Traits: Difference between revisions
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|[[File:No Pain No Gain.png]]||No Pain No Gain||Defy death +3 times per room. You can't and don't have armor.||???||Strength | |[[File:No Pain No Gain.png]]||No Pain No Gain||Defy death +3 times per room. You can't and don't have armor.||???||Strength | ||
|- | |- | ||
|[[File:Rage.png]]||Rage||Gain Rage on hit, 4% increased attack speed per stack of rage. ''(Maximum of 10 stacks; +40% APS total.)''||???||Strength | |[[File:Rage.png]]||Rage||Gain Rage on hit, 4% increased attack speed per stack of rage. ''(Maximum of 10 stacks; +40% APS total. Stacks last 2s)''||???||Strength | ||
|- | |- | ||
|[[File:Relentless.png]]||Relentless||10% more damage per missing {{heart}}.||???||Strength | |[[File:Relentless.png]]||Relentless||10% more damage per missing {{heart}}.||???||Strength | ||
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|[[File:Resolute Technique.png]]||Resolute Technique||40% more damage but your critical hit chance is 0%.||???||Strength | |[[File:Resolute Technique.png]]||Resolute Technique||40% more damage but your critical hit chance is 0%.||???||Strength | ||
|- | |- | ||
|[[File:Ruthless.png]]||Ruthless||Every | |[[File:Ruthless.png]]||Ruthless||Every 5th primary attack deals double damage.<br>{{Alt|Ruthless hits are not considered critical hits}}||???||Strength | ||
|- | |- | ||
|[[File:Savage Wounds.png]]||Savage Wounds||50% more Bleed damage.||Must have a weapon that inflicts [[Bleed]] equipped.||Strength | |[[File:Savage Wounds.png]]||Savage Wounds||50% more Bleed damage.||Must have a weapon that inflicts [[Bleed]] equipped.||Strength | ||
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|[[File:Shield Bash.png]]||Shield Bash||While wearing a shield every 3rd melee attack performs an additional shield bash attack.||Must have a shield equipped.||Strength | |[[File:Shield Bash.png]]||Shield Bash||While wearing a shield every 3rd melee attack performs an additional shield bash attack.||Must have a shield equipped.||Strength | ||
|- | |- | ||
|[[File:Vitality.png]]||Vitality||+2 {{hearts}} <br> | |[[File:Vitality.png]]||Vitality||+2 {{hearts}} <br>Health Flash recovers +1 {{heart}}||None(?)||Strength | ||
|- | |- | ||
|[[File:Rampage.png]]||Rampage||Gain 5% increased damage when you complete a room. Resets each floor.||???||Strength/Dexterity | |[[File:Rampage.png]]||Rampage||Gain 5% increased damage when you complete a room. Resets each floor.||???||Strength/Dexterity | ||
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|[[File:Acrobatics.png]]||Acrobatics||Evade the first damaging hit you take in every room.||???||Dexterity | |[[File:Acrobatics.png]]||Acrobatics||Evade the first damaging hit you take in every room.||???||Dexterity | ||
|- | |- | ||
|[[File:Agility.png]]||Agility|| | |[[File:Agility.png]]||Agility||Modifiers to movement speed also apply to attack speed.||???||Dexterity | ||
|- | |- | ||
|[[File:Alacrity.png]]||Alacrity||30% increased attack speed.||???||Dexterity | |[[File:Alacrity.png]]||Alacrity||30% increased attack speed.||???||Dexterity | ||
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|[[File:Ballistics.png]]||Ballistics||20% chance to trigger a refire with ranged attacks.||???||Dexterity | |[[File:Ballistics.png]]||Ballistics||20% chance to trigger a refire with ranged attacks.||???||Dexterity | ||
|- | |- | ||
|[[File:Cull The Mark.png]]||Cull The Mark|| | |[[File:Cull The Mark.png]]||Cull The Mark||Deal 10% more damage against enemies per status effect on them.||None.||Dexterity | ||
|- | |- | ||
