Template:KW/Retribution: Difference between revisions

From Tiny Rogues Wiki
(created tooltip for Retribution)
 
(v0.2.5)
 
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{{col|R|Retribution}} is a stackable status effect that after not refreshing for {{col|G|2}} seconds, consumes all stacks to deal {{col|G|100%}} of accumulated {{col|P|infliction damage}} as {{col|Br|slashing}} damage and inflicts {{col|Pi4|Bleed}}. Up to {{col|G|10}} stacks.
{{col|R|Retribution}}<br>Deals {{col|G|60 to 115}} {{Col|Ph|Physical Damage}} per stack after not being refreshed for {{col|G|1}} second.<br>{{Col|Gr|Damage Scaling:}}<br> {{Col|Melee|0/50}} : {{Col|G2|0/50}} : {{Col|B|0/50}}<br>{{Col|Gr|Inflicts:}} {{Col|R|Bleed}}<br>{{Col|Gr|Bonus Effect:}} {{Col|G|+10%}} Damage per stack<br>{{Col|Gr|Duration:}} Permanent<br>{{Col|Gr|Max Stacks:}} {{Col|G|10}}<br><noinclude>[[Category:Keywords]]</noinclude>

Latest revision as of 17:37, 8 September 2024

Retribution
Deals 60 to 115 Physical Damage per stack after not being refreshed for 1 second.
Damage Scaling:
0/50 : 0/50 : 0/50
Inflicts: Bleed
Bonus Effect: +10% Damage per stack
Duration: Permanent
Max Stacks: 10