Traits: Difference between revisions

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(Added descriptions to many traits by copy/pasting from the google docs from the discord, but a few are still missing. Some traits give buffs which aren't technically part of the description, but don't explain anything on their own. Unsure about the proper formatting but I placed a few buff descriptions in the same cell.)
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!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
|-
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|[[File:Advanced Ballistics.png]]||Advanced Ballistics||???||???||Dexterity
|[[File:Advanced Ballistics.png]]||Advanced Ballistics||All ranged damage is always considered to be at close range.||???||Dexterity
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|[[File:Agility.png]]||Agility||???||???||Dexterity
|[[File:Agility.png]]||Agility||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity
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|[[File:Alacrity.png]]||Alacrity||???||???||Dexterity
|[[File:Alacrity.png]]||Alacrity||Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon.  ( up to 35% at S+)||???||Dexterity
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|[[File:Ascetics Discipline.png]]||Ascetics Discipline||???||???||Dexterity
|[[File:Ascetics Discipline.png]]||Ascetics Discipline||On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]||???||Dexterity
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|[[File:Best Friends Forever.png]]||Best Friends Forever||???||???||Dexterity
|[[File:Best Friends Forever.png]]||Best Friends Forever||Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion.||???||Dexterity
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|[[File:Blood Infection.png]]||Blood Infection||???||???||Dexterity
|[[File:Blood Infection.png]]||Blood Infection||When you inflict bleed, you also inflict a stack of poison based on the same infliction damage.||???||Dexterity
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|[[File:Cheap Shot.png]]||Cheap Shot||???||???||Dexterity
|[[File:Cheap Shot.png]]||Cheap Shot||On lucky hit, gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]||???||Dexterity
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|[[File:Cull the Weak.png]]||Cull the Weak||???||???||Dexterity
|[[File:Cull the Weak.png]]||Cull the Weak||Enemies take increased damage equal to the reduction of their movement speed.||???||Dexterity
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|[[File:Deadly Toxins.png]]||Deadly Toxins||???||???||Dexterity
|[[File:Deadly Toxins.png]]||Deadly Toxins||You have double the critical hit chance against poisoned enemies.||???||Dexterity
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|[[File:Double Trouble.png]]||Double Trouble||???||???||Dexterity
|[[File:Double Trouble.png]]||Double Trouble||Your repeated attacks have double their critical hit multiplier.||???||Dexterity
|-
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|[[File:Dynamo.png]]||Dynamo||???||???||Dexterity
|[[File:Dynamo.png]]||Dynamo||During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved.||???||Dexterity
|-
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|[[File:Earned Luck.png]]||Earned Luck||???||???||Dexterity
|[[File:Earned Luck.png]]||Earned Luck||???||???||Dexterity
|-
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|[[File:Grenadier.png]]||Grenadier||???||???||Dexterity
|[[File:Grenadier.png]]||Grenadier||During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds.||???||Dexterity
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|[[File:Harmony.png]]||Harmony||???||???||Dexterity
|[[File:Harmony.png]]||Harmony||Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.||???||Dexterity
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|[[File:Hunters Patience.png]]||Hunters Patience||???||???||Dexterity
|[[File:Hunters Patience.png]]||Hunters Patience||After standing still for 0.5 second, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.||???||Dexterity
|-
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|[[File:Intuition.png]]||Intuition||???||???||Dexterity
|[[File:Intuition.png]]||Intuition||Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence.||???||Dexterity
|-
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|[[File:Lethality.png]]||Lethality||???||???||Dexterity
|[[File:Lethality.png]]||Lethality||Gain +150% critical hit multiplier at close range.||???||Dexterity
|-
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|[[File:Lightning Conductor.png]]||Lightning Conductor||???||???||Dexterity
|[[File:Lightning Conductor.png]]||Lightning Conductor||On non-trigger lucky hit, trigger a chain lightning that deals x to x lightning damage. [Chains between 3 enemies.] [0.25 seconds cooldown]||???||Dexterity
|-
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|[[File:Like Clockwork.png]]||Like Clockwork||???||???||Dexterity
|[[File:Like Clockwork.png]]||Like Clockwork||On lucky hit, increment all your active tally counters by 1. [0.5 seconds cooldown]||???||Dexterity
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|[[File:Manaforged Bolts.png]]||Manaforged Bolts||???||???||Dexterity
|[[File:Manaforged Bolts.png]]||Manaforged Bolts||On draining an accumulated amount of 1 mana, trigger a volley of magical bolts that deal thrusting ranged damage.||???||Dexterity
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|[[File:Near Death Experience.png]]||Near Death Experience||???||???||Dexterity
|[[File:Near Death Experience.png]]||Near Death Experience||On triggering a mark, fear the enemy and trigger your on kill effects.||???||Dexterity
|-
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|[[File:One Step Ahead.png]]||One Step Ahead||???||???||Dexterity
|[[File:One Step Ahead.png]]||One Step Ahead||On dash, repeat your next attack.||???||Dexterity
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|[[File:Opportunistic.png]]||Opportunistic||???||???||Dexterity
|[[File:Opportunistic.png]]||Opportunistic||On critical hit, inflict Fatigue.||???||Dexterity
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|[[File:Point Blank.png]]||Point Blank||???||???||Dexterity
|[[File:Point Blank.png]]||Point Blank||Ranged attacks gain +100% crushing hit chance at close range.||???||Dexterity
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|[[File:Precision.png]]||Precision||???||???||Dexterity
|[[File:Precision.png]]||Precision||During combat, periodically gain a stack of Precision that grants +10% criticai hit chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a critical hit||???||Dexterity
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|[[File:Raised Morale.png]]||Raised Morale||???||???||Dexterity
|[[File:Raised Morale.png]]||Raised Morale||On completing a combat encounter room without taking damage, gain a stack of Raised Morale.
Raised Morale is a stackable buff that grants 10% increased damage dealt by you and your companions per stack. Stacks up to 10 times. Raised Morale is lost when you take damage.
