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==Pawn Shop==
{{Missing Info}}
Pawn Shops are areas where you can sell your equipment by dropping it on to the shop floor. The value you recieve is based on the item rarity, upgrade level and enchantment type.
 
=='''Armory''' [[File:RoomArmory.png|link=]]==
Armories are a reliable source of weapons. Choose from 3-4 weapons from Uncommon to Legendary depending on the current floor and if it happens to be Royal. Armories can be rerolled with [[Golden Dice]]. <br><br>Royal Armories appear with a 10% chance per run and contain +1 Weapon and +1 Rarity Tier.<br> Backup Armories can also show up on floor 3 if you have the Backup Armory Mastery Perk, however they only contain 2 Weapons.
 
{|class="wikitable sortable" style="width:50%;"
!class=unsortable style="width:1%;"|Regular Armory !!class=unsortable|Royal Armory
|-
|[[File:f2-armory.png|300px]]||[[File:f2-royal-armory.png|300px]]
|-
|}
{|class="wikitable sortable" style="width:50%;"
!class=unsortable style="width:1%;"|Royal Armory Room
|-
|[[File:royal armory room.png|616px]]
|}
 
=='''Tavern''' [[File:RoomTavern.png|link=]]==
Taverns are hubs to spend your gold on various NPCs and have a rotating roster of vendors that can be rerolled through the Bar Maid NPC. <br>There are various ways Taverns can be augmented with Mastery Perks.<br>
* There are three consistent NPCs that will always appear, unless augmented via Mastery Perks. The Bar Maiden, Tavernkeep and the Nurse.
* With a base 15% chance, a [[Black Market]] trapdoor can appear in the bottom left of the Tavern, this can be increased through the Smuggler Nook Mastery Perk.
* The [[Black Market]] trapdoor will be locked upon rerolling with the Bar Maiden. It can be re entered upon using another {{KW|Key}}.
* All alignment gain from NPCs are restricted to once per run.
★ Price can be reduced with Mastery Perks.<br>
☆ Price changes based on Alignment, cheaper price if you have the correct alignment, expensive if you have the opposite alignment. More information can be found [[Game Mechanics#Alignment|here]]. <br>
 
The various NPCs that can appear are listed below.
{| class="wikitable" style="width:70%;"
! style="width:1%;"|
! style="width:10%;"|Name
! style="width:40%;"|Usage
! style="width:20%;"|Cost
|+ Tavern NPCs
|-
| <center>[[File:NPCBarMaiden.gif]]</center> || Bar Maiden || Lets you reroll the NPCs within the Tavern <br> {{col|Gr|(also restocks [[Black Market]])}} || (10/5)★ {{KW|Gold}}
|-
| <center>[[File:NPCNurse.gif]]</center> || Nurse || Heals you to full HP and refills your flasks || (10/5)★ {{KW|Gold}}
|-
| <center>[[File:NPCPotionSeller.gif]]</center> || Potion Seller || Potion Vendor, can offer: <br> [[Power Potion]], [[Wrath Potion]], [[Berserker Potion]], [[Luck Potion]] || 20 {{KW|Gold}}
|-
| <center>[[File:NPCDemolitionist.gif]]</center> || Demolitionist || Bomb Vendor || 5 {{KW|Gold}}
|-
| <center>[[File:NPCEnchantress.gif]]</center> || Enchantress || Enchants your weapon || 30 {{KW|Gold}}
|-
| <center>[[File:NPCSanta.gif]]</center> || Santa || [[Gift Box]] Vendor, once per Tavern || 20 {{KW|Gold}}
|-
| <center>[[File:NPCFarmerBoy.gif]]</center> || Farmer Boy || 4x [[Red Dice]] Vendor, once per Tavern <br> {{col|Gr|(+1 {{col|Lb|lawful}})}} || 20 {{KW|Gold}}
|-
| <center>[[File:NPCWizard.gif]]</center> || Wizard || [[Storm In A Bottle]] Vendor <br> {{col|Gr|(+1 {{col|Le|chaotic}})}} || 30 {{KW|Gold}}
|-
| <center>[[File:NPCDwarfWarrior.gif]]</center> || Dwarf Warrior || [[Repair Powder]] Vendor || (5/10/15)☆ {{KW|Gold}}
|-
| <center>[[File:NPCGunDealer.gif]]</center> || Gun Dealer || [[Illegal Gun Parts]] Vendor <br> {{col|Gr|(+1 {{KW|Evil}})}} || (15/30/45)☆ {{KW|Gold}}
|-
| <center>[[File:NPCPrincess.gif]]</center> || Princess || [[Fairy Tale Branch]] Vendor || (30/45/60)☆ {{KW|Gold}}
|-
| <center>[[File:NPCDryad.gif]]</center> || Dryad || [[Green Blossom]] Vendor <br> {{col|Gr|(+1 {{KW|Good}})}} || (5/10/20)☆ {{KW|Gold}}
|-
| <center>[[File:NPCCleric.gif]]</center> || Cleric || [[Purging Stone]] Vendor <br> {{col|Gr|(+1 {{KW|Good}})}} || (5/10/20)☆ {{KW|Gold}}
|-
| <center>[[File:NPCTaxCollector.gif]]</center> || Tax Collector || Exchanges 10 {{KW|Soul}} for 30 {{KW|Gold}} || 10 {{KW|Soul}}
|-
| <center>[[File:NPCOldHag.gif]]</center> || Old Hag || Repairs your bag if you have the Ill-Equipped [[Cinder]]. || 10 {{KW|Soul}}
|}
 