|[[File:Dynamo.png]]||Dynamo|| | |[[File:Dynamo.png]]||Dynamo||Gain 50% increased damage when you reload your weapon. Damage bonus decays over 5 seconds.||Have a reloadable weapon equipped.||Dexterity | ||
|- | |- | ||
|[[File:Focus.png]]||Focus||Infusion effects are permanent.||???||Dexterity | |[[File:Focus.png]]||Focus||Infusion effects are permanent.||???||Dexterity | ||
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|[[File:Momentum.png]]||Momentum||Gain Momentum on dash, 15% increased damage dealt per stack of Momentum. ''(Maximum of 3 stacks.)''||???||Dexterity | |[[File:Momentum.png]]||Momentum||Gain Momentum on dash, 15% increased damage dealt per stack of Momentum. ''(Maximum of 3 stacks.)''||???||Dexterity | ||
|- | |- | ||
|[[File:Opportunistic.png]]||Opportunistic||When you dash, | |[[File:Opportunistic.png]]||Opportunistic||When you dash, instantaneously refire your next attack.||???||Dexterity | ||
|- | |- | ||
|[[File:Precision.png]]||Precision||+20% critical hit chance.||???||Dexterity | |[[File:Precision.png]]||Precision||+20% critical hit chance.||???||Dexterity | ||
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|[[File:Quick Load.png]]||Quick Load||10% increased attack speed. Total modifier to attack speed affects reload speed.||Have a reloadable weapon equipped.||Dexterity | |[[File:Quick Load.png]]||Quick Load||10% increased attack speed. Total modifier to attack speed affects reload speed.||Have a reloadable weapon equipped.||Dexterity | ||
|- | |- | ||
|[[File:Quickstep.png]]||Quickstep|| | |[[File:Quickstep.png]]||Quickstep||When you dash, gain 20% increased movement and attack speed for 4 seconds.||???||Dexterity | ||
|- | |- | ||
|[[File:Relentless Assault.png]]||Relentless Assault||Recover 1 {{stamina}} on hit. ''(1 second cooldown.)''||???||Dexterity | |[[File:Relentless Assault.png]]||Relentless Assault||Recover 1 {{stamina}} on hit. ''(1 second cooldown.)''||???||Dexterity | ||
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|[[File:Spellblade.png]]||Spellblade||Swords, Daggers, Sickles and Scythes gain increased attack speed from mana.||???||Dexterity/Intelligence | |[[File:Spellblade.png]]||Spellblade||Swords, Daggers, Sickles and Scythes gain increased attack speed from mana.||???||Dexterity/Intelligence | ||
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|[[File:Amplify.png]]||Amplify||30% increased area of effect radius, 30% increased area damage.||? | |[[File:Amplify.png]]||Amplify||30% increased area of effect radius, 30% increased area damage.||Equip a weapon that has [[:Category:AoE|AoE]](?)||Intelligence | ||
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|[[File:Annihilation.png]]||Annihilation||25% more damage with hits that inflict a | |[[File:Annihilation.png]]||Annihilation||25% more damage with hits that can inflict a DoT effect||Equip a weapon that can deal DoT damage.||Intelligence | ||
|- | |- | ||
|[[File:Arcane Potency.png]]||Arcane Potency||15% more damage dealt per {{Soul Heart}} ''(up to 75%)''. Your maximum {{health}} is 0.||???||Intelligence | |[[File:Arcane Potency.png]]||Arcane Potency||15% more damage dealt per {{Soul Heart}} you have ''(up to 75%)''. Your maximum {{health}} is 0.||???||Intelligence | ||
|- | |- | ||
|[[File:Colossal Might.png]]||Colossal Might||50% more damage but 25% less attack speed.||???||Intelligence | |[[File:Colossal Might.png]]||Colossal Might||50% more damage but 25% less attack speed.||???||Intelligence | ||
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|[[File:Decay.png]]||Decay||Gain 10% increased DoT damage per second spent in the room ''(up to 200%)''.||???||Intelligence | |[[File:Decay.png]]||Decay||Gain 10% increased DoT damage per second spent in the room ''(up to 200%)''.||???||Intelligence | ||
