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<br> | =='''Armory''' [[File:RoomArmory.png|link=]]== | ||
Armories are a reliable source of weapons. Choose from 3-4 weapons from Uncommon to Legendary depending on the current floor and if it happens to be Royal. Armories can be rerolled with [[Golden Dice]]. <br><br>Royal Armories appear with a 10% chance per run and contain +1 Weapon and +1 Rarity Tier.<br> Backup Armories can also show up on floor 3 if you have the Backup Armory Mastery Perk, however they only contain 2 Weapons. | |||
{|class="wikitable sortable" style="width:50%;" | |||
{|class="wikitable sortable" style="width: | !class=unsortable style="width:1%;"|Regular Armory !!class=unsortable|Royal Armory | ||
!class=unsortable style="width:1%;"|Regular Armory !!class=unsortable| | |||
|- | |- | ||
|[[File:f2-armory.png|300px]]|| | |[[File:f2-armory.png|300px]]||[[File:f2-royal-armory.png|300px]] | ||
|- | |- | ||
|} | |} | ||
{|class="wikitable sortable" style="width:50%;" | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"|Royal Armory Room | !class=unsortable style="width:1%;"|Royal Armory Room | ||
|- | |- | ||
|[[File:royal armory room.png|616px]] | |[[File:royal armory room.png|616px]] | ||
|}</center> | |} | ||
=='''Tavern''' [[File:RoomTavern.png|link=]]== | |||
Taverns are hubs to spend your gold on various NPCs and have a rotating roster of vendors that can be rerolled through the Bar Maid NPC. <br>There are various ways Taverns can be augmented with Mastery Perks.<br> | |||
* There are three consistent NPCs that will always appear, unless augmented via Mastery Perks. The Bar Maiden, Tavernkeep and the Nurse. | |||
* With a base 15% chance, a [[Black Market]] trapdoor can appear in the bottom left of the Tavern, this can be increased through the Smuggler Nook Mastery Perk. | |||
* The [[Black Market]] trapdoor will be locked upon rerolling with the Bar Maiden. It can be re entered upon using another {{KW|Key}}. | |||
* All alignment gain from NPCs are restricted to once per run. | |||
★ Price can be reduced with Mastery Perks.<br> | |||
☆ Price changes based on Alignment, cheaper price if you have the correct alignment, expensive if you have the opposite alignment. More information can be found [[Game Mechanics#Alignment|here]]. <br> | |||
The various NPCs that can appear are listed below. | |||
{| class="wikitable" style="width:70%;" | |||
! style="width:1%;"| | |||
! style="width:10%;"|Name | |||
! style="width:40%;"|Usage | |||
! style="width:20%;"|Cost | |||
|+ Tavern NPCs | |||
|- | |||
| <center>[[File:NPCBarMaiden.gif]]</center> || Bar Maiden || Lets you reroll the NPCs within the Tavern <br> {{col|Gr|(also restocks [[Black Market]])}} || (10/5)★ {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCNurse.gif]]</center> || Nurse || Heals you to full HP and refills your flasks || (10/5)★ {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCPotionSeller.gif]]</center> || Potion Seller || Potion Vendor, can offer: <br> [[Power Potion]], [[Wrath Potion]], [[Berserker Potion]], [[Luck Potion]] || 20 {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCDemolitionist.gif]]</center> || Demolitionist || Bomb Vendor || 5 {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCEnchantress.gif]]</center> || Enchantress || Enchants your weapon || 30 {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCSanta.gif]]</center> || Santa || [[Gift Box]] Vendor, once per Tavern || 20 {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCFarmerBoy.gif]]</center> || Farmer Boy || 4x [[Red Dice]] Vendor, once per Tavern <br> {{col|Gr|(+1 {{col|Lb|lawful}})}} || 20 {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCWizard.gif]]</center> || Wizard || [[Storm In A Bottle]] Vendor <br> {{col|Gr|(+1 {{col|Le|chaotic}})}} || 30 {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCDwarfWarrior.gif]]</center> || Dwarf Warrior || [[Repair Powder]] Vendor || (5/10/15)☆ {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCGunDealer.gif]]</center> || Gun Dealer || [[Illegal Gun Parts]] Vendor <br> {{col|Gr|(+1 {{KW|Evil}})}} || (15/30/45)☆ {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCPrincess.gif]]</center> || Princess || [[Fairy Tale Branch]] Vendor || (30/45/60)☆ {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCDryad.gif]]</center> || Dryad || [[Green Blossom]] Vendor <br> {{col|Gr|(+1 {{KW|Good}})}} || (5/10/20)☆ {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCCleric.gif]]</center> || Cleric || [[Purging Stone]] Vendor <br> {{col|Gr|(+1 {{KW|Good}})}} || (5/10/20)☆ {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCTaxCollector.gif]]</center> || Tax Collector || Exchanges 10 {{KW|Soul}} for 30 {{KW|Gold}} || 10 {{KW|Soul}} | |||