{| class="wikitable" style="width:70%;"
! style="width:1%;"|
! style="width:10%;"|Name
! style="width:40%;"|Usage
! style="width:20%;"|Cost
|+ [[Items#Booze|Booze]] Vendors
| <center>[[File:NPCTavernkeep.gif]]</center> || Tavernkeep || Booze Vendor, lets you buy three different [[Items#Booze|Booze Items]].<br> First two booze are always [[Beer]] and [[Wine]]. The third is randomized. ||
* (5/3)★ {{KW|Gold}} [[Beer]]
* (5/3)★ {{KW|Gold}} [[Wine]]
* (5/3)★ {{KW|Gold}} [[Rum]]
* (10/7)★ {{KW|Gold}} [[Whiskey]]
* (20/15)★ {{KW|Gold}} [[Champagne]]
* (25/20)★ {{KW|Gold}} [[Tequila]]
|-
| <center>[[File:NPCViking.gif]]</center> || Viking || [[Mead]] Vendor || (5/10/20)☆ {{KW|Gold}}
|-
| <center>[[File:NPCSamurai.gif]]</center> || Samurai || [[Sake]] Vendor || 10 {{KW|Gold}}
|}
 
 
'''Knights of The Order of the Silver Dragon''' are Tavern NPCs that appear once per run in your first Tavern that give an item if you are holding a weapon that is rarity {{col|Rare|Rare}} or higher. The knight has a high chance of appearing in your first Tavern. <br><br> Based on your [[Cinder]] Level, a different knight will appear in your tavern.
 
{| class="wikitable" style="width:70%;"
! style="width:1%;"|
! style="width:10%;"|Name
! style="width:40%;"|Usage
! style="width:20%;"|Cinder Level
|+ Knights of The Order of the Silver Dragon
|-
| <center>[[File:NPCKnight.gif]]</center> || Knight || Gives [[Blacksmith Whetstone]] || 0-4
|-
| <center>[[File:NPCGoldenKnight.gif]]</center> || Golden Knight || Gives [[Golden Dice]] || 5-8
|-
| <center>[[File:NPCSoulKnight.gif]]</center> || Soul Knight || Gives [[Crystalized Soul Heart]] || 9-12
|-
| <center>[[File:NPCObsidianKnight.gif]]</center> || Obsidian Knight || Gives [[Purging Stone]] || 13-16
|}
 
=='''Blacksmith''' [[File:RoomBlacksmith.png|link=]]==
Blacksmiths are the main way of repairing your armor and upgrading your weapons. There is a variety of Blacksmith rooms that can appear, including the Soul Forge and the Duergar Blacksmith which only appear on later floors. Blacksmiths can be augmented a variety of ways via Mastery Perks.<br><br>
The general Blacksmith will let you upgrade your weapon to +3 {{col|P|weapon upgrade level}}, with each upgrade costing 20 {{KW|Gold}}. The anvil next to the blacksmith will also let you fully repair your {{KW|Armor}}. <br>Mastery Perks will allow you to either: Make upgrades cost increasing amounts of {{KW|Gold}} per {{col|P|weapon upgrade level}} (10/15/20/25) or cost 5 {{KW|Soul}} per upgrade level. They can also either let you upgrade weapons to level 4, offer [[Repair Powder]] for 10 {{KW|Gold}} or remove negative [[Modifiers|enchantments]] from your weapons.<br><br>
The Duergar Blacksmith will allow you to upgrade your weapon to level 4. <br>
The Soul Forge will allow you to upgrade your weapon using 5 {{KW|Soul}} per upgrade level.
 