|- | |- | ||
|[[File:Discharge.png]]||Discharge||Stops mana degeneration. When you attack at full mana, discharge | |[[File:Discharge.png]]||Discharge||Stops mana degeneration. When you attack at full mana, discharge half your mana to deal massive area damage.||???||Intelligence | ||
|- | |- | ||
|[[File:Dreamer.png]]||Dreamer|| | |[[File:Dreamer.png]]||Dreamer||100% increased damage bonus from mana.||???||Intelligence | ||
|- | |- | ||
|[[File:Glass Cannon.png]]||Glass Cannon||30% more damage. +1/2 {{heart}} damage taken.||???||Intelligence | |[[File:Glass Cannon.png]]||Glass Cannon||30% more damage. +1/2 {{heart}} damage taken.||???||Intelligence | ||
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|[[File:Keen Mind.png]]||Keen Mind||+1 to intelligence proficiency <br>''Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.''||???||Intelligence | |[[File:Keen Mind.png]]||Keen Mind||+1 to intelligence proficiency <br>''Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.''||???||Intelligence | ||
|- | |- | ||
|[[File:Mageblood.png]]||Mageblood||Potion effects are permanent.||???||Intelligence | |[[File:Mageblood.png]]||Mageblood||[[Items|Potion]] effects are permanent.||???||Intelligence | ||
|- | |- | ||
|[[File:Mending.png]]||Mending||Repairs all {{armor}} when you defeat a boss. +1 to inherent {{armor}}.|| | |[[File:Mending.png]]||Mending||Repairs all {{armor}} when you defeat a boss. +1 to inherent {{armor}}.||Have {{Shield}} points.||Intelligence | ||
|- | |- | ||
|[[File:Quick Cast.png]]||Quick Cast||Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds.||???||Intelligence | |[[File:Quick Cast.png]]||Quick Cast||Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds.||???||Intelligence | ||
|- | |- | ||
|[[File:Resoursefulness.png]]||Resoursefulness||While in combat, drop one {{mana star}} per | |[[File:Resoursefulness.png]]||Resoursefulness||While in combat, drop one {{mana star}} per maximum {{stamina}} on dash.||???||Intelligence | ||
|- | |- | ||
|[[File:Single Out.png]]||Single Out||25% more damage while fighting exactly 1 enemy.||???||Intelligence | |[[File:Single Out.png]]||Single Out||25% more damage while fighting exactly 1 enemy.||???||Intelligence | ||
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|[[File:Soul Thief.png]]||Soul Thief||Gain a {{soul heart}} when you defeat a boss.||???||Intelligence | |[[File:Soul Thief.png]]||Soul Thief||Gain a {{soul heart}} when you defeat a boss.||???||Intelligence | ||
|- | |- | ||
|[[File:Static Blows.png]]||Static Blows|| | |[[File:Static Blows.png]]||Static Blows||Trigger a lightning strike when you damage an enemy. ''(0.25s cooldown)''.||???||Intelligence | ||
|- | |- | ||
|[[File:War Caster.png]]||War Caster||+10% magic damage per maximum armor, to a cap of +30%.||???||Intelligence | |[[File:War Caster.png]]||War Caster||+10% magic damage per maximum armor, to a cap of +30%.||???||Intelligence |
Revision as of 23:00, 13 April 2023
Traits
Name | Description | Requirement | Type | |
---|---|---|---|---|
Adrenaline | Deal 40% more damage in rooms you have taken damage. | ??? | Strength | |
Barbarism | 25% more damage while not having Armor | Must have zero | Strength | |
Beef | +1 to strength proficiency. Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E. |
??? | Strength | |
Berserk | When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room. | Must have at least
one death defy. |
Strength | |
Block | While wearing a shield, block the first damaging hit you take in every room. | Must have a shield equipped. | Strength | |
Bloodthirsty | 25% more damage against bleeding enemies. | ??? | Strength | |
Blunt Trauma | Flails and Maces inflict Bleed.
