Traits: Difference between revisions
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|[[File:Harmony.png]]||Harmony||Grants {{col|G|Harmony}} while you have dealt at least {{col|G|3}} kinds of elemental damage in the past {{col|G|4}} seconds.<br><br> {{col|G|Harmony}} is a {{col|P|buff}} that grants {{col|G|50%}} increased attack speed||???||Dexterity* | |[[File:Harmony.png]]||Harmony||Grants {{col|G|Harmony}} while you have dealt at least {{col|G|3}} kinds of elemental damage in the past {{col|G|4}} seconds.<br><br> {{col|G|Harmony}} is a {{col|P|buff}} that grants {{col|G|50%}} increased attack speed||???||Dexterity* | ||
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|[[File:Hunters Patience.png]]||Hunters Patience||After standing still for {{col|G|0.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{col|G|Hunter's Mark}}. Repeats every {{col|G|2}} seconds while standing still.<br><br> {{col|G|Hunter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|LH}} and grants {{col|G|Hunter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|G|Hunter's Reward}} is a {{col|G|mark reward}} {{col|P|buff}} that grants {{KW|LH|25}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | |[[File:Hunters Patience.png]]||Hunters Patience||After standing still for {{col|G|0.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{col|G|Hunter's Mark}}. Repeats every {{col|G|2}} seconds while standing still.<br><br> {{col|G|Hunter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|LH}} and grants {{col|G|Hunter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|G|Hunter's Reward}} is a {{col|G|mark reward}} {{col|P|buff}} that grants {{KW|LH|25}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Intuition.png]]||Intuition||Gain {{col|G|100%}} increased stats from {{col|G2|dexterity}}, but gain no stats from {{col|Melee|strength}} or {{col|B|intelligence}}.||???||Dexterity | |[[File:Intuition.png]]||Intuition||Gain {{col|G|100%}} increased stats from {{col|G2|dexterity}}, but gain no stats from {{col|Melee|strength}} or {{col|B|intelligence}}.||???||Dexterity | ||
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|[[File:Swagger.png]]||Swagger||On the tally of {{col|G|5}} {{col|P|primary attacks}}, your next {{col|P|primary attack}} deals a guaranteed {{KW|Crit}}.||???||Dexterity | |[[File:Swagger.png]]||Swagger||On the tally of {{col|G|5}} {{col|P|primary attacks}}, your next {{col|P|primary attack}} deals a guaranteed {{KW|Crit}}.||???||Dexterity | ||
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|[[File:Transcendence.png]]||Transcendence|| | |[[File:Transcendence.png]]||Transcendence||{{col|P|Infusion buff}} effects are permanent.||???||Dexterity | ||
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|[[File:Trigger Maniac.png]]||Trigger Maniac||On the tally of {{col|G|10}} {{col|P|primary attacks}}, gain {{col|G2|Trigger Mania}}.<br><br> {{col|G2|Trigger mania}} is an {{col|Pi|emotion}} {{col|P|buff}} that grants {{col|G|100%}} increased {{col|P|trigger}} damage and lasts {{col|G|4}} seconds.||???||Dexterity | |[[File:Trigger Maniac.png]]||Trigger Maniac||On the tally of {{col|G|10}} {{col|P|primary attacks}}, gain {{col|G2|Trigger Mania}}.<br><br> {{col|G2|Trigger mania}} is an {{col|Pi|emotion}} {{col|P|buff}} that grants {{col|G|100%}} increased {{col|P|trigger}} damage and lasts {{col|G|4}} seconds.||???||Dexterity |
Revision as of 15:56, 29 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.