=='''Shops''' [[File:RoomShops.png|link=]]==
Shops are areas to buy a large variety of items, being able to be rerolled with [[Golden Dice]]. <br><br>There are many different shops in the game, shop varieties can be seen on the [[Shops]] page.
 
=='''Pawn Shop''' [[File:RoomPawnShop.png|link=]]==
Pawn Shops are areas where you can sell your equipment by dropping it on to the shop floor. The value you receive is based on the item rarity, upgrade level and enchantment type. Set items usually are classified as either rare or epic, meaning their sell value is difficult to discern.
 
{{col|Y|(Rarity + WeaponUpgradeLevel) * EnchantmentType}}


<math>(Rarity + Weapon Upgrade Level) * Enchantment Type</math>
{|
{|
| width="20%" valign="top" |
| width="20%" valign="top" |


{| class="wikitable"
{| class="wikitable" style="width:95%; height:25em;"
|+ Item Rarity
|+ Item Rarity
|-
|- style=height:2em
! Rarity !! Value
! Rarity !! Value
|-
|-
Line 24: Line 137:
| width="20%" valign="top" |
| width="20%" valign="top" |


{| class="wikitable"
{| class="wikitable" style="width:95%; height:25em;"
|+ Upgrade Level
|+ Upgrade Level
|-
|- style=height:2em
! Level !! Value
! Level !! Value
|-
|-
Line 41: Line 154:
| width="20%" valign="top" |
| width="20%" valign="top" |