|???||Dexterity
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|[[File:Rogues Reliability.png]]||Rogues Reliability||???||???||Dexterity
|[[File:Rogues Reliability.png]]||Rogues Reliability||Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.||???||Dexterity
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|[[File:Sharpshooter.png]]||Sharpshooter||???||???||Dexterity
|[[File:Sharpshooter.png]]||Sharpshooter||???||???||Dexterity
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|[[File:Spellblade.png]]||Spellblade||???||???||Dexterity
|[[File:Spellblade.png]]||Spellblade||Makes swords drain +0.1 mana.  Additionally each point of mana grants 10% more attack speed to mana-draining weapons.||???||Dexterity
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|[[File:Spinning Blades.png]]||Spinning Blades||???||???||Dexterity
|[[File:Spinning Blades.png]]||Spinning Blades||Grants two spinning blade orbitals that deal x to x slashing damage and inflict bleed.||???||Dexterity
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|[[File:Step of the Wind.png]]||Step of the Wind||???||???||Dexterity
|[[File:Step of the Wind.png]]||Step of the Wind||On dash, gain full stacks of Tailwind and trigger your on combat start effects. [0.5 seconds cooldown]||???||Dexterity
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|[[File:Swagger.png]]||Swagger||???||???||Dexterity
|[[File:Swagger.png]]||Swagger||On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit.||???||Dexterity
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|[[File:Transcendence.png]]||Transcendence||???||???||Dexterity
|[[File:Transcendence.png]]||Transcendence||Infusion buff effects are permanent.||???||Dexterity
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|[[File:Trigger Maniac.png]]||Trigger Maniac||???||???||Dexterity
|[[File:Trigger Maniac.png]]||Trigger Maniac||On the tally of 10 primary attacks, gain Trigger Mania.||???||Dexterity
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|[[File:Unstable Explosives.png]]||Unstable Explosives||???||???||Dexterity
|[[File:Unstable Explosives.png]]||Unstable Explosives||Explosion damage from you and your companions inflicts Instability and Armor Break.||???||Dexterity
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|}
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|[[File:Anatomical Knowledge.png]]||Anatomical Knowledge||???||???||Intelligence
|[[File:Anatomical Knowledge.png]]||Anatomical Knowledge||???||???||Intelligence
|-
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|[[File:Apocalypse.png]]||Apocalypse||???||???||Intelligence
|[[File:Apocalypse.png]]||Apocalypse||On picking up a mana star, 3 meteors drop from sky on random enemies each dealing x to x fire damage. [0.5 seconds cooldown]
Trigger damage scales with each point of EXP, up to 3.4x damage at level 6.
|???||Intelligence
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|[[File:Arcane Familiar.png]]||Arcane Familiar||???||???||Intelligence
|[[File:Arcane Familiar.png]]||Arcane Familiar||Grants an Arcane Familiar companion.  Arcane Familiar attacks 1.00 times per second dealing magic damage.  The familiar grants -25% mana drain threshold.||???||Intelligence
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|[[File:Bramble Growth.png]]||Bramble Growth||???||???||Intelligence
|[[File:Bramble Growth.png]]||Bramble Growth||Your nature damage inflicts Bleed and a stack of Puncture.||???||Intelligence
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|[[File:Burn Aura.png]]||Burn Aura||???||???||Intelligence
|[[File:Burn Aura.png]]||Burn Aura||Grants you an aura that inflicts burn and debuffs enemies to take fire damage from you and your companions.||???||Intelligence
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|[[File:Cast on Crit.png]]||Cast on Crit||???||???||Intelligence
|[[File:Cast on Crit.png]]||Cast on Crit||Critical hits with melee and ranged attacks trigger the attack of a non-channeling magic weapon in your first inventory slot. Triggered attacks deal 25% less damage. [0.2 seconds cooldown]||???||Intelligence
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|[[File:Cold Blood.png]]||Cold Blood||???||???||Intelligence
|[[File:Cold Blood.png]]||Cold Blood||Chill additionally makes enemies take 50% more damage over time.||???||Intelligence
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|[[File:Combustion.png]]||Combustion||???||???||Intelligence
|[[File:Combustion.png]]||Combustion||On the tally of 4 burn ticks on an enemy or when a burning enemy dies, trigger a fiery burst that deals fire damage. (Fiery burst cannot inflict burn.)||???||Intelligence
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|[[File:Corrosive Magic.png]]||Corrosive Magic||???||???||Intelligence
|[[File:Corrosive Magic.png]]||Corrosive Magic||Necrotic and poison damage from you and your companions inflicts Armor Break.||???||Intelligence
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|[[File:Discharge.png]]||Discharge||???||???||Intelligence
|[[File:Discharge.png]]||Discharge||On draining an accumulated amount of 0.5 mana, trigger unpredictable sparks that deal lightning ranged damage.
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
|???||Intelligence
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|[[File:Dominance.png]]||Dominance||???||???||Intelligence
|[[File:Dominance.png]]||Dominance||Each point of intelligence additionally grants +2.5% increased effect of buffs and +2.5% increased aura radius.||???||Intelligence
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|[[File:Dreamer.png]]||Dreamer||???||???||Intelligence
|[[File:Dreamer.png]]||Dreamer||Each point of mana additionally grants 10% more top end damage to mana-draining weapons.||???||Intelligence
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|[[File:Elemental Balance.png]]||Elemental Balance||???||???||Intelligence
|[[File:Elemental Balance.png]]||Elemental Balance||Triggering a lightning effect grants increased fire damage.
Triggering a fire effect grants increased cold damage.
Triggering a cold effect grants increased lightning damage.||???||Intelligence
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|[[File:Elemental Focus.png]]||Elemental Focus||???||???||Intelligence
|[[File:Elemental Focus.png]]||Elemental Focus||While you have only dealt one elemental damage type in the past 4 seconds, you gain 100% increased effect of elemental ailments.||???||Intelligence
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|[[File:Event Horizon.png]]||Event Horizon||???||???||Intelligence
|[[File:Event Horizon.png]]||Event Horizon||Grants 100% increased orbital speed and your orbitals inflict Vulnerability||???||Intelligence
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|[[File:Forethought.png]]||Forethought||???||???||Intelligence
|[[File:Forethought.png]]||Forethought||Gain 100% increased effect and and duration of mana star buff effects.||???||Intelligence
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|[[File:Glass Cannon.png]]||Glass Cannon||???||???||Intelligence