Bleed deals 60% of infliction damage per second for four seconds. |
Must have a Flail or Mace equipped. | Strength | |
Boozer | Stacks of "Tipsiness" are permanent.
Tipsiness grants +10% damage per stack, with a maximum of one stack per red heart container. Stacks are not lost if maximum health is subsequently reduced. |
??? | Strength | |
Brawler | 15% more damage per enemy in the room (up to 45%). | ??? | Strength | |
Close Combat | 30% more damage to enemies at close (55 units) range. | ??? | Strength | |
Goat Force | Triples Horn Helmet damage and gives you +0.5s invincibility after dash. | Must possess the | Strength | |
No Pain No Gain | Defy death +3 times per room. You can't and don't have armor. | ??? | Strength | |
Rage | Gain Rage on hit, 4% increased attack speed per stack of rage. (Maximum of 10 stacks; +40% APS total. Stacks last 2s) | ??? | Strength | |
Relentless | 10% more damage per missing Heart . | ??? | Strength | |
Resolute Technique | 40% more damage but your critical hit chance is 0%. | ??? | Strength | |
Ruthless | Every 5th primary attack deals double damage. (Ruthless hits are not considered critical hits) |
??? | Strength | |
Savage Wounds | 50% more Bleed damage. | Must have a weapon that inflicts Bleed equipped. | Strength | |
Shield Bash | While wearing a shield every 3rd melee attack performs an additional shield bash attack. | Must have a shield equipped. | Strength | |
Vitality | +2 Hearts Health Flash recovers +1 Heart |
None(?) | Strength | |
Rampage | Gain 5% increased damage when you complete a room. Resets each floor. | ??? | Strength/Dexterity | |
Acrobatics | Evade the first damaging hit you take in every room. | ??? | Dexterity | |
Agility | Modifiers to movement speed also apply to attack speed. | ??? | Dexterity | |
Alacrity | 30% increased attack speed. | ??? | Dexterity | |
Ballistics | 20% chance to trigger a refire with ranged attacks. | ??? | Dexterity | |
Cull The Mark | Deal 10% more damage against enemies per status effect on them. | None. | Dexterity | |
Dynamo | Gain 50% increased damage when you reload your weapon. Damage bonus decays over 5 seconds. | Have a reloadable weapon equipped. | Dexterity | |
Focus | Infusion effects are permanent. | ??? | Dexterity | |
Give And Take | Gain 6% increased damage per current stamina point. Gain 6% increased attack speed per missing stamina point. | ??? | Dexterity | |
Grenadier | On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s | ??? | Dexterity | |
Intuition | +1 to dexterity proficiency. Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E. |
??? | Dexterity | |
Lethality | +150% critical hit multiplier. | ??? | Dexterity | |
Momentum | Gain Momentum on dash, 15% increased damage dealt per stack of Momentum. (Maximum of 3 stacks.) | ??? | Dexterity | |
Opportunistic | When you dash, instantaneously refire your next attack. | ??? | Dexterity | |
Precision | +20% critical hit chance. | ??? | Dexterity | |
Quick Load | 10% increased attack speed. Total modifier to attack speed affects reload speed. | Have a reloadable weapon equipped. | Dexterity | |
Quickstep | When you dash, gain 20% increased movement and attack speed for 4 seconds. | ??? | Dexterity | |
Relentless Assault | Recover 1 Stamina on hit. (1 second cooldown.) | ??? | Dexterity | |
Sharpshooter | 25% more damage to enemies at far (80 units) range. | ??? | Dexterity | |
Swagger | Every 5th primary attack will be a guaranteed critical hit. | ??? | Dexterity | |
Tacticool Reload | Reload your weapon instantaneously on dash. | Have a reloadable weapon equipped. | Dexterity | |
Transcendence | Gain +20 base damage per infused damage type from status effects on you. | ??? | Dexterity | |
Versatility | +2 Stamina | ??? | Dexterity | |
