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Showing below up to 50 results in range #301 to #350.

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Page Equipment Type Rarity Equip Load Effect SetEffect SetName SetItems Attunement Image
Green Hoodie (edit) Body Armor 2 20

On defeating a boss without taking damage, you are granted an additional dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. pickup

2
Green Ribbon (edit) Accessory 1 0

Grants +1 to weapon dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling.

1
Grove Quiver (edit) Offhand 4 10

On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with a bow or crossbow, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a beam of light dealing 200 to 400 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .
[0.25 seconds cooldown]

1
Grove Quiver (edit) Offhand 4 10

On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. with a bow or crossbow, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a beam of light dealing 200 to 400 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .
[0.25 seconds cooldown]

1
Guardian Angel (edit) Body Armor 5 40

+1/1 armor
+1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor.
Revives once per room.

3
Guardian Gauntlets (edit) Gloves 3 20

+1/1 armor
Grant 25% increased aura radius.

1
Guardian Shield (edit) Offhand 3 50

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 armor
Grants 100% increased aura radius.

1
Gunpowder Ring (edit) Accessory 3 0

Grants 5% increased explosionExplosion damage persists through the armor threshold. damage per bomb you have.
(Up to 100%)

1
Halloween Cape (edit) Body Armor 6 20

Periodically fears all enemies in the room every 8 seconds.

fearing Fear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. an enemy also inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds..

2-Set: Trick Or Treat

Jack-o-Lantern
Halloween Cape

1
Halloween Cape (edit) Body Armor 6 20

Periodically fears all enemies in the room every 8 seconds.

fearing Fear is a emotion debuff that adds +50% to minimum damage taken roll and lasts 8 seconds. an enemy also inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds..

2-Set: Trick Or Treat

Jack-o-Lantern
Halloween Cape

1
Hand Of Blood (edit) Accessory 3 0

Your % modifiers to attack speed also apply to BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. tick speed at the same value.

1
Hand Of Char (edit) Accessory 3 0

Modifiers to your Attack Speed also apply to your
burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. Tick speed.
(+0%, 1.00x Currently)

1
Hand Of Poison (edit) Accessory 3 0

Your % modifiers to attack speed also apply to PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. tick speed at the same value.

1
Handcuffs (edit) Gloves 3 15

Disable your offhand but your weapon is considered a two-handed weapon.

Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage.
[Unarmed damage is body damage.]

1
Haori (edit) Body Armor 1 20

Grants 5% increased attack speed per stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have left.

1
Harlequin Costume (edit) Body Armor 1 20

Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed)..

1
Harpy Quiver (edit) Offhand 4 10

Damaging hits with bow and crossbow attacks grant a stack of FuryFury is a stackable emotion buff that grants 4% increased damage per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. .

1
Hazmat Suit (edit) Body Armor 3 30

Grants 50% increased damage over time tick speed.

0
Heart Charm (edit) Charm 3

+1/1 heart

1
Heart Charm (edit) Charm 3

+1/1 heart

1
Heart Charm (edit) Charm 3

+1/1 heart

1
Heart Shield (edit) Offhand 2 30

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 heart

1
Heart Vial Pendant (edit) Accessory 1 0

+1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.

1
Heavy Quiver (edit) Offhand 3 20

All damage from your bow and crossbow attacks is considered to be at close rangeClose Range is indicated by a little red ruler next to damage numbers. .

1
Hercules Boots (edit) Boots 3 10

Grant +75 equip load capacity.

0
Hermes Sandals (edit) Boots 5 5

Gaint full stacks of Speed BoostSpeed Boost is a stackable buff that grants 10% increased movement speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. every second.

3
Hero Cape (edit) Body Armor 1 20

Grants 10% increased damage per luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. you have. (up to 30%)

0
Hero Cape (edit) Body Armor 1 20

Grants 10% increased damage per luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. you have. (up to 30%)

0
Hero Charm (edit) Charm 5

Grants +1 to weapon upgrade level.

0
Hero Gauntlets (edit) Gloves 3 10

Grant 30% increased body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed..

Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage.
[Unarmed damage is body damage.]

1
Hex Charm (edit) Charm 3

Grants 25% increased effect of debuffs.

1
Hidden Blades (edit) Gloves 4 10

On dash, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a fan of knives that deals 935 to 1190 slashing dagger damage and a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier.
[0.25 seconds cooldown]

Adds +5 to unarmed dexterity scaling and adds 75 to 175 to unarmed damage.
[Unarmed damage is body damage.]

1
Hide Boots (edit) Boots 1 10

On kill, gain 2 stacks of HasteHaste is a stackable buff that grants 5% increased movement speed per stack. Stacks last 4 seconds decaying at the same time. Up to 2 stacks..

1
Holy Armor (edit) Body Armor 4 50

+1/1 armor
+1/1 heart
Grants Holy AuraInflicts Judgement to enemies in radius, 2 times per second. Assumes 250 infliction damage.Holy Aura is a radiant debuff that makes affected targets take +20 to 30 radiant damage and lasts 1 second. that inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and debuffs enemies to take radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage from you and your companions .

1
Holy Armor (edit) Body Armor 4 50

+1/1 armor
+1/1 heart
Grants Holy AuraHoly Aura is a radiant aura that inflicts Judgement to enemies in radius, 2 times per second. Assumes 470 infliction damage.Holy Aura is a radiant debuff that makes affected targets take +20 to 30 radiant damage and lasts 1 second. that inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and debuffs enemies to take radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage from you and your companions .

1
Homunculus Ring (edit) Accessory 4 0

Grants +1 maximum
companion capacity.

1
Horn Helmet (edit) Helmet 2 20

On dash, shoot an apparition of yourself to attack the nearest enemy dealing thrustingAll thrusting damage is physical damage. body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.. [0.25 seconds cooldown]

1
Hornet Ring (edit) Accessory 3 0

On dash, your next 5 primary attack deal a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier..

1
Horseshoe Pendant (edit) Accessory 2 0

Grants +15% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance.

1
Horseshoe Pendant (edit) Accessory 2 0

Grants +15% lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance.

1
House Slippers (edit) Boots 1 10

+1/1 heart

1
Hunter Cloak (edit) Body Armor 3 20

Grants +20% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance.

0
Ice Climbers (edit) Boots 6 20

Grants 20% increased damage dealt to chilled enemies.

Your cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. .

2-Set: Winter's Wrath

Ice Crown
Ice Climbers

0
Ice Crown (edit) Helmet 6 20

Grants 20% increased cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

Your cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. .

2-Set: Winter's Wrath

Ice Crown
Ice Climbers

0
Ice Dragon Gauntlets (edit) Gloves 4 15

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. by weapons at upgrade level 4 and higher inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. .

Adds +4 to unarmed strength scaling and adds 60 to 140 to unarmed damage.
[Unarmed damage is body damage.]

1
Ice Dragon Gauntlets (edit) Gloves 4 15

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. by weapons at upgrade level 4 and higher inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. .

Adds +4 to unarmed strength scaling and adds 60 to 140 to unarmed damage.
[Unarmed damage is body damage.]

1
Ice Skates (edit) Boots 3 15

Your % modifiers to move speed also apply to your cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. dealt.

1
Ichor Torch (edit) Offhand 4 20

Grants +120 to 150 radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage to melee attacks.

1
Illusionary Cloak (edit) Body Armor 5 10

+2/2 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading.
Evades Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. are added to your Soul Heart count for the purpose of effects that scale with your amount of Soul Hearts .

3
Imp Charm (edit) Charm 2

Grants 25% increased damage dealt to fiends.

1

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