Template:KW: Difference between revisions
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| Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly> | | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly> | ||
| Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly> | | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly> | ||
| Ruthless = {{tt|KW/Crushing Hit/fix | | Ruthless = {{tt|KW/Crushing Hit/fix}}{{KW/Ruthless Hit}}}}<includeonly>[[Category:Ruthless Hit]]</includeonly> | ||
| DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly> | | DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly> | ||
| Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly> | | Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly> |
Revision as of 00:22, 27 December 2023
| DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds. | Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds. | Judgement = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. | Lightning = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. | Shock = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. | LH = lucky hit🍀Luckincreases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. | LHs = lucky hits🍀Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. | Mana = Mana ✯Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | Nature = nature damage | PoisonDMG = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. | Poison = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. | Rupture = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. | SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damage | Strike = striking damageAll striking damage is physical damage. | Tailwind = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. | 2H = Two-Handed2-handed weapons disable your offhand. | Charm = CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. | Vul = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds. | Crit = critical hit❗The damage from critical hits
is multiplied with your critical hit
multiplier. | Crits = Critical hits❗The damage from critical hits
is multiplied with your critical hit
multiplier. | Intimidate = IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. | Bleed = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. | SuperEffective= Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. | Explosion = explosion damage | BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. | Trigger = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6. | CursedHits = cursed hits💀 | Companion = companion🐕 | Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds. | Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | Repeat = repeatRepeated attacks deal 25% less damage. | RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. | #default =
}}