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==Traits==
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use [[Ethereal Dice]] to reroll traits or [[Obsidian Dice]] to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
 
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the [[Super Hero]], [[Esper]] and [[Cyborg]].
 
== {{col|Melee|Strength Traits}}==
{|class="wikitable sortable" style="width: 100%;"
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!Name!!Description!!Requirement!!Type
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||On taking damage or on {{KW|DefyDeath}}, gain {{KW|Adrenaline}}.
|???||Strength
|-
|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 Ancestral Spirit companions. <br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|Br|142 to 312}} {{KW|SlashN}}<br>{{col|Gr|Grants:}} {{col|G|10%}} increased {{KW|MeleeN}} attack speed||???||Strength
|-
|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||When you {{KW|Taunt}} or {{KW|Charm}} an enemy, gain {{KW|Arrogance}}. {{col|Gr|[1 second cooldown]}}||???||Strength
|-
|-
|[[File:Adrenaline.png]]||Adrenaline||Deal 40% more damage in rooms you have taken damage.||???||Strength
|[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After having not attacked for {{col|G|2.5}} seconds, your next attack grants you {{KW|Opportunity}}.||???||Strength
|-
|-
|[[File:Barbarism.png]]||Barbarism||25% more damage while not having {{armor}}||???||Strength
|[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|Crit|5}} multiplier.||???||Strength
|-
|-
|[[File:Beef.png]]||Beef||+1 to strength proficiency. <br>''Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.''||???||Strength
|[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||On {{KW|CombatStart}}, gain {{col|G|full stacks}} of {{KW|BattleRush}}. {{col|Lb|Periodically}} {{col|P|trigger}} your on {{KW|CombatStart}} effects, including this one, every {{col|G|10}} seconds.||???||Strength
|-
|-
|[[File:Berserk.png]]||Berserk||When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room.||???||Strength
|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|100%}} increased stats from {{KW|Str}}, but gain no stats from {{KW|Dex}} or {{KW|Int}}.||???||Strength
|-
|-
|[[File:Block.png]]||Block||While wearing a shield, block the first damaging hit you take in every room.||???||Strength
|[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{KW|Berserk}}. {{col|Gr|[1 second cooldown]}}||???||Strength
|-
|-
|[[File:Bloodthirsty.png]]||Bloodthirsty||25% more damage against bleeding enemies.||???||Strength
|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.20 seconds cooldown]}}
|???||Strength
|-
|-
|[[File:Blunt Trauma.png]]||Blunt Trauma||Flail and Mace inflict Bleed.||???||Strength
|[[File:Bloody Knuckles.png]]||{{col|Melee|Bloody Knuckles}}||Your {{col|P|hits}} with {{KW|Body}} inflict {{KW|Bleed}} and {{col|P|trigger}} your on damage taking effects. {{col|Gr|[0.25 seconds cooldown.]}}||???||Strength
|-
|-
|[[File:Boozer.png]]||Boozer||Stacks of "Tipsiness" are permanent.||???||Strength
|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||<span style ="text-transform:capitalize">{{KW|StrikeN}}</span> and {{KW|Body}} inflict {{KW|Instability}} and {{KW|Trigger}} a shockwave, that deals {{KW|StrikeN}} damage.
|???||Strength
|-
|-
|[[File:Brawler.png]]||Brawler||15% more damage per enemy in the room (up to 45%).||???||Strength
|[[File:Bone Crusher.png]]||{{col|Melee|Bone Crusher}}||Dealing a {{KW|Crush}} grants you 5 bone splinters. {{col|P|Primary attacks}} consume {{col|G|one}} {{KW|BoneSplinter}} to trigger a bone spear that deals {{KW|Thrust}}. {{col|Gr|[0.1 seconds cooldown]}}||???||Strength
|-
|-
|[[File:Close Combat.png]]||Close Combat||30% more damage to enemies at close (55 units) range.||???||Strength
|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze buff}} effects are {{col|G|permanent}} and have {{col|G|100%}} increased effect. {{col|Gr|(Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)}}||???||Strength
|-
|-
|[[File:Goat Force.png]]||Goat Force||Triples Horn Helmet damage and gives you +0.5s invincibility after dash.||???||Strength
|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+10}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}<br>{{col|Gr|(Actors are you, your companions and enemies.)}}||???||Strength
|-
|-
|[[File:No Pain No Gain.png]]||No Pain No Gain||Defy death +3 times per room. You can't and don't have armor.||???||Strength
|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||On the tally of {{col|G|5}} {{col|P|primary attack hits}} at {{KW|CloseRange}}, {{col|G2|mark}} the enemy with {{col|Melee|Fighter's Mark}}.||???||Strength
|-
|-
|[[File:Rage.png]]||Rage||Gain Rage on hit, 4% increased attack speed per stack of rage (max 10 stacks, stack lasts 25)||???||Strength
|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength
|-
|-
|[[File:Relentless.png]]||Relentless||10% more damage per missing {{heart}}.||???||Strength
|[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, stock up on {{col|G|1}} guaranteed {{KW|LeH}} with {{col|P|primary attacks}}. Up to a maximum of {{col|G|10}}.||???||Strength
|-
|-
|[[File:Resolute Technique.png]]||Resolute Technique||40% more damage but your critical hit chance is 0%.||???||Strength
|[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[1 second cooldown]}}||???||Strength
|-
|-
|[[File:Ruthless.png]]||Ruthless||Every 3rd primary attack deals double damage.||???||Strength
|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||Half your {{KW|Str}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength
