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{{Equipment Infobox
{{Equipment Infobox
|Equipment_Type = Offhand
|Equipment_Type = Offhand
|Effect = Grants {{col|G|+20}} {{KW|Power}}.<br>Grants a sea urchin {{KW|Orbital}} that deals {{col|Br|97 to 202}}{{KW|Thrust}}.
|Effect = {{col|G|+20}} {{KW|Power}}<br>Grants a {{KW|SeaUrchinOrbital }} that deals {{Col |G |95 to 200}} {{KW|ThrustN}} Damage and inflicts {{KW|Puncture}}.<br>Inflicts {{Col|G|5 }} stacks of {{KW|Puncture }} at once .
|Equip_Load = 10
|Equip_Load = 10
|Attunement = 1
|Attunement = 1
Latest revision as of 01:39, 23 August 2024
Sea Urchin Orb
Effect:
+20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. Grants a Sea Urchin Orbital Puncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [ Debuff ] Sea Urchin Orbital Damage Scaling: 0/40 : 0/40 : 0/40 Inflicts: Puncture that deals 95 to 200 ThrustingAll thrusting damage is physical damage. Damage and inflicts Puncture Puncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [ Debuff ] . Inflicts 5 stacks of Puncture Puncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [ Debuff ] at once.
Details
Sea Urchin Orb is an equipment in Tiny Rogues.
Oribitals start with a 0.5 multiplier to their base damage (rounded down).
Tips
Trivia
History
▲ All Orb offhand items now grant between 10 and 30 power.
All equipment has been reworked.