|- | |||
| <center>[[File:NPCOldHag.gif]]</center> || Old Hag || Repairs your bag if you have the Ill-Equipped [[Cinder]]. || 10 {{KW|Soul}} | |||
|} | |||
{| class="wikitable" style="width:70%;" | |||
! style="width:1%;"| | |||
! style="width:10%;"|Name | |||
! style="width:40%;"|Usage | |||
! style="width:20%;"|Cost | |||
|+ [[Items#Booze|Booze]] Vendors | |||
| <center>[[File:NPCTavernkeep.gif]]</center> || Tavernkeep || Booze Vendor, lets you buy three different [[Items#Booze|Booze Items]].<br> First two booze are always [[Beer]] and [[Wine]]. The third is randomized. || | |||
* (5/3)★ {{KW|Gold}} [[Beer]] | |||
* (5/3)★ {{KW|Gold}} [[Wine]] | |||
* (5/3)★ {{KW|Gold}} [[Rum]] | |||
* (10/7)★ {{KW|Gold}} [[Whiskey]] | |||
* (20/15)★ {{KW|Gold}} [[Champagne]] | |||
* (25/20)★ {{KW|Gold}} [[Tequila]] | |||
|- | |||
| <center>[[File:NPCViking.gif]]</center> || Viking || [[Mead]] Vendor || (5/10/20)☆ {{KW|Gold}} | |||
|- | |||
| <center>[[File:NPCSamurai.gif]]</center> || Samurai || [[Sake]] Vendor || 10 {{KW|Gold}} | |||
|} | |||
'''Knights of The Order of the Silver Dragon''' are Tavern NPCs that appear once per run in your first Tavern that give an item if you are holding a weapon that is rarity {{col|Rare|Rare}} or higher. The knight has a high chance of appearing in your first Tavern. <br><br> Based on your [[Cinder]] Level, a different knight will appear in your tavern. | |||
{| class="wikitable" style="width:70%;" | |||
! style="width:1%;"| | |||
! style="width:10%;"|Name | |||
! style="width:40%;"|Usage | |||
! style="width:20%;"|Cinder Level | |||
|+ Knights of The Order of the Silver Dragon | |||
|- | |||
| <center>[[File:NPCKnight.gif]]</center> || Knight || Gives [[Blacksmith Whetstone]] || 0-4 | |||
|- | |||
| <center>[[File:NPCGoldenKnight.gif]]</center> || Golden Knight || Gives [[Golden Dice]] || 5-8 | |||
|- | |||
| <center>[[File:NPCSoulKnight.gif]]</center> || Soul Knight || Gives [[Crystalized Soul Heart]] || 9-12 | |||
|- | |||
| <center>[[File:NPCObsidianKnight.gif]]</center> || Obsidian Knight || Gives [[Purging Stone]] || 13-16 | |||
|} | |||
=='''Blacksmith''' [[File:RoomBlacksmith.png|link=]]== | |||
Blacksmiths are the main way of repairing your armor and upgrading your weapons. There is a variety of Blacksmith rooms that can appear, including the Soul Forge and the Duergar Blacksmith which only appear on later floors. Blacksmiths can be augmented a variety of ways via Mastery Perks.<br><br> | |||
The general Blacksmith will let you upgrade your weapon to +3 {{col|P|weapon upgrade level}}, with each upgrade costing 20 {{KW|Gold}}. The anvil next to the blacksmith will also let you fully repair your {{KW|Armor}}. <br>Mastery Perks will allow you to either: Make upgrades cost increasing amounts of {{KW|Gold}} per {{col|P|weapon upgrade level}} (10/15/20/25) or cost 5 {{KW|Soul}} per upgrade level. They can also either let you upgrade weapons to level 4, offer [[Repair Powder]] for 10 {{KW|Gold}} or remove negative [[Modifiers|enchantments]] from your weapons.<br><br> | |||
The Duergar Blacksmith will allow you to upgrade your weapon to level 4. <br> | |||
The Soul Forge will allow you to upgrade your weapon using 5 {{KW|Soul}} per upgrade level. | |||
== | =='''Shops''' [[File:RoomShops.png|link=]]== | ||
Shops are areas to buy a large variety of items, being able to be rerolled with [[Golden Dice]]. <br><br>There are many different shops in the game, shop varieties can be seen on the [[Shops]] page. | |||
=='''Pawn Shop''' [[File:RoomPawnShop.png|link=]]== | |||
Pawn Shops are areas where you can sell your equipment by dropping it on to the shop floor. The value you receive is based on the item rarity, upgrade level and enchantment type. Set items usually are classified as either rare or epic, meaning their sell value is difficult to discern. | |||
{{col|Y|(Rarity + WeaponUpgradeLevel) * EnchantmentType}} | |||
{| | {| | ||
| width="20%" valign="top" | | | width="20%" valign="top" | | ||
{| class="wikitable" | {| class="wikitable" style="width:95%; height:25em;" | ||
|+ Item Rarity | |+ Item Rarity | ||
|- | |- style=height:2em | ||
! Rarity !! Value | ! Rarity !! Value | ||
|- | |- | ||
Line 46: | Line 137: | ||
| width="20%" valign="top" | | | width="20%" valign="top" | | ||
{| class="wikitable" | {| class="wikitable" style="width:95%; height:25em;" | ||
|+ Upgrade Level | |+ Upgrade Level | ||
|- | |- style=height:2em | ||
! Level !! Value | ! Level !! Value | ||
|- | |- | ||