|[[File:Glass Cannon.png]]||Glass Cannon||Your equip load capacity is halved but you gain +100% crushing hit chance.||???||Intelligence
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|[[File:Hex Touch.png]]||Hex Touch||???||???||Intelligence
|[[File:Hex Touch.png]]||Hex Touch||Your cursed hits inflict Hex.||???||Intelligence
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|[[File:Ice Conjuration.png]]||Ice Conjuration||???||???||Intelligence
|[[File:Ice Conjuration.png]]||Ice Conjuration||On non-trigger lucky hit, trigger a barrage of 3 Ice shard projectiles dealing x to x cold damage each.||???||Intelligence
|-
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|[[File:Influence.png]]||Influence||???||???||Intelligence
|[[File:Influence.png]]||Influence||???||???||Intelligence
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|[[File:Insight.png]]||Insight||???||???||Intelligence
|[[File:Insight.png]]||Insight||Grants 100% increased stats granted by mana to mana-draining weapons.||???||Intelligence
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|[[File:Inspiring Presence.png]]||Inspiring Presence||???||???||Intelligence
|[[File:Inspiring Presence.png]]||Inspiring Presence||Each point of power additionally grants 2.5% increased companion damage.( up to 250%)||???||Intelligence
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|[[File:Keen Mind.png]]||Keen Mind||???||???||Intelligence
|[[File:Keen Mind.png]]||Keen Mind||Gain 100% increased stats from intelligence, but gain no stats from strength or dexterity.||???||Intelligence
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|[[File:Lightning Always Strikes Twice.png]]||Lightning Always Strikes Twice||???||???||Intelligence
|[[File:Lightning Always Strikes Twice.png]]||Lightning Always Strikes Twice||Any time you trigger a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay.||???||Intelligence
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|[[File:Mageblood.png]]||Mageblood||???||???||Intelligence
|[[File:Mageblood.png]]||Mageblood||Potion buff effects are permanent.||???||Intelligence
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|[[File:Natures Boon.png]]||Natures Boon||???||???||Intelligence
|[[File:Natures Boon.png]]||Natures Boon||While you have a mana star buff effect, attacking triggers a magical leaf that deals nature damage. [0.1 seconds cooldown]
Trigger damage scales with each point of EXP, up to 2.8x damage at level 6.
|???||Intelligence
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|[[File:Poison Aura.png]]||Poison Aura||???||???||Intelligence
|[[File:Poison Aura.png]]||Poison Aura||Grants you an aura that inflicts poison and debuffs enemies to take poison damage from you and your companions.||???||Intelligence
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|[[File:Power Hungry.png]]||Power Hungry||???||???||Intelligence
|[[File:Power Hungry.png]]||Power Hungry||Grants +10 power per Soul Heart you have.||???||Intelligence
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|[[File:Shock Aura.png]]||Shock Aura||???||???||Intelligence
|[[File:Shock Aura.png]]||Shock Aura||Grants you an aura that inflicts shock and debuffs enemies to take lightning damage from you and your companions.||???||Intelligence
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|[[File:Spell Echo.png]]||Spell Echo||???||???||Intelligence
|[[File:Spell Echo.png]]||Spell Echo||On the tally of 5 attacks with a magic weapon, repeat the attack.||???||Intelligence
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|[[File:Static Blows.png]]||Static Blows||???||???||Intelligence
|[[File:Static Blows.png]]||Static Blows||On inflicting the maximum stacks of shock to an enemy, the stacks are consumed to trigger a lightning strike that deals lightning damage. (Lightning strike cannot inflict shock)||???||Intelligence
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|[[File:Strong Together.png]]||Strong Together||???||???||Intelligence
|[[File:Strong Together.png]]||Strong Together||Your companions-int grant no stats to you but you can have +2 maximum companions.||???||Intelligence
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|[[File:Vision Quest.png]]||Vision Quest||???||???||Intelligence
|[[File:Vision Quest.png]]||Vision Quest||On kill and on combat start, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown]||???||Intelligence
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|[[File:Wildfire.png]]||Wildfire||???||???||Intelligence
|[[File:Wildfire.png]]||Wildfire||Lightning damage from you and your companions inflicts Fragility to burning enemies.||???||Intelligence
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!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
|-
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|[[File:Adrenaline.png]]||Adrenaline||???||???||Strength
|[[File:Adrenaline.png]]||Adrenaline||On taking damage or on defy death, gain Adrenaline.
Adrenaline is a buff that grants 100% increased damage and lasts 1 room.
|???||Strength
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|[[File:Ancestral Aid.png]]||Ancestral Aid||???||???||Strength
|[[File:Ancestral Aid.png]]||Ancestral Aid||Grants 2 Ancestral Spirit companions  Ancestral Spirits attack 1.50 times per second dealing slashing melee damage.  Each spirit grants 10% increased melee attack speed.||???||Strength
|-
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|[[File:Arrogance.png]]||Arrogance||???||???||Strength
|[[File:Arrogance.png]]||Arrogance||When you taunt or charm an enemy, gain Arrogance.[1 second cooldown]||???||Strength
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|[[File:Barbarism.png]]||Barbarism||???||???||Strength
|[[File:Barbarism.png]]||Barbarism||Each point of strength additionally grants +5% critical hit multiplier.||???||Strength
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|[[File:Battle Rush.png]]||Battle Rush||???||???||Strength
|[[File:Battle Rush.png]]||Battle Rush||On combat start, gain full stacks of Battle Rush. Periodically trigger your on combat start effects, including this one, every 10 seconds.
Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.
|???||Strength
|-
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|[[File:Beef.png]]||Beef||???||???||Strength
|[[File:Beef.png]]||Beef||Gain 100% increased stats from strength, but gain no stats from dexterity or intelligence.||???||Strength
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|[[File:Berserking.png]]||Berserking||???||???||Strength
|[[File:Berserking.png]]||Berserking||When you deal a critical hitt or a ruthless hit, gain Berserk. [1 second cooldown]
Berserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.
|???||Strength
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|[[File:Blessed Hammer.png]]||Blessed Hammer||???||???||Strength
|[[File:Blessed Hammer.png]]||Blessed Hammer||On non-triggered lucky hit, trigger a blessed hammer that deals radiant damage and returns to you. [0.25 seconds cooldown]
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
|???||Strength
