Traits: Difference between revisions
From Tiny Rogues Wiki
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|[[File:Alacrity.png]]||Alacrity||Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+)||???||Dexterity | |[[File:Alacrity.png]]||Alacrity||Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+)||???||Dexterity | ||
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|[[File:Ascetics Discipline.png]]||Ascetics Discipline||On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown] | |[[File:Ascetics Discipline.png]]||Ascetics Discipline||On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]<br><br> Ascetic's Mark is a mark that guarantees a crushing hit and grants Ascetic's Reward when triggered. Lasts until triggered.<br><br> Ascetic's Reward is a mark reward buff that add +50% to minimum damage roll and lasts 8 seconds.||???||Dexterity | ||
Ascetic's Mark is a mark that guarantees a crushing hit and grants Ascetic's Reward when triggered. Lasts until triggered. | |||
Ascetic's Reward is a mark reward buff that add +50% to minimum damage roll and lasts 8 seconds.||???||Dexterity | |||
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|[[File:Best Friends Forever.png]]||Best Friends Forever||Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion.||???||Dexterity | |[[File:Best Friends Forever.png]]||Best Friends Forever||Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion.||???||Dexterity | ||
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|[[File:Grenadier.png]]||Grenadier||During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds.||???||Dexterity | |[[File:Grenadier.png]]||Grenadier||During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds.||???||Dexterity | ||
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|[[File:Harmony.png]]||Harmony||Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds. | |[[File:Harmony.png]]||Harmony||Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.<br><br> Harmony is a buff that grants 50% increased attack speed||???||Dexterity | ||
Harmony is a buff that grants 50% increased attack speed||???||Dexterity | |||
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|[[File:Hunters Patience.png]]||Hunters Patience||After standing still for 0.5 second, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.||???||Dexterity | |[[File:Hunters Patience.png]]||Hunters Patience||After standing still for 0.5 second, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.||???||Dexterity | ||
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|[[File:Like Clockwork.png]]||Like Clockwork||On lucky hit, increment all your active tally counters by 1. [0.5 seconds cooldown]||???||Dexterity | |[[File:Like Clockwork.png]]||Like Clockwork||On lucky hit, increment all your active tally counters by 1. [0.5 seconds cooldown]||???||Dexterity | ||
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|[[File:Manaforged Bolts.png]]||Manaforged Bolts||On draining an accumulated amount of 1 mana, trigger a volley of magical bolts that deal thrusting ranged damage. | |[[File:Manaforged Bolts.png]]||Manaforged Bolts||On draining an accumulated amount of 1 mana, trigger a volley of magical bolts that deal thrusting ranged damage.<br><br> Trigger damage scales with each point of EXP, up to 2.2x damage at level 6.||???||Dexterity | ||
Trigger damage scales with each point of EXP, up to 2.2x damage at level 6.||???||Dexterity | |||
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|[[File:Near Death Experience.png]]||Near Death Experience||On triggering a mark, fear the enemy and trigger your on kill effects.||???||Dexterity | |[[File:Near Death Experience.png]]||Near Death Experience||On triggering a mark, fear the enemy and trigger your on kill effects.||???||Dexterity | ||
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|???||Dexterity | |???||Dexterity | ||
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|[[File:Rogues Reliability.png]]||Rogue's Reliability||Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds. | |[[File:Rogues Reliability.png]]||Rogue's Reliability||Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.<br><br> Rogue's Mark is a mark that guarantees a critical hit and grants Rogue's Reward when triggered. Lasts until triggered.<br><br> Rogue's Reward is a mark reward buff that grants +20% critical hit chance and lasts 8 seconds.||???||Dexterity | ||
Rogue's Mark is a mark that guarantees a critical hit and grants Rogue's Reward when triggered. Lasts until triggered. | |||
Rogue's Reward is a mark reward buff that grants +20% critical hit chance and lasts 8 seconds.||???||Dexterity | |||
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|[[File:Sharpshooter.png]]||Sharpshooter||While you have a mark reward, your primary attacks at far range gain 100% lethal hit chance.||???||Dexterity | |[[File:Sharpshooter.png]]||Sharpshooter||While you have a mark reward, your primary attacks at far range gain 100% lethal hit chance.||???||Dexterity | ||
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|[[File:Spinning Blades.png]]||Spinning Blades||Grants two spinning blade orbitals that deal x to x slashing damage and inflict bleed.||???||Dexterity | |[[File:Spinning Blades.png]]||Spinning Blades||Grants two spinning blade orbitals that deal x to x slashing damage and inflict bleed.||???||Dexterity | ||
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|[[File:Step of the Wind.png]]||Step of the Wind||On dash, gain full stacks of Tailwind and trigger your on combat start effects. [0.5 seconds cooldown] | |[[File:Step of the Wind.png]]||Step of the Wind||On dash, gain full stacks of Tailwind and trigger your on combat start effects. [0.5 seconds cooldown]<br><br> Tailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.||???||Dexterity | ||
Tailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.||???||Dexterity | |||
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|[[File:Swagger.png]]||Swagger||On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit.||???||Dexterity | |[[File:Swagger.png]]||Swagger||On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit.||???||Dexterity | ||
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|[[File:Arcane Familiar.png]]||Arcane Familiar||Grants an Arcane Familiar companion. Arcane Familiar attacks 1.00 times per second dealing magic damage. The familiar grants -25% mana drain threshold.||???||Intelligence | |[[File:Arcane Familiar.png]]||Arcane Familiar||Grants an Arcane Familiar companion. Arcane Familiar attacks 1.00 times per second dealing magic damage. The familiar grants -25% mana drain threshold.||???||Intelligence | ||
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|[[File:Bramble Growth.png]]||Bramble Growth||Your nature damage inflicts Bleed and a stack of Puncture. | |[[File:Bramble Growth.png]]||Bramble Growth||Your nature damage inflicts Bleed and a stack of Puncture.<br><br> Puncture is a stackable debuff that adds X to X physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.||???||Intelligence | ||
Puncture is a stackable debuff that adds X to X physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.||???||Intelligence | |||
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|[[File:Burn Aura.png]]||Burn Aura||Grants you an aura that inflicts burn and debuffs enemies to take fire damage from you and your companions.||???||Intelligence | |[[File:Burn Aura.png]]||Burn Aura||Grants you an aura that inflicts burn and debuffs enemies to take fire damage from you and your companions.||???||Intelligence | ||
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|[[File:Dreamer.png]]||Dreamer||Each point of mana additionally grants 10% more top end damage to mana-draining weapons.||???||Intelligence | |[[File:Dreamer.png]]||Dreamer||Each point of mana additionally grants 10% more top end damage to mana-draining weapons.||???||Intelligence | ||
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|[[File:Elemental Balance.png]]||Elemental Balance||Triggering a lightning effect grants increased fire damage. | |[[File:Elemental Balance.png]]||Elemental Balance||Triggering a lightning effect grants increased fire damage.<br><br> Triggering a fire effect grants increased cold damage.<br><br> Triggering a cold effect grants increased lightning damage.||???||Intelligence | ||
Triggering a fire effect grants increased cold damage. | |||
Triggering a cold effect grants increased lightning damage.||???||Intelligence | |||
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|[[File:Elemental Focus.png]]||Elemental Focus||While you have only dealt one elemental damage type in the past 4 seconds, you gain 100% increased effect of elemental ailments.||???||Intelligence | |[[File:Elemental Focus.png]]||Elemental Focus||While you have only dealt one elemental damage type in the past 4 seconds, you gain 100% increased effect of elemental ailments.||???||Intelligence | ||
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|[[File:Event Horizon.png]]||Event Horizon||Grants 100% increased orbital speed and your orbitals inflict Vulnerability. | |[[File:Event Horizon.png]]||Event Horizon||Grants 100% increased orbital speed and your orbitals inflict Vulnerability.<br><br> Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds.||???||Intelligence | ||
Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds.||???||Intelligence | |||
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|[[File:Forethought.png]]||Forethought||Gain 100% increased effect and and duration of mana star buff effects.||???||Intelligence | |[[File:Forethought.png]]||Forethought||Gain 100% increased effect and and duration of mana star buff effects.||???||Intelligence | ||
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|???||Strength | |???||Strength | ||
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|[[File:Bone Crusher.png]]||Bone Crusher||Dealing a crushing hit grants you 5 bone splinters. Primary attacks consume one Bone Splinter to trigger a bone spear that deals thrusting damage. [0.1 seconds cooldown] | |[[File:Bone Crusher.png]]||Bone Crusher||Dealing a crushing hit grants you 5 bone splinters. Primary attacks consume one Bone Splinter to trigger a bone spear that deals thrusting damage. [0.1 seconds cooldown]<br><br> Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.||???||Strength | ||
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.||???||Strength | |||
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|[[File:Boozer.png]]||Boozer||Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)||???||Strength | |[[File:Boozer.png]]||Boozer||Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)||???||Strength | ||
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|[[File:Brawler.png]]||Brawler||Grants +10 power per actor in the room (up to +50)||???||Strength | |[[File:Brawler.png]]||Brawler||Grants +10 power per actor in the room (up to +50)||???||Strength | ||
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|[[File:Close Combat.png]]||Close Combat||On the tally of 5 primary attack hits at close range, mark the enemy with Fighter's Mark. | |[[File:Close Combat.png]]||Close Combat||On the tally of 5 primary attack hits at close range, mark the enemy with Fighter's Mark.<br><br> Fighter's Mark is a mark that guarantees a ruthless hit and grants Fighter's Reward when triggered. Lasts until triggered.<br><br> Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.||???||Strength | ||
Fighter's Mark is a mark that guarantees a ruthless hit and grants Fighter's Reward when triggered. Lasts until triggered. | |||
Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.||???||Strength | |||