Line 63: | Line 154: | ||
| width="20%" valign="top" | | | width="20%" valign="top" | | ||
{| class="wikitable" | {| class="wikitable" style="width:95%; height:25em;" | ||
|+ Enchantment | |+ Enchantment | ||
|- | |- style=height:2em | ||
! Type !! Value | ! Type !! Value | ||
|- | |- | ||
Line 75: | Line 166: | ||
|- | |- | ||
|} | |} | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: 100%; margin-left: auto; margin-right: auto;" | |||
|+ style="text-align:center; font-weight:bold;" | Full Combination Table: | |||
! Rarity !! Upgrade Level !! Enchantment Type !! Calculated Value | |||
|- | |||
| {{CommonCol}} || +0 || <span style="color:#82838e;">Negative</span> || 1 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +0 || None || 3 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 3 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +1 || <span style="color:#82838e;">Negative</span> || 4 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +1 || None || 8 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 10 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +2 || <span style="color:#82838e;">Negative</span> || 6 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +2 || None || 13 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 16 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +3 || <span style="color:#82838e;">Negative</span> || 9 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +3 || None || 18 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 22 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +4 || <span style="color:#82838e;">Negative</span> || 11 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +4 || None || 23 {{KW|Gold}} | |||
|- | |||
| {{CommonCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 28 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +0 || <span style="color:#82838e;">Negative</span> || 2 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +0 || None || 5 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 6 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +1 || <span style="color:#82838e;">Negative</span> || 5 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +1 || None || 10 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 13 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +2 || <span style="color:#82838e;">Negative</span> || 7 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +2 || None || 15 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 18 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +3 || <span style="color:#82838e;">Negative</span> || 10 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +3 || None || 20 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 25 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +4 || <span style="color:#82838e;">Negative</span> || 12 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +4 || None || 25 {{KW|Gold}} | |||
|- | |||
| {{UncommonCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 31 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +0 || <span style="color:#82838e;">Negative</span> || 5 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +0 || None || 10 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 12 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +1 || <span style="color:#82838e;">Negative</span> || 7 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +1 || None || 15 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 18 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +2 || <span style="color:#82838e;">Negative</span> || 10 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +2 || None || 20 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 25 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +3 || <span style="color:#82838e;">Negative</span> || 12 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +3 || None || 25 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 31 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +4 || <span style="color:#82838e;">Negative</span> || 15 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +4 || None || 30 {{KW|Gold}} | |||
|- | |||