{| class="wikitable"
{| class="wikitable" style="width:95%; height:25em;"
|+ Enchantment
|+ Enchantment
|-
|- style=height:2em
! Type !! Value
! Type !! Value
|-
|-
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|-
|-
|}
|}
|}
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: 100%; margin-left: auto; margin-right: auto;"
|+ style="text-align:center; font-weight:bold;" | Full Combination Table:
! Rarity !! Upgrade Level !! Enchantment Type !! Calculated Value
|-
| {{CommonCol}} || +0 || <span style="color:#82838e;">Negative</span> || 1 {{KW|Gold}}
|-
| {{CommonCol}} || +0 || None || 3 {{KW|Gold}}
|-
| {{CommonCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 3 {{KW|Gold}}
|-
| {{CommonCol}} || +1 || <span style="color:#82838e;">Negative</span> || 4 {{KW|Gold}}
|-
| {{CommonCol}} || +1 || None || 8 {{KW|Gold}}
|-
| {{CommonCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 10 {{KW|Gold}}
|-
| {{CommonCol}} || +2 || <span style="color:#82838e;">Negative</span> || 6 {{KW|Gold}}
|-
| {{CommonCol}} || +2 || None || 13 {{KW|Gold}}
|-
| {{CommonCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 16 {{KW|Gold}}
|-
| {{CommonCol}} || +3 || <span style="color:#82838e;">Negative</span> || 9 {{KW|Gold}}
|-
| {{CommonCol}} || +3 || None || 18 {{KW|Gold}}
|-
| {{CommonCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 22 {{KW|Gold}}
|-
| {{CommonCol}} || +4 || <span style="color:#82838e;">Negative</span> || 11 {{KW|Gold}}
|-
| {{CommonCol}} || +4 || None || 23 {{KW|Gold}}
|-
| {{CommonCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 28 {{KW|Gold}}
|-
| {{UncommonCol}} || +0 || <span style="color:#82838e;">Negative</span> || 2 {{KW|Gold}}
|-
| {{UncommonCol}} || +0 || None || 5 {{KW|Gold}}
|-
| {{UncommonCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 6 {{KW|Gold}}
|-
| {{UncommonCol}} || +1 || <span style="color:#82838e;">Negative</span> || 5 {{KW|Gold}}
|-
| {{UncommonCol}} || +1 || None || 10 {{KW|Gold}}
|-
| {{UncommonCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 13 {{KW|Gold}}
|-
| {{UncommonCol}} || +2 || <span style="color:#82838e;">Negative</span> || 7 {{KW|Gold}}
|-
| {{UncommonCol}} || +2 || None || 15 {{KW|Gold}}
|-
| {{UncommonCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 18 {{KW|Gold}}
|-
| {{UncommonCol}} || +3 || <span style="color:#82838e;">Negative</span> || 10 {{KW|Gold}}
|-
| {{UncommonCol}} || +3 || None || 20 {{KW|Gold}}
|-
| {{UncommonCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 25 {{KW|Gold}}
|-
| {{UncommonCol}} || +4 || <span style="color:#82838e;">Negative</span> || 12 {{KW|Gold}}
|-
| {{UncommonCol}} || +4 || None || 25 {{KW|Gold}}
|-
| {{UncommonCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 31 {{KW|Gold}}
|-
| {{RareCol}} || +0 || <span style="color:#82838e;">Negative</span> || 5 {{KW|Gold}}
|-
| {{RareCol}} || +0 || None || 10 {{KW|Gold}}
|-
| {{RareCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 12 {{KW|Gold}}
|-
| {{RareCol}} || +1 || <span style="color:#82838e;">Negative</span> || 7 {{KW|Gold}}
|-
| {{RareCol}} || +1 || None || 15 {{KW|Gold}}
|-
| {{RareCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 18 {{KW|Gold}}
|-
| {{RareCol}} || +2 || <span style="color:#82838e;">Negative</span> || 10 {{KW|Gold}}
|-
| {{RareCol}} || +2 || None || 20 {{KW|Gold}}
|-
| {{RareCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 25 {{KW|Gold}}
|-
| {{RareCol}} || +3 || <span style="color:#82838e;">Negative</span> || 12 {{KW|Gold}}
|-
| {{RareCol}} || +3 || None || 25 {{KW|Gold}}
|-
| {{RareCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 31 {{KW|Gold}}
|-
| {{RareCol}} || +4 || <span style="color:#82838e;">Negative</span> || 15 {{KW|Gold}}
|-
| {{RareCol}} || +4 || None || 30 {{KW|Gold}}
|-
| {{RareCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 37 {{KW|Gold}}
|-
| {{EpicCol}} || +0 || <span style="color:#82838e;">Negative</span> || 10 {{KW|Gold}}
|-
| {{EpicCol}} || +0 || None || 20 {{KW|Gold}}
|-
| {{EpicCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 25 {{KW|Gold}}
|-
| {{EpicCol}} || +1 || <span style="color:#82838e;">Negative</span> || 12 {{KW|Gold}}
|-
| {{EpicCol}} || +1 || None || 25 {{KW|Gold}}
|-
| {{EpicCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 31 {{KW|Gold}}
|-
| {{EpicCol}} || +2 || <span style="color:#82838e;">Negative</span> || 15 {{KW|Gold}}
|-
| {{EpicCol}} || +2 || None || 30 {{KW|Gold}}
|-
| {{EpicCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 37 {{KW|Gold}}
|-
| {{EpicCol}} || +3 || <span style="color:#82838e;">Negative</span> || 17 {{KW|Gold}}
|-
| {{EpicCol}} || +3 || None || 35 {{KW|Gold}}
|-
| {{EpicCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 43 {{KW|Gold}}
|-
| {{EpicCol}} || +4 || <span style="color:#82838e;">Negative</span> || 20 {{KW|Gold}}
|-
| {{EpicCol}} || +4 || None || 40 {{KW|Gold}}
|-
| {{EpicCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 50 {{KW|Gold}}
|-
| {{LegendaryCol}} || +0 || <span style="color:#82838e;">Negative</span> || 15 {{KW|Gold}}
|-
| {{LegendaryCol}} || +0 || None || 30 {{KW|Gold}}
|-
| {{LegendaryCol}} || +0 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 37 {{KW|Gold}}
|-
| {{LegendaryCol}} || +1 || <span style="color:#82838e;">Negative</span> || 17 {{KW|Gold}}
|-
| {{LegendaryCol}} || +1 || None || 35 {{KW|Gold}}
|-
| {{LegendaryCol}} || +1 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 43 {{KW|Gold}}
|-
| {{LegendaryCol}} || +2 || <span style="color:#82838e;">Negative</span> || 20 {{KW|Gold}}
|-
| {{LegendaryCol}} || +2 || None || 40 {{KW|Gold}}
|-
| {{LegendaryCol}} || +2 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 50 {{KW|Gold}}
|-
| {{LegendaryCol}} || +3 || <span style="color:#82838e;">Negative</span> || 22 {{KW|Gold}}
|-
| {{LegendaryCol}} || +3 || None || 45 {{KW|Gold}}
|-
| {{LegendaryCol}} || +3 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 56 {{KW|Gold}}
|-
| {{LegendaryCol}} || +4 || <span style="color:#82838e;">Negative</span> || 25 {{KW|Gold}}
|-
| {{LegendaryCol}} || +4 || None || 50 {{KW|Gold}}
|-
| {{LegendaryCol}} || +4 || <span style="color:#f65100;">Posi</span><span style="color:#b300fd;">tive</span> || 62 {{KW|Gold}}
|}
== '''Arcade''' [[File:RoomArcade.png|link=]]==
Arcade rooms contain one arcade machine. Each spin at the machine costs 1 {{KW|Gold}}. After a certain number of spins, the machine breaks and more spins cannot be made. However, if a bomb is used on the machine before it breaks, it drops a number of dice. <br><br>Once the machine is broken, bombing it does not cause it to drop anything.
Rewards include:
* {{KW|Soul_Heart}}
* A small amount of {{KW|Gold}}
* 2x {{KW|Key}}
* 2x {{KW|Bomb}}
* 3 Random [[Items]]
=='''Alignment Shops''' [[File:RoomAlignShops.png|link=]]==
Alignment Shops or Endgame Shops are only unlocked after surpassing a certain [[World Tier]]. These will appear after boss battles, sometimes being blocked by a key or bomb door. They only trade in {{KW|Soul}} and can have a more catered selection of items that suits that alignment.  Each purchase in an Alignment Shop will give +1 to that alignment. <br>Currently only {{col|Lb|lawful}}, {{KW|Good}} and {{KW|Evil}} shops exist currently within the game.<br><br>
Floors 11 and 12 can also contain Soul Shops which also give alignment like their endgame counterparts.
== '''Leviathan Shrine ''' [[File:RoomLeviathan.png|link=]] ==
After acquiring the [[Leviathan Axe]] to become a follower of the Leviathan, he awaits your tribute after each bonfire room. <br>
[[File:LeviathanEye.gif|400px|right]]
{|
| width="90%" valign="top" |
{| class="wikitable"
|+Leviathan's Rewards
!Cost ({{KW|Soul}})
!Effect
!Effect Description
!
|-
|5
|Random Reward
|Random Item
| rowspan="4" |[[File:Leviathan room in use.png|400px]]
|-
|5
|Upgrade Weapon
|Upgrade your [[Leviathan Axe]]. There appears to be no cap on how far it can be upgraded.<br> Any other weapon cannot be upgraded.
|-
|5
|Heal and Repair
| Fully heals you and repairs your armor.
|-
|5
|Riches
| +25 {{KW|Gold}}
|}
|}
The Levithan Shrine can also appear as an [[Leviathan]] on World 1 Floor 6. This encounter however only offers you 1 choice, letting you trade 5 {{KW|Soul}} for a random item.
__FORCETOC__

