Traits
From Tiny Rogues Wiki
||Adrenaline||Deal 40% more damage in rooms you have taken damage.||???||Strength
||Barbarism||25% more damage while not having Armor
||Beef||+1 to strength proficiency. Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.||???||Strength
||Berserk||When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room.||???||Strength
||Block||While wearing a shield, block the first damaging hit you take in every room.||???||Strength
||Bloodthirsty||25% more damage against bleeding enemies.||???||Strength
||Blunt Trauma||Flail and Mace inflict Bleed.||???||Strength
||Boozer||Stacks of "Tipsiness" are permanent.||???||Strength
||Brawler||15% more damage per enemy in the room (up to 45%).||???||Strength
||Close Combat||30% more damage to enemies at close (55 units) range.||???||Strength
||Goat Force||Triples Horn Helmet damage and gives you +0.5s invincibility after dash.||???||Strength
||No Pain No Gain||Defy death +3 times per room. You can't and don't have armor.||???||Strength
||Rage||Gain Rage on hit, 4% increased attack speed per stack of rage (max 10 stacks, stack lasts 25)||???||Strength
||Relentless||10% more damage per missing Heart
||Resolute Technique||40% more damage but your critical hit chance is 0%.||???||Strength
||Ruthless||Every 3rd primary attack deals double damage.||???||Strength
||Savage Wounds||30% more Bleed damage.||???||Strength
||Shield Bash||While wearing a shield every 3rd melee attack performs an additional shield bash attack.||???||Strength
||Vitality||+2 Hearts Recover 1 Heart
||Rampage||Gain 5% increased damage when you complete a room. Resets each floor.||???||Strength/Dexterity
||Acrobatics||Evade the first damaging hit you take in every room.||???||Dexterity
||Agility||10% increased movement speedmodifiers to movement speed also apply to attack speed||???||Dexterity
||Alacrity||30% increased attack speed.||???||Dexterity
||Ballistics||20% chance to trigger a refire with ranged attacks.||???||Dexterity
||Cull The Mark||Enemies take 10% more damage per status effect on them.||???||Dexterity
||Dynamo||25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. (recently = 4s)||???||Dexterity
||Focus||Infusion effects are permanent.||???||Dexterity
||Give And Take||Gain 6% increased damage per current stamina point. Gain 6% increased attack speed per missing stamina point.||???||Dexterity
||Grenadier||On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s||???||Dexterity
||Intuition||+1 to dexterity proficiency. Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.||???||Dexterity
||Lethality||+150% critical hit multiplier.||???||Dexterity
||Momentum||Gain Momentum on dash, 15% increased damage dealt per stack of Momentum (max 3 stacks)||???||Dexterity
||Opportunistic||When you dash, gain 100% chance to trigger a refire for 0.5 seconds. (4s cooldown)||???||Dexterity
||Precision||+20% critical hit chance||???||Dexterity
||Quick Load||10% increased attack speed. Total modifier to attack speed affects reload speed.||???||Dexterity
||Quickstep||Grants 20% increased attack and movement speed for 4 seconds on dash.||???||Dexterity
||Relentless Assault||Recover 1 Stamina
||Sharpshooter||25% more damage to enemies at far (80 units) range.||???||Dexterity
||Swagger||Every 5th primary attack will be a guaranteed critical hit.||???||Dexterity
||Tacticool Reload||Reload your weapon instantaneously on dash.||???||Dexterity
||Transcendence||Gain +20 base DMG per infused damage type from status effects on you.||???||Dexterity
||Versatility||+2 Stamina
||Spellblade||Swords, Daggers, Sickles and Scythes gain increased attack speed from mana.||???||Dexterity/Intelligence
||Amplify||30% increased area of effect radius, 30% increased area damage.||???||Intelligence
||Annihilation||25% more damage with hits that inflict a status effect.||???||Intelligence
||Arcane Potency||15% more damage dealt per Soul Heart
||Colossal Might||50% more damage but 25% less attack speed||???||Intelligence
||Decay||Gain 10% increased DoT damage per second spent in the room (up to 200%)||???||Intelligence
||Discharge||Stops Mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage.||???||Intelligence
||Dreamer||75% increased damage bonus from mana.||???||Intelligence
||Glass Cannon||30% more damage +1/2 Heart
||Keen Mind||+1 to intelligence proficiency Proficiency improves damage scaling of weapons, Currently would grant you x% increased damage||???||Intelligence
||Mageblood||Potion effects are Permanent.||???||Intelligence
||Mending||Repairs all Armor
||Quick Cast||Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds.||???||Intelligence
||Resoursefulness||While in combat, drop one Mana Star
||Single Out||25% more damage while fighting exactly 1 enemy.||???||Intelligence
||Soul Thief||Gain a Soul Heart
||Static Blows||25% chance to trigger a lightning strike on hit (0.25s cooldown).||???||Intelligence
||War Caster||+10% magic damage per maximum armor capped at +30%.||???||Intelligence
||Wisdom||+3 Template:Mana||???||Intelligence
||Power Of Nature||Weapons that inherently deal elemental damage, now profit from damage bonus from mana.||???||Intelligence/Strength
| Name | Description | Requirement | Type |
|---|
History
[0.1.9c]:
- ▼ Colossal Might: Now slows attack speed by 25%, previously by 30%.
- Constitution: Has been removed.
- ▲ Vitality: Now also grants the health recovery effect previously applied by Constitution.
- ▲ Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.
- Changes to flaws applied by Cinder modifier:
- Jinxed: Now applies -1 Luck for rest of room upon taking damage, previously just always -1 Luck.
- Survivor Bias: Reduced duration of movement speed slow to 4 seconds, previously 8. Reduced movement speed reduction to -15%, previously -20%.
- Glass: Now makes you take +1 heart of damage while at full health. Previously +1/2 heart always.
- Inflation: Reduced maximum damage reduction per gold from -20% at 80 gold to -15% at 100 gold.
- Lightning Conduit:
- Now strikes you every 12 seconds.
- Reduced radius of lightning strike.
- Short Sighted: Now you deal 50% less damage at far range, previously no damage dealt at far range.
- Slippery Slope: If you lose gold upon taking damage, you now lose only 5 gold not 5-7 gold.
- Sloth: Now applies 25% longer stamina recovery and regeneration time, previously 50% longer.
- Sunk-cost Fallacy: Now reduces damage of weapon by up to 15%, previously up to 20%.