Status Effects: Difference between revisions
From Tiny Rogues Wiki
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|[[File:SE Wine.png|50px]]||<u>'''Wine'''</u><br>{{KW/Wine}}|| <strong>[[File:Wine.png|50px|link=[[Wine]]]][[Wine]] | |[[File:SE Wine.png|50px]]||<u>'''Wine'''</u><br>{{KW/Wine}}|| <strong>[[File:Wine.png|50px|link=[[Wine]]]][[Wine]] | ||
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|[[File:SE Tipsiness.png|50px]]||<u>'''Tipsiness'''</u><br>Displays the amount of {{Col|P|booze buffs}} you can have active at once, with the default {{Col|G|maximum}} being {{Col|G|3 | |[[File:SE Tipsiness.png|50px]]||<u>'''Tipsiness'''</u><br>Displays the amount of {{Col|P|booze buffs}} you can have active at once, with the default {{Col|G|maximum}} being {{Col|G|3}} stacks. You gain {{Col|G|1}} {{Col|Gold|Tipsiness}} stack for each [[Items#Booze|Booze]] item you drink, with stacks lasting {{Col|G|10}} rooms. When a stack expires, the oldest {{Col|P|booze buff}} is removed. If you go over your {{Col|G|maximum}} {{Col|Gold|Tipsiness}}, the oldest {{Col|P|booze buff}} is removed and replaced with the new {{Col|P|booze buff}}. {{Col|G|Max}} {{Col|Gold|Tipsiness}} stacks can be increased by {{Col|G|1}} for each [[File:Cheese.png|30px|link=[[Cheese]]]][[Cheese]] you consume. Having the [[File:Boozer.png|30px|link=[[Traits#Strength Traits]]]][[Traits#Strength Traits|Boozer]] trait makes stacks permanent.|| Drinking any [[Items#Booze|Booze]] item. | ||
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|[[File:SE Cold Elementalist.png|50px]]||<u>'''Cold Elementalist'''</u><br>{{KW/ColdElementalist}}|| <strong>[[File:Elementalist Robe.png|50px|link=[[Elementalist Robe]]]][[Elementalist Robe]] | |[[File:SE Cold Elementalist.png|50px]]||<u>'''Cold Elementalist'''</u><br>{{KW/ColdElementalist}}|| <strong>[[File:Elementalist Robe.png|50px|link=[[Elementalist Robe]]]][[Elementalist Robe]] | ||
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|[[File:SE Combat Prowess.png|50px]]||<u>'''Combat | |[[File:SE Combat Prowess.png|50px]]||<u>'''Combat Bravery'''</u><br>{{KW/Combat Bravery}}|| <strong>[[File:Dragonscale Greaves.png|50px|link=[[Dragonscale Greaves]]]][[Dragonscale Greaves]] | ||
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|[[File:SE Companion Sign.png|50px]]||<u>'''Companion Sign'''</u><br>{{KW/Companion Sign}}|| <strong>[[File:Spider Summon Tome.png|50px|link=[[Spider Summon Tome]] ]][[Spider Summon Tome]]<br><strong>[[File:Toad Plague Scroll.png|50px|link=[[Toad Plague Scroll]] ]][[Toad Plague Scroll]]<br><strong>[[File:Fiend Commander Codex.png|50px|link=[[Fiend Commander Codex]] ]][[Fiend Commander Codex]] | |[[File:SE Companion Sign.png|50px]]||<u>'''Companion Sign'''</u><br>{{KW/Companion Sign}}|| <strong>[[File:Spider Summon Tome.png|50px|link=[[Spider Summon Tome]] ]][[Spider Summon Tome]]<br><strong>[[File:Toad Plague Scroll.png|50px|link=[[Toad Plague Scroll]] ]][[Toad Plague Scroll]]<br><strong>[[File:Fiend Commander Codex.png|50px|link=[[Fiend Commander Codex]] ]][[Fiend Commander Codex]] | ||
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|[[File:SE Puncture.png|50px]]||<u>'''Puncture'''</u><br>{{KW/Puncture}}|| <strong>[[File:Bramble Growth.png|50px|link=[[Traits#Intelligence_Traits]]]][[Traits#Intelligence_Traits|Bramble Growth]]<br><strong>[[File:Pointy End.png|50px|link=[[Traits#Strength Traits]]]][[Traits#Strength Traits|Pointy End]]<br><strong>[[File:Staple Gun.png|50px|link=[[Staple Gun]]]][[Staple Gun]] | |[[File:SE Puncture.png|50px]]||<u>'''Puncture'''</u><br>{{KW/Puncture}}|| <strong>[[File:Bramble Growth.png|50px|link=[[Traits#Intelligence_Traits]]]][[Traits#Intelligence_Traits|Bramble Growth]]<br><strong>[[File:Pointy End.png|50px|link=[[Traits#Strength Traits]]]][[Traits#Strength Traits|Pointy End]]<br><strong>[[File:Staple Gun.png|50px|link=[[Staple Gun]]]][[Staple Gun]] | ||
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|[[File:SE Pursuit.png|50px]]||<u>'''Pursuit'''</u><br>{{KW/Pursuit}}|| <strong>[[File: | |[[File:SE Pursuit.png|50px]]||<u>'''Pursuit'''</u><br>{{KW/Pursuit}}|| <strong>[[File:Helsing's Boots.png|50px|link=[[Helsing's Boots]]]][[Helsing's Boots]] | ||
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|[[File:SE Resolve.png|50px]]||<u>'''Resolve'''</u><br>{{KW/Resolve}}|| <strong>[[File:Dojo Sash.png|50px|link=[[Dojo Sash]]]][[Dojo Sash]] | |[[File:SE Resolve.png|50px]]||<u>'''Resolve'''</u><br>{{KW/Resolve}}|| <strong>[[File:Dojo Sash.png|50px|link=[[Dojo Sash]]]][[Dojo Sash]] |
Latest revision as of 00:13, 17 August 2024
Status Effects
Ailments
Icon | Description | Sources |
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Bleed Bleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] |
Category:Bleed |
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Burn Burn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] |
Category:Burn |
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Chill Chill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] |
Category:Chill |
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Corruption Corruption x1.25 Dark Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment] |
Category:Corruption |
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Diffusion Diffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. |
Category:Diffusion |
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Disintegration Red Disintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. |
Category:Disintegration |