|-
|-
|[[File:Savage Wounds.png]]||Savage Wounds||30% more Bleed damage.||???||Strength
|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||When an enemy takes {{KW|Radiant}} from you or your {{KW|Companions}}, gain {{KW|HolyFire}}.||???||Strength
|-
|-
|[[File:Shield Bash.png]]||Shield Bash||While wearing a shield every 3rd melee attack performs an additional shield bash attack.||???||Strength
|[[File:Natural Burden.png]]||{{col|Melee|Natural Burden}}||You gain no {{col|G|more}} stats from {{KW|Str}}, {{KW|Dex}} or {{KW|Int}} but the penalties from exceeding your equip load capacity are {{col|G|reversed}}.||???||Strength
|-
|-
|[[File:Vitality.png]]||Vitality||+2 {{hearts}} <br>Recover 1 {{heart}} on room completion if you have taken damage in that room.||???||Strength
|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|0.5%}} increased effects of {{col|P|buffs}} per equip load capacity above 100. {{col|Gr|(up to 100)}}||???||Strength
|-
|-
|[[File:Rampage.png]]||Rampage||Gain 5% increased damage when you complete a room. Resets each floor.||???||Strength/Dexterity
|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||Damage rolls {{col|R|twice}} and takes the lower value but you can have {{col|G|+1}} maximum {{KW|Companion}}.||???||Strength
|-
|-
|[[File:Acrobatics.png]]||Acrobatics||Evade the first damaging hit you take in every room.||???||Dexterity
|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||<span style ="text-transform:capitalize">{{KW|Thrust}}</span> from you and your {{KW|Companions}} inflicts a stack of {{KW|Puncture}} with {{col|G|100%}} increased effect.||???||Strength
|-
|-
|[[File:Agility.png]]||Agility||10% increased movement speed<br> modifiers to movement speed also apply to attack speed||???||Dexterity
|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||<span style ="text-transform:capitalize">{{KW|Power}}</span> also increases effect of {{col|P|debuffs}} you inflict. {{col|Gr|(up to 100%)}}||Power||Strength
|-
|-
|[[File:Alacrity.png]]||Alacrity||30% increased attack speed.||???||Dexterity
|[[File:Rage.png]]||{{col|Melee|Rage}}||{{col|P|Hits}} with {{col|P|primary attacks}} grant a stack of {{KW|Rage}}. {{col|Melee|Melee}} attacks grant an additional stack.||???||Strength
|-
|-
|[[File:Ballistics.png]]||Ballistics||20% chance to trigger a refire with ranged attacks.||???||Dexterity
|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||<span style ="text-transform:capitalize">{{KW|Slash}}</span> from you and your {{KW|Companions}} inflicts a stack of {{KW|Rupture}}.||???||Strength
|-
|-
|[[File:Cull The Mark.png]]||Cull The Mark||Enemies take 10% more damage per status effect on them.||???||Dexterity
|[[File:Resolute Technique.png]]||{{col|Melee|Resolute Technique}}||Your {{KW|Crit}} chance is 0%, but you gain {{KW|Crush|100}} chance.||???||Strength
|-
|-
|[[File:Dynamo.png]]||Dynamo||25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. (recently = 4s)||???||Dexterity
|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||Your {{col|P|hits}} against {{col|R|bleeding}} enemies inflict {{KW|Vul}}.||???||Strength
|-
|-
|[[File:Focus.png]]||Focus||Infusion effects are permanent.||???||Dexterity
|[[File:Shield Bash.png]]||{{col|Melee|Shield Bash}}||On the tally of {{col|G|5}} {{col|Melee|melee}} attacks, while wearing a shield, shield bash the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Crush}}.||Have any shield equipped||Strength
|-
|-
|[[File:Give And Take.png]]||Give And Take||Gain 6% increased damage per current stamina point. Gain 6% increased attack speed per missing stamina point.||???||Dexterity
|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base {{col|P|weapon}} damage at {{col|G|200%}} of their value.||???||Strength
|-
|-
|[[File:Grenadier.png]]||Grenadier||On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s||???||Dexterity
|[[File:Tempest Kick.png]]||{{col|Melee|Tempest Kick}}||On the tally of {{col|G|8}} {{col|Melee|melee}} attacks kick the nearest enemy dealing {{col|Br|striking body}} damage and recover {{col|G|1}} {{KW|Stamina}}. ||???||Strength
|-
|-
|[[File:Intuition.png]]||Intuition||+1 to dexterity proficiency. <br>''Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.''||???||Dexterity
|[[File:Testudo.png]]||{{col|Melee|Testudo}}||Reduce global tally threshold requirements by {{col|G|1}}. Additionally, reduce global tally requirements further per maximum point of {{KW|Block}} you have. {{col|Gr|(up to -2)}}||???||Strength
|-
|-
|[[File:Lethality.png]]||Lethality||+150% critical hit multiplier.||???||Dexterity
|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||{{KW|2H}} {{col|Melee|melee}} weapons count as one-handed and allow for wearing an offhand item.||???||Strength
|-
|-
|[[File:Momentum.png]]||Momentum||Gain Momentum on dash, 15% increased damage dealt per stack of Momentum (max 3 stacks)||???||Dexterity
|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||Grants {{col|G|100%}} increased {{col|P|ailment}} duration and makes {{col|P|ailments}} inflicted by non crits have {{col|G|100%}} increased effect.||???||Strength
|-
|-
|[[File:Opportunistic.png]]||Opportunistic||When you dash, gain 100% chance to trigger a refire for 0.5 seconds. (4s cooldown)||???||Dexterity
|[[File:War Cry.png]]||{{col|Melee|War Cry}}||On {{KW|CombatStart}} and on taking damage, perform a war cry that {{KW|Taunt}}{{col|Ta|s}} all enemies in the room.
|???||Strength
|-
|-
|[[File:Precision.png]]||Precision||+20% critical hit chance||???||Dexterity
|}
 