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|[[File:Bloody Knuckles.png]]||Bloody Knuckles||???||???||Strength
|[[File:Bloody Knuckles.png]]||Bloody Knuckles||???||???||Strength
|-
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|[[File:Blunt Trauma.png]]||Blunt Trauma||???||???||Strength
|[[File:Blunt Trauma.png]]||Blunt Trauma||Your hits with striking damage inflict Instability and trigger a shockwave on hit, that deals striking damage. [Info: Unarmed body damage deals striking damage by default]
Instability is a debuff that makes the target take 37.5% more top end damage but also 30% less low end damage and lasts for 4 seconds.
|???||Strength
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|[[File:Bone Crusher.png]]||Bone Crusher||???||???||Strength
|[[File:Bone Crusher.png]]||Bone Crusher||Dealing a crushing hit grants you 5 bone splinters. Primary attacks consume one Bone Splinter to trigger a bone spear that deals thrusting damage. [0.1 seconds cooldown]||???||Strength
|-
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|[[File:Boozer.png]]||Boozer||???||???||Strength
|[[File:Boozer.png]]||Boozer||Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)||???||Strength
|-
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|[[File:Brawler.png]]||Brawler||???||???||Strength
|[[File:Brawler.png]]||Brawler||Grants +10 power per actor in the room (up to +50)||???||Strength
|-
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|[[File:Close Combat.png]]||Close Combat||???||???||Strength
|[[File:Close Combat.png]]||Close Combat||On the tally of 5 primary attack hits at close range, mark the enemy with Fighter's Mark.
Fighter's Mark is a mark that guarantees a ruthless hit and grants Fighter's Reward when triggered. Lasts until triggered.
Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.||???||Strength
|-
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|[[File:Fire and Blood.png]]||Fire and Blood||???||???||Strength
|[[File:Fire and Blood.png]]||Fire and Blood||You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage.||???||Strength
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|[[File:Focused Might.png]]||Focused Might||???||???||Strength
|[[File:Focused Might.png]]||Focused Might||After not attacking for 1 second, gain Focused Might and deal a guaranteed lethal hit with your next attack.
Focused Might is a status effect that makes your next primary attack deal a lethal hit.
|???||Strength
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|[[File:Goat Force.png]]||Goat Force||???||???||Strength
|[[File:Goat Force.png]]||Goat Force||On dash, trigger an ancestral goat to charge at the nearest enemy dealing x to x striking body damage and dealing a guaranteed ruthless hit. [0.25 seconds cooldown]||???||Strength
|-
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|[[File:Heavy Draw.png]]||Heavy Draw||???||???||Strength
|[[File:Heavy Draw.png]]||Heavy Draw||Strength also counts towards dexterity damage scaling from ranged weapons.||???||Strength
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|[[File:Holy Fire.png]]||Holy Fire||???||???||Strength
|[[File:Holy Fire.png]]||Holy Fire||When an enemy takes radiant damage from you or your companions, gain Holy Fire.||???||Strength
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|[[File:Natural Burden.png]]||Natural Burden||???||???||Strength
|[[File:Natural Burden.png]]||Natural Burden||You gain no more stats from strength, dexterity or intelligence but the penalties from exceeding your equip load capacity are reversed.||???||Strength
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|[[File:Overwhelming Presence.png]]||Overwhelming Presence||???||???||Strength
|[[File:Overwhelming Presence.png]]||Overwhelming Presence||Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%)||???||Strength
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|[[File:Pack Mentality.png]]||Pack Mentality||???||???||Strength
|[[File:Pack Mentality.png]]||Pack Mentality||Natural damage rolls from you always roll minimum damage but you can have +1 maximum companion.||???||Strength
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|[[File:Pointy End.png]]||Pointy End||???||???||Strength
|[[File:Pointy End.png]]||Pointy End||Thrusting damage from you and your companions inflicts a stack of Puncture with 100% increased effect.||???||Strength
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|[[File:Power is Power.png]]||Power is Power||???||???||Strength
|[[File:Power is Power.png]]||Power is Power||???||???||Strength
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|[[File:Rage.png]]||Rage||???||???||Strength
|[[File:Rage.png]]||Rage||Hits with primary attacks grant a stack of Rage.||???||Strength
|-
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|[[File:Razors Edge.png]]||Razors Edge||???||???||Strength
|[[File:Razors Edge.png]]||Razors Edge||Slashing damage from you and your companions inflicts a stack of Rupture.||???||Strength
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|[[File:Resolute Technique.png]]||Resolute Technique||???||???||Strength
|[[File:Resolute Technique.png]]||Resolute Technique||Your critical hit chance is 0%, but you gain +100% crushing hit chance.||???||Strength
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|[[File:Savage Wounds.png]]||Savage Wounds||???||???||Strength
|[[File:Savage Wounds.png]]||Savage Wounds||Your hits against bleeding enemies inflict Vulnerability.||???||Strength
|-
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|[[File:Shield Bash.png]]||Shield Bash||???||???||Strength
|[[File:Shield Bash.png]]||Shield Bash||On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damage and dealing a guaranteed crushing hit.||???||Strength
|-
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|[[File:Steady Strikes.png]]||Steady Strikes||???||???||Strength
|[[File:Steady Strikes.png]]||Steady Strikes||Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value.||???||Strength
|-
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|[[File:Tempest Kick.png]]||Tempest Kick||???||???||Strength
|[[File:Tempest Kick.png]]||Tempest Kick||On the tally of 8 melee attacks kick the nearest enemy dealing x to x striking body damage and trigger your on-dash effects.||???||Strength
|-
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|[[File:Testudo.png]]||Testudo||???||???||Strength
|[[File:Testudo.png]]||Testudo||Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block you have. (up to -2)||???||Strength
|-
|-
|[[File:Titan Grip.png]]||Titan Grip||???||???||Strength
|[[File:Titan Grip.png]]||Titan Grip||Two-handed melee weapons count as one-handed and allow for wearing an offhand item.||???||Strength
|-
|-
|[[File:Unforgiving.png]]||Unforgiving||???||???||Strength
|[[File:Unforgiving.png]]||Unforgiving||???||???||Strength
|-
|-
|[[File:War Cry.png]]||War Cry||???||???||Strength
|[[File:War Cry.png]]||War Cry||On combat start and on taking damage, perform a war cry that taunts all enemies in the room.
(TAUNT, On combat start triggers also trigger when bosses enter phase 2.)
|???||Strength
|-
|-
|
|}
|}