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Frostbite Frostbite x1.25 Cold Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment] |
Category:Frostbite |
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Glitter Glitter +5% Damage Taken from Lucky Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment] |
Category:Glitter |
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Gloom Gloom +10% Damage Taken from Cursed Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment] |
Category:Gloom |
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Judgement Judgement x1.25 Radiant Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment] |
Category:Judgement |
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Necrosis Necrosis Damage: 150 to 225 Necrotic Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] |
Category:Necrosis |
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Nettles Nettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. |
Category:Nettles |
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Poison Poison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] |
Category:Poison |
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Rupture Rupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. |
Category:Rupture |
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Scorch Scorch x1.25 Fire Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment] |
Category:Scorch |
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Shock Shock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] |
Category:Shock |
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Toxic Toxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. |
Category:Toxic |
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Zap Zap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second. |
Category:Zap |
Infusions
Icon | Description | Sources |
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Blue Spice Blue Spice is a cold infusion buff that permanently grants 15 to 35 cold damage. |
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Cold Infusion Temporary Fresh Crystal Pine Resin is a cold infusion buff that grants 45 to 60 cold damage and lasts 20 rooms. Crystal Pine Resin is a cold infusion buff that grants 15 to 35 cold damage and lasts 10 rooms. |
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Red Spice Red Spice is a fire infusion buff that permanently grants 10 to 40 fire damage. |
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Fire Infusion Temporary Fresh Charcoal Pine Resin is a fire infusion buff that grants 30 to 70 fire damage and lasts 20 rooms. Charcoal Pine Resin is a fire infusion buff that grants 10 to 40 fire damage and lasts 10 rooms. |
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Yellow Spice Yellow Spice is a lightning infusion buff that permanently grants 5 to 50 lightning damage. |
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Lightning Infusion Temporary Fresh Gold Pine Resin is a lightning infusion buff that grants 5 to 100 lightning damage and lasts 20 rooms. Gold Pine Resin is a lightning infusion buff that grants 5 to 50 lightning damage and lasts 10 rooms. |
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Maple Pine Resin Maple Pine Resin is a nature infusion buff that grants 15 to 35 nature damage and lasts 10 rooms. |
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Minor Cold Infusion +10 to 15 All cold damage is elemental damage and inflicts Chill. |
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Minor Fire Infusion +5 to 20 All fire damage is elemental damage and inflicts Burn. |
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Minor Lightning Infusion +5 to 30 All lightning damage is elemental damage and inflicts Shock. |
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Minor Poison Infusion +10 to 15 All poison damage is elemental damage and inflicts Poison. |
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Green Spice Green Spice is a poison infusion buff that permanently grants 20 to 30 poison damage. |
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Spore Pine Resin Spore Pine Resin is a poison infusion buff that grants 25 to 30 poison damage and lasts 10 rooms. |
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Holy Water Holy Water is a radiant infusion buff that grants 25 to 50 radiant damage and lasts 10 rooms. |
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Fairy Pine Resin Fairy Pine Resin is a infusion buff that makes weapons drain 0.2 mana ![]() |
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Consumables
Icon | Description | Sources |
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Dexterity Growth Dexterity Growth is a status effect that uses a stack to increase dexterity gained from a pickup by 1. |
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Fish Bones Fish Bones Power is a buff that grants 20% increased damage dealt to bosses and lasts 1 room. |
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Frost Flounder Frost Flounder Power is a buff that grants 20% increased cold damage and lasts 1 room. |
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Oceans Bounty Oceans Bounty is a buff that grants 10% increased damage, 5% increased attack speed and 5% increased movement speed and lasts 20 rooms. |
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Strength Growth Strength Growth is a status effect that uses a stack to increase strength gained from a pickup by 1. |
