Traits: Difference between revisions
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|[[File:Combustion.png]]||Combustion||On the tally of 4 burn ticks on an enemy or when a burning enemy dies, trigger a fiery burst that deals fire damage. (Fiery burst cannot inflict burn.)||???||Intelligence | |[[File:Combustion.png]]||Combustion||On the tally of 4 burn ticks on an enemy or when a burning enemy dies, trigger a fiery burst that deals fire damage. (Fiery burst cannot inflict burn.)||???||Intelligence | ||
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|[[File:Corrosive Magic.png]]||Corrosive Magic||Necrotic and poison damage from you and your companions inflicts Armor Break.||???||Intelligence | |[[File:Corrosive Magic.png]]||Corrosive Magic||Necrotic and poison damage from you and your companions inflicts Fragility and Armor Break.<br><br>Fragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds.<br><br>Armor Break is a debuff that makes armor take 100% more damage and lasts 4 seconds.||???||Intelligence | ||
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|[[File:Discharge.png]]||Discharge||On draining an accumulated amount of 0.5 mana, trigger unpredictable sparks that deal lightning ranged damage. | |[[File:Discharge.png]]||Discharge||On draining an accumulated amount of 0.5 mana, trigger unpredictable sparks that deal lightning ranged damage. | ||
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|[[File:Glass Cannon.png]]||Glass Cannon||Your equip load capacity is halved but you gain +100% crushing hit chance.||???||Intelligence | |[[File:Glass Cannon.png]]||Glass Cannon||Your equip load capacity is halved but you gain +100% crushing hit chance.||???||Intelligence | ||
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|[[File:Hex Touch.png]]||Hex Touch||Your cursed hits inflict Hex.||???||Intelligence | |[[File:Hex Touch.png]]||Hex Touch||Your cursed hits inflict Hex.<br><br>Hex is a status effect that doubles the effect of Vulnerability, Fragility and Instability and lasts 4 seconds.||???||Intelligence | ||
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|[[File:Ice Conjuration.png]]||Ice Conjuration||On non-trigger lucky hit, trigger a barrage of 3 Ice shard projectiles dealing x to x cold damage each.||???||Intelligence | |[[File:Ice Conjuration.png]]||Ice Conjuration||On non-trigger lucky hit, trigger a barrage of 3 Ice shard projectiles dealing x to x cold damage each.||???||Intelligence | ||
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|[[File:Vision Quest.png]]||Vision Quest||On kill and on combat start, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown]||???||Intelligence | |[[File:Vision Quest.png]]||Vision Quest||On kill and on combat start, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown]||???||Intelligence | ||
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|[[File:Wildfire.png]]||Wildfire||Lightning damage from you and your companions inflicts Fragility to burning enemies.||???||Intelligence | |[[File:Wildfire.png]]||Wildfire||Lightning damage from you and your companions inflicts Fragility to burning enemies.<br><br>Fragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds.||???||Intelligence | ||
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Revision as of 10:19, 29 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.