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Showing below up to 50 results in range #201 to #250.

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Page Equipment Type Rarity Equip Load Effect SetEffect SetName SetItems Attunement Image
Elusive Charm (edit) Charm 3

Grants +0.25 seconds of invincibility after dash.

1
Elven Boots (edit) Boots 6 10

Grant 20% increased movement speed while not having taken damage for at least 5 rooms.

Evades Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. now refresh after completing 1 combat encounter without taking damage or evading instead of 5.

2-Set: Elven Grace

Elven Cloak
Elven Gloves
Elven Boots

3
Elven Cloak (edit) Body Armor 6 30

+1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading.

Evades Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. now refresh after completing 1 combat encounter without taking damage or evading instead of 5.

2-Set: Elven Grace

Elven Cloak
Elven Gloves
Elven Boots

1
Elven Gloves (edit) Gloves 6 5

Grant 20% increased attack speed while not having taken damage for at least 5 rooms.

Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage.
[Unarmed damage is body damage.]

Evades Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. now refresh after completing 1 combat encounter without taking damage or evading instead of 5.

2-Set: Elven Grace

Elven Cloak
Elven Gloves
Elven Boots

3
Ember Ring (edit) Accessory 3 0

Grants 50% increased effect of burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks..

1
Emblem of Bahamut (edit) Accessory 4 0

Grants 20% increased damage depending on how good your alignment is. (up to 100%)
Granted damage bonus doubles against dragons.

1
Emblem of Balance (edit) Accessory 4 0

luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. are equal to the greater of the two values.

1
Emblem of Balance (edit) Accessory 4 0

luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. and Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. are equal to the greater of the two values.

1
Emblem of Chaos (edit) Accessory 4

Grants +3 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and grants +3 Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit..

1
Emblem of Chaos (edit) Accessory 4

Grants +3 luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. and grants +3 Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit..

1
Emblem of Order (edit) Accessory 4 0

The chance of luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. taking effect are both zero.

1
Emblem of Order (edit) Accessory 4 0

The chance of luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. and Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. taking effect are both zero.

1
Emblem of Tiamat (edit) Accessory 4 0

Grants 20% increased damage depending on how evil your alignment is. (up to 100%)
Granted damage bonus doubles against dragons.

1
Emerald Ring (edit) Accessory 2 0

Grants +45 to 60 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times..

1
Emerald Ring (edit) Accessory 2 0

Grants +45 to 60 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..

1
Enchanted Quiver (edit) Offhand 2 10

Grants +20% chance for bow and crossbow attacks to repeatRepeated attacks deal 25% less damage. .

0
Enchanter Gloves (edit) Gloves 3 10

Grant 25% increased effect of buff status effects.

Adds +3 to unarmed intelligence scaling and adds 45 to 105 to unarmed damage.
[Unarmed damage is body damage.]

1
Energy Charm (edit) Charm 1

Grants 25% increased stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed.

0
Enigma Armor (edit) Body Armor 5 40

+1/1 armor .
Grants +2 to weapon upgrade level.
Grants 25% increased magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus..

1
Evasion Charm (edit) Charm 3

+1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading.

1
Everflame Amulet (edit) Accessory 5 0

burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. persist indefinitely and have 100% increased effect.

1
Everice Amulet (edit) Accessory 5 0

chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. and Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. persist indefinitely and have 100% increased effect.

1
Evocation Robe (edit) Body Armor 3 30

Your % modifiers to attack speed also apply to periodical rate at the same value.

0
Explorer Boots (edit) Boots 3 10

While your equip load is at half or below your equip load capacity, gain 50% increased stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed.

1
Eyepatch (edit) Helmet 1 5

Grants 25% increased damage at close rangeClose Range is indicated by a little red ruler next to damage numbers. but reduces damage by 25% at far rangeFar Range is indicated by a little green ruler next to damage numbers..

1
Fae Quiver (edit) Offhand 4 10

Attacks with bows and crossbows gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a seeking fae arrow that deals 150 to 250 thrusting damageAll thrusting damage is physical damage..