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!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
|-
|-
|[[File:Super Durability.png]]||Super Durability||???||Super Hero only trait||Super Power
|[[File:Super Durability.png]]||Super Durability||Gain +5 maximum inherent armor.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Luck.png]]||Super Luck||???||Super Hero only trait||Super Power
|[[File:Super Luck.png]]||Super Luck||Gain +10 luck||Super Hero only trait||Super Power
|-
|-
|[[File:Super Reflexes.png]]||Super Reflexes||???||Super Hero only trait||Super Power
|[[File:Super Reflexes.png]]||Super Reflexes||Gain +30 dexterity.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Regeneration.png]]||Super Regeneration||???||Super Hero only trait||Super Power
|[[File:Super Regeneration.png]]||Super Regeneration||Recover all hearts on completing a combat encounter.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Rich.png]]||Super Rich||???||Super Hero only trait||Super Power
|[[File:Super Rich.png]]||Super Rich||You have infinite gold. (Assumes 999 gold  for the purpose of effects that scale with gold.)||Super Hero only trait||Super Power
|-
|-
|[[File:Super Smarts.png]]||Super Smarts||???||Super Hero only trait||Super Power
|[[File:Super Smarts.png]]||Super Smarts||Gain +30 intelligence.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Speed.png]]||Super Speed||???||Super Hero only trait||Super Power
|[[File:Super Speed.png]]||Super Speed||Gain 100% increased movement speed.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Stamina.png]]||Super Stamina||???||Super Hero only trait||Super Power
|[[File:Super Stamina.png]]||Super Stamina||???||Super Hero only trait||Super Power
|-
|-
|[[File:Super Strength.png]]||Super Strength||???||Super Hero only trait||Super Power
|[[File:Super Strength.png]]||Super Strength||Gain +30 strength.||Super Hero only trait||Super Power
|-
|-
|}
|}
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|[[File:Lightning Force.png]]||Lightning Force||???||Esper only trait||Pyschic Ability
|[[File:Lightning Force.png]]||Lightning Force||???||Esper only trait||Pyschic Ability
|-
|-
|[[File:Mamas Stuff.png]]||Mamas Stuff||???||Esper only trait||Pyschic Ability
|[[File:Mamas Stuff.png]]||Mamas Stuff||Grants three kitchen knife orbitals that deal x to x thrusting damage and inflict bleed.||Esper only trait||Pyschic Ability
|-
|-
|[[File:Mental Empowerment.png]]||Mental Empowerment||???||Esper only trait||Pyschic Ability
|[[File:Mental Empowerment.png]]||Mental Empowerment||While your total companion weight is at or below 1, your companion deals 100% more damage.||Esper only trait||Pyschic Ability
|-
|-
|[[File:Mind Control.png]]||Mind Control||???||Esper only trait||Pyschic Ability
|[[File:Mind Control.png]]||Mind Control||During combat, periodically confuse all enemies in the room every 8 seconds.||Esper only trait||Pyschic Ability
|-
|-
|[[File:Mind Over Matter.png]]||Mind Over Matter||???||Esper only trait||Pyschic Ability
|[[File:Mind Over Matter.png]]||Mind Over Matter||Gain strength equal to half your intelligence.||Esper only trait||Pyschic Ability
|-
|-
|[[File:Mind Spiral.png]]||Mind Spiral||???||Esper only trait||Pyschic Ability
|[[File:Mind Spiral.png]]||Mind Spiral||???||Esper only trait||Pyschic Ability
|-
|-
|[[File:Papas Stuff.png]]||Papas Stuff||???||Esper only trait||Pyschic Ability
|[[File:Papas Stuff.png]]||Papas Stuff||Grants 2 Assault Rifle companions.  Assault Rifles attack 1.00 times per second dealing thrusting ranged damage.  Each assault rifle grants +15% lethal hit chance.||Esper only trait||Pyschic Ability
|-
|-
|[[File:Psionic Blasts.png]]||Psionic Blasts||???||Esper only trait||Pyschic Ability
|[[File:Psionic Blasts.png]]||Psionic Blasts||During combat, periodically trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds.||Esper only trait||Pyschic Ability
|-
|-
|-|[[File:Spontaneous Combustion.png]]||Spontaneous Combustion||???||Esper only trait||Pyschic Ability
|-|[[File:Spontaneous Combustion.png]]||Spontaneous Combustion||???||Esper only trait||Pyschic Ability
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|[[File:Bomb Factory Augment.png]]||Bomb Factory Augment||???||Cyborg only trait||Cybernetic Augment
|[[File:Bomb Factory Augment.png]]||Bomb Factory Augment||???||Cyborg only trait||Cybernetic Augment
|-
|-
|[[File:Computation Speed Augment.png]]||Computation Speed Augment||???||Cyborg only trait||Cybernetic Augment
|[[File:Computation Speed Augment.png]]||Computation Speed Augment||Each point of intelligence grants 25% critical hit multiplier||Cyborg only trait||Cybernetic Augment
|-
|-
|[[File:Enhanced Weapons Augment.png]]||Enhanced Weapons Augment||???||Cyborg only trait||Cybernetic Augment
|[[File:Enhanced Weapons Augment.png]]||Enhanced Weapons Augment||???||Cyborg only trait||Cybernetic Augment