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Rainbow Trout Rainbow Trout Power is a buff that grants 20% increased elemental damage and lasts 1 room. |
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Shellfish Surge Shellfish Surge is a buff that grants +5% critical hit ![]() ![]() ![]() |
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Summoned Storm Summoned Storm is a status effect that periodically triggers a lightning strike that deals 5 to 500 lightning damage 4 times per second. Lasts 10 rooms. |
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Swordfish Swordfish Power is a buff that grants 20% increased physical damage and lasts 1 room. |
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Intelligence Growth Intelligence Growth is a status effect that uses a stack to increase intelligence gained from a pickup by 1. |
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Marks
Icon | Description | Sources |
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Ascetics Mark Ascentic's Mark is a mark that guarantees 5 crushing hits ![]() |
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Fighters Mark Fighter's Mark is a mark that guarantees 10 ruthless hits ![]() |
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Hunters Mark Hunter's Mark is a mark that guarantees 20 lucky hits ![]() |
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Rogues Mark Rogue's Mark is a mark that guarantees 10 critical hits ![]() |
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Potions
Icon | Description | Sources |
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Agility Potion Agility Potion is a potion buff that increases movement speed by 20% and lasts 10 rooms. |
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Berserker Potion Berserker Potion is a potion buff that increases attack speed by 10% and lasts 10 rooms. Tooltip in-game is currently bugged v0.2.3 |
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Treasure Potion Treasure Potion is a potion buff that grants 25% magic find ![]() |
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Gulp Potion Gulp Potion is a potion buff that grants 50% faster flask drink speed and lasts 10 rooms. |
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Lethality Potion Lethality Potion is a potion buff that grants 75% critical hit ![]() |
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Luck Potion Luck Potion is a potion buff that grants +1 luck and lasts 10 rooms. |
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Mana Potion Mana Potion is a potion buff that grants +15% mana drain refund and lasts 10 rooms. Mana Elixir is a potion buff that grants +20% mana drain refund and lasts forever. (Uses the same icon) |
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Mundane Potion Mundane Potion is a potion buff that does nothing and lasts 10 rooms. |
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Power Potion Power Potion is a potion buff that grants +20 power and lasts 10 rooms. |
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Retaliation Potion Retaliation Potion is a potion buff that grants +4 seconds of invincibility after taking damage and lasts 10 rooms. |
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Stamina Potion Stamina Potion is a potion buff that grants 30% faster stamina ![]() |
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Recovery Potion Recovery Potion is a potion buff that recovers 1/2 heart ![]() |
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Inferno Potion Inferno Potion is a potion buff that grants an inferno orbital that deals fire damage and inflicts burn. Lasts 10 rooms. Icon in-game is currently bugged and shows the potion where the buff should be v0.2.3 |
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Unknown 32 May be the intended icon for Retaliation Potion? |
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Bartering Potion Bartering Potion is a potion buff that adds +3 gold ![]() |
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Wrath Potion Wrath Potion is a potion buff that grants +10% critical hit ![]() |
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Booze
Icon | Description | Sources |
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Beer Beer is a stackable booze buff that grants 10% increased damage and adds +1 tipsiness per stack. |
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Champagne Champagne is a stackable booze buff that grants 10% increased companion ![]() |
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Mead Mead is a stackable booze buff that grants 10% increased melee attack speed and adds +1 tipsiness per stack. |
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Rum Rum is a stackable booze buff that grants +5% lucky hit ![]() |
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Sake Sake is a stackable booze buff that grants +5% melee critical strike ![]() |
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Tequila Tequila is a stackable booze buff that grants +25% critical hit ![]() |
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Whiskey Whiskey is a stackable booze buff that grants 5% increased attack speed and adds +1 tipsiness per stack. |
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Wine Wine is a stackable booze buff that grants 25% increased damage over time and adds +1 tipsiness per stack. |