| {{RareCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 37 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +0 || <span style="color:#82838e;">Negative</span> || 10 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +0 || None || 20 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 25 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +1 || <span style="color:#82838e;">Negative</span> || 12 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +1 || None || 25 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 31 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +2 || <span style="color:#82838e;">Negative</span> || 15 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +2 || None || 30 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 37 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +3 || <span style="color:#82838e;">Negative</span> || 17 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +3 || None || 35 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 43 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +4 || <span style="color:#82838e;">Negative</span> || 20 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +4 || None || 40 {{KW|Gold}} | |||
|- | |||
| {{EpicCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 50 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +0 || <span style="color:#82838e;">Negative</span> || 15 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +0 || None || 30 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 37 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +1 || <span style="color:#82838e;">Negative</span> || 17 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +1 || None || 35 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 43 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +2 || <span style="color:#82838e;">Negative</span> || 20 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +2 || None || 40 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 50 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +3 || <span style="color:#82838e;">Negative</span> || 22 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +3 || None || 45 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 56 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +4 || <span style="color:#82838e;">Negative</span> || 25 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +4 || None || 50 {{KW|Gold}} | |||
|- | |||
| {{LegendaryCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 62 {{KW|Gold}} | |||
|} | |||
== '''Arcade''' [[File:RoomArcade.png|link=]]== | |||
Arcade rooms contain one arcade machine. Each spin at the machine costs 1 {{KW|Gold}}. After a certain number of spins, the machine breaks and more spins cannot be made. However, if a bomb is used on the machine before it breaks, it drops a number of dice. <br><br>Once the machine is broken, bombing it does not cause it to drop anything. | |||
Rewards include: | |||
* {{KW|Soul_Heart}} | |||
* A small amount of {{KW|Gold}} | |||
* 2x {{KW|Key}} | |||
* 2x {{KW|Bomb}} | |||
* 3 Random [[Items]] | |||
=='''Alignment Shops''' [[File:RoomAlignShops.png|link=]]== | |||
Alignment Shops or Endgame Shops are only unlocked after surpassing a certain [[World Tier]]. These will appear after boss battles, sometimes being blocked by a key or bomb door. They only trade in {{KW|Soul}} and can have a more catered selection of items that suits that alignment. Each purchase in an Alignment Shop will give +1 to that alignment. <br>Currently only {{col|Lb|lawful}}, {{KW|Good}} and {{KW|Evil}} shops exist currently within the game.<br><br> | |||
Floors 11 and 12 can also contain Soul Shops which also give alignment like their endgame counterparts. | |||
== '''Leviathan Shrine ''' [[File:RoomLeviathan.png|link=]] == | |||
After acquiring the [[Leviathan Axe]] to become a follower of the Leviathan, he awaits your tribute after each bonfire room. <br> | |||
[[File:LeviathanEye.gif|400px|right]] | |||
{| | |||
| width="90%" valign="top" | | |||
{| class="wikitable" | |||
|+Leviathan's Rewards | |||
!Cost ({{KW|Soul}}) | |||
!Effect | |||
!Effect Description | |||
! | |||
|- | |||
|5 | |||
|Random Reward | |||
|Random Item | |||
| rowspan="4" |[[File:Leviathan room in use.png|400px]] | |||
|- | |||
|5 | |||
|Upgrade Weapon | |||
|Upgrade your [[Leviathan Axe]]. There appears to be no cap on how far it can be upgraded.<br> Any other weapon cannot be upgraded. | |||
|- | |||
|5 | |||
|Heal and Repair | |||
| Fully heals you and repairs your armor. | |||
|- | |||
|5 | |||
|Riches | |||
| +25 {{KW|Gold}} | |||
|} | |||
|} | |||
The Levithan Shrine can also appear as an [[Leviathan]] on World 1 Floor 6. This encounter however only offers you 1 choice, letting you trade 5 {{KW|Soul}} for a random item. | |||
__FORCETOC__ |
Latest revision as of 05:32, 19 July 2024
Armory ![](/wiki/images/d/de/RoomArmory.png)
Armories are a reliable source of weapons. Choose from 3-4 weapons from Uncommon to Legendary depending on the current floor and if it happens to be Royal. Armories can be rerolled with Golden Dice.
