Enchantments: Difference between revisions
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|[[File:Proximity Defense-Enchanted.png|100px]]||Proximity Defense||Enemies gain a Proximity Defense buff which reduces damage taken unless attacking them inside the radius of their shield. | |[[File:Proximity Defense-Enchanted.png|100px]]||Proximity Defense||Enemies gain a Proximity Defense buff which reduces damage taken unless attacking them inside the radius of their shield. | ||
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|[[File:Shield-Enchanted.png|100px]]|| | |[[File:Shield-Enchanted.png|100px]]||Guardian||Enemies gain a Shield buff which reduces damage taken. | ||
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|[[File:Storm-Enchanted.png|100px]]||Storm||Random Storm aoes spawn and explode shortly after. | |[[File:Storm-Enchanted.png|100px]]||Storm||Random Storm aoes spawn and explode shortly after. |
Latest revision as of 22:56, 17 February 2024
Enchantments are buffs randomly given to enemies to make them tougher. In Cinder mode there are options to add additional enchantments, give enemies two enchantments and give bosses enchantments.
Enchantments
History
[0.1.9c]:
- Oktoberfest Enchanted: Reduced amount of pretzel projectiles.
- Death Zone Enchanted: Renamed to Danger Zone Enchanted because contrary to popular belief it doesn't actually instantly kill you.
- Proximity Defense Enchanted:
- Increased downtime from 4 seconds to 8 seconds.
- Reduced damage reduction from 90% less to 85% less.
- Shield Enchanted: Reduced damage reduction from 75% less to 70% less.