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From Tiny Rogues Wiki

Showing below up to 50 results in range #151 to #200.

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Page Equipment Type Rarity Equip Load Effect SetEffect SetName SetItems Attunement Image
Dark Lord Helmet (edit) Helmet 4 25

Damaging hits from weapons at upgrade level 4 and higher inflict intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds..

1
Dark Moon Hood (edit) Helmet 6 15

Grants 20% increased darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage.

Each stack of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. additionally makes the target take +5 to 10 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage from cursed hits Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit..

2-Set: Dark Moon Covenant

Dark Moon Hood
Dark Moon Pendant

1
Dark Moon Pendant (edit) Accessory 6 0

Grants +15% cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance.

Each stack of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. additionally makes the target take +5 to 10 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage from cursed hits Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit..

2-Set: Dark Moon Covenant

Dark Moon Hood
Dark Moon Pendant

1
Dark Moon Pendant (edit) Accessory 6 0

Grants +15% cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. chance.

Each stack of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. additionally makes the target take +5 to 10 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage from cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit..

2-Set: Dark Moon Covenant

Dark Moon Hood
Dark Moon Pendant

1
Dark Orb (edit) Offhand 4 10

Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a corrupting orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 32 to 220 dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack..

1
Dart Wrists (edit) Gloves 1 10

On the tally of 5 primary attacks, shoot 2 dart projectiles at the nearest enemy dealing 150 to 200 thrusting damageAll thrusting damage is physical damage. each.

Adds +1 to unarmed dexterity scaling and adds 15 to 35 to unarmed damage.
[Unarmed damage is body damage.]

1
Dawn Talisman (edit) Offhand 3 5

Grants 100% increased effect of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. .
Fuses with the Dusk Talisman.

0
Demolition Boots (edit) Boots 6 15

On dropping a bomb, gain SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds..

Grants 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with explosionExplosion damage persists through the armor threshold. damage.

2-Set: Explosives Expert

Demolition Helmet
Demolition Gloves
Demolition Boots

0
Demolition Gloves (edit) Gloves 6 15

Grant 25% increased explosionExplosion damage persists through the armor threshold. area radius.

Adds +2 to unarmed strength scaling and adds 30 to 70 to unarmed damage.
[Unarmed damage is body damage.]

Grants 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with explosionExplosion damage persists through the armor threshold. damage.

2-Set: Explosives Expert

Demolition Helmet
Demolition Gloves
Demolition Boots

1
Demolition Helmet (edit) Helmet 6 15

Grants 20% increased explosionExplosion damage persists through the armor threshold. damage.

Grants 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with explosionExplosion damage persists through the armor threshold. damage.

2-Set: Explosives Expert

Demolition Helmet
Demolition Gloves
Demolition Boots

1
Demon Shell (edit) Body Armor 5 50

+2/2 armor
Grants +5 to 50 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage per maximum point of armor you have.

1
Detective Coat (edit) Body Armor 6 30

Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..

Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance.

2-Set: Master Detective

Detective Hat
Detective Coat

Detective Coat (edit) Body Armor 6 30

Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..

Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance.

2-Set: Master Detective

Detective Hat
Detective Coat

Detective Coat (edit) Body Armor 6 30

Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..

Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance.

2-Set: Master Detective

Detective Hat
Detective Coat

Detective Hat (edit) Helmet 6 10

Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..

Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance.

Set: Master Detective

Detective Hat
Detective Coat

0
Devil Boots (edit) Boots 2 10

Grants -25% chance for Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. to take effect depending on how evil your alignment is.

1
Devil Boots (edit) Boots 2 10

Grants -25% chance for Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. to take effect depending on how evil your alignment is.

1
Devil Charm (edit) Charm 4

Grants 10% increased damage depending on how evil you are. (up to 40%)

1
Devil Cloak (edit) Body Armor 6 20

Grants +10% cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. chance depending on how evil you are. (up to 100%)

Your cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. deal guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier..

2-Set: Sinister Pact

Devil Horns
Devil Cloak

1
Devil Cloak (edit) Body Armor 6 20

Grants +10% cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance depending on how evil you are. (up to 100%)

Your cursed hits Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. deal guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier..