Royal Armories appear with a 10% chance per run and contain +1 Weapon and +1 Rarity Tier.
Backup Armories can also show up on floor 3 if you have the Backup Armory Mastery Perk, however they only contain 2 Weapons.
Regular Armory | Royal Armory |
---|---|
![]() |
![]() |
Royal Armory Room |
---|
![]() |
Tavern ![](/wiki/images/d/df/RoomTavern.png)
Taverns are hubs to spend your gold on various NPCs and have a rotating roster of vendors that can be rerolled through the Bar Maid NPC.
There are various ways Taverns can be augmented with Mastery Perks.
- There are three consistent NPCs that will always appear, unless augmented via Mastery Perks. The Bar Maiden, Tavernkeep and the Nurse.
- With a base 15% chance, a Black Market trapdoor can appear in the bottom left of the Tavern, this can be increased through the Smuggler Nook Mastery Perk.
- The Black Market trapdoor will be locked upon rerolling with the Bar Maiden. It can be re entered upon using another Key
.
- All alignment gain from NPCs are restricted to once per run.
★ Price can be reduced with Mastery Perks.
☆ Price changes based on Alignment, cheaper price if you have the correct alignment, expensive if you have the opposite alignment. More information can be found here.
The various NPCs that can appear are listed below.
Name | Usage | Cost | |
---|---|---|---|
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Bar Maiden | Lets you reroll the NPCs within the Tavern (also restocks Black Market) |
(10/5)★ Gold ![]() |
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Nurse | Heals you to full HP and refills your flasks | (10/5)★ Gold ![]() |
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Potion Seller | Potion Vendor, can offer: Power Potion, Wrath Potion, Berserker Potion, Luck Potion |
20 Gold ![]() |
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Demolitionist | Bomb Vendor | 5 Gold ![]() |
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Enchantress | Enchants your weapon | 30 Gold ![]() |
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Santa | Gift Box Vendor, once per Tavern | 20 Gold ![]() |
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Farmer Boy | 4x Red Dice Vendor, once per Tavern (+1 lawful) |
20 Gold ![]() |
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Wizard | Storm In A Bottle Vendor (+1 chaotic) |
30 Gold ![]() |
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Dwarf Warrior | Repair Powder Vendor | (5/10/15)☆ Gold ![]() |
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Gun Dealer | Illegal Gun Parts Vendor (+1 Evil ![]() |
(15/30/45)☆ Gold ![]() |
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Princess | Fairy Tale Branch Vendor | (30/45/60)☆ Gold ![]() |
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Dryad | Green Blossom Vendor (+1 Good ![]() |
(5/10/20)☆ Gold ![]() |
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Cleric | Purging Stone Vendor (+1 Good ![]() |
(5/10/20)☆ Gold ![]() |
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Tax Collector | Exchanges 10 Soul ![]() ![]() |
10 Soul ![]() |
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Old Hag | Repairs your bag if you have the Ill-Equipped Cinder. | 10 Soul ![]() |
Name | Usage | Cost | |
---|---|---|---|
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Tavernkeep | Booze Vendor, lets you buy three different Booze Items. First two booze are always Beer and Wine. The third is randomized. |
|
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Viking | Mead Vendor | (5/10/20)☆ Gold ![]() |
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Samurai | Sake Vendor | 10 Gold ![]() |
Knights of The Order of the Silver Dragon are Tavern NPCs that appear once per run in your first Tavern that give an item if you are holding a weapon that is rarity Rare or higher. The knight has a high chance of appearing in your first Tavern.
