Template:KW: Difference between revisions

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(added tooltips for nature)
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  | ManaFlux = {{tt|{{col|B|Mana Flux}}|{{KW/Mana Flux}}}}<includeonly>[[Category:Mana Flux]]</includeonly>
  | ManaFlux = {{tt|{{col|B|Mana Flux}}|{{KW/Mana Flux}}}}<includeonly>[[Category:Mana Flux]]</includeonly>
  | Magical = <span style="color:#1dc1ee; font-weight:bold">magical damage</span><includeonly>[[Category:Magical Damage]]</includeonly>
  | Magical = <span style="color:#1dc1ee; font-weight:bold">magical damage</span><includeonly>[[Category:Magical Damage]]</includeonly>
  | Nature = <span style="color:#78b801; font-weight:bold">nature damage</span><includeonly>[[Category:Nature Damage]]</includeonly>
  | Nature = {{tt|{{col|G4|nature damage}}|{{KW/Nettles}}}}|{{KW/Nature Damage}}}}<includeonly>[[Category:Nature Damage]]</includeonly>
  | Nettles = {{tt|{{col|G4|Nettles}}|{{KW/Nettles}}}}<includeonly>[[Category:Nettles]]</includeonly>
  | Nettles = {{tt|{{col|G4|Nettles}}|{{KW/Nettles}}}}<includeonly>[[Category:Nettles]]</includeonly>
  | PoisonDMG = {{tt|{{tt|poison damage|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly>
  | PoisonDMG = {{tt|{{tt|poison damage|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly>
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  | ColdN = {{tt|{{tt|cold|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]]
  | ColdN = {{tt|{{tt|cold|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]]
  | FireN = {{tt|{{tt|{{col|R|fire}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}<includeonly>[[Category:Fire Damage]][[Category:Burn]]</includeonly>
  | FireN = {{tt|{{tt|{{col|R|fire}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}<includeonly>[[Category:Fire Damage]][[Category:Burn]]</includeonly>
  | NatureN = <span style="color:#78b801; font-weight:bold">nature</span><includeonly>[[Category:Nature Damage]]</includeonly>
  | NatureN = {{tt|{{col|G4|nature}}|{{KW/Nettles}}}}|{{KW/Nature Damage}}}}<includeonly>[[Category:Nature Damage]]</includeonly>
  | RadiantN = {{tt|{{tt|{{col|Be|radiant}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}<includeonly>[[Category:Radiant Damage]]
  | RadiantN = {{tt|{{tt|{{col|Be|radiant}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}<includeonly>[[Category:Radiant Damage]]
  | PoisonN = {{tt|{{tt|poison|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly>
  | PoisonN = {{tt|{{tt|poison|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly>

Revision as of 15:09, 20 January 2024

All nature damage is considered elemental damage and inflicts Nettles.

| Nettles = NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. 
| PoisonDMG = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. 
| Poison = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
| Rupture = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
| SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
| Slash = slashing damageAll slashing damage is physical damage.
| Sound = sound damage
| Strike = striking damageAll striking damage is physical damage.
| Tailwind = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.
| 2H = Two-Handed2-handed weapons disable your offhand. 
| Charm = CharmCharm is a emotion debuff that makes the target take 25% more  damage at far range and lasts 8 seconds. 
| Charms = CharmsCharm is a emotion debuff that makes the target take 25% more  damage at far range and lasts 8 seconds. 
| Vul = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.
| Crit = critical hit The damage from critical hits  is multiplied with your critical hit  multiplier.
| Crits = Critical hits The damage from critical hits  is multiplied with your critical hit  multiplier.
| CritChance = critical hit chance The damage from critical hits  is multiplied with your critical hit  multiplier.
| Intimidate = IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.
| Revenant = RevenantRevenant is a buff that grants 100% increased attack speed and lasts 1 room. 
| Bleed = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.
| Bleeding = BleedingBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.
| Explosion = explosion damageExplosion damage persists through the armor threshold.
| BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. 
| trigger = triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
| Triggers = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
| triggers = triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
| NonTrigger = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. | CursedHit = cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. | CursedHits = cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. | Curse = Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. | Companion = companion | Companions = companions | Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds. | Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | repeat = repeatRepeated attacks deal 25% less damage. | RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. | repeats = repeatsRepeated attacks deal 25% less damage. | Energy = energy damage | Disintegration = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Hunger = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier. | Health = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | EnemyArmor = ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | Fragility = FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. | Instability = InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. | Fatigue = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds. | Fire = fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

| PowerFlow = Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks.

