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- |Effect = {{KW|LHc|10}} per point of {{KW|Good}} you have |SetEffect = Gain {{col|G|+4}} {{KW|Good}} ...515 bytes (65 words) - 17:37, 17 August 2024
- |Effect = {{col|G|+5%}} Damage per point of {{KW|Good}} you have. |SetEffect = Gain {{col|G|+4}} {{KW|Good}} ...521 bytes (66 words) - 16:02, 6 August 2024
- |Effect = {{Col|G|+5%}} Movement Speed per point of {{KW|Good}} you have ...312 bytes (38 words) - 21:39, 12 August 2024
- |Effect = {{Col|G|+5}} {{KW|Power}} per point of {{KW|Good}} you have ...300 bytes (38 words) - 12:15, 25 August 2024
- |Effect = {{Col|G|+1}} {{KW|TFind}} per point of {{KW|Good}} you have ...312 bytes (38 words) - 17:46, 17 August 2024
- |Effect = If you have {{Col|G|4}} points of<br>{{KW|Good}}:<br>↳ {{Col|G|+2}} to {{KW|WUL}} ...340 bytes (45 words) - 22:03, 23 August 2024
- |Effect = Your points of {{KW|Good}}<br>and {{KW|Evil}} equal the greater of the two values. ...454 bytes (62 words) - 01:21, 10 August 2024
- |Effect = +1/1 {{KW|Armor}}<br> If you have {{Col|G|4}} points of<br>{{KW|Good}}:<br> Grants an {{KW|Archangel}} {{KW|Companion}}.<br>Each Grants: {{col|G ...439 bytes (58 words) - 21:36, 10 August 2024
- A good item for the start of the game, but its effectiveness is reduced every time ...477 bytes (68 words) - 21:42, 12 August 2024
- ...500|Lucky Star}}<br>You gain {{Eff|01B500|[[Luck|luck]]}} depending on how good your [[Alignment|alignment]] is. ...649 bytes (74 words) - 19:30, 7 December 2023
- ...changed from "Grants {{col|G|10%}} increased damage depending on how {{KW|Good}} your alignment is." to "Grants {{col|G|10%}} increased damage per {{KW|lu ...638 bytes (85 words) - 21:04, 11 August 2024
- ...Slayer deals a considerable +30% additional damage to bosses, making it a good choice for executing stronger foes. Consider swapping between the Giant Sla ...907 bytes (127 words) - 13:22, 15 May 2024
- ...s clothes, but who's here to judge?). <br> This interaction grants +1 {{KW|Good}}. ...769 bytes (121 words) - 04:28, 31 July 2024
- The Lifehunt Scythe has good intelligence and dexterity scaling, solid range, and has a chance to drop a ...993 bytes (146 words) - 13:22, 15 May 2024
- ...different gameplay elements after completion. The 8th World Tier, "Beyond Good and Evil" is currently not implemented as of the current version.<br><br> |<br><center>'''Beyond Good and Evil'''</center>[[File:WTBeyondGoodEvil.png|100px]]<br><br> ...4 KB (555 words) - 03:57, 30 January 2024
- * Reworked old ability "You gain {{KW|Luck}} depending on how {{KW|Good}} your alignment is." ...2 KB (201 words) - 05:05, 9 August 2024
- ...s rather than coins; this includes the current alignment shops (Law, Evil, Good). ...and {{KW|Chaos}}. Some [[Classes|classes]] start with {{KW|Evil}} or {{KW|Good}} alignment.<br><br> ...15 KB (2,312 words) - 00:15, 8 September 2024
- ...walls, why don't they fall through floors? || style="text-align:center;" | Good point! / They Float. ...3 KB (466 words) - 22:55, 11 August 2024
- | Enter the High Heavens 2 with an alignment of +5 Good. ...be to save up souls and buy frequently from Angel Shops, as well as buying good aligned items from the tavern npcs. ...17 KB (2,814 words) - 07:52, 20 July 2024
- ...gif]]</center> || Dryad || [[Green Blossom]] Vendor <br> {{col|Gr|(+1 {{KW|Good}})}} || (5/10/20)☆ {{KW|Gold}} ...if]]</center> || Cleric || [[Purging Stone]] Vendor <br> {{col|Gr|(+1 {{KW|Good}})}} || (5/10/20)☆ {{KW|Gold}} ...17 KB (2,296 words) - 05:32, 19 July 2024