Template:KW: Difference between revisions

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Tag: Reverted
(Undo revision 15810 by Ken (talk))
Tag: Undo
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  | Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly>
  | Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly>
  | Chill = {{tt|Chill|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly>
  | Chill = {{tt|Chill|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly>
  | Crit = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} critical hit❗ | {{KW/Critical Hit}}}}|text-color=#fb0034}}<includeonly [[Category:Critical Hit]]</includeonly>
  | Crit = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} critical hit❗ | {{KW/Critical Hit}}}}|text-color=#fb0034}}<includeonly>[[Category:Critical Hit]]</includeonly>
| Crits = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} critical hits❗ | {{KW/Critical Hit}}}}|text-color=#fb0034}}<includeonly>[[Category:Critical Hit]]</includeonly>
  | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly>
  | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly>
  | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly>
  | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly>

Revision as of 05:08, 24 December 2023

| Crits = The damage from critical hits  is multiplied with your critical hit  multiplier.|text-color=#fb0034}}
| Crossbow = CrossbowCrossbows disable any non-quiver offhand.
| Crush = Template:KW/Crushing Hit/fixCrushing Hits  deal guaranteed Top End Damage.
| DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
| Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
| Judgement = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| Lightning = lightning damageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
| Shock = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
| LH = lucky hit🍀Lucky Hits have x2.00 chance for Hit Effects to happen. | LHs = lucky hits🍀Lucky Hits have x2.00 chance for Hit Effects to happen. | Mana = Mana ✯Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | Nature = nature damage | PoisonDMG = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.
| Poison = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
| Rupture = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damage | Strike = striking damageAll striking damage is physical damage. | Tailwind = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
| 2H = Two-Handed2-handed weapons disable your offhand. | Vul = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
| #default = N/A

}}