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Tipsiness Displays the amount of booze buffs you can have active at once, with the default maximum being 3 stacks. You gain 1 Tipsiness stack for each Booze item you drink, with stacks lasting 10 rooms. When a stack expires, the oldest booze buff is removed. If you go over your maximum Tipsiness, the oldest booze buff is removed and replaced with the new booze buff. Max Tipsiness stacks can be increased by 1 for each ![]() ![]() |
Drinking any Booze item. |
Enemy
Icon | Description | Obtained From: |
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Webbed Webbed is a status effect that gives you 50% less movement speed. |
Web Enchantment, Spider Queen |
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Poison Poison is a status effect that reduces the amount of Hearts ![]() |
Enemy Poison Projectiles |
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Wither Wither is a stackable status effect that reduces movement speed by -1% per stack. Stacks last 0.3 seconds decaying one after another. Up to 25 stacks. |
Skull Lord? |
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Petrified Petrified is a status effect that slows Stamina ![]() ![]() |
Serpent Basilisk |
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Imminent Death Imminent Death is a status effect that will kill you upon reaching 3 stacks. |
Grandfather Clock |
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Binding Chains Binding Chains is a status effect that makes you unable to dash and lasts 7.5 seconds. |
Amon |
Weapon
Icon | Description | Sources |
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Archon Archon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. |
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Aurora Aurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds. |
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Locust Locustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. |
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Bola Bola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks. |
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Cha-Cha-Cha Cha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks. |
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Chrono Shift Chrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. |
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Clack Clack is a stackable damage over time status effect that deals 50% of infliction damage as striking damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. |
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DNA Alteration DNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds. |
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Drain Drain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. |
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En Garde En Garde is a buff that grants 20% increased attack speed and lasts 8 seconds. |
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Grapple Grapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. |
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Haunt Haunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds. |
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Invigorate Invigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. |
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Limit Break Limit Break is a status effect that grants +100% critical hit ![]() ![]() ![]() |
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Limited Power Limited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. |
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Paper Bomb Paper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks. |
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Piranha Bites Piranha Bites is a status effect that deals 200% of infliction damage as thrusting damage 2 times per second for 4 seconds. |
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Shiver Shiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds. |
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Shriek Shriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. |
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Silver Bolt Silver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. |
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Snow Brand Snow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. |
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Sugar Rush Sugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. |
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Supersonic Supersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds. |
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Virus Virus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds. |
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Auras
Icon | Description | Sources |
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Corruption Aura Template:KW/CorruptAura/b |
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Burn Aura Inflicts Burn to enemies in radius, 4 times per second. Assumes 250 infliction damage. |
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Holy Aura Template:KW/Holy Aura/b |
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Shock Aura Inflicts Shock to enemies in radius, 5 times per second. |
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Poison Aura Inflicts Poison to enemies in radius, 5 times per second. Assumes 250 infliction damage. |
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Emotions
Icon | Description | Sources |
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Acceptance Acceptance is a status effect that grants 100% increased effects of emotion buffs and lasts 4 seconds. |