Latest revision as of 05:32, 19 July 2024

Information: This page is currently a stub, missing a bunch of information or outdated since a game update. Please bear with us while we fill these in!

Armory

Armories are a reliable source of weapons. Choose from 3-4 weapons from Uncommon to Legendary depending on the current floor and if it happens to be Royal. Armories can be rerolled with Golden Dice.

Royal Armories appear with a 10% chance per run and contain +1 Weapon and +1 Rarity Tier.
Backup Armories can also show up on floor 3 if you have the Backup Armory Mastery Perk, however they only contain 2 Weapons.

Regular Armory Royal Armory
Royal Armory Room

Tavern

Taverns are hubs to spend your gold on various NPCs and have a rotating roster of vendors that can be rerolled through the Bar Maid NPC.
There are various ways Taverns can be augmented with Mastery Perks.

  • There are three consistent NPCs that will always appear, unless augmented via Mastery Perks. The Bar Maiden, Tavernkeep and the Nurse.
  • With a base 15% chance, a Black Market trapdoor can appear in the bottom left of the Tavern, this can be increased through the Smuggler Nook Mastery Perk.
  • The Black Market trapdoor will be locked upon rerolling with the Bar Maiden. It can be re entered upon using another Key .
  • All alignment gain from NPCs are restricted to once per run.

★ Price can be reduced with Mastery Perks.
☆ Price changes based on Alignment, cheaper price if you have the correct alignment, expensive if you have the opposite alignment. More information can be found here.

