|
Name |
Description |
Conditions |
Type
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Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
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Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
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Alacrity |
Gain between 5% and 35% increased attack speed depending on the DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
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Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a Crushing Hits Crushing Hits deal guaranteed Top End Damage. and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
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Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
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Blood Infection |
When you inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick], you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
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Cheap Shot |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]
Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds. |
??? |
Dexterity
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Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
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Deadly Toxins |
You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. |
??? |
Dexterity
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Double Trouble |
Your RepeatRepeated attacks deal 25% less damage. ed attacks have gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. |
??? |
Dexterity
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Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
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Earned Luck |
Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance. |
??? |
Dexterity
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Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
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Harmony |
Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.
Harmony is a buff that grants 50% increased attack speed |
??? |
Dexterity*
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Hunter's Patience |
After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.
Hunter's Mark is a mark that guarantees a Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. and grants Hunter's Reward when triggered. Lasts until triggered.
Hunter's Reward is a mark reward buff that grants +25% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance and lasts 8 seconds. |
??? |
Dexterity
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Intuition |
Gain 100% increased stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
??? |
Dexterity
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Lethality |
Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. |
??? |
Dexterity
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Lightning Conductor |
On non-trigger Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
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Like Clockwork |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
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Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,{{KW|Trigger} a volley of magical bolts that deal ThrustRanged. |
??? |
Dexterity
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Near Death Experience |
On triggering a mark, FearFear +50% to Damage Taken Roll Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] the enemy and trigger your on kill effects. |
??? |
Dexterity
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One Step Ahead |
Repeated attacks have double their Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, on dash, RepeatRepeated attacks deal 25% less damage. your next attack. |
??? |
Dexterity
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Opportunistic |
On Critical Hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. |
??? |
Dexterity*
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Point Blank |
Ranged attacks gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance at close range. |
??? |
Dexterity
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Precision |
During combat, periodically gain a stack of Precision that grants +10% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. |
??? |
Dexterity
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Raised Morale |
On completing a combat encounter room without taking damage, gain a stack of Raised Morale.
Raised Morale is a stackable buff that grants 10% increased damage dealt by you and your Companion per stack. Stacks up to 10 times. Raised Morale is lost when you take damage. |
??? |
Dexterity
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Rogue's Reliability |
Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.
Rogue's Mark is a mark that guarantees a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. and grants Rogue's Reward when triggered. Lasts until triggered.
Rogue's Reward is a mark reward buff that grants +20% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance and lasts 8 seconds. |
??? |
Dexterity
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Sharpshooter |
While you have a mark reward, your primary attacks at far range gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. |
??? |
Dexterity
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Spellblade |
Makes swords drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons. |
??? |
Dexterity
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Spinning Blades |
Grants two spinning blade orbitals that deal Slashing DamageAll slashing damage is physical damage. and inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
??? |
Dexterity
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Step of the Wind |
On dash, gain full stacks of TailwindTailwind x1.05 Attack Speed x1.05 Movement Speed x1.05 Orbital Speed x1.05 Tick Speed Duration: 8 seconds Max Stacks: 4 [Buff] and trigger your OnCombat effects. [0.5 seconds cooldown] |
??? |
Dexterity
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Swagger |
On the tally of 5 primary attacks, your next primary attack deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. and triggers your on dash effects. |
??? |
Dexterity
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Transcendence |
Infusion buff effects are permanent. |
??? |
Dexterity
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Trigger Maniac |
On the tally of 10 primary attacks, gain Trigger Mania.
Trigger mania is an emotion buff that grants 100% increased TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. damage and lasts 4 seconds. |
??? |
Dexterity
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Unstable Explosives |
Explosion damage from you and your companions inflicts InstabilityInstability x1.40 Top End Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] and Armor BreakArmor Break Breaks Armor on max stacks. Duration: 4 seconds Max Stacks: 5. |
??? |
Dexterity*
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