1
Fae Quiver (edit) Offhand 4 10

Attacks with bows and crossbows gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a seeking fae arrow that deals 150 to 250 thrusting damageAll thrusting damage is physical damage..

1
Fairy Crown (edit) Helmet 6 5

Grants +5 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats..

Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +2.5% increased effect of ailments.

2-Set: Fairy Grace

Fairy Crown
Fairy Dress

0
Fairy Dress (edit) Body Armor 6 10

Grants +5 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats..

Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +2.5% increased effect of ailments.

2-Set: Fairy Grace

Fairy Crown
Fairy Dress

0
Falcon Shield (edit) Offhand 3 40

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 armor
Grants 10% increased movement speed per maximum
armor point you have.

1
Fencing Mask (edit) Helmet 6 15

Grants +25% chance for sword attacks to repeatRepeated attacks deal 25% less damage. .

Hits with Repeated attacks from swords trigger your on kill effects and 4 seconds after that, your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects are also triggered.

2-Set: Touche! Engarde!

Fencing Mask
Fencing Suit

1
Fencing Suit (edit) Body Armor 6 30

Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed)..

Hits with Repeated attacks from swords trigger your on kill effects and 4 seconds after that, your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects are also triggered.

2-Set: Touche! Engarde!

Fencing Mask
Fencing Suit

1
Festive Dress (edit) Body Armor 1 20

Grants 50% increased stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed.

1
Fighter Knuckles (edit) Gloves 3 10

Grant 30% increased damage with crushing hits Crushing Hits are guaranteed to roll top end damage..

Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage.
[Unarmed damage is body damage.]

1
Fingerless Gloves (edit) Gloves 2 5

Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants 0.5% increased attack speed.

Adds +2 to unarmed intelligence scaling and adds 30 to 70 to unarmed damage.
[Unarmed damage is body damage.]

1
Fire Dragon Gauntlets (edit) Gloves 4 15

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor..
fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. inflicted by weapons at upgrade level 4 and higher inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks..

Adds +4 to unarmed strength scaling and adds 60 to 140 to unarmed damage.
[Unarmed damage is body damage.]

1
Fire Dragon Gauntlets (edit) Gloves 4 15

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor..
fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. inflicted by weapons at upgrade level 4 and higher inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks..

Adds +4 to unarmed strength scaling and adds 60 to 140 to unarmed damage.
[Unarmed damage is body damage.]

1
Fire Fist Gauntlets (edit) Gloves 3 20

Grant +60 to 140 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. to melee attacks.

Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage.
[Unarmed damage is body damage.]

1
Firebird Charm (edit) Charm 4

Grants +1 to fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. weapon upgrade level.

Firebird Charm (edit) Charm 4

Grants +1 to fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. weapon upgrade level.

Firebird Charm (edit) Charm 4

Grants +1 to fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. weapon upgrade level.

Firefighter Helmet (edit) Helmet 2 15

Grants 50% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage.

1
Flame Shield (edit) Offhand 3 20

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

Periodically inflicts maximum stacks of ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. to nearby enemies every 4 seconds.

1
Flare Mantle (edit) Body Armor 6 30

Grants 25% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. tick speed.

burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. duration is reduced by 3 seconds but burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. deals 100% more damage.

2-Set: Flash Ignition

Flare Specs
Flare Mantle

0
Flare Specs (edit) Helmet 6 5

Grants 20% increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .

burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. duration is reduced by 3 seconds but burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. deals 100% more damage.

2-Set: Flash Ignition

Flare Specs
Flare Mantle

0
Flask Charm (edit) Charm 3

+1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.

1
Fletcher Charm (edit) Charm 1

Grants 10% increased ranged damage.

0
Fletcher Charm (edit) Charm 1

Grants 10% increased ranged damage.

0
Fletcher Charm (edit) Charm 1

Grants 10% increased ranged damage.

0
Fletching Hat (edit) Helmet 6 20

Grants 20% increased bow and crossbow damage.

Bows and crossbows triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a flurry of 3 additional arrows that deal thrustingAll thrusting damage is physical damage. damage.

2-Set: Ballistic Flurry

Fletching Hat
Fletching Quiver

1

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