The various NPCs that can appear are listed below.

Name Usage Cost
Tavern NPCs
Bar Maiden Lets you reroll the NPCs within the Tavern
(also restocks Black Market)
(10/5)★ Gold
Nurse Heals you to full HP and refills your flasks (10/5)★ Gold
Potion Seller Potion Vendor, can offer:
Power Potion, Wrath Potion, Berserker Potion, Luck Potion
20 Gold
Demolitionist Bomb Vendor 5 Gold
Enchantress Enchants your weapon 30 Gold
Santa Gift Box Vendor, once per Tavern 20 Gold
Farmer Boy 4x Red Dice Vendor, once per Tavern
(+1 lawful)
20 Gold
Wizard Storm In A Bottle Vendor
(+1 chaotic)
30 Gold
Dwarf Warrior Repair Powder Vendor (5/10/15)☆ Gold
Gun Dealer Illegal Gun Parts Vendor
(+1 Evil )
(15/30/45)☆ Gold
Princess Fairy Tale Branch Vendor (30/45/60)☆ Gold
Dryad Green Blossom Vendor
(+1 Good)
(5/10/20)☆ Gold
Cleric Purging Stone Vendor
(+1 Good)
(5/10/20)☆ Gold
Tax Collector Exchanges 10 Soul for 30 Gold 10 Soul
Old Hag Repairs your bag if you have the Ill-Equipped Cinder. 10 Soul
Name Usage Cost
Booze Vendors
Tavernkeep Booze Vendor, lets you buy three different Booze Items.
First two booze are always Beer and Wine. The third is randomized.
Viking Mead Vendor (5/10/20)☆ Gold
Samurai Sake Vendor 10 Gold


Knights of The Order of the Silver Dragon are Tavern NPCs that appear once per run in your first Tavern that give an item if you are holding a weapon that is rarity Rare or higher. The knight has a high chance of appearing in your first Tavern.

Based on your Cinder Level, a different knight will appear in your tavern.

Name Usage Cinder Level
Knights of The Order of the Silver Dragon
Knight Gives Blacksmith Whetstone 0-4
Golden Knight Gives Golden Dice 5-8
Soul Knight Gives Crystalized Soul Heart 9-12
Obsidian Knight Gives Purging Stone 13-16

Blacksmith

Blacksmiths are the main way of repairing your armor and upgrading your weapons. There is a variety of Blacksmith rooms that can appear, including the Soul Forge and the Duergar Blacksmith which only appear on later floors. Blacksmiths can be augmented a variety of ways via Mastery Perks.

The general Blacksmith will let you upgrade your weapon to +3 weapon upgrade level, with each upgrade costing 20 Gold . The anvil next to the blacksmith will also let you fully repair your Armor .
Mastery Perks will allow you to either: Make upgrades cost increasing amounts of Gold per weapon upgrade level (10/15/20/25) or cost 5 Soul per upgrade level. They can also either let you upgrade weapons to level 4, offer Repair Powder for 10 Gold or remove negative enchantments from your weapons.

The Duergar Blacksmith will allow you to upgrade your weapon to level 4.
The Soul Forge will allow you to upgrade your weapon using 5 Soul per upgrade level.

Shops

Shops are areas to buy a large variety of items, being able to be rerolled with Golden Dice.

There are many different shops in the game, shop varieties can be seen on the Shops page.

Pawn Shop

Pawn Shops are areas where you can sell your equipment by dropping it on to the shop floor. The value you receive is based on the item rarity, upgrade level and enchantment type. Set items usually are classified as either rare or epic, meaning their sell value is difficult to discern.

