Template:KW

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Revision as of 14:51, 19 January 2024 by Ken (talk | contribs)
| Bow = BowBows disable any non-quiver offhand.
| Scepter = ScepterThis weapon is considered a channeling weapon. 
| CloseRange = close rangeClose Range is indicated by a little red ruler next to damage numbers. 
| Cold = cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.  
| Chill = ChillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. 
| Frostbite = Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. 
| Chilled = chilledChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. 
| Crossbow = CrossbowCrossbows disable any non-quiver offhand.
| Crush = crushing hit Crushing Hits   are guaranteed to roll top end damage.
| Crushs = crushing hits Crushing Hits   are guaranteed to roll top end damage.
| Elemental = elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.
| ColdElementalist = coldFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Cold Elementalist is a buff that grants 100% increased cold damage and lasts 4 seconds.
| FireElementalist = fireFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Fire Elementalist is a buff that grants 100% increased fire damage and lasts 4 seconds.
| LightningElementalist = lightningFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Lightning Elementalist is a buff that grants 100% increased lightning damage and lasts 4 seconds.
| PoisonElementalist = poisonFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Poison Elementalist is a buff that grants 100% increased poison damage and lasts 4 seconds.
| Ruthless = ruthless hit Ruthless Hits  have 100% more top end damage.
| Ruthlesss = ruthless hits file=Ruthless Hits  have 100% more top end damage.
| DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
| Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
| Judgement = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.
| Lightning = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. 
| Shock = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. 
| LH = lucky hit Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| LHs = lucky hits Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| Luck = luck Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| LeH = lethal hit Lethal Hits  deal double damage.  
| LeHs = lethal hits Lethal Hits  deal double damage.  
| Mana = Mana Mana  grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
| mana =  mana   Mana  grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. 
| mana = mana Mana  grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
| ManaRegen = mana regeneration 
| PiranhaBites = Piranha BitesPiranha Bites is a status effect that deals 200% of infliction damage as thrusting damage 2 times per second for 4 seconds. 
| ManaBurnout = Mana BurnoutWhen you drain mana  below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.
| manaburnout = mana burnoutWhen you drain mana  below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.
| ManaStar = mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. 
| Magical = magical damage
| Nature = nature damage
| PoisonDMG = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. 
| Poison = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
| Rupture = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
| SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
| Slash = slashing damageAll slashing damage is physical damage.
| Sound = sound damage
| Strike = striking damageAll striking damage is physical damage.
| Tailwind = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.
| 2H = Two-Handed2-handed weapons disable your offhand. 
| Charm = CharmCharm is a emotion debuff that makes the target take 25% more  damage at far range and lasts 8 seconds. 
| Charms = CharmsCharm is a emotion debuff that makes the target take 25% more  damage at far range and lasts 8 seconds. 
| Vul = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.
| Crit = critical hit The damage from critical hits  is multiplied with your critical hit  multiplier.
| Crits = Critical hits The damage from critical hits  is multiplied with your critical hit  multiplier.
| Intimidate = IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.
| Revenant = RevenantRevenant is a buff that grants 100% increased attack speed and lasts 1 room. 
| Bleed = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.
| Bleeding = BleedingBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.
| Explosion = explosion damage
| ExplosionN = explosion
| BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. 
| trigger = triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
| Triggers = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
| triggers = triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
| NonTrigger = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. | CursedHit = cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. | CursedHits = cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. | Curse = Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. | Companion = companion | Companions = companions | Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds. | Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | repeat = repeatRepeated attacks deal 25% less damage. | RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. | repeats = repeatsRepeated attacks deal 25% less damage. | Energy = energy damage | Disintegration = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Hunger = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier. | Health = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | EnemyArmor = ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | Fragility = FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. | Instability = InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. | Fatigue = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds. | Fire = fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

| PowerFlow = Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks.

