Template:KW

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Revision as of 15:09, 20 January 2024 by NDSi (talk | contribs) (added tooltips for nature)

All nature damage is considered elemental damage and inflicts Nettles.

| Nettles = NettlesNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
| PoisonDMG = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.
| Poison = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
| Rupture = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damage | Strike = striking damageAll striking damage is physical damage. | Tailwind = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
| 2H = Two-Handed2-handed weapons disable your offhand. | Charm = CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Charms = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Vul = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
| Crit = critical hit The damage from critical hits is multiplied with your critical hit multiplier. | Crits = Critical hits The damage from critical hits is multiplied with your critical hit multiplier. | CritChance = critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. | Intimidate = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Revenant = RevenantRevenant is a buff that grants 100% increased attack speed and lasts 1 room. | Bleed = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
| Bleeding = BleedingBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
| Explosion = explosion damageExplosion damage persists through the armor threshold. | BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. | trigger = triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
| Triggers = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
| triggers = triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
| NonTrigger = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. | CursedHit = cursed hit Cursed Hits have x0.50 chance for Hit Effects to happen. | CursedHits = cursed hits Cursed Hits have x0.50 chance for Hit Effects to happen. | Curse = Curse Cursed Hits have x0.50 chance for Hit Effects to happen. | Companion = companion | Companions = companions | Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds. | Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | repeat = repeatRepeated attacks deal 25% less damage. | RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. | repeats = repeatsRepeated attacks deal 25% less damage. | Energy = energy damage | Disintegration = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Hunger = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier. | Health = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | EnemyArmor = ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | Fragility = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
| Instability = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
| Fatigue = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds. | Fire = fire damageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.

| PowerFlow = Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks.

