale}} is lost when you take damage. | ||
|???||Dexterity | |???||Dexterity | ||
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|[[File:Rogues Reliability.png]]||Rogue's Reliability||{{col|B|Periodically}} {{col|G2|mark}} the lowest health enemy with {{col|R|Rogue's Mark}} every {{col|G|4}} seconds.<br><br> {{col|R|Rogue's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crit}} and grants {{col|R|Rogue's Reward}} when triggered. Lasts until triggered.<br><br> {{col|R|Rogue's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|Crit|20}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | |[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col|B|Periodically}} {{col|G2|mark}} the lowest health enemy with {{col|R|Rogue's Mark}} every {{col|G|4}} seconds.<br><br> {{col|R|Rogue's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crit}} and grants {{col|R|Rogue's Reward}} when triggered. Lasts until triggered.<br><br> {{col|R|Rogue's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|Crit|20}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Sharpshooter.png]]||Sharpshooter||While you have a {{col|G2|mark reward}}, your {{col|P|primary attacks}} at far range gain {{KW|LeH|100}} chance.||???||Dexterity | |[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||While you have a {{col|G2|mark reward}}, your {{col|P|primary attacks}} at far range gain {{KW|LeH|100}} chance.||???||Dexterity | ||
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|[[File:Spellblade.png]]||Spellblade||Makes swords drain {{col|G|+0.1}} {{KW|Mana}}. Additionally each point of {{KW|Mana}} grants {{col|G|10%}} more attack speed to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Dexterity | |[[File:Spellblade.png]]||{{col|G2|Spellblade}}||Makes swords drain {{col|G|+0.1}} {{KW|Mana}}. Additionally each point of {{KW|Mana}} grants {{col|G|10%}} more attack speed to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Dexterity | ||
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|[[File:Spinning Blades.png]]||Spinning Blades||Grants two spinning blade orbitals that deal {{KW|Slash}} and inflict {{KW|Bleed}}.||???||Dexterity | |[[File:Spinning Blades.png]]||{{col|G2|Spinning Blades}}||Grants two spinning blade orbitals that deal {{KW|Slash}} and inflict {{KW|Bleed}}.||???||Dexterity | ||
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|[[File:Step of the Wind.png]]||Step of the Wind||On dash, gain full stacks of {{KW|Tailwind}} and {{col|P|trigger}} your on combat start effects. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity | |[[File:Step of the Wind.png]]||{{col|G2|Step of the Wind}}||On dash, gain full stacks of {{KW|Tailwind}} and {{col|P|trigger}} your on combat start effects. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity | ||
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|[[File:Swagger.png]]||Swagger||On the tally of {{col|G|5}} {{col|P|primary attacks}}, your next {{col|P|primary attack}} deals a guaranteed {{KW|Crit}}.||???||Dexterity | |[[File:Swagger.png]]||{{col|G2|Swagger}}||On the tally of {{col|G|5}} {{col|P|primary attacks}}, your next {{col|P|primary attack}} deals a guaranteed {{KW|Crit}}.||???||Dexterity | ||
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|[[File:Transcendence.png]]||Transcendence||{{col|P|Infusion buff}} effects are permanent.||???||Dexterity | |[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion buff}} effects are permanent.||???||Dexterity | ||
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|[[File:Trigger Maniac.png]]||Trigger Maniac||On the tally of {{col|G|10}} {{col|P|primary attacks}}, gain {{col|G2|Trigger Mania}}.<br><br> {{col|G2|Trigger mania}} is an {{col|Pi|emotion}} {{col|P|buff}} that grants {{col|G|100%}} increased {{col|P|trigger}} damage and lasts {{col|G|4}} seconds.||???||Dexterity | |[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||On the tally of {{col|G|10}} {{col|P|primary attacks}}, gain {{col|G2|Trigger Mania}}.<br><br> {{col|G2|Trigger mania}} is an {{col|Pi|emotion}} {{col|P|buff}} that grants {{col|G|100%}} increased {{col|P|trigger}} damage and lasts {{col|G|4}} seconds.||???||Dexterity | ||
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|[[File:Unstable Explosives.png]]||Unstable Explosives||{{col|R|Explosion}} damage from you and your companions inflicts Instability and {{KW|ArmorBreak}}.||???||Dexterity* | |[[File:Unstable Explosives.png]]||{{col|G2|Unstable Explosives}}||{{col|R|Explosion}} damage from you and your companions inflicts Instability and {{KW|ArmorBreak}}.||???||Dexterity* | ||
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|} | |} |
Revision as of 16:00, 29 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.