Revision as of 08:32, 27 December 2023

Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.

Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.


Dexterity Traits

Name Description Conditions Type
Advanced Ballistics All ranged damage is always considered to be at close range. ??? Dexterity
Agility Your % modifiers to movement speed also apply to attack speed. ??? Dexterity
Alacrity Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+) ??? Dexterity
Ascetics Discipline On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown] ??? Dexterity
Best Friends Forever Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. ??? Dexterity
Blood Infection When you inflict bleed, you also inflict a stack of poison based on the same infliction damage. ??? Dexterity
Cheap Shot On lucky hit, gain Cheap Shot, increasing secondary attack damage. [1 second cooldown] ??? Dexterity
Cull the Weak Enemies take increased damage equal to the reduction of their movement speed. ??? Dexterity
Deadly Toxins You have double the critical hit chance against poisoned enemies. ??? Dexterity
Double Trouble Your repeated attacks have double their critical hit multiplier. ??? Dexterity
Dynamo During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. ??? Dexterity
Earned Luck ??? ??? Dexterity
Grenadier During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. ??? Dexterity
Harmony Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds. ??? Dexterity
Hunters Patience After standing still for 0.5 second, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still. ??? Dexterity
Intuition Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence. ??? Dexterity
Lethality Gain +150% critical hit multiplier at close range. ??? Dexterity
Lightning Conductor On non-trigger lucky hit, trigger a chain lightning that deals x to x lightning damage. [Chains between 3 enemies.] [0.25 seconds cooldown] ??? Dexterity
Like Clockwork On lucky hit, increment all your active tally counters by 1. [0.5 seconds cooldown] ??? Dexterity
Manaforged Bolts On draining an accumulated amount of 1 mana, trigger a volley of magical bolts that deal thrusting ranged damage. ??? Dexterity
Near Death Experience On triggering a mark, fear the enemy and trigger your on kill effects. ??? Dexterity
One Step Ahead On dash, repeat your next attack. ??? Dexterity
Opportunistic On critical hit, inflict Fatigue. ??? Dexterity
Point Blank Ranged attacks gain +100% crushing hit chance at close range. ??? Dexterity
Precision During combat, periodically gain a stack of Precision that grants +10% criticai hit chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a critical hit ??? Dexterity
Raised Morale On completing a combat encounter room without taking damage, gain a stack of Raised Morale.

Raised Morale is a stackable buff that grants 10% increased damage dealt by you and your companions per stack. Stacks up to 10 times. Raised Morale is lost when you take damage.

??? Dexterity
Rogues Reliability Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds. ??? Dexterity
Sharpshooter ??? ??? Dexterity
Spellblade Makes swords drain +0.1 mana. Additionally each point of mana grants 10% more attack speed to mana-draining weapons. ??? Dexterity
Spinning Blades Grants two spinning blade orbitals that deal x to x slashing damage and inflict bleed. ??? Dexterity
Step of the Wind On dash, gain full stacks of Tailwind and trigger your on combat start effects. [0.5 seconds cooldown] ??? Dexterity
Swagger On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit. ??? Dexterity
Transcendence Infusion buff effects are permanent. ??? Dexterity
Trigger Maniac On the tally of 10 primary attacks, gain Trigger Mania. ??? Dexterity
Unstable Explosives Explosion damage from you and your companions inflicts Instability and Armor Break. ??? Dexterity

Intelligence Traits

Name Description Conditions Type
Anatomical Knowledge ??? ??? Intelligence
Apocalypse On picking up a mana star, 3 meteors drop from sky on random enemies each dealing x to x fire damage. [0.5 seconds cooldown]

Trigger damage scales with each point of EXP, up to 3.4x damage at level 6.