2-Set: Sinister Pact

Devil Horns
Devil Cloak

1
Devil Horns (edit) Helmet 6 10

+1 evil

Your cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. deal guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier..

2-Set: Sinister Pact

Devil Horns
Devil Cloak

0
Devil Horns (edit) Helmet 6 10

+1 evil

Your cursed hits Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. deal guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier..

2-Set: Sinister Pact

Devil Horns
Devil Cloak

0
Diamond Armor (edit) Body Armor 4 100

+3/3 armor

1
Diamond Ring (edit) Accessory 2 0

Grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance.

1
Dice Pendant (edit) Accessory 3 0

Once per room on using a dice, grants 1 to 10 gold .

3
Dirndl (edit) Body Armor 6 20

On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., shoot a pretzel projectile at the target dealing strikingAll striking damage is physical damage. damage. [0.25 seconds cooldown]

Grants +10% lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance per stack of tipsiness.

2-Set: Oktoberfest Vigour

Gamsbart
Dirndel
Lederhosen

1
Dojo Sash (edit) Accessory 2 5

secondary attackSecondary attacks are attacks that are explicitly stated to be a secondary attack on the weapon.s grant ResolveResolve is a buff that grants 30% increased primary attack damage and lasts 4 seconds..

1
Dojo Wraps (edit) Gloves 3 5

Grant 30% increased bodyBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. attack speed.

Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage.
[Unarmed damage is body damage.]

1
Door Shield (edit) Offhand 2 100

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+2/2 armor

1
Dragon Eye Charm (edit) Charm 5

Whenever you gain gold , you gain Dragon FeverDragon Fever is a buff that grants 100% increased damage and lasts 10 rooms..

1
Dragonscale Armor (edit) Body Armor 4 50

+1/1 armor
+2/2 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

3
Dragonscale Armor (edit) Body Armor 4 50

+1/1 armor
+2/2 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

3
Dragonscale Gauntlets (edit) Gloves 3 20

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
Grant 20% increased melee damage.

1
Dragonscale Gauntlets (edit) Gloves 3 20

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
Grant 20% increased melee damage.

1
Dragonscale Greaves (edit) Boots 3 25

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
On dash, gain Combat ProwessCombat Prowess is a buff that grants 30% increased melee damage and lasts 8 seconds..

1
Dragonscale Greaves (edit) Boots 3 25

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
On dash, gain Combat ProwessCombat Prowess is a buff that grants 30% increased melee damage and lasts 8 seconds..

1
Dragonscale Ring (edit) Accessory 3 0

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
Grants 10% increased melee damager per suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. you have. (Up to 50%)

1
Dragonscale Ring (edit) Accessory 3 0

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
Grants 10% increased melee damager per suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. you have. (Up to 50%)

1
Dragonscale Shield (edit) Offhand 4 40

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
Grants 30% increased melee damage dealt to bosses.

1
Drake Charm (edit) Charm 2

Grants 25% increased damage dealt to dragons.

1
Dreamcatcher Pendant (edit) Accessory 3 0

Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. additionally grants 50% faster tick rate of periodical effects.

1
Druid Coat (edit) Body Armor 1 30

Grants 30% increased natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. damage.

0
Dusk Talisman (edit) Offhand 3 5

Grants 100% increased effect of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. .
Fuses with the Dawn Talisman.

0
Dynamo Treads (edit) Boots 2 15

Grant 50% faster tick rate of periodical effects while moving.

1
Eagle Quiver (edit) Offhand 3 10

Bow and crossbows tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit.

1
Ectoplasm Mask (edit) Helmet 1 5

Grants a guaranteed Soul reward appear on the first choice of doors on each floor.

3
Eden's Touch (edit) Gloves 5 15

While good , your primary attacks inflict JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. Additionally, JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. damage is now based on total infliction damage. (Moral alignment threshold for good is 3)

Adds +5 to unarmed dexterity scaling and adds 75 to 175 to unarmed damage.
[Unarmed damage is body damage.]

1
Egg Shell (edit) Helmet 2 5

+1/1 armor
Breaks when damaged.

1
Elementalist Robe (edit) Body Armor 3 20

Cycles through a repeating sequence of granting a increased fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. buff every 4 seconds.

1
Elusive Boots (edit) Boots 4 5

+1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading.

1

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