Spellblade | Swords, Daggers, Sickles and Scythes gain increased attack speed from mana. | ??? | Dexterity/Intelligence | |
Amplify | 30% increased area of effect radius, 30% increased area damage. | Equip a weapon that has AoE(?) | Intelligence | |
Annihilation | 25% more damage with hits that can inflict a DoT effect | Equip a weapon that can deal DoT damage. | Intelligence | |
Arcane Potency | 15% more damage dealt per Soul Heart you have (up to 75%). Your maximum Health is 0. | ??? | Intelligence | |
Colossal Might | 50% more damage but 25% less attack speed. | ??? | Intelligence | |
Decay | Gain 10% increased DoT damage per second spent in the room (up to 200%). | ??? | Intelligence | |
Discharge | Stops mana degeneration. When you attack at full mana, discharge half your mana to deal massive area damage. | ??? | Intelligence | |
Dreamer | 100% increased damage bonus from mana. | ??? | Intelligence | |
Glass Cannon | 30% more damage. +1/2 Heart damage taken. | ??? | Intelligence | |
Keen Mind | +1 to intelligence proficiency Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E. |
??? | Intelligence | |
Mageblood | Potion effects are permanent. | ??? | Intelligence | |
Mending | Repairs all Armor when you defeat a boss. +1 to inherent Armor . | Have Template:Shield points. | Intelligence | |
Quick Cast | Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds. | ??? | Intelligence | |
Resoursefulness | While in combat, drop one Mana Star per maximum Stamina on dash. | ??? | Intelligence | |
Single Out | 25% more damage while fighting exactly 1 enemy. | ??? | Intelligence | |
Soul Thief | Gain a Soul Heart when you defeat a boss. | ??? | Intelligence | |
Static Blows | Trigger a lightning strike when you damage an enemy. (0.25s cooldown). | ??? | Intelligence | |
War Caster | +10% magic damage per maximum armor, to a cap of +30%. | ??? | Intelligence | |
Wisdom | +3 Template:Mana | ??? | Intelligence | |
Power Of Nature | Weapons that inherently deal elemental damage now profit from mana bonus. | ??? | Intelligence/Strength | |
Primal Spirit | Gain 20% increased damage bonus from mana depending on your weapons strength scaling. | ??? | Intelligence/Strength |
Negative Traits
Removed Traits
Name | Reason | |
---|---|---|
Piercing Shots | ||
Constitution | Merged with Vitality |
History
[0.1.9c]:
- ▼ Colossal Might: Now slows attack speed by 25%, previously by 30%.
- Constitution: Has been removed.
- ▲ Vitality: Now also grants the health recovery effect previously applied by Constitution.
- ▲ Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.
- Changes to flaws applied by Cinder modifier:
- Jinxed: Now applies -1 Luck for rest of room upon taking damage, previously just always -1 Luck.
- Survivor Bias: Reduced duration of movement speed slow to 4 seconds, previously 8. Reduced movement speed reduction to -15%, previously -20%.
- Glass: Now makes you take +1 heart of damage while at full health. Previously +1/2 heart always.
- Inflation: Reduced maximum damage reduction per gold from -20% at 80 gold to -15% at 100 gold.
- Lightning Conduit:
- Now strikes you every 12 seconds.
- Reduced radius of lightning strike.
- Short Sighted: Now you deal 50% less damage at far range, previously no damage dealt at far range.
- Slippery Slope: If you lose gold upon taking damage, you now lose only 5 gold not 5-7 gold.
- Sloth: Now applies 25% longer stamina recovery and regeneration time, previously 50% longer.
- Sunk-cost Fallacy: Now reduces damage of weapon by up to 15%, previously up to 20%.
[0.1.9.1b]:
- New Trait: Primal Spirit
- New effect for Dynamo trait.
- Decay trait now checks if you can even inflict a DoT before appearing in trait selection.
- Reworded Cull the Weak trait.
- Reduced base damage and scaling of Static Blows trait slightly.