|
Name |
Description |
Conditions |
Type
|
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Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
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Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
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Alacrity |
Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
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Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a crushing hit Crushing Hits are guaranteed to roll top end damage. and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
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Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
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Blood Infection |
When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
|
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Cheap Shot |
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]
Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds. |
??? |
Dexterity
|
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Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
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Deadly Toxins |
You have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. |
??? |
Dexterity
|
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Double Trouble |
Your repeated attacks have gain +100% lethal hit Lethal Hits deal double damage. chance. |
??? |
Dexterity
|
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Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
|
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Earned Luck |
Each point of dexterity additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. |
??? |
Dexterity
|
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Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
|
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Harmony |
Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.
Harmony is a buff that grants 50% increased attack speed |
??? |
Dexterity*
|
|
Hunter's Patience |
After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.
Hunter's Mark is a mark that guarantees a lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and grants Hunter's Reward when triggered. Lasts until triggered.
Hunter's Reward is a mark reward buff that grants +25% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance and lasts 8 seconds. |
??? |
Dexterity
|
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Intuition |
Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence. |
??? |
Dexterity
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Lethality |
Gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. |
??? |
Dexterity
|
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Lightning Conductor |
On non-trigger lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., Trigger a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
|
|
Like Clockwork |
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
|
|
Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,{{KW|Trigger} a volley of magical bolts that deal ThrustRanged. |
??? |
Dexterity
|
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Near Death Experience |
On triggering a mark, fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. the enemy and trigger your on kill effects. |
??? |
Dexterity
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One Step Ahead |
Repeated attacks have double their critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, on dash, repeat your next attack. |
??? |
Dexterity
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Opportunistic |
On critical hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. |
??? |
Dexterity*
|
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Point Blank |
Ranged attacks gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance at close range. |
??? |
Dexterity
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Precision |
During combat, periodically gain a stack of Precision that grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a critical hit The damage from critical hits is multiplied with your critical hit multiplier. |
??? |
Dexterity
|
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Raised Morale |
On completing a combat encounter room without taking damage, gain a stack of Raised Morale.
Raised Morale is a stackable buff that grants 10% increased damage dealt by you and your companion per stack. Stacks up to 10 times. Raised Morale is lost when you take damage. |
??? |
Dexterity
|
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Rogue's Reliability |
Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.
Rogue's Mark is a mark that guarantees a critical hit The damage from critical hits is multiplied with your critical hit multiplier. and grants Rogue's Reward when triggered. Lasts until triggered.
Rogue's Reward is a mark reward buff that grants +20% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance and lasts 8 seconds. |
??? |
Dexterity
|
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Sharpshooter |
While you have a mark reward, your primary attacks at far range gain +100% lethal hit Lethal Hits deal double damage. chance. |
??? |
Dexterity
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Spellblade |
Makes swords drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons. |
??? |
Dexterity
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Spinning Blades |
Grants two spinning blade orbitals that deal slashing damageAll slashing damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. |
??? |
Dexterity
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Step of the Wind |
On dash, gain full stacks of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. and trigger your OnCombat effects. [0.5 seconds cooldown] |
??? |
Dexterity
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Swagger |
On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier. and triggers your on dash effects. |
??? |
Dexterity
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Transcendence |
Infusion buff effects are permanent. |
??? |
Dexterity
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Trigger Maniac |
On the tally of 10 primary attacks, gain Trigger Mania.
Trigger mania is an emotion buff that grants 100% increased Trigger damage and lasts 4 seconds. |
??? |
Dexterity
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Unstable Explosives |
Explosion damage from you and your companions inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. and Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. |
??? |
Dexterity*
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