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Field | Field type | Value |
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Floor | String | 01 |
IsAlternateFloor | Boolean | No |
Image | Wikitext | 1-shooting.png
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Description | Wikitext | Gives +2 to a stat and a EXP up depending on which target was hit. Targets can only be hit with the corresponding weapon typeWeapon types are melee, ranged and magic.. Target = ranged/dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., Dummy = melee/strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., Orb = magic/intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..
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