Template:KW: Difference between revisions
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| Intimidate = {{tt|Intimidate|{{KW/Intimidate}}|text-color=#82838e}}<includeonly>[[Category:Intimidate]]</includeonly> | | Intimidate = {{tt|Intimidate|{{KW/Intimidate}}|text-color=#82838e}}<includeonly>[[Category:Intimidate]]</includeonly> | ||
| Bleed = {{tt|{{col|R|Bleed}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly> | | Bleed = {{tt|{{col|R|Bleed}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly> | ||
| Explosion = {{tt|{{col|R|explosion damage}}><includeonly>[[Category:Explosion Damage]]</includeonly> | |||
| #default = N/A | | #default = N/A | ||
}} | }} |
Revision as of 10:10, 24 December 2023
{{#switch:
| PA = Primary attack | PAs = Primary attacks | Thrust = thrusting damageAll thrusting damage is physical damage. | ArmorBreak = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5 | Bible = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | Bow = BowBows disable any non-quiver offhand. | CloseRange = close rangeHits at Close Range deal x1.20 Damage. | Cold = cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill. | Chill = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment] | Crossbow = CrossbowCrossbows disable any non-quiver offhand. | Crush = Template:KW/Crushing Hit/fixCrushing Hits deal guaranteed Top End Damage. | DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds. | Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds. | Judgement = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Lightning = lightning damageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock. | Shock = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment] | LH = lucky hit🍀Lucky Hits have x2.00 chance for Hit Effects to happen. | LHs = lucky hits🍀Lucky Hits have x2.00 chance for Hit Effects to happen. | Mana = Mana ✯Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | Nature = nature damage | PoisonDMG = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. | Poison = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Rupture = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damage | Strike = striking damageAll striking damage is physical damage. | Tailwind = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff] | 2H = Two-Handed2-handed weapons disable your offhand. | Vul = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff] | Crit = critical hit❗ The damage from critical hits is multiplied with your critical hit multiplier. | Crits = critical hits❗ The damage from critical hits is multiplied with your critical hit multiplier. | Intimidate = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Bleed = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick] | Explosion = explosion damage> {{{2}}}