 
== {{col|G2|Dexterity Traits}} ==
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|-
|[[File:Quick Load.png]]||Quick Load||10% increased attack speed. Total modifier to attack speed affects reload speed.||???||Dexterity
|[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||All {{col|G2|ranged}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity
|-
|-
|[[File:Quickstep.png]]||Quickstep||Grants 20% increased attack and movement speed for 4 seconds on dash.||???||Dexterity
|[[File:Agility.png]]||{{col|G2|Agility}}||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity
|-
|-
|[[File:Relentless Assault.png]]||Relentless Assault||Recover 1 {{stamina}} on hit. (1 second cooldown)||???||Dexterity
|[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Gain {{col|G|5% more}} attack speed per {{KW|Dex}} scaling tier of your equipped {{col|P|weapon}}.||???||Dexterity
|-
|-
|[[File:Sharpshooter.png]]||Sharpshooter||25% more damage to enemies at far (80 units) range.||???||Dexterity
|[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic's Discipline}}||On dash, {{col|G2|mark}} the nearest enemy with {{KW|AscMark}}. ||???||Dexterity
|-
|-
|[[File:Swagger.png]]||Swagger||Every 5th primary attack will be a guaranteed critical hit.||???||Dexterity
|[[File:Best Friends Forever.png]]||{{col|G2|Best Friends Forever}}||Gain increased stats from your companions based on how many companions you have: {{col|G|100%}} increase at 3, {{col|G|200%}} at 2, and {{col|G|300%}} at 1 companion.||???||Dexterity
|-
|-
|[[File:Tacticool Reload.png]]||Tacticool Reload||Reload your weapon instantaneously on dash.||???||Dexterity
|[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}||When you inflict {{KW|Bleed}}, you also inflict a stack of {{KW|Poison}} based on the same infliction damage.||???||Dexterity
|-
|-
|[[File:Transcendence.png]]||Transcendence||Gain +20 base DMG per infused damage type from status effects on you.||???||Dexterity
|[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||<span style ="text-transform:capitalize">{{KW|LHs}}</span> are always {{KW|SuperEffective}} and grant {{KW|CheapShot}}.||???||Dexterity
|-
|-
|[[File:Versatility.png]]||Versatility||+2 {{stamina}}||???||Dexterity
|[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||Enemies take {{col|G|more}} damage equal to the reduction of their movement speed.||???||Dexterity
|-
|-
|[[File:Spellblade.png]]||Spellblade||Swords, Daggers, Sickles and Scythes gain increased attack speed from mana.||???||Dexterity/Intelligence
|[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||You have {{col|G|double}} the {{KW|Crit}} chance against {{KW|Poison}}{{col|Po|ed}} enemies.||???||Dexterity
|-
|-
|[[File:Amplify.png]]||Amplify||30% increased area of effect radius, 30% increased area damage.||???||Intelligence
|[[File:Double Trouble.png]]||{{col|G2|Double Trouble}}||Your {{KW|RepeatedAttacks}} have gain {{KW|LeH|100}} chance.||???||Dexterity
|-
|-
|[[File:Annihilation.png]]||Annihilation||25% more damage with hits that inflict a status effect.||???||Intelligence
|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||During combat, {{col|Lb|periodically}} increment all your active tally counters by {{col|G|1}} and your {{col|Lb|periodical effects}} by {{col|G|0.25}} seconds for every {{col|G|5}} units moved.||???||Dexterity
|-
|-
|[[File:Arcane Potency.png]]||Arcane Potency||15% more damage dealt per {{Soul Heart}} have. (up to 75%) Your maximum {{health}} is 0.||???||Intelligence
|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LH|1}} chance.||???||Dexterity
|-
|-
|[[File:Colossal Might.png]]||Colossal Might||50% more damage but 25% less attack speed||???||Intelligence
|[[File:Exit Strategy.png]]||{{col|G2|Exit Strategy}}||On inflicting maximum stacks of {{KW|Poison}}, refresh the duration of all {{KW|Poison}} stacks and recover {{col|G|all}} {{KW|Stamina}}. {{col|Gr|[4 seconds cooldown]}}||???||Dexterity
|-
|-
|[[File:Decay.png]]||Decay||Gain 10% increased DoT damage per second spent in the room (up to 200%)||???||Intelligence
|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||During combat, {{col|Lb|periodically}} {{col|P|trigger}} your on-bomb effects and throw {{col|G|3}} grenades at the nearest enemy that explodes on impact, dealing {{col|R|explosion}} damage every {{col|G|5}} seconds.||???||Dexterity
|-
|-
|[[File:Discharge.png]]||Discharge||Stops Mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage.||???||Intelligence
|[[File:Harmony.png]]||{{col|G2|Harmony}}||Grants {{KW|Harmony}} while you have dealt at least {{col|G|3}} kinds of {{KW|Elemental}} damage in the past {{col|G|4}} seconds.||???||Dexterity*
|-
|-
|[[File:Dreamer.png]]||Dreamer||75% increased damage bonus from mana.||???||Intelligence
|[[File:Hunters Patience.png]]||{{col|G2|Hunter's Patience}}||After not attacking for {{col|G|2.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{KW|HuntMark}}.||???||Dexterity
|-
|-
|[[File:Glass Cannon.png]]||Glass Cannon||30% more damage +1/2 {{heart}} damage taken||???||Intelligence
|[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|100%}} increased stats from {{KW|Dex}}, but gain no stats from {{KW|Str}} or {{KW|Int}}.||???||Dexterity
|-
|-
|[[File:Keen Mind.png]]||Keen Mind||+1 to intelligence proficiency <br>''Proficiency improves damage scaling of weapons, Currently would grant you x% increased damage''||???||Intelligence
|[[File:Lethality.png]]||{{col|G2|Lethality}}||Gain {{KW|Crit|150}} multiplier at {{KW|CloseRange}}.||???||Dexterity
|-
|-
|[[File:Mageblood.png]]||Mageblood||Potion effects are Permanent.||???||Intelligence
|[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a {{col|P|chain lightning}} that deals {{KW|Lightning}}. {{col|Gr|[Chains between 3 enemies.] [0.2 seconds cooldown]}}||???||Dexterity
|-
|-
|[[File:Mending.png]]||Mending||Repairs all {{armor}} when you defeat a boss. +1 to inherent armor.||???||Intelligence
|[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||On {{KW|LH}}, increment all your active tally counters by {{col|G|1}}. {{col|Gr|[0.25 seconds cooldown]}}||???||Dexterity
|-
|-
|[[File:Quick Cast.png]]||Quick Cast||Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds.||???||Intelligence
|[[File:Manaforged Bolts.png]]||{{col|G2|Manaforged Bolts}}||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}},{{KW|trigger}} a volley of magical bolts that deal {{KW|ThrustN}} {{KW|RangedN}} damage.||???||Dexterity
|-
|-
|[[File:Resoursefulness.png]]||Resoursefulness||While in combat, drop one {{mana star}} per current {{stamina}} on dash.||???||Intelligence
|[[File:Near Death Experience.png]]||{{col|G2|Near Death Experience}}||On {{col|P|triggering}} a {{col|G2|mark}}, {{KW|Fear}} the enemy and {{col|P|trigger}} your on kill effects.||???||Dexterity
|-
|-
|[[File:Single Out.png]]||Single Out||25% more damage while fighting exactly 1 enemy.||???||Intelligence
|[[File:One Step Ahead.png]]||{{col|G2|One Step Ahead}}||{{KW|RepeatedAttacks}} have {{col|G|double}} their {{KW|Crit}} multiplier and, on dash, {{KW|repeat}} your next attack.||???||Dexterity
|-
|-
|[[File:Soul Thief.png]]||Soul Thief||Gain a {{soul heart}} when you defeat a boss.||???||Intelligence
|[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||On {{KW|Crit}}, inflict {{KW|Fatigue}}.||???||Dexterity*
|-
|-
|[[File:Static Blows.png]]||Static Blows||25% chance to trigger a lightning strike on hit (0.25s cooldown).||???||Intelligence
|[[File:Point Blank.png]]||{{col|G2|Point Blank}}||{{col|G2|Ranged}} attacks gain {{KW|Crush|100}} chance at {{KW|CloseRange}}.||???||Dexterity
|-
|-
|[[File:War Caster.png]]||War Caster||+10% magic damage per maximum armor capped at +30%.||???||Intelligence
|[[File:Precision.png]]||{{col|G2|Precision}}||After not attacking for {{col|G|1}} second, stock up on {{col|G|1}} guaranteed {{KW|Crit}} with {{KW|PAs}}. Up to a maximum of {{col|G|10}}.||???||Dexterity
|-
|-
|[[File:Wisdom.png]]||Wisdom||+3 {{mana}}||???||Intelligence
|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{KW|Morale}}.<br><br> ||???||Dexterity
|-
|-
|[[File:Power Of Nature.png]]||Power Of Nature||Weapons that inherently deal elemental damage, now profit from damage bonus from mana.||???||Intelligence/Strength
|[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col|Lb|Periodically}} {{col|G2|mark}} the lowest {{KW|Health}} enemy with {{KW|RogueMark}} every {{col|G|10}} seconds.||???||Dexterity
|-
|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||{{col|P|Weapon}} attacks that {{col|P|trigger}} a {{col|G2|mark}} at {{KW|FarRange}}, deal {{KW|LeHs}}.||???||Dexterity
|-
|[[File:Spellblade.png]]||{{col|G2|Spellblade}}||Makes {{KW|MeleeN}} {{col|P|weapons}} drain {{col|G|+0.1}} {{KW|Mana}}.<br>  Additionally each point of {{KW|Mana}} grants {{col|G|10%}} more attack speed to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Dexterity
|-
|[[File:Spinning Blades.png]]||{{col|G2|Spinning Blades}}||Grants two spinning blade {{KW|Orbital}}s that deal {{KW|Slash}} and inflict {{KW|Bleed}}.||???||Dexterity
|-
|[[File:Step of the Wind.png]]||{{col|G2|Step of the Wind}}||On dash, gain full stacks of {{KW|Tailwind}} and {{col|P|trigger}} your on {{KW|CombatStart}} effects. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity
|-
|[[File:Swagger.png]]||{{col|G2|Swagger}}||On the tally of {{col|G|5}} {{col|P|primary attacks}}, your next {{col|P|primary attack}} deals a guaranteed {{KW|Crit}}. <br> On the tally of {{col|G|10}} {{col|P|primary attacks}}, your next {{col|P|primary attack triggers}} your on dash effects.||???||Dexterity
|-
|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion buff}} effects are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||???||Dexterity
|-
|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||On the tally of {{col|G|10}} damaging {{KW|triggers}}, gain {{col|G|10}} stacks of {{KW|TriggerMania}}.||???||Dexterity
|-
|[[File:Unstable Explosives.png]]||{{col|G2|Unstable Explosives}}||{{col|R|Explosion}} damage from you and your companions inflicts {{KW|Instability}} and {{col|G|5}} stacks of {{KW|ArmorBreak}}.||???||Dexterity*
|-
|-
|}
|}


