Cinder: Difference between revisions
(Added line under General about health and armor increase for each Cinder active. Modified Centurion Hunters Cinder to include their invasion frequency. Added 0.2.8 Cinder changes to the history.) |
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==General== | ==General== | ||
There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise. <br><br>Cinders also grant a Mastery/Paragon EXP multiplier, cinders 0-4 granting +30%, cinders 5-8 granting 20%, cinders 9-12 granting 10% and cinders 13-16 granting 5%. | There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise. | ||
In addition to their respective modifiers, each Cinder will also add +0.5% health and armor per floor to all enemies, including [[Bosses]]. This does not apply to Automatons and Reapers.<br><br>Cinders also grant a Mastery/Paragon EXP multiplier, cinders 0-4 granting +30%, cinders 5-8 granting 20%, cinders 9-12 granting 10% and cinders 13-16 granting 5%. | |||
==List of Cinders== | ==List of Cinders== | ||
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|<center>'''Centurion Hunter'''</center>[[File:C13.png|100px]]<br><br>|| | |<center>'''Centurion Hunter'''</center>[[File:C13.png|100px]]<br><br>|| | ||
A soul automaton X variation will | A soul automaton X variation will invade a combat encounter every 8 to 20 rooms and attack you. | ||
|- | |- | ||
|<center>'''Conquerors Will'''</center>[[File:C14.png|100px]]<br><br>|| | |<center>'''Conquerors Will'''</center>[[File:C14.png|100px]]<br><br>|| | ||
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==History== | ==History== | ||
==={{0.2.4}}=== | |||
=== [[https://steamdb.info/patchnotes/16649764/ 0.2.8]]: === | |||
* Centurion Hunters | |||
** Now spawn every 8 to 20 rooms, previously every 6 to 14 rooms. The final sound and screen-shake before the robot spawns are now played at the start of the room it will appear. | |||
* Reaper | |||
** Spawn chance and spawn rate has been slightly lowered, both for the base-line Cinder value and for the natural value from Curse. | |||
* Defensive Measures | |||
** Now a 20% chance to add a defensive enchantment, down from 25%. | |||
* Twice Enchanted | |||
** Now a 50% chance to add an additional enchantment, down from 75%. | |||
=== [[https://steamcommunity.com/games/2088570/announcements/detail/4594321978673510671 0.2.6]]: === | |||
* Every active Cinder modifier now also adds +0.5% health and armor per floor to normal enemies, not just bosses. | |||
** This does not apply to Automatons and Reapers. | |||
=== {{0.2.4}} === | |||
* Changed Cascading Pain to "Curse is {{col|R|50%}} more likely to take effect." from "Increased chance for cursed rewards to appear." | * Changed Cascading Pain to "Curse is {{col|R|50%}} more likely to take effect." from "Increased chance for cursed rewards to appear." | ||
==={{0.2.2 v2}}=== | |||
=== {{0.2.2 v2}} === | |||
* Most Cinders have been reworked or replaced. | * Most Cinders have been reworked or replaced. | ||
==={{0.1.9c}}=== | === {{0.1.9c}} === | ||
*Nothing that's known | *Nothing that's known | ||
Latest revision as of 14:06, 6 December 2024
General
There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise.
In addition to their respective modifiers, each Cinder will also add +0.5% health and armor per floor to all enemies, including Bosses. This does not apply to Automatons and Reapers.
Cinders also grant a Mastery/Paragon EXP multiplier, cinders 0-4 granting +30%, cinders 5-8 granting 20%, cinders 9-12 granting 10% and cinders 13-16 granting 5%.
List of Cinders
Changes | |
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Bosses have 25% less health and armor in the first phase but 25% more health and armor in the second phase. | |
Your starting weapon has a negative enchantment. | |
Floors contain up to 3 times more packs of enchanted enemies. | |
Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). regeneration is delayed by +3 seconds on floor 1, +2 seconds on floor 2 and +1 second on floor 3. | |
Curse is 50% more likely to take effect. | |
Start with -2 inventory slots. | |
Bosses are initially accompanied by 2 soul-automatons. | |
Some doors require sacrificing 1 heart to open them. | |
Bosses, Mimics and Baslisks are enchanted. | |
Adds additional oppressive enemy enchantments into the pool of enemy enchantments. | |
Enchanted enemies have a 20% chance to be enchanted with an additional defensive modifier. | |
Floor 1 has 3 fewer rooms. | |
A soul automaton X variation will invade a combat encounter every 8 to 20 rooms and attack you. | |
Bosses subdue you and your companions for 8 seconds when the fight starts and upon transitioning into phase 2. | |
Rooms have a rising chance to contain an infested enemy. | |
Enchanted enemies have a 50% chance to be enchanted with an additional secondary modifier. |
History
[0.2.8]:
- Centurion Hunters
- Now spawn every 8 to 20 rooms, previously every 6 to 14 rooms. The final sound and screen-shake before the robot spawns are now played at the start of the room it will appear.
- Reaper
- Spawn chance and spawn rate has been slightly lowered, both for the base-line Cinder value and for the natural value from Curse.
- Defensive Measures
- Now a 20% chance to add a defensive enchantment, down from 25%.
- Twice Enchanted
- Now a 50% chance to add an additional enchantment, down from 75%.
[0.2.6]:
- Every active Cinder modifier now also adds +0.5% health and armor per floor to normal enemies, not just bosses.
- This does not apply to Automatons and Reapers.
[0.2.4]:
- Changed Cascading Pain to "Curse is 50% more likely to take effect." from "Increased chance for cursed rewards to appear."
[0.2.2 v2]:
- Most Cinders have been reworked or replaced.
[0.1.9c]:
- Nothing that's known