Template:KW/Doom: Difference between revisions

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(Created page with "<span style="color:#fb0034"><strong>Doom </strong></span>is a stackable status effect that consumes all stacks to deal <span style="color:#64ce03"><strong>100%</strong></span> of accumulated <span style="color:#ae00fa"><strong>infliction damage </strong></span>as <span style="color:#513d38"><strong>wound </strong></span>damage upon reaching<span style="color:#64ce03"><strong> 2</strong></span> stacks. A stack lasts <span style="color:#64ce03"><strong>4</strong></span> se...")
 
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<span style="color:#fb0034"><strong>Doom </strong></span>is a stackable status effect that consumes all stacks to deal <span style="color:#64ce03"><strong>100%</strong></span> of accumulated <span style="color:#ae00fa"><strong>infliction damage </strong></span>as <span style="color:#513d38"><strong>wound </strong></span>damage upon reaching<span style="color:#64ce03"><strong> 2</strong></span> stacks. A stack lasts <span style="color:#64ce03"><strong>4</strong></span> seconds.
{{col|R|Doom}} is a stackable status effect that consumes all stacks to deal {{col|G|100%}} of accumulated {{col|P|infliction damage}} as {{col|Br|wound}} damage upon reaching {{col|G|2}} stacks. A stack lasts {{col|G|4}} seconds.<noinclude>[[Category:Keywords]]</noinclude>
<noinclude>[[Category:Keywords]]</noinclude>

Latest revision as of 18:23, 25 December 2023

Doom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.