==Negative Traits==
== {{col|B|Intelligence Traits}} ==
{|class="wikitable sortable" style="width: 100%;"
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!Name!!Description
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Your {{KW|Crits}} gain {{KW|Crit|150}} multiplier against {{col|Melee|bleeding}} enemies.||???||Intelligence
|-
|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||On picking up a {{KW|ManaStar}}, {{col|G|3}} meteors drop from sky on random enemies each dealing {{KW|Fire}}.
|???||Intelligence
|-
|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.<br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|Br|312 to 710}} {{KW|ThrustN}}<br>{{col|Gr|Grants:}} {{col|G|-25%}} {{col|B|mana drain}} threshold||???||Intelligence*
|-
|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|Nature}} inflicts {{KW|Bleed}} and a stack of {{KW|Puncture}}.||???||Intelligence
|-
|[[File:Burn Aura.png]]||{{col|B|Burn Aura}}||Grants you an aura that inflicts {{KW|Burn}} and {{col|P|debuffs}} enemies to take {{KW|Fire}} from you and your {{KW|Companions}}.||???||Intelligence
|-
|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||<span style ="text-transform:capitalize">{{KW|Chill}}</span> additionally adds {{col|G|+20%}} chance for the target to take a {{KW|Crit}}.||???||Intelligence
|-
|[[File:Combustion.png]]||{{col|B|Combustion}}||On the tally of {{col|G|5}} {{KW|Burn}} ticks on an enemy or when a burning enemy dies, {{KW|trigger}} a fiery burst that deals {{KW|Fire}}. {{col|Gr|(Fiery burst cannot inflict burn.)}}||???||Intelligence
|-
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} damage from you and your {{KW|Companions}} inflicts {{KW|Fragility}} and a stack of {{KW|ArmorBreak}}.||???||Intelligence
|-
|-
|[[File:Glass.png]]||Glass||+1 {{heart}} damage taken while at full health
|[[File:Discharge.png]]||{{col|B|Discharge}}||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}}, {{KW|trigger}} unpredictable sparks that deal {{KW|LightningN}} {{KW|RangedN}} damage.
|???||Intelligence
|-
|-
|[[File:False Dilemma.png]]||False Dilemma||You will only get 2 traits offered in future trait selections.
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants {{col|G|+2%}} increased effect of {{col|B|buffs}} and {{col|G|+2.5%}} increased aura radius.||???||Intelligence
|-
|-
|[[File:Inflation.png]]||Inflation||Deal 0.15% less damage per gold you have. (up to 15%)
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Each point of {{KW|Mana}} additionally grants {{col|G|10%}} more top end damage to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Intelligence
|-
|-
|[[File:Jinxed.png]]||Jinxed||When you take damage, get jinxed for the rest of the room. -1 Luck while jinxed
|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||{{col|P|Triggering}} a {{col|Y|lightning}} effect grants increased {{KW|Fire}}.<br><br> {{col|P|Triggering}} a {{col|R|fire}} effect grants increased {{KW|Cold}}.<br><br> {{col|P|Triggering}} a {{col|B2|cold}} effect grants increased {{KW|Lightning}}.||???||Intelligence
|-
|-
|[[File:Lightning Conduit.png]]||Lightning Conduit||While in combat you are struck by lightning every 12 seconds.
|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}||While you have dealt exactly one {{KW|Elemental}} damage type in the past 4 seconds, gain {{col|G|100%}} increased effect and {{col|G|100%}} increased duration of {{col|P|ailments}} you inflict.||???||Intelligence
|-
|-
|[[File:Nitwit.png]]||Nitwit||-1 to all proficiency
|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||Grants {{col|G|100%}} increased orbital speed and your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence
|-
|-
|[[File:Paradox.png]]||Paradox||1% less attack speed and reload speed per status effect on you. (up to 20%)
|[[File:Forethought.png]]||{{col|B|Forethought}}||Gain {{col|G|100%}} increased effect and duration of {{KW|ManaFlux}}.||???||Intelligence
|-
|-
|[[File:Short Sighted.png]]||Short Sighted||You deal 50% less damage at far range.
|[[File:Glass Cannon.png]]||{{col|B|Glass Cannon}}||Your equip load capacity is {{col|R|halved}} but you gain {{KW|Crush|100}} chance.||???||Intelligence
|-
|-
|[[File:Slippery Slope.png]]||Slippery Slope||Any time you take damage you lose a bomb, a key or some gold.
|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Your {{KW|CursedHits}} inflict {{KW|Hex}}.||???||Intelligence
|-
|-
|[[File:Sloth.png]]||Sloth||25% longer stamina recovery and regeneration time.
|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a barrage of 3 ice shard projectiles dealing {{KW|Cold}} each. {{col|Gr|[0.1 seconds cooldown]}}||???||Intelligence
|-
|-
|[[File:Sunk-cost Fallacy.png]]||Sunk-cost Fallacy||The damage of your weapon is reduced by 0.1% on kill. (max 15%)
|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||{{col|R|Explosion}} damage inflicts {{KW|Burn}} and {{KW|Burn}} damage dealt additionally is based on {{col|R|explosion}} {{col|P|infliction damage}}.<span style ="text-transform:capitalize"> {{KW|Power}}</span> also increases {{KW|Burn}}.||???||Intelligence
|-
|-
|[[File:Survivor Bias.png]]||Survivor Bias||When you successfully dodge, you are slowed by 15% for 4 seconds.
|[[File:Influence.png]]||{{col|B|Influence}}||You and your {{KW|Companions}} gain {{col|G|25%}} increased attack speed per aura you have.||???||Intelligence
|-
|[[File:Insight.png]]||{{col|B|Insight}}||Grants {{col|G|100%}} increased stats granted by {{KW|Mana}} to {{col|B|mana-draining}} {{col|P|weapons}} and {{col|G|100%}} increased {{KW|ManaRegen}}.||???||Intelligence
|-
|[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||Grants {{col|G|+10}} {{KW|Power}} per {{KW|Companion}} you have. {{col|Gr|up to +100)}}<br> Power also increases {{KW|Companion}} damage.||???||Intelligence
|-
|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|100%}} increased stats from {{KW|Int}}, but gain no stats from {{KW|Str}} or {{KW|Dex}}.||???||Intelligence
|-
|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|trigger}} a damaging {{col|Y|lightning}} effect, the effect is triggered an additional time after a {{col|G|0.5}} second delay.||???||Intelligence
|-
|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buff}} effects are {{col|G|permanent}}.||???||Intelligence
|-
|[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}||If you have drained {{KW|Mana}} in the past {{col|G|4}} seconds each point of {{KW|Mana}} additionally grants {{col|G|10% more}} {{KW|Companion}} damage.||???||Intelligence
|-
|[[File:Natures Boon.png]]||{{col|B|Nature's Boon}}||While you have {{KW|ManaFlux}}, your attacks {{KW|Trigger}} leafs that deal {{KW|Nature}} and inflict {{KW|Nettles}},. {{col|Gr|[0.1 seconds cooldown]}}||???||Intelligence
|-
|[[File:Pocket Magic.png]]||{{col|B|Pocket Magic}}||<span style ="text-transform:capitalize">{{KW|Crits}}</span> with {{KW|MeleeN}} and {{KW|RangedN}} attacks {{col|P|trigger}} the attack of a non-channeling and non-totemic {{KW|MagicN}} {{col|P|weapon}} in your first inventory slot. {{col|Gr|[0.2 seconds cooldown]}}||???||Intelligence
|-
|[[File:Poison Aura.png]]||{{col|B|Poison Aura}}||Grants you an aura that inflicts {{KW|Poison}} and {{col|P|debuffs}} enemies to take {{KW|PoisonDMG}} from you and your {{KW|Companions}}.||???||Intelligence
|-
|[[File:Power Hungry.png]]||{{col|B|Power Hungry}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|Soul_Heart}} you have. {{col|Gr|(up to +100)}}||???||Intelligence
|-
|[[File:Shock Aura.png]]||{{col|B|Shock Aura}}||Grants you an aura that inflicts {{KW|Shock}} and {{col|P|debuffs}} enemies to take {{KW|Lightning}} from you and your {{KW|Companions}}.||???||Intelligence
|-
|[[File:Spell Echo.png]]||{{col|B|Spell Echo}}||On the tally of {{col|G|5}} attacks with a {{col|B|magic}} {{col|P|weapon}}, repeat the attack.||???||Intelligence
|-
|[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}} to an enemy, the stacks are consumed to {{KW|trigger}} a {{col|Y|lightning}} strike that deals {{KW|Lightning}}. {{col|Gr|(Lightning strike cannot inflict shock)}}||???||Intelligence
|-
|[[File:Strong Together.png]]||{{col|B|Strong Together}}||Your {{KW|Companions}} grant no stats to you but you can have {{col|G|+2}} maximum {{KW|Companions}}.||???||Intelligence
|-
|[[File:Vision Quest.png]]||{{col|B|Vision Quests}}||On picking up a {{KW|ManaStar}}, {{col|P|trigger}} your on {{KW|CombatStart}} effects. {{col|Lb|Periodically}} spawns a {{KW|ManaStar}} somewhere in the room every {{col|G|8}} seconds.||???||Intelligence
|-
|[[File:Wildfire.png]]||{{col|B|Wildfire}}||<span style ="text-transform:capitalize">{{KW|Lightning}}</span> from you and your {{KW|Companions}} inflicts {{KW|Fragility}} to {{col|R|burning}} enemies.||???||Intelligence
|-
|-
|}
|}