Bard song |
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Arrogance Arrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds. |
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Berserk Berserk x1.30 Attack Speed x1.30 Movement Speed Duration: 10 seconds Max Stacks: 1 [Emotion] [Buff] |
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Charm Charm x1.25 Damage Taken at Far Range ![]() Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] |
Bard song, Category:Charm |
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Concentration Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage. |
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Confusion Confusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. |
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Demon Rage Demon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds. |
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Empathy Empathy is an emotion buff that grants 100% increased stats granted by companions and lasts 4 seconds. |
Bard song |
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Fear Fear +50% to Damage Taken Roll Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] |
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Fury Fury +4% Attack Damage Duration: 4 seconds Max Stacks: 10 [Emotion] [Buff] |
Bard song |
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Glee Glee is an emotion buff that grants 20% increased movement speed and lasts 4 seconds. |
Bard song |
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Horror Horror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. |
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Hunger Hunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds. |
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Intimidate Intimidate x1.25 Melee Damage Taken Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] |
Bard song, Category:Intimidate |
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Joy Joy is an emotion buff that grants +20% lucky hit ![]() |
Bard song |
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Pride Pride is an emotion buff that grants 100% increased effects of status effects inflicted by auras and lasts 4 seconds. |
Bard song |
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Rage Rage +4% Attack Speed Duration: 4 seconds Max Stacks: 10 [Emotion] [Buff] |
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Raised Morale Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage. |
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Taunt Taunt x1.35 Damage Taken at Close Range ![]() Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] |
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Trigger Mania Trigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks. |
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Events
Icon | Description | Sources |
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Architect's Game Upon reaching 3 stacks, grants Architect's Power |
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Architect Power 1 100% more attack speed [8s] |
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Architect Power 2 Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. multiple random damaging effects, 8 times per second. [3s] |
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Architect Power 3 +100% Critical Hit ![]() ![]() ![]() |
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Dexterity Growth Gain +1 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. from pickups. [x5] |
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Intelligence Growth Gain +1 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. from pickups. [x5] |
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Strength Growth Gain +1 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. from pickups. [x5] |
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Dragon Fever 100% increased damage [10 rooms] |
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Fairy Blessing On entering a floor, if you don't have a Soul Heart ![]() |
Fairy Spring event |
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Moonlight's Path 50% reduced chance of Curse ![]() ![]() |
Sin Goddess event |
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Relaxed 25% increased Stamina ![]() ![]() |
Oasis event |
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Sunlight's Path Permanently prevents Curse ![]() ![]() |
Sunlight Altar event |
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Wart Reduces the chance of Luck ![]() ![]() ![]() Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance ![]() |
Frog Princess event |
Guarentee
Icon | Description | Obtained From: |
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Generic
Icon | Description | Sources |
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Adrenaline Adrenaline is a buff that grants 100% increased damage and lasts 1 room. |
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Ambush Ambush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds. |
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Armor Break On reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor ![]() |
Category:Armor Break |
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Atonement Atonement is a buff that grants 100% increased attack speed and lasts 4 seconds. |