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|[[File:Fire and Blood.png]]||Fire and Blood||You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage.||???||Strength | |[[File:Fire and Blood.png]]||Fire and Blood||You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage.||???||Strength | ||
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|[[File:Power is Power.png]]||Power is Power||???||???||Strength | |[[File:Power is Power.png]]||Power is Power||???||???||Strength | ||
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|[[File:Rage.png]]||Rage||Hits with primary attacks grant a stack of Rage. | |[[File:Rage.png]]||Rage||Hits with primary attacks grant a stack of Rage.<br><br> Rage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.||???||Strength | ||
Rage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.||???||Strength | |||
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|[[File:Razors Edge.png]]||Razors Edge||Slashing damage from you and your companions inflicts a stack of Rupture.||???||Strength | |[[File:Razors Edge.png]]||Razors Edge||Slashing damage from you and your companions inflicts a stack of Rupture.||???||Strength | ||
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|[[File:Resolute Technique.png]]||Resolute Technique||Your critical hit chance is 0%, but you gain +100% crushing hit chance.||???||Strength | |[[File:Resolute Technique.png]]||Resolute Technique||Your critical hit chance is 0%, but you gain +100% crushing hit chance.||???||Strength | ||
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|[[File:Savage Wounds.png]]||Savage Wounds||Your hits against bleeding enemies inflict Vulnerability. | |[[File:Savage Wounds.png]]||Savage Wounds||Your hits against bleeding enemies inflict Vulnerability.<br><br> Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds.||???||Strength | ||
Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds.||???||Strength | |||
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|[[File:Shield Bash.png]]||Shield Bash||On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damage and dealing a guaranteed crushing hit.||???||Strength | |[[File:Shield Bash.png]]||Shield Bash||On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damage and dealing a guaranteed crushing hit.||???||Strength | ||
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!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | !class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | ||
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|[[File:Entropy Manipulation.png]]||Entropy Manipulation||???||Esper only trait|| | |[[File:Entropy Manipulation.png]]||Entropy Manipulation||???||Esper only trait||Psychic Ability | ||
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|[[File:Lightning Force.png]]||Lightning Force||???||Esper only trait|| | |[[File:Lightning Force.png]]||Lightning Force||???||Esper only trait||Psychic Ability | ||
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|[[File:Mamas Stuff.png]]||Mamas Stuff||Grants three kitchen knife orbitals that deal x to x thrusting damage and inflict bleed.||Esper only trait|| | |[[File:Mamas Stuff.png]]||Mamas Stuff||Grants three kitchen knife orbitals that deal x to x thrusting damage and inflict bleed.||Esper only trait||Psychic Ability | ||
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|[[File:Mental Empowerment.png]]||Mental Empowerment||While your total companion weight is at or below 1, your companion deals 100% more damage.||Esper only trait|| | |[[File:Mental Empowerment.png]]||Mental Empowerment||While your total companion weight is at or below 1, your companion deals 100% more damage.||Esper only trait||Psychic Ability | ||
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|[[File:Mind Control.png]]||Mind Control||During combat, periodically confuse all enemies in the room every 8 seconds.||Esper only trait|| | |[[File:Mind Control.png]]||Mind Control||During combat, periodically confuse all enemies in the room every 8 seconds.||Esper only trait||Psychic Ability | ||
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|[[File:Mind Over Matter.png]]||Mind Over Matter||Gain strength equal to half your intelligence.||Esper only trait|| | |[[File:Mind Over Matter.png]]||Mind Over Matter||Gain strength equal to half your intelligence.||Esper only trait||Psychic Ability | ||
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|[[File:Mind Spiral.png]]||Mind Spiral||???||Esper only trait|| | |[[File:Mind Spiral.png]]||Mind Spiral||???||Esper only trait||Psychic Ability | ||
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|[[File:Papas Stuff.png]]||Papas Stuff||Grants 2 Assault Rifle companions. Assault Rifles attack 1.00 times per second dealing thrusting ranged damage. Each assault rifle grants +15% lethal hit chance.||Esper only trait|| | |[[File:Papas Stuff.png]]||Papas Stuff||Grants 2 Assault Rifle companions. Assault Rifles attack 1.00 times per second dealing thrusting ranged damage. Each assault rifle grants +15% lethal hit chance.||Esper only trait||Psychic Ability | ||
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|[[File:Psionic Blasts.png]]||Psionic Blasts||During combat, periodically trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds.||Esper only trait|| | |[[File:Psionic Blasts.png]]||Psionic Blasts||During combat, periodically trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds.||Esper only trait||Psychic Ability | ||
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|-|[[File:Spontaneous Combustion.png]]||Spontaneous Combustion||???||Esper only trait|| | |-|[[File:Spontaneous Combustion.png]]||Spontaneous Combustion||???||Esper only trait||Psychic Ability | ||
|} | |} | ||
Revision as of 01:56, 28 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.