==Removed Traits==
== {{col|R|[[Super Hero]] Traits}}==
{|class="wikitable sortable" style="width: 20%;"
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!Name!!Reason
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|[[File:Super Durability.png]]||{{col|R|Super Durability}}||Gain {{col|G|+5}} maximum inherent {{KW|Armor}}.||Super Hero only trait||Super Power
|-
|[[File:Super Luck.png]]||{{col|R|Super Luck}}||Gain {{col|G|+10}} {{KW|Luck}}||Super Hero only trait||Super Power
|-
|-
|[[File:Piercing Shots.png]]||Piercing Shots||
|[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+30}} {{KW|Dex}}.||Super Hero only trait||Super Power
|-
|-
|[[File:Constitution.png]]||Constitution||Merged with '''Vitality'''
|[[File:Super Regeneration.png]]||{{col|R|Super Regeneration}}||Recover all {{KW|Hearts}} on completing a combat encounter.||Super Hero only trait||Super Power
|-
|[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G|infinite}} {{KW|Gold}}. {{col|Gr|(Assumes 999}} {{KW|Gold}} {{col|Gr|for the purpose of effects that scale with}} {{KW|Gold}}{{col|Gr|.)}}||Super Hero only trait||Super Power
|-
|[[File:Super Smarts.png]]||{{col|R|Super Smarts}}||Gain {{col|G|+30}} {{KW|Int}}.||Super Hero only trait||Super Power
|-
|[[File:Super Speed.png]]||{{col|R|Super Speed}}||Gain {{col|G|100%}} increased movement speed.||Super Hero only trait||Super Power
|-
|[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||Gain {{col|G|+5}} {{KW|Stamina}}.||Super Hero only trait||Super Power
|-
|[[File:Super Strength.png]]||{{col|R|Super Strength}}||Gain {{col|G|+30}} {{KW|Str}}.||Super Hero only trait||Super Power
|-
|-
|}
|}


