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Showing below up to 50 results in range #1 to #50.

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Page Equipment Type Rarity Equip Load Effect SetEffect SetName SetItems Attunement Image
Abyss Cloak (edit) Body Armor 4 40

Adds +3 to Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit.
Grants Corruption AuraInflicts Corruption to enemies in radius, 1 times per second.Corruption Aura is a dark debuff that makes affected targets take +10 to 45 dark damage and lasts 1 second. that inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. and debuffs enemies to take dark damage from you and your companions

1
Abyss Cloak (edit) Body Armor 4 40

Adds +3 to Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.
Grants Corruption AuraCorruption Aura is a dark debuff that makes affected targets take +10 to 45 dark damage and lasts 1 second. that inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. and debuffs enemies to take dark damage from you and your companions

1
Abyssal Charm (edit) Charm 5

periodically inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. to all enemies in the room every second.

1
Aegis (edit) Offhand 5 40

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 armor
Self repairs armor upon completing an encounter room.

1
Alchemy Gloves (edit) Gloves 5 10

Grant 100% increased stats granted by potion buff status effects.

Adds +5 to unarmed intelligence scaling and adds 75 to 175 to unarmed damage.
[Unarmed damage is body damage.]

0
Alien Mask (edit) Helmet 3 10

Grants 50% increased triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
damage.

0
Alien Mask (edit) Helmet 3 10

Grants 50% increased triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
damage.

0
Amethyst Ring (edit) Accessory 1 0

+1/1 heart

1
Amon's Grasp (edit) Gloves 5 15

While evil , your primary attacks inflict DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. (Alignment threshold for evil is -3)

Adds +5 to unarmed strength scaling and adds 75 to 175 to unarmed damage.
[Unarmed damage is body damage.]

1
Angel Boots (edit) Boots 2 10

Grants -25% chance for Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. to take effect depending on how good your alignment is.

1
Angel Boots (edit) Boots 2 10

Grants -25% chance for Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. to take effect depending on how good your alignment is.

1
Angel Charm (edit) Charm 4

Grants 10% increased damage depending on how good you are. (Up to 40%)

1
Angelic Hood (edit) Helmet 6 15

+1 good

You are revivedWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. once per floor.

2-Set: Angelic Choir

Angelic Hood
Angelic Ring

0
Angelic Ring (edit) Accessory 6 0

Grants +1 heart recovered when revivedWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor..

You are revivedWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. once per floor.

2-Set: Angelic Choir

Angelic Hood
Angelic Ring

1
Ankh Emblem (edit) Accessory 4 10

+1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor.
Revives once per floor but also curses you on revive up to one time per floor.

1
Anti Gravity Boots (edit) Boots 2 15

Grant immunity to push and pull effects.

1
Apprentice Boots (edit) Boots 1 10

Grants 60% increased damage but also reduce damage by 10% per level.

1
Aquamarine Ring (edit) Accessory 1 0

Grants 25% increased stats granted by mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons.

0
Arcane Slippers (edit) Boots 2 5

Picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. recovers 1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed)..

1
Archangel Armor (edit) Body Armor 5 40

+1/1 armor
While good :
Grants an Archangel companion .
APS: 2.00
DMG: 220 to 450 slashingAll slashing damage is physical damage.
Grants: +50 to 100 radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage
[Alignment threshold for good is 3]

1
Archdevil Armor (edit) Body Armor 5 40

+1 armor
While evil : Grants an Archdevil companion .
APS: 2.00
DMG: 220 to 450 thrustingAll thrusting damage is physical damage.
Grants: +50 to 100 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage
(Alignment threshold for evil is -3)

1
Archery Gloves (edit) Gloves 3 10

Grants 25% increased attack speed with ranged weapons while standing still.

Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage.
[Unarmed damage is body damage.]

1
Architect's Boots (edit) Boots 5 10

During combat, periodically spawns a cyrstal pickup every 4 seconds.
Collecting 3 of these pickups grants Architect's PowerArchitect's Power is a buff that grants 100% more attack speed and lasts 10 seconds.