??? Intelligence
Arcane Familiar Grants an Arcane Familiar companion. Arcane Familiar attacks 1.00 times per second dealing magic damage. The familiar grants -25% mana drain threshold. ??? Intelligence
Bramble Growth Your nature damage inflicts Bleed and a stack of Puncture. ??? Intelligence
Burn Aura Grants you an aura that inflicts burn and debuffs enemies to take fire damage from you and your companions. ??? Intelligence
Cast on Crit Critical hits with melee and ranged attacks trigger the attack of a non-channeling magic weapon in your first inventory slot. Triggered attacks deal 25% less damage. [0.2 seconds cooldown] ??? Intelligence
Cold Blood Chill additionally makes enemies take 50% more damage over time. ??? Intelligence
Combustion On the tally of 4 burn ticks on an enemy or when a burning enemy dies, trigger a fiery burst that deals fire damage. (Fiery burst cannot inflict burn.) ??? Intelligence
Corrosive Magic Necrotic and poison damage from you and your companions inflicts Armor Break. ??? Intelligence
Discharge On draining an accumulated amount of 0.5 mana, trigger unpredictable sparks that deal lightning ranged damage.

Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.

??? Intelligence
Dominance Each point of intelligence additionally grants +2.5% increased effect of buffs and +2.5% increased aura radius. ??? Intelligence
Dreamer Each point of mana additionally grants 10% more top end damage to mana-draining weapons. ??? Intelligence
Elemental Balance Triggering a lightning effect grants increased fire damage.

Triggering a fire effect grants increased cold damage. Triggering a cold effect grants increased lightning damage.||???||Intelligence

Elemental Focus While you have only dealt one elemental damage type in the past 4 seconds, you gain 100% increased effect of elemental ailments. ??? Intelligence
Event Horizon Grants 100% increased orbital speed and your orbitals inflict Vulnerability ??? Intelligence
Forethought Gain 100% increased effect and and duration of mana star buff effects. ??? Intelligence
Glass Cannon Your equip load capacity is halved but you gain +100% crushing hit chance. ??? Intelligence
Hex Touch Your cursed hits inflict Hex. ??? Intelligence
Ice Conjuration On non-trigger lucky hit, trigger a barrage of 3 Ice shard projectiles dealing x to x cold damage each. ??? Intelligence
Influence ??? ??? Intelligence
Insight Grants 100% increased stats granted by mana to mana-draining weapons. ??? Intelligence
Inspiring Presence Each point of power additionally grants 2.5% increased companion damage.( up to 250%) ??? Intelligence
Keen Mind Gain 100% increased stats from intelligence, but gain no stats from strength or dexterity. ??? Intelligence
Lightning Always Strikes Twice Any time you trigger a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay. ??? Intelligence
Mageblood Potion buff effects are permanent. ??? Intelligence
Natures Boon While you have a mana star buff effect, attacking triggers a magical leaf that deals nature damage. [0.1 seconds cooldown]

Trigger damage scales with each point of EXP, up to 2.8x damage at level 6.

??? Intelligence
Poison Aura Grants you an aura that inflicts poison and debuffs enemies to take poison damage from you and your companions. ??? Intelligence
Power Hungry Grants +10 power per Soul Heart you have. ??? Intelligence
Shock Aura Grants you an aura that inflicts shock and debuffs enemies to take lightning damage from you and your companions. ??? Intelligence
Spell Echo On the tally of 5 attacks with a magic weapon, repeat the attack. ??? Intelligence
Static Blows On inflicting the maximum stacks of shock to an enemy, the stacks are consumed to trigger a lightning strike that deals lightning damage. (Lightning strike cannot inflict shock) ??? Intelligence
Strong Together Your companions-int grant no stats to you but you can have +2 maximum companions. ??? Intelligence
Vision Quest On kill and on combat start, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown] ??? Intelligence
Wildfire Lightning damage from you and your companions inflicts Fragility to burning enemies. ??? Intelligence

Strength Traits

Name Description Conditions Type
Adrenaline On taking damage or on defy death, gain Adrenaline.

Adrenaline is a buff that grants 100% increased damage and lasts 1 room.

??? Strength
Ancestral Aid Grants 2 Ancestral Spirit companions Ancestral Spirits attack 1.50 times per second dealing slashing melee damage. Each spirit grants 10% increased melee attack speed. ??? Strength
Arrogance When you taunt or charm an enemy, gain Arrogance.[1 second cooldown] ??? Strength
Barbarism Each point of strength additionally grants +5% critical hit multiplier. ??? Strength
Battle Rush On combat start, gain full stacks of Battle Rush. Periodically trigger your on combat start effects, including this one, every 10 seconds.

Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.

??? Strength
Beef Gain 100% increased stats from strength, but gain no stats from dexterity or intelligence. ??? Strength
Berserking When you deal a critical hitt or a ruthless hit, gain Berserk. [1 second cooldown]

Berserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.

??? Strength
Blessed Hammer On non-triggered lucky hit, trigger a blessed hammer that deals radiant damage and returns to you. [0.25 seconds cooldown]

Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.