==History==
==={{0.1.9c}}===


* {{Nerf|Colossal Might: Now slows attack speed by 25%, previously by 30%.}}
== {{col|Esp|[[Esper]] Traits}} ==
* Constitution: Has been removed.
{|class="wikitable sortable" style="width: 100%;"
* {{Buff|Vitality: Now also grants the health recovery effect previously applied by Constitution.}}
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
* {{Buff|Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.}}
|-
*Changes to flaws applied by Cinder modifier:
|[[File:Entropy Manipulation.png]]||{{col|Esp|Entropy Manipulation}}||You gain {{KW|Luck|1}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Esper only trait||Psychic Ability
**Jinxed: Now applies -1 Luck for rest of room upon taking damage, previously just always -1 Luck.
|-
**Survivor Bias: Reduced duration of movement speed slow to 4 seconds, previously 8. Reduced movement speed reduction to -15%, previously -20%.
|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||On a tally of {{col|G|5}} {{col|Y|lightning}} {{col|P|triggers}}, {{KW|trigger}} a chain lightning that deals {{KW|Lightning}}. {{col|Gr|[chains between 3 enemies] [0.1 seconds cooldown]}} ||Esper only trait||Psychic Ability
**Glass: Now makes you take +1 heart of damage while at full health. Previously +1/2 heart always.
|-
**Inflation: Reduced maximum damage reduction per gold from -20% at 80 gold to -15% at 100 gold.
|[[File:Mamas Stuff.png]]||{{col|Esp|Mama's Stuff}}||Grants three kitchen knife {{KW|Orbital}}s that deal {{KW|Thrust}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability
**Lightning Conduit:
|-
***Now strikes you every 12 seconds.
|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Empowerment}}||While you have exactly {{col|G|1}} {{KW|Companion}}, that companion deals {{col|G|300% more}} damage and grants {{col|G|100%}} increased stats to you.||Esper only trait||Psychic Ability
***Reduced radius of lightning strike.
|-
**Short Sighted: Now you deal 50% less damage at far range, previously no damage dealt at far range.
|[[File:Mind Control.png]]||{{col|Esp|Mind Control}}||During combat, {{col|Lb|periodically}} {{KW|Confuse}} all enemies in the room every {{col|G|8}} seconds.||Esper only trait||Psychic Ability
**Slippery Slope: If you lose gold upon taking damage, you now lose only 5 gold not 5-7 gold.
|-
**Sloth: Now applies 25% longer stamina recovery and regeneration time, previously 50% longer.
|[[File:Mind Over Matter.png]]||{{col|Esp|Mind Over Matter}}||Gain {{KW|Str}} equal to half your {{KW|Int}}.||Esper only trait||Psychic Ability
**Sunk-cost Fallacy: Now reduces damage of weapon by up to 15%, previously up to 20%.
|-
|[[File:Mind Spiral.png]]||{{col|Esp|Mind Spiral}}||Grants {{col|G|100%}} increased {{col|Lb|periodical}} rate and your % modifiers to {{col|Lb|periodical}} rate also apply to assumed {{col|P|infliction damage}} from auras.||Esper only trait||Psychic Ability
|-
|[[File:Papas Stuff.png]]||{{col|Esp|Papa's Stuff}}||Grants 2 Assault Rifle {{KW|Companions}}.  <br><br>{{col|Gr|APS:}} {{col|G|1.00}}<br>{{col|Gr|DMG:}} {{col|Br|159 to 304}} {{KW|ThrustN}}<br>{{col|Gr|Grants:}} {{KW|LeH|15}} chance.||Esper only trait||Psychic Ability
|-
|[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Blasts}}||During combat, {{col|Lb|periodically}} {{KW|trigger}} {{col|G|3}} psionic blasts on a random enemy dealing {{col|R|explosion}} damage every {{col|G|2}} seconds.||Esper only trait||Psychic Ability
|-
|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||On {{KW|LH}}, {{KW|trigger}} a fiery burst dealing {{KW|Fire}}. {{col|Gr|(0.1 seconds cooldown)}}||Esper only trait||Psychic Ability
|}
 
== {{col|Gr|[[Cyborg]] Traits}}==
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|[[File:Computation Speed Augment.png]]||{{col|Gr|Computation Speed Augment}}||Each point of {{KW|Int}} grants {{KW|Crit|5}} multiplier.||Cyborg only trait||Cybernetic Augment
|-
|[[File:Enhanced Weapons Augment.png]]||{{col|Gr|Enhanced Weapons Augment}}||You gain {{col|G|+1}} {{col|P|weapon upgrade level}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Cyborg only trait||Cybernetic Augment
|-
|[[File:Bomb Factory Augment.png]]||{{col|Gr|Factory Augment}}||You have {{col|G|infinite}} bombs. {{col|Gr|(Assumes 100 bombs for the purpose of effects that scale with bombs.)}}||Cyborg only trait||Cybernetic Augment
|-
|[[File:Lightning Nova Augment.png]]||{{col|Gr|Lightning Nova Augment}}||On a tally of {{col|G|10}} {{col|P|weapon}} attacks {{KW|trigger}} a {{col|Y|lightning}} nova that deals {{KW|Lightning}}. {{col|Gr|[0.25 second cooldown]}}||Cyborg only trait||Cybernetic Augment
|-
|[[File:Magi-Tech Augment.png]]||{{col|Gr|Magi-Tech Augment}}||While in {{KW|ManaBurnout}} {{col|Lb|periodically}} {{col|P|trigger}} your on drain accumulated {{col|B|mana}} triggers {{col|G|2}} times per second.||Cyborg only trait, on drain accumulated mana trigger||Cybernetic Augment
|-
|[[File:Photon Blaster Augment.png]]||{{col|Gr|Photon Blaster Augment}}||During combat, {{col|Lb|periodically}} shoots a photon beam at the nearest enemy dealing {{KW|Energy}} every {{col|G|2.5}} seconds.
|Cyborg only trait||Cybernetic Augment
|-
|[[File:Polarity Shift Augment.png]]||{{col|Gr|Polarity Shift Augment}}||Your {{KW|LHs}} are {{KW|CursedHits}} and vice versa.||Cyborg only trait||Cybernetic Augment
|-
|[[File:Power Amplifier Augment.png]]||{{col|Gr|Power Amplifier Augment}}||{{col|G|Doubles}} your {{KW|Power}}.||Cyborg only trait||Cybernetic Augment
|-
|[[File:Rocket Punch Augment.png]]||{{col|Gr|Rocket Punch Augment}}||Grants {{col|G|100%}} increased body attack range and {{KW|Crush|100}} chance with body attacks.||Cyborg only trait||Cybernetic Augment
|-
|[[File:Scope Augment.png]]||{{col|Gr|Scope Augment}}||Gain between {{col|G|+5%}} and {{col|G|+35%}} {{KW|Crit}} chance with {{col|P|weapon}} attacks depending on the {{col|G2|dexterity}} scaling of your equipped weapon.||Cyborg only trait||Cybernetic Augment
|-
|}

Latest revision as of 11:31, 26 May 2024

Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.

Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.

Strength Traits

Name Description Conditions Type
Adrenaline On taking damage or on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.. ??? Strength
Ancestral Aid Grants 2 Ancestral Spirit companions.

