Traits
From Tiny Rogues Wiki
Traits
Name | Description | Requirement | Type | |
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Adrenaline | Deal 40% more damage in rooms you have taken damage. | ??? | Strength |
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Barbarism | 25% more damage while not having Armor ![]() |
Must have zero | Strength |
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Beef | +1 to strength proficiency. Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E. |
??? | Strength |
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Berserk | When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room. | Must have at least
one death defy. |
Strength |
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Block | While wearing a shield, block the first damaging hit you take in every room. | Must have a shield equipped. | Strength |
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Bloodthirsty | 25% more damage against bleeding enemies. | ??? | Strength |
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Blunt Trauma | Flails and Maces inflict Bleed.
Bleed deals 60% of infliction damage per second for four seconds. |
Must have a Flail or Mace equipped. | Strength |
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Boozer | Stacks of "Tipsiness" are permanent.
Tipsiness grants +10% damage per stack, with a maximum of one stack per red heart container. Stacks are not lost if maximum health is subsequently reduced. |
??? | Strength |
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Brawler | 15% more damage per enemy in the room (up to 45%). | ??? | Strength |
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Close Combat | 30% more damage to enemies at close (55 units) range. | ??? | Strength |
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Goat Force | Triples Horn Helmet damage and gives you +0.5s invincibility after dash. | Must possess the | Strength |
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No Pain No Gain | Defy death +3 times per room. You can't and don't have armor. | ??? | Strength |
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Rage | Gain Rage on hit, 4% increased attack speed per stack of rage. (Maximum of 10 stacks; +40% APS total.) | ??? | Strength |
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Relentless | 10% more damage per missing Heart ![]() |
??? | Strength |
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Resolute Technique | 40% more damage but your critical hit chance is 0%. | ??? | Strength |
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Ruthless | Every 3rd primary attack deals double damage. | ??? | Strength |
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Savage Wounds | 50% more Bleed damage. | Must have a weapon that inflicts Bleed equipped. | Strength |
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Shield Bash | While wearing a shield every 3rd melee attack performs an additional shield bash attack. | Must have a shield equipped. | Strength |
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Vitality | +2 Hearts ![]() Recover 1 Heart ![]() |
??? | Strength |
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Rampage | Gain 5% increased damage when you complete a room. Resets each floor. | ??? | Strength/Dexterity |
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Acrobatics | Evade the first damaging hit you take in every room. | ??? | Dexterity |
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Agility | 10% increased movement speed. Modifiers to movement speed also apply to attack speed. |
??? | Dexterity |
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Alacrity | 30% increased attack speed. | ??? | Dexterity |
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Ballistics | 20% chance to trigger a refire with ranged attacks. | ??? | Dexterity |
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Cull The Mark | Enemies take 10% more damage per status effect on them. | ??? | Dexterity |
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Dynamo | 25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. (Recently = 4 seconds.) | Have a reloadable weapon equipped. | Dexterity |
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Focus | Infusion effects are permanent. | ??? | Dexterity |
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Give And Take | Gain 6% increased damage per current stamina point. Gain 6% increased attack speed per missing stamina point. | ??? | Dexterity |
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Grenadier | On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s | ??? | Dexterity |
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Intuition | +1 to dexterity proficiency. Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E. |
??? | Dexterity |
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Lethality | +150% critical hit multiplier. | ??? | Dexterity |
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Momentum | Gain Momentum on dash, 15% increased damage dealt per stack of Momentum. (Maximum of 3 stacks.) | ??? | Dexterity |
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Opportunistic | When you dash, gain 100% chance to trigger a refire for 0.5 seconds. (4s cooldown.) | ??? | Dexterity |
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Precision | +20% critical hit chance. | ??? | Dexterity |
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Quick Load | 10% increased attack speed. Total modifier to attack speed affects reload speed. | Have a reloadable weapon equipped. | Dexterity |