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Attack of Opportunity Opportunity is a buff that grants 20% more attack speed. Bonus doubles for melee weapons and lasts 8 seconds. |
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Battle Rush Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks. |
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Blood Rush Blood Rush is a status effect that grants +100% critical hit ![]() ![]() ![]() |
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Bone Splinter Bone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. |
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Cactus Prickles Cactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks. |
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Cheap Shot Cheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds. |
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Cold Elementalist Cold Elementalist is a buff that grants 100% increased cold damage and lasts 4 seconds. |
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Combat Bravery Combat Bravery x1.20 Melee Damage Duration: 8 seconds Max Stacks: 1 [Emotion] [Buff] |
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Companion Sign Companion Sign is a debuff that makes the target take 50% increased damage from companions ![]() |
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Corrosion Corrosion is a stackable debuff that makes the target take 20% more damage to armor per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. |
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Crystal Surge Crystal Surge is a buff that grants 100% increased primary attack damage and lasts 8 seconds. |
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Doom Doom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds. |
Category:Doom |
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Drizzle Drizzle is a buff that grants 25% increased stamina ![]() |
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Elemental Balance Cold Cold Balance is a buff that grants 100% increased cold damage and lasts 4 seconds. |
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Elemental Balance Fire Fire Balance is a buff that grants 100% increased fire damage and lasts 4 seconds. |
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Elemental Balance Lightning Lightning Balance is a buff that grants 100% increased lightning damage and lasts 4 seconds. |
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Fatigue Fatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds. |
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Fire Elementalist Fire Elementalist is a buff that grants 100% increased fire damage and lasts 4 seconds. |
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Focus Focus is a buff that grants 25% increased attack speed and lasts 1 room. |
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Fragility Fragility x1.30 Damage Over Time Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] |
Category:Fragility |
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Harmony Harmony is a buff that grants 40% more attack speed. |
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Haste Haste +10% Movement Speed +10% Attack Speed Duration: 4 seconds Max Stacks: 1 [Buff] |
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Hemorrage Hemorrhage is a stackable debuff that makes the target take 10% more damage to health per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. |
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Hex Hex is a status effect that doubles the effect of debuffs and lasts 4 seconds. |
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Holy Fire Holy Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds. |
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Instability Instability x1.40 Top End Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] |
Category:Instability |
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Ki Boost Ki-Boost is a buff that grants 50% increased attack speed and lasts 8 seconds. |
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Ki-Charge Ki-Charge is a stackable buff that adds +5 to +10 damage to body damage and 2% increased movement speed per stack. Up to 10 stacks. |
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Ki-Flow Ki-Flow is a stackable buff that grants 20% more attack speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. |
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Lightning Elementalist Lightning Elementalist is a buff that grants 100% increased lightning damage and lasts 4 seconds. |
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Mana Flux Mana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. |
Category:Mana Flux |
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Momentum Momentum is a stackable buff that grants 5% increased movement speed per stack. Stacks up to 5 times. Momentum is lost when you take damage. |
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Poison Elementalist Poison Elementalist is a buff that grants 100% increased poison damage and lasts 4 seconds. |
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Power Flow Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks. |
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Puncture Puncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. |
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Pursuit Pursuit is a buff that grants 20% increased attack- and 10% movement speed and lasts 8 seconds. |