APS: 2.00
DMG: 142 to 312 slashingAll slashing damage is physical damage.
Grants: 10% increased melee attack speed
??? Strength
Arrogance When you tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. or CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. an enemy, gain ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds.. [1 second cooldown] ??? Strength
Attack of Opportunity After having not attacked for 2.5 seconds, your next attack grants you OpportunityOpportunity is a buff that grants 20% more attack speed. Bonus doubles for melee weapons and lasts 8 seconds.. ??? Strength
Barbarism Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. ??? Strength
Battle Rush On combat startOn combat start triggers also trigger when bosses enter phase 2., gain full stacks of Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.. Periodically trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects, including this one, every 10 seconds. ??? Strength
Beef Gain 100% increased stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain no stats from dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Strength
Berserking When you deal a critical hit The damage from critical hits is multiplied with your critical hit multiplier. or a ruthless hit Ruthless Hits have 100% more top end damage., gain BerserkBerserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.. [1 second cooldown] ??? Strength
Blessed Hammer On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a blessed hammer that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and returns to you. [0.20 seconds cooldown]
??? Strength
Bloody Knuckles Your hits with body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and trigger your on damage taking effects. [0.25 seconds cooldown.] ??? Strength
Blunt Trauma strikingAll striking damage is physical damage. and body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. inflict InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. and Trigger a shockwave, that deals strikingAll striking damage is physical damage. damage. ??? Strength
Bone Crusher Dealing a crushing hit Crushing Hits are guaranteed to roll top end damage. grants you 5 bone splinters. Primary attacks consume one Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to trigger a bone spear that deals thrusting damageAll thrusting damage is physical damage.. [0.1 seconds cooldown] ??? Strength
Boozer Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) ??? Strength
Brawler Grants +10 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +100)
(Actors are you, your companions and enemies.)
??? Strength
Close Combat On the tally of 5 primary attack hits at close rangeClose Range is indicated by a little red ruler next to damage numbers. , mark the enemy with Fighter's Mark. ??? Strength
Fire and Blood You can stack burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. up to 10 stacks but burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. deal 50% less damage. ??? Strength
Focused Might After not attacking for 1 second, stock up on 1 guaranteed lethal hit Lethal Hits deal double damage. with primary attacks. Up to a maximum of 10. ??? Strength
Goat Force On dash, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an ancestral goat to charge at the nearest enemy dealing striking damageAll striking damage is physical damage. and dealing a guaranteed ruthless hit Ruthless Hits have 100% more top end damage.. [1 second cooldown]
??? Strength
Heavy Draw Half your strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. also counts towards dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. ??? Strength
Holy Fire When an enemy takes radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. from you or your companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.. ??? Strength
Natural Burden You gain no more stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. but the penalties from exceeding your equip load capacity are reversed. ??? Strength
Overwhelming Presence Grants 0.5% increased effects of buffs per equip load capacity above 100. (up to 100) ??? Strength
Pack Mentality Damage rolls twice and takes the lower value but you can have +1 maximum companion . ??? Strength
Pointy End thrusting damageAll thrusting damage is physical damage. from you and your companions inflicts a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. with 100% increased effect. ??? Strength
Power is Power powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases effect of debuffs you inflict. (up to 100%) Power Strength
Rage Hits with primary attacks grant a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. Melee attacks grant an additional stack. ??? Strength
Razors Edge slashing damageAll slashing damage is physical damage. from you and your companions inflicts a stack of RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. ??? Strength
Resolute Technique Your critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance is 0%, but you gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance. ??? Strength
Savage Wounds Your hits against bleeding enemies inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. ??? Strength
Shield Bash On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damageAll striking damage is physical damage. and dealing a guaranteed crushing hit Crushing Hits are guaranteed to roll top end damage.. Have any shield equipped Strength
Steady Strikes Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. ??? Strength
Tempest Kick On the tally of 8 melee attacks kick the nearest enemy dealing striking body damage and recover 1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. ??? Strength
Testudo Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block Block prevents one hit of damage taken.
Refreshes each floor.
you have. (up to -2)
??? Strength
Titan Grip Two-Handed2-handed weapons disable your offhand. melee weapons count as one-handed and allow for wearing an offhand item. ??? Strength
Unforgiving Grants 100% increased ailment duration and makes ailments inflicted by non crits have 100% increased effect. ??? Strength
War Cry On combat startOn combat start triggers also trigger when bosses enter phase 2. and on taking damage, perform a war cry that tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. s all enemies in the room. ??? Strength


Dexterity Traits

Name Description Conditions Type
Advanced Ballistics All ranged damage is always considered to be at close rangeClose Range is indicated by a little red ruler next to damage numbers. . ??? Dexterity
Agility Your % modifiers to movement speed also apply to attack speed. ??? Dexterity
Alacrity Gain 5% more attack speed per dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling tier of your equipped weapon. ??? Dexterity
Ascetic's Discipline On dash, mark the nearest enemy with Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits .. ??? Dexterity
Best Friends Forever Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. ??? Dexterity
Blood Infection When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. based on the same infliction damage. ??? Dexterity
Cheap Shot lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. are always super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. and grant Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds.. ??? Dexterity
Cull the Weak Enemies take more damage equal to the reduction of their movement speed. ??? Dexterity
Deadly Toxins You have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.ed enemies. ??? Dexterity
Double Trouble Your Repeated attacksRepeated attacks deal 25% less damage. have gain +100% lethal hit Lethal Hits deal double damage. chance. ??? Dexterity
Dynamo During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 5 units moved. ??? Dexterity
Earned Luck Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. ??? Dexterity
Exit Strategy On inflicting maximum stacks of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times., refresh the duration of all PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. stacks and recover all stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. [4 seconds cooldown] ??? Dexterity
Grenadier During combat, periodically trigger your on-bomb effects and throw 3 grenades at the nearest enemy that explodes on impact, dealing explosion damage every 5 seconds. ??? Dexterity
Harmony Grants HarmonyHarmony is a buff that grants 40% more attack speed. while you have dealt at least 3 kinds of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage in the past 4 seconds. ??? Dexterity*
Hunter's Patience After not attacking for 2.5 seconds, mark the healthiest enemy in the room with Hunter's MarkHunter's Mark is a mark that guarantees 20 lucky hits .. ??? Dexterity
Intuition Gain 100% increased stats from dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Dexterity
Lethality Gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close rangeClose Range is indicated by a little red ruler next to damage numbers. . ??? Dexterity
Lightning Conductor On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.2 seconds cooldown]
??? Dexterity
Like Clockwork On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., increment all your active tally counters by 1. [0.25 seconds cooldown] ??? Dexterity
Manaforged Bolts On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a volley of magical bolts that deal thrustingAll thrusting damage is physical damage. ranged damage.
??? Dexterity
Near Death Experience On triggering a mark, fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. the enemy and trigger your on kill effects. ??? Dexterity
One Step Ahead Repeated attacksRepeated attacks deal 25% less damage. have double their critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, on dash, repeatRepeated attacks deal 25% less damage. your next attack. ??? Dexterity
Opportunistic On critical hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. ??? Dexterity*
Point Blank Ranged attacks gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance at close rangeClose Range is indicated by a little red ruler next to damage numbers. . ??? Dexterity
Precision After not attacking for 1 second, stock up on 1 guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier. with Primary attacks. Up to a maximum of 10. ??? Dexterity
Raised Morale On completing a combat encounter room without taking damage, gain a stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage..

??? Dexterity
Rogue's Reliability Periodically mark the lowest HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. enemy with Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits . every 10 seconds. ??? Dexterity
Sharpshooter Weapon attacks that trigger a mark at far rangeFar Range is indicated by a little green ruler next to damage numbers., deal lethal hits Lethal Hits deal double damage. . ??? Dexterity
Spellblade Makes melee weapons drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage..
Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons.
??? Dexterity
Spinning Blades Grants two spinning blade orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal slashing damageAll slashing damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. ??? Dexterity
Step of the Wind On dash, gain full stacks of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. and trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. [0.5 seconds cooldown] ??? Dexterity
Swagger On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier..
On the tally of 10 primary attacks, your next primary attack triggers your on dash effects.
??? Dexterity
Transcendence Infusion buff effects are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) ??? Dexterity
Trigger Maniac On the tally of 10 damaging triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
, gain 10 stacks of Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks..
??? Dexterity
Unstable Explosives Explosion damage from you and your companions inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. and 5 stacks of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. ??? Dexterity*

Intelligence Traits

Name Description Conditions Type
Anatomical Knowledge Your critical hits The damage from critical hits is multiplied with your critical hit multiplier. gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier against bleeding enemies. ??? Intelligence
Apocalypse On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , 3 meteors drop from sky on random enemies each dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . ??? Intelligence
Arcane Familiar Grants an Arcane Familiar companion .