1
Architect's Gloves (edit) Gloves 5 10

Periodically opens a rift somewhere in the arena every 10 seconds.
Stand near the rift to close it. Manually closing the rift you will triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
wild magic effects for 4 seconds. Be quick, the rift naturally vanishes after 5 seconds.

1
Architect's Gloves (edit) Gloves 5 10

Periodically opens a rift somewhere in the arena every 10 seconds.
Stand near the rift to close it. Manually closing the rift you will triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
wild magic effects for 4 seconds. Be quick, the rift naturally vanishes after 5 seconds.

1
Architect's Hat (edit) Helmet 5 5

During combat, periodically spawn a rune circle every 10 seconds.
Standing in the rune circle grants 100% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.. Circle lasts 5 seconds.

1
Archwizard Hat (edit) Helmet 5 15

Grants +3 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

1
Armor Charm (edit) Charm 3

+1/1 armor

1
Armor of Agathys (edit) Body Armor 3 50

+1/1 armor
Grants an icy orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. .

1
Armor of Avernus (edit) Body Armor 3 50

+1 armor
Grants an fiery ball orbital that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds..

1
Armor of Favour (edit) Body Armor 3 50

+1/1 heart
Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed)..
Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. .

1
Armor of Thorns (edit) Body Armor 2 60

+1/1 armor
Grants a spiky ball orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals thrusting damageAll thrusting damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds..

1
Armored Quiver (edit) Offhand 2 25

+1/1 armor

1
Artemis Quiver (edit) Offhand 5 10

Periodically mark all enemies with Hunter's MarkHunter's Mark is a mark that guarantees 10 lucky hits . every 4 seconds.

1
Artisan Gloves (edit) Gloves 4 5

Grant +20 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats..

Adds +4 to unarmed dexterity scaling and adds 60 to 140 to unarmed damage.
[Unarmed damage is body damage.]

0
Assassin Gloves (edit) Gloves 6 5

Grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against enemies affected by a damage over time effect.

Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage.
[Unarmed damage is body damage.]

Damage over time effects inflicted by critical hits The damage from critical hits is multiplied with your critical hit multiplier. deal 100% more damage.

2-Set: Fatal Fate

Assassin Hood
Assassin Gloves

0
Assassin Hood (edit) Helmet 6 15

Grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against enemies affected by a damage over time effect.

Damage over time effects inflicted by critical hits The damage from critical hits is multiplied with your critical hit multiplier. deal 100% more damage.

2-Set: Fatal Fate

Assassin Hood
Assassin Gloves

0
Aviator Cap (edit) Helmet 3 15

Grants 100% increased effect and duration of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. and SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds..

0
Azure Charm (edit) Charm 2

Grants +3 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..

0
Ballet Shoes (edit) Boots 2 5

[1 second cooldown]
On dash, gain Tiny DancerTiny Dancer is a buff that grants +10 dexterity and lasts 4 seconds..

1
Balloon Bundle 1 (edit) Offhand 2 0

Grants 10% increased movement speed.

Breaks on taking damage.

0
Balloon Bundle 2 (edit) Offhand 2 0

Grants 20% increased movement speed.

Pops a balloon when taking damage.

0
Balloon Bundle 3 (edit) Offhand 2 0

Grants 30% increased movement speed.

Pops a balloon when taking damage.

0
Balrog Heart (edit) Body Armor 5 100

+3/3 hearts
Grants 20% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage per heart container you have.

1
Bamboo Bracelet (edit) Accessory 1 0

Grants 10% increased ranged damage.

1
Bandit Armor (edit) Body Armor 1 40

On combat startOn combat start triggers also trigger when bosses enter phase 2., grants AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds..

1
Bard Hat (edit) Helmet 3 10

Grants -20% gold price of items in shops.

2
Barrier Belt (edit) Accessory 2 10

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

1
Bascinet (edit) Helmet 3 30

+1/1 armor
+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

0
Bascinet (edit) Helmet 3 30

+1/1 armor
+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

0

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