Based on your Cinder Level, a different knight will appear in your tavern.
Name | Usage | Cinder Level | |
---|---|---|---|
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Knight | Gives Blacksmith Whetstone | 0-4 |
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Golden Knight | Gives Golden Dice | 5-8 |
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Soul Knight | Gives Crystalized Soul Heart | 9-12 |
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Obsidian Knight | Gives Purging Stone | 13-16 |
Blacksmith ![](/wiki/images/8/88/RoomBlacksmith.png)
Blacksmiths are the main way of repairing your armor and upgrading your weapons. There is a variety of Blacksmith rooms that can appear, including the Soul Forge and the Duergar Blacksmith which only appear on later floors. Blacksmiths can be augmented a variety of ways via Mastery Perks.
The general Blacksmith will let you upgrade your weapon to +3 weapon upgrade level, with each upgrade costing 20 Gold . The anvil next to the blacksmith will also let you fully repair your Armor
.
Mastery Perks will allow you to either: Make upgrades cost increasing amounts of Gold per weapon upgrade level (10/15/20/25) or cost 5 Soul
per upgrade level. They can also either let you upgrade weapons to level 4, offer Repair Powder for 10 Gold
or remove negative enchantments from your weapons.
The Duergar Blacksmith will allow you to upgrade your weapon to level 4.
The Soul Forge will allow you to upgrade your weapon using 5 Soul per upgrade level.
Shops ![](/wiki/images/8/87/RoomShops.png)
Shops are areas to buy a large variety of items, being able to be rerolled with Golden Dice.
There are many different shops in the game, shop varieties can be seen on the Shops page.
Pawn Shop ![](/wiki/images/1/1f/RoomPawnShop.png)
Pawn Shops are areas where you can sell your equipment by dropping it on to the shop floor. The value you receive is based on the item rarity, upgrade level and enchantment type. Set items usually are classified as either rare or epic, meaning their sell value is difficult to discern.
(Rarity + WeaponUpgradeLevel) * EnchantmentType
|
|
|
Rarity | Upgrade Level | Enchantment Type | Calculated Value |
---|---|---|---|
Common |
+0 | Negative | 1 Gold ![]() |
Common |
+0 | None | 3 Gold ![]() |
Common |
+0 | Positive | 3 Gold ![]() |
Common |
+1 | Negative | 4 Gold ![]() |
Common |
+1 | None | 8 Gold ![]() |
Common |
+1 | Positive | 10 Gold ![]() |
Common |
+2 | Negative | 6 Gold ![]() |
Common |
+2 | None | 13 Gold ![]() |
Common |
+2 | Positive | 16 Gold ![]() |
Common |
+3 | Negative | 9 Gold ![]() |
Common |
+3 | None | 18 Gold ![]() |
Common |
+3 | Positive | 22 Gold ![]() |
Common |
+4 | Negative | 11 Gold ![]() |
Common |
+4 | None | 23 Gold ![]() |
Common |
+4 | Positive | 28 Gold ![]() |
Uncommon |
+0 | Negative | 2 Gold ![]() |
Uncommon |
+0 | None | 5 Gold ![]() |
Uncommon |
+0 | Positive | 6 Gold ![]() |
Uncommon |
+1 | Negative | 5 Gold ![]() |
Uncommon |
+1 | None | 10 Gold ![]() |
Uncommon |
+1 | Positive | 13 Gold ![]() |
Uncommon |
+2 | Negative | 7 Gold ![]() |
Uncommon |
+2 | None | 15 Gold ![]() |
Uncommon |
+2 | Positive | 18 Gold ![]() |
Uncommon |
+3 | Negative | 10 Gold ![]() |
Uncommon |
+3 | None | 20 Gold ![]() |
Uncommon |
+3 | Positive | 25 Gold ![]() |
Uncommon |
+4 | Negative | 12 Gold ![]() |