??? Strength
Bloody Knuckles ??? ??? Strength
Blunt Trauma Your hits with striking damage inflict Instability and trigger a shockwave on hit, that deals striking damage. [Info: Unarmed body damage deals striking damage by default]

Instability is a debuff that makes the target take 37.5% more top end damage but also 30% less low end damage and lasts for 4 seconds.

??? Strength
Bone Crusher Dealing a crushing hit grants you 5 bone splinters. Primary attacks consume one Bone Splinter to trigger a bone spear that deals thrusting damage. [0.1 seconds cooldown] ??? Strength
Boozer Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) ??? Strength
Brawler Grants +10 power per actor in the room (up to +50) ??? Strength
Close Combat On the tally of 5 primary attack hits at close range, mark the enemy with Fighter's Mark.

Fighter's Mark is a mark that guarantees a ruthless hit and grants Fighter's Reward when triggered. Lasts until triggered. Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.||???||Strength

Fire and Blood You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage. ??? Strength
Focused Might After not attacking for 1 second, gain Focused Might and deal a guaranteed lethal hit with your next attack.

Focused Might is a status effect that makes your next primary attack deal a lethal hit.

??? Strength
Goat Force On dash, trigger an ancestral goat to charge at the nearest enemy dealing x to x striking body damage and dealing a guaranteed ruthless hit. [0.25 seconds cooldown] ??? Strength
Heavy Draw Strength also counts towards dexterity damage scaling from ranged weapons. ??? Strength
Holy Fire When an enemy takes radiant damage from you or your companions, gain Holy Fire. ??? Strength
Natural Burden You gain no more stats from strength, dexterity or intelligence but the penalties from exceeding your equip load capacity are reversed. ??? Strength
Overwhelming Presence Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) ??? Strength
Pack Mentality Natural damage rolls from you always roll minimum damage but you can have +1 maximum companion. ??? Strength
Pointy End Thrusting damage from you and your companions inflicts a stack of Puncture with 100% increased effect. ??? Strength
Power is Power ??? ??? Strength
Rage Hits with primary attacks grant a stack of Rage. ??? Strength
Razors Edge Slashing damage from you and your companions inflicts a stack of Rupture. ??? Strength
Resolute Technique Your critical hit chance is 0%, but you gain +100% crushing hit chance. ??? Strength
Savage Wounds Your hits against bleeding enemies inflict Vulnerability. ??? Strength
Shield Bash On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damage and dealing a guaranteed crushing hit. ??? Strength
Steady Strikes Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. ??? Strength
Tempest Kick On the tally of 8 melee attacks kick the nearest enemy dealing x to x striking body damage and trigger your on-dash effects. ??? Strength
Testudo Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block you have. (up to -2) ??? Strength
Titan Grip Two-handed melee weapons count as one-handed and allow for wearing an offhand item. ??? Strength
Unforgiving ??? ??? Strength
War Cry On combat start and on taking damage, perform a war cry that taunts all enemies in the room.

(TAUNT, On combat start triggers also trigger when bosses enter phase 2.)

??? Strength

Super Hero Traits

Name Description Conditions Type
Super Durability Gain +5 maximum inherent armor. Super Hero only trait Super Power
Super Luck Gain +10 luck Super Hero only trait Super Power
Super Reflexes Gain +30 dexterity. Super Hero only trait Super Power
Super Regeneration Recover all hearts on completing a combat encounter. Super Hero only trait Super Power
Super Rich You have infinite gold. (Assumes 999 gold for the purpose of effects that scale with gold.) Super Hero only trait Super Power
Super Smarts Gain +30 intelligence. Super Hero only trait Super Power
Super Speed Gain 100% increased movement speed. Super Hero only trait Super Power
Super Stamina ??? Super Hero only trait Super Power
Super Strength Gain +30 strength. Super Hero only trait Super Power

Esper Traits

Name Description Conditions Type
Entropy Manipulation ??? Esper only trait Pyschic Ability
Lightning Force ??? Esper only trait Pyschic Ability
Mamas Stuff Grants three kitchen knife orbitals that deal x to x thrusting damage and inflict bleed. Esper only trait Pyschic Ability
Mental Empowerment While your total companion weight is at or below 1, your companion deals 100% more damage. Esper only trait Pyschic Ability
Mind Control During combat, periodically confuse all enemies in the room every 8 seconds. Esper only trait Pyschic Ability
Mind Over Matter Gain strength equal to half your intelligence. Esper only trait Pyschic Ability
Mind Spiral ??? Esper only trait Pyschic Ability
Papas Stuff Grants 2 Assault Rifle companions. Assault Rifles attack 1.00 times per second dealing thrusting ranged damage. Each assault rifle grants +15% lethal hit chance. Esper only trait Pyschic Ability
Psionic Blasts During combat, periodically trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds. Esper only trait Pyschic Ability

Cyborg Traits

Name Description Conditions Type
Bomb Factory Augment ??? Cyborg only trait Cybernetic Augment
Computation Speed Augment Each point of intelligence grants 25% critical hit multiplier Cyborg only trait Cybernetic Augment
Enhanced Weapons Augment ??? Cyborg only trait Cybernetic Augment
Lightning Nova Augment ??? Cyborg only trait Cybernetic Augment
Magi-Tech Augment ??? Cyborg only trait Cybernetic Augment
Photon Blaster Augment ??? Cyborg only trait Cybernetic Augment
Polarity Shift Augment ??? Cyborg only trait Cybernetic Augment
Power Amplifier Augment ??? Cyborg only trait Cybernetic Augment
Rocket Punch Augment ??? Cyborg only trait Cybernetic Augment
Scope Augment ??? ??? Cybernetic Augment