Template:KW/Weakness: Difference between revisions

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Attacking an enemy with same damage type as its weakness will deal a guaranteed {{col|P|super effective hit}} [[File:IconSEff.png|12px]] that scales based on its {{col|P|super effective hit}} [[File:IconSEff.png|12px]] multiplier. The default multiplier is {{col|G|25% more}} damage.
Most enemies have a damage type {{col|G|weakness}}. {{col|Y|Super Effective[[File:IconSEff.png|12px|link=]]}} {{col|P|hits}} deal 25% {{col|G|more}} damage.

Latest revision as of 13:01, 20 January 2024

Most enemies have a damage type weakness. Super Effective hits deal 25% more damage.