Uncommon |
+4 | None | 25 Gold ![]() |
Uncommon |
+4 | Positive | 31 Gold ![]() |
Rare |
+0 | Negative | 5 Gold ![]() |
Rare |
+0 | None | 10 Gold ![]() |
Rare |
+0 | Positive | 12 Gold ![]() |
Rare |
+1 | Negative | 7 Gold ![]() |
Rare |
+1 | None | 15 Gold ![]() |
Rare |
+1 | Positive | 18 Gold ![]() |
Rare |
+2 | Negative | 10 Gold ![]() |
Rare |
+2 | None | 20 Gold ![]() |
Rare |
+2 | Positive | 25 Gold ![]() |
Rare |
+3 | Negative | 12 Gold ![]() |
Rare |
+3 | None | 25 Gold ![]() |
Rare |
+3 | Positive | 31 Gold ![]() |
Rare |
+4 | Negative | 15 Gold ![]() |
Rare |
+4 | None | 30 Gold ![]() |
Rare |
+4 | Positive | 37 Gold ![]() |
Epic |
+0 | Negative | 10 Gold ![]() |
Epic |
+0 | None | 20 Gold ![]() |
Epic |
+0 | Positive | 25 Gold ![]() |
Epic |
+1 | Negative | 12 Gold ![]() |
Epic |
+1 | None | 25 Gold ![]() |
Epic |
+1 | Positive | 31 Gold ![]() |
Epic |
+2 | Negative | 15 Gold ![]() |
Epic |
+2 | None | 30 Gold ![]() |
Epic |
+2 | Positive | 37 Gold ![]() |
Epic |
+3 | Negative | 17 Gold ![]() |
Epic |
+3 | None | 35 Gold ![]() |
Epic |
+3 | Positive | 43 Gold ![]() |
Epic |
+4 | Negative | 20 Gold ![]() |
Epic |
+4 | None | 40 Gold ![]() |
Epic |
+4 | Positive | 50 Gold ![]() |
Legendary |
+0 | Negative | 15 Gold ![]() |
Legendary |
+0 | None | 30 Gold ![]() |
Legendary |
+0 | Positive | 37 Gold ![]() |
Legendary |
+1 | Negative | 17 Gold ![]() |
Legendary |
+1 | None | 35 Gold ![]() |
Legendary |
+1 | Positive | 43 Gold ![]() |
Legendary |
+2 | Negative | 20 Gold ![]() |
Legendary |
+2 | None | 40 Gold ![]() |
Legendary |
+2 | Positive | 50 Gold ![]() |
Legendary |
+3 | Negative | 22 Gold ![]() |
Legendary |
+3 | None | 45 Gold ![]() |
Legendary |
+3 | Positive | 56 Gold ![]() |
Legendary |
+4 | Negative | 25 Gold ![]() |
Legendary |
+4 | None | 50 Gold ![]() |
Legendary |
+4 | Positive | 62 Gold ![]() |
Arcade ![](/wiki/images/7/7e/RoomArcade.png)
Arcade rooms contain one arcade machine. Each spin at the machine costs 1 Gold . After a certain number of spins, the machine breaks and more spins cannot be made. However, if a bomb is used on the machine before it breaks, it drops a number of dice.
Once the machine is broken, bombing it does not cause it to drop anything.
Rewards include:
- Soul Heart
- A small amount of Gold
- 2x Key
- 2x Bomb
- 3 Random Items
Alignment Shops ![](/wiki/images/4/42/RoomAlignShops.png)
Alignment Shops or Endgame Shops are only unlocked after surpassing a certain World Tier. These will appear after boss battles, sometimes being blocked by a key or bomb door. They only trade in Soul and can have a more catered selection of items that suits that alignment. Each purchase in an Alignment Shop will give +1 to that alignment.
Currently only lawful, Good and Evil
shops exist currently within the game.
Floors 11 and 12 can also contain Soul Shops which also give alignment like their endgame counterparts.
Leviathan Shrine ![](/wiki/images/1/1a/RoomLeviathan.png)
After acquiring the Leviathan Axe to become a follower of the Leviathan, he awaits your tribute after each bonfire room.
![](/wiki/images/b/b7/LeviathanEye.gif)
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The Levithan Shrine can also appear as an Leviathan on World 1 Floor 6. This encounter however only offers you 1 choice, letting you trade 5 Soul for a random item.