(Rarity + WeaponUpgradeLevel) * EnchantmentType

Item Rarity
Rarity Value

Common

3

Uncommon

5

Rare

10

Epic

20

Legendary

30
Upgrade Level
Level Value
+0 0
+1 5
+2 10
+3 15
+4 20
Enchantment
Type Value
None 1
Positive 1.25
Negative 0.5



Full Combination Table:
Rarity Upgrade Level Enchantment Type Calculated Value

Common

+0 Negative 1 Gold

Common

+0 None 3 Gold

Common

+0 Positive 3 Gold

Common

+1 Negative 4 Gold

Common

+1 None 8 Gold

Common

+1 Positive 10 Gold

Common

+2 Negative 6 Gold

Common

+2 None 13 Gold

Common

+2 Positive 16 Gold

Common

+3 Negative 9 Gold

Common

+3 None 18 Gold

Common

+3 Positive 22 Gold

Common

+4 Negative 11 Gold

Common

+4 None 23 Gold

Common

+4 Positive 28 Gold

Uncommon

+0 Negative 2 Gold

Uncommon

+0 None 5 Gold

Uncommon

+0 Positive 6 Gold

Uncommon

+1 Negative 5 Gold

Uncommon

+1 None 10 Gold

Uncommon

+1 Positive 13 Gold

Uncommon

+2 Negative 7 Gold

Uncommon

+2 None 15 Gold

Uncommon

+2 Positive 18 Gold

Uncommon

+3 Negative 10 Gold

Uncommon

+3 None 20 Gold

Uncommon

+3 Positive 25 Gold

Uncommon

+4 Negative 12 Gold

Uncommon

+4 None 25 Gold

Uncommon

+4 Positive 31 Gold

Rare

+0 Negative 5 Gold

Rare

+0 None 10 Gold

Rare

+0 Positive 12 Gold

Rare

+1 Negative 7 Gold

Rare

+1 None 15 Gold

Rare

+1 Positive 18 Gold

Rare

+2 Negative 10 Gold

Rare

+2 None 20 Gold

Rare

+2 Positive 25 Gold

Rare

+3 Negative 12 Gold

Rare

+3 None 25 Gold

Rare

+3 Positive 31 Gold

Rare

+4 Negative 15 Gold

Rare

+4 None 30 Gold

Rare

+4 Positive 37 Gold

Epic

+0 Negative 10 Gold

Epic

+0 None 20 Gold

Epic

+0 Positive 25 Gold

Epic

+1 Negative 12 Gold

Epic

+1 None 25 Gold

Epic

+1 Positive 31 Gold

Epic

+2 Negative 15 Gold

Epic

+2 None 30 Gold

Epic

+2 Positive 37 Gold

Epic

+3 Negative 17 Gold

Epic

+3 None 35 Gold

Epic

+3 Positive 43 Gold

Epic

+4 Negative 20 Gold

Epic

+4 None 40 Gold

Epic

+4 Positive 50 Gold

Legendary

+0 Negative 15 Gold

Legendary

+0 None 30 Gold

Legendary

+0 Positive 37 Gold

Legendary

+1 Negative 17 Gold

Legendary

+1 None 35 Gold

Legendary

+1 Positive 43 Gold

Legendary

+2 Negative 20 Gold

Legendary

+2 None 40 Gold

Legendary

+2 Positive 50 Gold

Legendary

+3 Negative 22 Gold

Legendary

+3 None 45 Gold

Legendary

+3 Positive 56 Gold

Legendary

+4 Negative 25 Gold

Legendary

+4 None 50 Gold

Legendary

+4 Positive 62 Gold

Arcade

Arcade rooms contain one arcade machine. Each spin at the machine costs 1 Gold . After a certain number of spins, the machine breaks and more spins cannot be made. However, if a bomb is used on the machine before it breaks, it drops a number of dice.

Once the machine is broken, bombing it does not cause it to drop anything.

Rewards include:

  • Soul Heart
  • A small amount of Gold
  • 2x Key
  • 2x Bomb
  • 3 Random Items

Alignment Shops

Alignment Shops or Endgame Shops are only unlocked after surpassing a certain World Tier. These will appear after boss battles, sometimes being blocked by a key or bomb door. They only trade in Soul and can have a more catered selection of items that suits that alignment. Each purchase in an Alignment Shop will give +1 to that alignment.
Currently only lawful, Good and Evil shops exist currently within the game.

Floors 11 and 12 can also contain Soul Shops which also give alignment like their endgame counterparts.

Leviathan Shrine

After acquiring the Leviathan Axe to become a follower of the Leviathan, he awaits your tribute after each bonfire room.

Leviathan's Rewards
Cost (Soul ) Effect Effect Description
5 Random Reward Random Item
5 Upgrade Weapon Upgrade your Leviathan Axe. There appears to be no cap on how far it can be upgraded.
Any other weapon cannot be upgraded.
5 Heal and Repair Fully heals you and repairs your armor.
5 Riches +25 Gold

The Levithan Shrine can also appear as an Leviathan on World 1 Floor 6. This encounter however only offers you 1 choice, letting you trade 5 Soul for a random item.