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Resolve Resolve is a buff that grants 30% increased primary attack damage and lasts 4 seconds. |
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Retribution Retribution is a stackable status effect that after not refreshing for 2 seconds, consumes all stacks to deal 100% of accumulated infliction damage as slashing damage and inflicts Bleed. Up to 10 stacks. |
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Revenant Revenant is a buff that grants 100% increased attack speed and lasts 1 room. |
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Rhythm Rhythm is a buff that reduces all tally requirements by 1 and lasts 4 seconds. |
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Satellite Support Satellite Support is a stackable buff that grants 20% increased damage per stack. Stacks last 5 seconds decaying at the same time. Up to 5 stacks. |
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Second Wind Second Wind is a buff that grants 50% increased attack-, movement- and orbital speed and lasts 1 room. |
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Speed Boost Speed Boost +100% Movement Speed Duration: 8 seconds Max Stacks: 1 Stacks decay one after another. [Buff] |
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Stamina Surge Stamina Surge is a buff that grants +1 stamina ![]() |
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Stealth Stealth +10% Critical Hit Chance ![]() Duration: 8 seconds Max Stacks: 1 [Buff] |
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Sticky Goo Sticky Goo is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. |
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Swiftness Swiftness +20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Buff] |
Category:Swiftness |
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Tailwind Tailwind x1.05 Attack Speed x1.05 Movement Speed x1.05 Orbital Speed x1.05 Tick Speed Duration: 8 seconds Max Stacks: 4 [Buff] |
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Tiny Dancer Tiny Dancer is a buff that grants +10 dexterity and lasts 4 seconds. |
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Volt Surge Volt Surge is a stackable buff that adds 10% to minimum lightning damage roll per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. |
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Vulnerability Vulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] |
Category:Vulnerability |
Removed/Unused Status Effects
Icon | Description | style="width:18%;"Sources |
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Tropical Fish +0.5s to bonus invincibility time after dash. |
no longer in the game |
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Kelp Effect ??? |
now just grants +1 stanmina Kelp |
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Goldfish Effect ??? |
now grants gold Goldfish |
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Jellyfish Effect ??? |
changed to a companion Jellyfishing Net |
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Sea Urgent Effect ??? |
changed to an offhand Sea Urchin Orb |
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Single Out 25% more damage while fighting exactly 1 enemy. |
Old Single Out trait. Trait no longer shows the status effect. |
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Curse Old cursed icon |
Enemies attacks that curse you or Cinder modifiers. |
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Curse Immunity Full curse immunity. |
Old goddess statue event buff (Grants 3 Absolution now) |
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Poison Resistance Immune to poison |
Old Poison antidote |
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Amaterasu Deals 100% of infliction DMG per second and lasts forever. |
Dark Wand |
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Swagger Every 5th primary attack will be a guaranteed critical hit. |
Swagger |
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Ruthless Every 3rd primary attack deals double damage. |
Ruthless |
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Power Shrine25% more damage dealt. Luck Shrine+1 Luck Frenzy Shrine25% more attack speed |
Replaced with Blessings |
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Cursed Sunder Shrine+10% defense penetration Cursed Energy Shrine+1 Stamina ![]() Cursed Deadly Shrine+10% critical hit chance Cursed Fortune Shrine+1 luck |
Replaced with Blessings |
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Versatility 30% increased damage 30%increased attack speed |
Item reworked Green Hoodie |
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Blood Focus +125% increased hit multiplier +20% critical hit chance |
Item reworked Red Hoodie |
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Misfit's Delight Your are invulnerable to enemies. |
Item reworked Misfit's Sword |
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Demon Scourge +1 Heart ![]() |
Item rewored Demon Shell |
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Determination You are filled with determination. You deal 10% more damage. |
Hero Grave Event now grants 1 heart |
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Jungle Power You are blessed by the jungle pylon. Shrine effects last +10 rooms |
Jungle Pylon Event now grants magic find |
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Wishing Well +1 Luck |
Wishing Well Event |
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Panda Cunning +15 Intelligence |
Panda Mask |