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Quickstep | Grants 20% increased attack and movement speed for 4 seconds on dash. | ??? | Dexterity |
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Relentless Assault | Recover 1 Stamina ![]() |
??? | Dexterity |
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Sharpshooter | 25% more damage to enemies at far (80 units) range. | ??? | Dexterity |
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Swagger | Every 5th primary attack will be a guaranteed critical hit. | ??? | Dexterity |
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Tacticool Reload | Reload your weapon instantaneously on dash. | Have a reloadable weapon equipped. | Dexterity |
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Transcendence | Gain +20 base damage per infused damage type from status effects on you. | ??? | Dexterity |
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Versatility | +2 Stamina ![]() |
??? | Dexterity |
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Spellblade | Swords, Daggers, Sickles and Scythes gain increased attack speed from mana. | ??? | Dexterity/Intelligence |
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Amplify | 30% increased area of effect radius, 30% increased area damage. | ??? | Intelligence |
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Annihilation | 25% more damage with hits that inflict a status effect. | ??? | Intelligence |
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Arcane Potency | 15% more damage dealt per Soul Heart ![]() ![]() |
??? | Intelligence |
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Colossal Might | 50% more damage but 25% less attack speed. | ??? | Intelligence |
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Decay | Gain 10% increased DoT damage per second spent in the room (up to 200%). | ??? | Intelligence |
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Discharge | Stops mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage. | ??? | Intelligence |
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Dreamer | 75% increased damage bonus from mana. | ??? | Intelligence |
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Glass Cannon | 30% more damage. +1/2 Heart ![]() |
??? | Intelligence |
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Keen Mind | +1 to intelligence proficiency Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E. |
??? | Intelligence |
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Mageblood | Potion effects are permanent. | ??? | Intelligence |
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Mending | Repairs all Armor ![]() ![]() |
??? | Intelligence |
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Quick Cast | Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds. | ??? | Intelligence |
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Resoursefulness | While in combat, drop one Mana Star ![]() ![]() |
??? | Intelligence |
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Single Out | 25% more damage while fighting exactly 1 enemy. | ??? | Intelligence |
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Soul Thief | Gain a Soul Heart ![]() |
??? | Intelligence |
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Static Blows | 25% chance to trigger a lightning strike on hit (0.25s cooldown). | ??? | Intelligence |
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War Caster | +10% magic damage per maximum armor, to a cap of +30%. | ??? | Intelligence |
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Wisdom | +3 Template:Mana | ??? | Intelligence |
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Power Of Nature | Weapons that inherently deal elemental damage now profit from mana bonus. | ??? | Intelligence/Strength |
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Primal Spirit | Gain 20% increased damage bonus from mana depending on your weapons strength scaling. | ??? | Intelligence/Strength |
Negative Traits
Removed Traits
Name | Reason | |
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Piercing Shots | |
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Constitution | Merged with Vitality |
History
[0.1.9c]:
- ▼ Colossal Might: Now slows attack speed by 25%, previously by 30%.
- Constitution: Has been removed.
- ▲ Vitality: Now also grants the health recovery effect previously applied by Constitution.
- ▲ Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.
- Changes to flaws applied by Cinder modifier:
- Jinxed: Now applies -1 Luck for rest of room upon taking damage, previously just always -1 Luck.
- Survivor Bias: Reduced duration of movement speed slow to 4 seconds, previously 8. Reduced movement speed reduction to -15%, previously -20%.
- Glass: Now makes you take +1 heart of damage while at full health. Previously +1/2 heart always.
- Inflation: Reduced maximum damage reduction per gold from -20% at 80 gold to -15% at 100 gold.
- Lightning Conduit:
- Now strikes you every 12 seconds.
- Reduced radius of lightning strike.
- Short Sighted: Now you deal 50% less damage at far range, previously no damage dealt at far range.
- Slippery Slope: If you lose gold upon taking damage, you now lose only 5 gold not 5-7 gold.
- Sloth: Now applies 25% longer stamina recovery and regeneration time, previously 50% longer.
- Sunk-cost Fallacy: Now reduces damage of weapon by up to 15%, previously up to 20%.
[0.1.9.1b]:
- New Trait: Primal Spirit
- New effect for Dynamo trait.
- Decay trait now checks if you can even inflict a DoT before appearing in trait selection.
- Reworded Cull the Weak trait.
- Reduced base damage and scaling of Static Blows trait slightly.