| Burn= BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
| Burning= burningBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
| Drain= DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. | Invigorate= InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. | Wound = wound damageAll wound damage is physical damage. | DNA Alteration = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds. | Gold = Gold | EnGarde= En GardeEn Garde is a buff that grants 20% increased attack speed and lasts 8 seconds. | Soul = Soul | Shriek = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. | SugarRush = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. | Fear = FearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Fears = FearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Fearing = Fearing Fear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Feared = Feared Fear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| CompanionSign = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. | Radiant = radiant damageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
| Glitter = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
| Locust = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. | SnowBrand = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. | Bola = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Toxic = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| periodically = periodically | Periodically = Periodically | periodical = periodical | Taunt = tauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Confuse = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | Confusion = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | CombatStart = combat startOn combat start triggers also trigger when bosses enter phase 2. | Puncture = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
| Necrosis = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| Necrotic = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| NecroticDMG = necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| Necrosis = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| Hex = HexHex Debuffs are Vulnerability, Fragility and Instability. | Power = powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | Stamina = stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). | Str = strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | Int = intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | Dex = dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | Flask = -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.
| Heart = heart | Hearts = hearts | DefyDeath = defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. | Adrenaline = AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room. | Arrogance = ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds. | BattleRush = Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks. | Berserk = BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff]
| Rage = RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
| CheapShot = Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds. | Harmony = HarmonyHarmony is a buff that grants 40% more attack speed. | Morale = MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage. | HolyFire = Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds. | HolyAura= Holy AuraTemplate:KW/Holy Aura/bHoly Aura
Damage Scaling:
0/40 : 0/40 : 0/40
Inflicts: Glitter
[Tick] [Aura]
[Damage Over Time]
| TriggerMania = Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks. | Bounty = G | StrikeN = strikingAll striking damage is physical damage. | SlashN = slashingAll slashing damage is physical damage. | ThrustN = thrustingAll thrusting damage is physical damage. | WoundN = woundAll wound damage is physical damage. | MeleeN = melee | RangedN = ranged | MagicN = magic | MagicalN = magical | ExplosionN = explosionExplosion damage persists through the armor threshold. | SoundN = sound | NecroticN = necroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| EnergyN = energy | LightningN = lightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
| ColdN = coldChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
| NatureN = natureNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
|All nature damage is considered elemental damage and inflicts Nettles.}} | RadiantN = radiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
| DarkN = darkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
| Good = good | Evil = evil | Evade = evade Evades refresh after 5 combat encounters without taking damage or evading. | Soul_Heart = Soul Heart | Retribution = RetributionRetribution
Deals 60 to 115 Physical Damage per stack after not being refreshed for 1 second.
Damage Scaling:
0/50 : 0/50 : 0/50
Inflicts: Bleed
Bonus Effect: +10% Damage per stack
Duration: Permanent
Max Stacks: 10
| KiCharge = Ki-ChargeKi-Charge is a stackable buff that adds +5 to +10 damage to body damage and 2% increased movement speed per stack. Up to 10 stacks. | KiFlow = Ki-FlowKi-Flow is a stackable buff that grants 20% more attack speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | KiBoost = Ki-BoostKi-Boost is a buff that grants 50% increased attack speed and lasts 8 seconds. | SpeedBoost = Speed BoostSpeed Boost
+100% Movement Speed
Duration: 8 seconds
Max Stacks: 1
Stacks decay one after another.
[Buff]
| WeaponClass = weapon classWeapon classes are Sword, Bow, Gun, Wand, etc. | WeaponType = weapon typeWeapon types are melee, ranged and magic. | CactusPrickles = Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks. | ChronoShift = Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. | StickyGoo = Sticky GooSticky Goo
x0.75 Movement Speed
Duration: 4 seconds
Max Stacks: 1
[Debuff]
| Horror = HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. | ChaChaCha = Cha-Cha-ChaCha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks. | MagicFind = magic find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items.
| Clack = ClackClack is a stackable damage over time status effect that deals 50% of infliction damage as striking damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Dark = dark damageGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
| Gloom = GloomGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
| Corruption = CorruptionCorruption
x1.25 Dark Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| Diffusion = DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. | Fury = FuryFury
+4% Attack Damage
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
| Scorch = ScorchScorch
x1.25 Fire Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| Swiftness = SwiftnessSwiftness
+20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Buff]
| SuperEffective = super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. | NotVeryEffective = not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Suppression = suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | revive = revive Recover 2 Hearts on Revive.
Revive refreshes every Floor.
| Key = key | Bomb = bomb | Bombs = bombs | Weakness = WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. | Resistance = ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Zap = ZapZap
x1.25 Lightning Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| PaperBomb = Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Aurora = AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds. | Virus = VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds. | Concentration = ConcentrationTip: Avoid taking damage by using evades and block .Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage. | LimitedPower = Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | Orbital = orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. | Rhythm = RhythmRhythm is a buff that reduces all tally requirements by 1 and lasts 4 seconds. | SatelliteSupport = Satellite SupportSatellite Support is a stackable buff that grants 20% increased damage per stack. Stacks last 5 seconds decaying at the same time. Up to 5 stacks. | Momentum = MomentumTip: Avoid taking damage by using evades and block .Momentum is a stackable buff that grants 5% increased movement speed per stack. Stacks up to 5 times. Momentum is lost when you take damage. | LimitBreak = Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room. | Archon = ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | BloodRush = Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with the Reaper's Toll and lasts 5 seconds. | Haunt = HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds. | Shiver = ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds. | Grapple = GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. | Hemorrhage = HemorrhageHemorrhage is a stackable debuff that makes the target take 10% more damage to health per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | Ambush = AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds. | Acceptance = AcceptanceAcceptance is a status effect that grants 100% increased effects of emotion buffs and lasts 4 seconds. | Glee = GleeGlee is an emotion buff that grants 20% increased movement speed and lasts 4 seconds. | Joy = JoyJoy is an emotion buff that grants +20% lucky hit chance and lasts 4 seconds. | Empathy = EmpathyEmpathy is an emotion buff that grants 100% increased stats granted by companions and lasts 4 seconds. | Pride = PridePride is an emotion buff that grants 100% increased effects of status effects inflicted by auras and lasts 4 seconds. | Stealth = Template:KW/ | Pursuit = PursuitPursuit is a buff that grants 20% increased attack- and 10% movement speed and lasts 8 seconds. | Haste = HasteHaste
+10% Movement Speed
+10% Attack Speed
Duration: 4 seconds
Max Stacks: 1
[Buff]
| SecondWind = Second WindSecond Wind is a buff that grants 50% increased attack-, movement- and orbital speed and lasts 1 room. | CrystalSurge = Crystal SurgeCrystal Surge is a buff that grants 100% increased primary attack damage and lasts 8 seconds. | Corrosion = CorrosionCorrosion is a stackable debuff that makes the target take 20% more damage to armor per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | TinyDancer = Tiny DancerTiny Dancer is a buff that grants +10 dexterity and lasts 4 seconds. | Drizzle = DrizzleDrizzle is a buff that grants 25% increased stamina recovery speed and lasts 4 seconds. | StaminaSurge = Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room. | FishBonesPower = Fish Bones PowerFish Bones Power is a buff that grants 20% increased damage dealt to bosses and lasts 1 room. | AscMark = Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits . | HuntMark = Hunter's MarkHunter's Mark is a mark that guarantees 20 lucky hits . | FightMark = Fighter's MarkFighter's Mark is a mark that guarantees 10 ruthless hits file=. | RogueMark = Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits . | Opportunity = OpportunityOpportunity is a buff that grants 20% more attack speed. Bonus doubles for melee weapons and lasts 8 seconds. | #default =

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