| Burn= BurnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.
| Burning= burningBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.
| Drain= DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. 
| Invigorate= InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. 
| Wound = wound damageAll wound damage is physical damage. 
| DNA Alteration = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds.
| Gold = Gold  
| EnGarde= En GardeEn Garde is a buff that grants 20% increased attack speed and lasts 8 seconds.
| Soul = Soul 
| Shriek = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. 
| SugarRush = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. 
| Fear = FearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
| Fears = FearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
| Fearing = Fearing Fear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
| Feared = Feared Fear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
| CompanionSign = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions  and lasts 4 seconds. 
| Radiant = radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.  
| Glitter = GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. 
| Locust = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. 
| SnowBrand = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold  infliction damage as fire damage 2 times per second. Lasts 4 seconds. 
| Bola = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.
| Toxic = ToxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. 
| periodically = periodically
| Periodically = Periodically
| periodical = periodical
| Taunt = TauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. 
| Confuse = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
| Confusion = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
| CombatStart =  combat startOn combat start triggers also trigger when bosses enter phase 2.
| Puncture = PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.
| Necrosis = NecrosisNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| Necrotic = NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| NecroticDMG = necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| Necrosis = NecrosisNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| Hex = HexHex is a status effect that doubles the effect of debuffs and lasts 4 seconds.
| Power = powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
| Stamina = stamina Stamina  takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).
| Str = strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.
| Int = intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.
| Dex = dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.
| Flask = -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.
| Heart = heart | Hearts = hearts | DefyDeath = defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. | Adrenaline = AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room. | Arrogance = ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds. | BattleRush = Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks. | Berserk = BerserkBerserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds. | FocusedMight = Focused MightFocused Might is a status effect that makes your next primary attack deal a lethal hit . | Rage = RageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. | CheapShot = Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds. | Harmony = HarmonyHarmony is a buff that grants 40% more attack speed. | RaisedMorale = Raised MoraleMorale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage. | HolyFire = Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds. | HolyAura= Holy AuraInflicts Judgement to enemies in radius, 2 times per second. Assumes 250 infliction damage.Holy Aura is a radiant debuff that makes affected targets take +20 to 30 radiant damage and lasts 1 second. | TriggerMania = Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks. | Bounty = G | StrikeN = strikingAll striking damage is physical damage. | SlashN = slashingAll slashing damage is physical damage. | ThrustN = thrustingAll thrusting damage is physical damage. | WoundN = woundAll wound damage is physical damage. | MeleeN = melee | RangedN = ranged | MagicN = magic | MagicalN = magical | ExplosionN = explosion | SoundN = sound | NecroticN = necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. | EnergyN = energy | LightningN = lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. | ColdN = coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. | NatureN = nature | RadiantN = radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. | DarkN = darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. | Good = good | Evil = evil | Evade = evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. | Soul_Heart = Soul Heart | Retribution = RetributionRetribution is a stackable status effect that after not refreshing for 2 seconds, consumes all stacks to deal 100% of accumulated infliction damage as slashing damage and inflicts Bleed. Up to 10 stacks. | KiCharge = Ki-ChargeKi-Charge is a stackable buff that adds +5 to +10 damage to body damage and 2% increased movement speed per stack. Up to 10 stacks. | KiFlow = Ki-FlowKi-Flow is a stackable buff that grants 20% more attack speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | KiBoost = Ki-BoostKi-Boost is a buff that grants 50% increased attack speed and lasts 8 seconds. | SpeedBoost = Speed BoostSpeed Boost is a stackable buff that grants 10% increased movement speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | WeaponClass = weapon classWeapon classes are Sword, Bow, Gun, Wand, etc. | WeaponType = weapon typeWeapon types are melee, ranged and magic. | CactusPrickles = Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks. | ChronoShift = Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. | StickyGoo = Sticky GooSticky Goo is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. | Horror = HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. | ChaChaCha = Cha-Cha-ChaCha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks. | MagicFind = magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus. | Clack = ClackClack is a stackable damage over time status effect that deals 50% of infliction damage as striking damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Dark = dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. | Gloom = GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. | Corruption = CorruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. | Diffusion = DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. | Fury = FuryFury is a stackable emotion buff that grants 4% increased damage per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. | Scorch = ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. | Swiftness = SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. | SuperEffective = super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. | NotVeryEffective = not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Suppression = suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | revive = revive When you would die, you don't and instead recover 2 hearts. Refreshes each floor. | Key = key | Bomb = bomb | Weakness = WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. | Resistance = ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Zap = ZapZap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second. | PaperBomb = Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Aurora = AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds. | Virus = VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds. | Concentration = ConcentrationTip: Avoid taking damage by using evades and block .Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage. | LimitedPower = Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | Orbital = orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. | Rhythm = RhythmRhythm is a buff that reduces all tally requirements by 1 and lasts 4 seconds. | SatelliteSupport = Satellite SupportSatellite Support is a stackable buff that grants 20% increased damage per stack. Stacks last 5 seconds decaying at the same time. Up to 5 stacks. | Momentum = MomentumTip: Avoid taking damage by using evades and block .Momentum is a stackable buff that grants 5% increased movement speed per stack. Stacks up to 5 times. Momentum is lost when you take damage. | LimitBreak = Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room. | Archon = ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | BloodRush = Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with the Reaper's Toll and lasts 5 seconds. | Haunt = HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds. | Shiver = ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds. | Grapple = GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. | Hemorrhage = HemorrhageHemorrhage is a stackable debuff that makes the target take 10% more damage to health per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | Ambush = AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds. | Acceptance = AcceptanceAcceptance is a status effect that grants 100% increased effects of emotion buffs and lasts 4 seconds. | Glee = GleeGlee is an emotion buff that grants 20% increased movement speed and lasts 4 seconds. | Joy = JoyJoy is an emotion buff that grants +20% lucky hit chance and lasts 4 seconds. | Empathy = EmpathyEmpathy is an emotion buff that grants 100% increased stats granted by companions and lasts 4 seconds. | Pride = PridePride is an emotion buff that grants 100% increased effects of status effects inflicted by auras and lasts 4 seconds. | Stealth = Template:KW/ | Pursuit = PursuitPursuit is a buff that grants 20% increased attack- and 10% movement speed and lasts 8 seconds. | Haste = HasteHaste is a stackable buff that grants 5% increased movement speed per stack. Stacks last 4 seconds decaying at the same time. Up to 2 stacks. | SecondWind = Second WindSecond Wind is a buff that grants 50% increased attack-, movement- and orbital speed and lasts 1 room. | CrystalSurge = Crystal SurgeCrystal Surge is a buff that grants 100% increased primary attack damage and lasts 8 seconds. | Corrosion = CorrosionCorrosion is a stackable debuff that makes the target take 20% more damage to armor per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | TinyDancer = Tiny DancerTiny Dancer is a buff that grants +10 dexterity and lasts 4 seconds. | Drizzle = DrizzleDrizzle is a buff that grants 25% increased stamina recovery speed and lasts 4 seconds. | StaminaSurge = Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room. | FishBonesPower = Fish Bones PowerFish Bones Power is a buff that grants 20% increased damage dealt to bosses and lasts 1 room. | #default =

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