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From Tiny Rogues Wiki

Showing below up to 50 results in range #101 to #150.

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Page Equipment Type Rarity Equip Load Effect SetEffect SetName SetItems Attunement Image
Champion Armor (edit) Body Armor 3 50

+1/1 armor
On kill, trigger your on combat start effects.

1
Chance Ring (edit) Accessory 2 0

Grants +1 boss reward offered.

5
Channeler Gauntlets (edit) Gloves 4 15

Attacking with a channeling weaponChanneling weapons are Flails, Bibles, and Scepters. grants a stack of Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks. .

1
Chaos Charm (edit) Charm 4

Grants 10% increased damage depending on how chaotic you are.

1
Chef's Hat (edit) Helmet 2 10

Grants a 25% chance to upgrade food rewards regardless of luck.

2
Chem-Tech Lantern (edit) Offhand 2 10

Each point of mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 20% more damage over time from effects inflicted by mana-draining weapons.

0
Circlet (edit) Helmet 2 10

Grants +10% magic lucky hit chance Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit..

1
Circlet (edit) Helmet 2 10

Grants +10% magic lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..

1
Cleric Robe (edit) Body Armor 1 20

Grants +1 heart recovered when revived.

3
Cloak Of Mystra (edit) Body Armor 5 20

Grants 100% more mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. .

0
Clockwork Boots (edit) Boots 2 15

Periodically trigger your on dash effects every 4 seconds.

1
Clockwork Quiver (edit) Offhand 3 10

On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., advance your periodical effects by 0.1 second.

1
Clockwork Quiver (edit) Offhand 3 10

On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., advance your periodical effects by 0.1 second.

1
Clogs (edit) Boots 3 10

On dash, trigger your on taking damage effects.

1
Cloth Robe (edit) Body Armor 1 30

+1/1 heart

0
Clover Charm (edit) Charm 4

Grants +1 luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit..

1
Clover Charm (edit) Charm 4

Grants +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..

1
Clover Pendant (edit) Accessory 3 0

Grants +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..

1
Clover Pendant (edit) Accessory 3 0

Grants +1 luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit..

1
Clown Mask (edit) Helmet 6 10

Whenever you tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. an enemy, you also fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. them.

Periodically tauntsTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. all enemies in the room every 8 seconds.

2-Set: Circus Spotlight

Clown Mask
Clown Suit
Clown Shoes

0
Clown Mask (edit) Helmet 6 10

Whenever you tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. an enemy, you also fearFear is a emotion debuff that adds +50% to minimum damage taken roll and lasts 8 seconds. them.

Periodically tauntsTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. all enemies in the room every 8 seconds.

2-Set: Circus Spotlight

Clown Mask
Clown Suit
Clown Shoes

0
Clown Shoes (edit) Boots 6 10

Grants 50% increased effect of tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. .

Periodically tauntsTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. all enemies in the room every 8 seconds.

2-Set: Circus Spotlight

Clown Mask
Clown Suit
Clown Shoes

0
Clown Suit (edit) Body Armor 6 20

On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a confetti explosion dealing explosion damage.

Periodically tauntsTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. all enemies in the room every 8 seconds.

2-Set: Circus Spotlight

Clown Mask
Clown Suit
Clown Shoes

0
Clown Suit (edit) Body Armor 6 20

On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a confetti explosion dealing explosion damage.

Periodically tauntsTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. all enemies in the room every 8 seconds.

2-Set: Circus Spotlight

Clown Mask
Clown Suit
Clown Shoes

0
Coatl Gloves (edit) Gloves 3 10

On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hits Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
and elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. burst dealing 100 to 300 fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage, 150 to 250 coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. damage or 5 to 400 lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. damage. [0.25 seconds cooldown]

1
Cobalt Shield (edit) Offhand 3 40

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

Grants immunity to push and pull effects.

1
Conduit Greaves (edit) Boots 5 20

Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals 5 to 300 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. every 2 units moved. [Chains between 2 enemies.]

1
Conduit Greaves (edit) Boots 5 20

Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a chain lightning that deals 5 to 300 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. every 2 units moved. [Chains between 2 enemies.]

1
Conjurer Hood (edit) Helmet 6 20

Grants 20% increased companion damage.

Grants +2 maximum companion capacity.

2-Set: Final Service

Conjurer Hood
Conjurer Talisman

1
Conjurer Talisman (edit) Offhand 6 5

Grants 20% increased companion attack speed.

Grants +2 maximum companion capacity.

2-Set: Final Service

Conjurer Hood
Conjurer Talisman

1
Cornflower Circlet (edit) Helmet 1 5

Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. .

1
Coward's Ring (edit) Accessory 3 0

On dropping a bomb, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your on defy death effects and your on dash effects.

1
Cowboy Hat (edit) Helmet 2 15

Grants +10% ranged lucky hit chance Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit..

1
Crimson Cloak (edit) Body Armor 3 20

On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., inflict FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. .

1
Crimson Cloak (edit) Body Armor 3 20

On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., inflict FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. .

1
Crocodile Ring (edit) Accessory 3 0

On dash, your 5 next Primary attack deals a guaranteed ruthless hit Ruthless Hits have 100% more top end damage..

1
Cross Charm (edit) Charm 2

Grants +2 seconds of invincibility after taking damage.

1
Crown of Thorns (edit) Helmet 2 10

On taking damage, trigger your on revive effects.

1
Crystal Armor (edit) Body Armor 2 60

On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
7 crystal projectiles each dealing thrustingAll thrusting damage is physical damage. damage. [0.25 seconds cooldown]

1
Crystal Armor (edit) Body Armor 2 60

On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
7 crystal projectiles each dealing thrustingAll thrusting damage is physical damage. damage. [0.25 seconds cooldown]

1
Crystal Bracelet (edit) Accessory 3 0

On triggering a crystal effect, gain Crystal SurgeCrystal Surge is a buff that grants +100% increased primary attack damage and lasts 8 seconds..

1
Crystal Greaves (edit) Boots 2 20

On dash, shoot 5 homing crystal projectiles that each deal 150 to 400 thrustingAll thrusting damage is physical damage. damage.

1
Crystal Ring (edit) Accessory 3 0

Crystal projectiles inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds..

1
Crystal Ring (edit) Accessory 3 0

Crystal projectiles inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds..

1
Cultist Hood (edit) Helmet 6 20

+1/1 heart

Grants 100% increased effect of buffs while missing at least one heart .

2-Set: Self Sacrifice

Cultist Hood
Cultist Lantern

1
Cultist Lantern (edit) Offhand 6 10

Grants 25% increased primary attack damage while missing at least one heart .

Grants 100% increased effect of buffs while missing at least one heart .

2-Set: Self Sacrifice

Cultist Hood
Cultist Lantern

1
Cupid Orb (edit) Offhand 2 10

Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a charming orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 82 to 170striking damageAll striking damage is physical damage..
On completing a full rotation, CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. the nearest enemy.

1
Cursebite Ring (edit) Accessory 3

Grants 10% increased damage per Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. on you.

1
Daisy Circlet (edit) Helmet 1 5

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

1
Daisy Circlet (edit) Helmet 1 5

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

1

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