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Panda Reflexes +15 Dexterity |
Panda Mask |
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Panda Strength +15 Strength |
Panda Mask |
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Panda Luck +1 Luck |
Panda Mask |
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Endurance Potion Defy death +1 more times |
no longer in the game |
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Green Blossom +1 Stamina ![]() |
Green Blossom no longer shows the buff icon |
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Holy Infusion Weapons deal holy damage and inflict Judgement |
Holy Water now uses a new icon and name |
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Strength Growth +1 Strength gained from Strength pickups |
Protein icon updated |
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Dexterity Growth +1 Dexterity gained from Dexterity pickups |
Calcium icon updated |
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Intelligence Growth +1 Intelligence gained from Intelligence pickups |
Zinc icon updated |
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Song of the Coward Deal 25% more damage at far range. |
Random song buff from Bard |
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Song of Focus Gain +5% critical hit chance per second, up to 30%. Accumulated amount resets when you dash. |
Random song buff from Bard |
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Song of the Right Path Gain 5 gold any time you go through the right door. |
Random song buff from Bard |
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Song of the Careful If you don't take damage this floor, gain +1 Heart ![]() |
Random song buff from Bard |
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Song of the Dancer Gains 30% increased attack speed if you have dashed in the past 4 seconds. |
Random song buff from Bard |
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Song of Celebration Grants a Gift Box when you gain a new trait |
Random song buff from Bard |
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Song of Bravery Deal 30% more damage at close range. |
Random song buff from Bard |
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Song of Growth +1 Intelligence gained from Intelligence pickups +1 Strength gained from Strength pickups +1 Dexterity gained from Dexterity pickups |
Random song buff from Bard |
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Song of Humility If you don't acquire a new trait this floor gain a Power Gem |
Random song buff from Bard |
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Song of the South Gain +1 all proficiency while in the bottom half of the room |
Random song buff from Bard |
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Inspired Focus +5% critical hit chance per stack |
From Song of Focus buff |
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Bone Shatter Reduces defense by 5% per stack. Up to 5 stacks. |
Boneforce |
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Death's Mark Doubles Health ![]() |
Mega Death, old Cinder Modifier |
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Pure Power Grants a stack of Pure Power on hit. Each stack of Pure Power grants +1 intelligence, up to 30 stacks |
Archon Scepter effect updated |
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From the Shadows You deal 100% more damage for 4 seconds after your next attack. |
Shadowsneak Dagger weapon reworked |
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Ambush 5% increased damage per stack |
Starting blessing buff removed |
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Monkey Power +1 to all proficiency |
Monkey Shrine Event no longer used |
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Quick Cast 1% increased attack speed per stack |
removed trait Quick Cast Trait |
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Assassin's Grace +10% critical hit chance |
item removed:Thieves Boots |
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Finesse 5% increased attack speed per stack |
old Starting blessing |
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Decay 10% increased DoT damage per stack [Max 20 stacks] |
removed trait Decay Trait |
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Trick Shot Deal 50% more damage |
Gunslinger ability reworked |
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Dynamo 1% increased damage dealt per stack |
trait reworked: [[Traits|Dynamo}} |
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Blood Lust 30% increased attack speed |
effect changed The Hand Of Blood |
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Tiny Dancer +10 Dex |
icon updated Ballet Shoes |
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Hidden Hornet Technique +125 bonus damage dealt |
effect reworked Hornet Ring |
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Disarm Disarmed enemies deal 50% less damage. |
Innate ability for Soldier. Inflicted using 2H melee weapons.-Ability reworked |
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Elite Gunner Your weapon deals 100% more damage. |
effect reworked:Golden Desert Eagle |
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Shrine shrine buff icon |
not currently used |
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Opportunistic old trait icon |
removed from Opportunistic |
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Unknown 22 check |
old trait or item? |