APS: 2.00
DMG: 312 to 710 thrustingAll thrusting damage is physical damage.
Grants: -25% mana drain threshold
??? Intelligence*
Bramble Growth Your nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.. ??? Intelligence
Burn Aura Grants you an aura that inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and debuffs enemies to take fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. from you and your companions . ??? Intelligence
Cold Blood chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. additionally adds +20% chance for the target to take a critical hit The damage from critical hits is multiplied with your critical hit multiplier.. ??? Intelligence
Combustion On the tally of 5 burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. ticks on an enemy or when a burning enemy dies, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a fiery burst that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . (Fiery burst cannot inflict burn.)
??? Intelligence
Corrosive Magic NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. and PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. damage from you and your companions inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. and a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. ??? Intelligence
Discharge On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
unpredictable sparks that deal lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. ranged damage.
??? Intelligence
Dominance Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +2% increased effect of buffs and +2.5% increased aura radius. ??? Intelligence
Dreamer Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more top end damage to mana-draining weapons. ??? Intelligence
Elemental Balance Triggering a lightning effect grants increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .

Triggering a fire effect grants increased cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

Triggering a cold effect grants increased lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock..
??? Intelligence
Elemental Focus While you have dealt exactly one elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage type in the past 4 seconds, gain 100% increased effect and 100% increased duration of ailments you inflict. ??? Intelligence
Event Horizon Grants 100% increased orbital speed and your orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. ??? Intelligence
Forethought Gain 100% increased effect and duration of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. ??? Intelligence
Glass Cannon Your equip load capacity is halved but you gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance. ??? Intelligence
Hex Touch Your cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. inflict HexHex is a status effect that doubles the effect of debuffs and lasts 4 seconds.. ??? Intelligence
Ice Conjuration On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a barrage of 3 ice shard projectiles dealing cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. each. [0.1 seconds cooldown]
??? Intelligence
Ignition Burst Explosion damage inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage dealt additionally is based on explosion infliction damage. powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. ??? Intelligence
Influence You and your companions gain 25% increased attack speed per aura you have. ??? Intelligence
Insight Grants 100% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons and 100% increased mana regeneration . ??? Intelligence
Inspiring Presence Grants +10 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per companion you have. up to +100)
Power also increases companion damage.
??? Intelligence
Keen Mind Gain 100% increased stats from intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain no stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. ??? Intelligence
Lightning Always Strikes Twice Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay.
??? Intelligence
Mageblood Potion buff effects are permanent. ??? Intelligence
Mana Beacon If you have drained Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. in the past 4 seconds each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more companion damage. ??? Intelligence
Nature's Boon While you have Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds., your attacks Trigger leafs that deal nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. ,. [0.1 seconds cooldown] ??? Intelligence
Pocket Magic critical hits The damage from critical hits is multiplied with your critical hit multiplier. with melee and ranged attacks trigger the attack of a non-channeling and non-totemic magic weapon in your first inventory slot. [0.2 seconds cooldown] ??? Intelligence
Poison Aura Grants you an aura that inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and debuffs enemies to take poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. from you and your companions . ??? Intelligence
Power Hungry Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) ??? Intelligence
Shock Aura Grants you an aura that inflicts ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. and debuffs enemies to take lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. from you and your companions . ??? Intelligence
Spell Echo On the tally of 5 attacks with a magic weapon, repeat the attack. ??? Intelligence
Static Blows On inflicting the maximum stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. to an enemy, the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a lightning strike that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. (Lightning strike cannot inflict shock)
??? Intelligence
Strong Together Your companions grant no stats to you but you can have +2 maximum companions . ??? Intelligence
Vision Quests On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. Periodically spawns a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. somewhere in the room every 8 seconds. ??? Intelligence
Wildfire lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. from you and your companions inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. to burning enemies. ??? Intelligence

Super Hero Traits

Name Description Conditions Type
Super Durability Gain +5 maximum inherent armor . Super Hero only trait Super Power
Super Luck Gain +10 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. Super Hero only trait Super Power
Super Reflexes Gain +30 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. Super Hero only trait Super Power
Super Regeneration Recover all hearts on completing a combat encounter. Super Hero only trait Super Power
Super Rich You have infinite gold . (Assumes 999 gold for the purpose of effects that scale with gold .) Super Hero only trait Super Power
Super Smarts Gain +30 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Super Hero only trait Super Power
Super Speed Gain 100% increased movement speed. Super Hero only trait Super Power
Super Stamina Gain +5 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. Super Hero only trait Super Power
Super Strength Gain +30 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. Super Hero only trait Super Power


Esper Traits

Name Description Conditions Type
Entropy Manipulation You gain +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. at level 2, 4 and 6. [This works in retrospect.] Esper only trait Psychic Ability
Lightning Force On a tally of 5 lightning triggers, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [chains between 3 enemies] [0.1 seconds cooldown]
Esper only trait Psychic Ability
Mama's Stuff Grants three kitchen knife orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal thrusting damageAll thrusting damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. Esper only trait Psychic Ability
Mental Empowerment While you have exactly 1 companion , that companion deals 300% more damage and grants 100% increased stats to you. Esper only trait Psychic Ability
Mind Control During combat, periodically confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. all enemies in the room every 8 seconds. Esper only trait Psychic Ability
Mind Over Matter Gain strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. equal to half your intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Esper only trait Psychic Ability
Mind Spiral Grants 100% increased periodical rate and your % modifiers to periodical rate also apply to assumed infliction damage from auras. Esper only trait Psychic Ability
Papa's Stuff Grants 2 Assault Rifle companions .

APS: 1.00
DMG: 159 to 304 thrustingAll thrusting damage is physical damage.
Grants: +15% lethal hit Lethal Hits deal double damage. chance.
Esper only trait Psychic Ability
Psionic Blasts During combat, periodically triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 psionic blasts on a random enemy dealing explosion damage every 2 seconds.
Esper only trait Psychic Ability
Spontaneous Combustion On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a fiery burst dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . (0.1 seconds cooldown)
Esper only trait Psychic Ability

Cyborg Traits

Name Description Conditions Type
Computation Speed Augment Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. grants +5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. Cyborg only trait Cybernetic Augment
Enhanced Weapons Augment You gain +1 weapon upgrade level at level 2, 4 and 6. [This works in retrospect.] Cyborg only trait Cybernetic Augment
Factory Augment You have infinite bombs. (Assumes 100 bombs for the purpose of effects that scale with bombs.) Cyborg only trait Cybernetic Augment
Lightning Nova Augment On a tally of 10 weapon attacks triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a lightning nova that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [0.25 second cooldown]
Cyborg only trait Cybernetic Augment
Magi-Tech Augment While in Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over. periodically trigger your on drain accumulated mana triggers 2 times per second. Cyborg only trait, on drain accumulated mana trigger Cybernetic Augment
Photon Blaster Augment During combat, periodically shoots a photon beam at the nearest enemy dealing energy damage every 2.5 seconds. Cyborg only trait Cybernetic Augment
Polarity Shift Augment Your lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. are cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. and vice versa. Cyborg only trait Cybernetic Augment
Power Amplifier Augment Doubles your powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. Cyborg only trait Cybernetic Augment
Rocket Punch Augment Grants 100% increased body attack range and crushing hit Crushing Hits are guaranteed to roll top end damage. chance with body attacks. Cyborg only trait Cybernetic Augment
Scope Augment Gain between +5% and +35% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with weapon attacks depending on the dexterity scaling of your equipped weapon. Cyborg only trait Cybernetic Augment