| Burn= BurnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.
| Burning= burningBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.
| Drain= DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. 
| Invigorate= InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. 
| Wound = wound damageAll wound damage is physical damage. 
| DNA Alteration = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds.
| Gold = Gold  
| EnGarde= En GardeEn Garde is a buff that grants 20% increased attack speed and lasts 8 seconds.
| Soul = Soul 
| Shriek = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. 
| SugarRush = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. 
| Fear = FearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
| Fears = FearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
| Fearing = Fearing Fear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
| Feared = Feared Fear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
| CompanionSign = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions  and lasts 4 seconds. 
| Radiant = radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.  
| Glitter = GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. 
| Locust = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. 
| SnowBrand = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold  infliction damage as fire damage 2 times per second. Lasts 4 seconds. 
| Bola = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.
| Toxic = ToxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. 
| periodically = periodically
| Periodically = Periodically
| periodical = periodical
| Taunt = tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. 
| Confuse = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
| Confusion = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
| CombatStart =  combat startOn combat start triggers also trigger when bosses enter phase 2.
| Puncture = PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.
| Necrosis = NecrosisNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| Necrotic = NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| NecroticDMG = necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| Necrosis = NecrosisNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| Hex = HexHex is a status effect that doubles the effect of debuffs and lasts 4 seconds.
| Power = powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
| Stamina = stamina Stamina  takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).
| Str = strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.
| Int = intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.
| Dex = dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.
| Flask = -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.
| Heart = heart | Hearts = hearts | DefyDeath = defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. | Adrenaline = AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room. | Arrogance = ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds. | BattleRush = Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks. | Berserk = BerserkBerserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds. | Rage = RageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. | CheapShot = Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds. | Harmony = HarmonyHarmony is a buff that grants 40% more attack speed. | Morale = MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage. | HolyFire = Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds. | HolyAura= Holy AuraInflicts Judgement to enemies in radius, 2 times per second. Assumes 250 infliction damage.Holy Aura is a radiant debuff that makes affected targets take +20 to 30 radiant damage and lasts 1 second. | TriggerMania = Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks. | Bounty = G | StrikeN = strikingAll striking damage is physical damage. | SlashN = slashingAll slashing damage is physical damage. | ThrustN = thrustingAll thrusting damage is physical damage. | WoundN = woundAll wound damage is physical damage. | MeleeN = melee | RangedN = ranged | MagicN = magic | MagicalN = magical | ExplosionN = explosionExplosion damage persists through the armor threshold. | SoundN = sound | NecroticN = necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. | EnergyN = energy | LightningN = lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. | ColdN = coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. | NatureN = natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. |All nature damage is considered elemental damage and inflicts Nettles.}} | RadiantN = radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. | DarkN = darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. | Good = good | Evil = evil | Evade = evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. | Soul_Heart = Soul Heart | Retribution = RetributionRetribution is a stackable status effect that after not refreshing for 2 seconds, consumes all stacks to deal 100% of accumulated infliction damage as slashing damage and inflicts Bleed. Up to 10 stacks. | KiCharge = Ki-ChargeKi-Charge is a stackable buff that adds +5 to +10 damage to body damage and 2% increased movement speed per stack. Up to 10 stacks. | KiFlow = Ki-FlowKi-Flow is a stackable buff that grants 20% more attack speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | KiBoost = Ki-BoostKi-Boost is a buff that grants 50% increased attack speed and lasts 8 seconds. | SpeedBoost = Speed BoostSpeed Boost is a stackable buff that grants 10% increased movement speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | WeaponClass = weapon classWeapon classes are Sword, Bow, Gun, Wand, etc. | WeaponType = weapon typeWeapon types are melee, ranged and magic. | CactusPrickles = Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks. | ChronoShift = Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. | StickyGoo = Sticky GooSticky Goo is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. | Horror = HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. | ChaChaCha = Cha-Cha-ChaCha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks. | MagicFind = magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus. | Clack = ClackClack is a stackable damage over time status effect that deals 50% of infliction damage as striking damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Dark = dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. | Gloom = GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. | Corruption = CorruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. | Diffusion = DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. | Fury = FuryFury is a stackable emotion buff that grants 4% increased damage per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. | Scorch = ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. | Swiftness = SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. | SuperEffective = super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. | NotVeryEffective = not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Suppression = suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | revive = revive When you would die, you don't and instead recover 2 hearts. Refreshes each floor. | Key = key | Bomb = bomb | Bombs = bombs | Weakness = WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. | Resistance = ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Zap = ZapZap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second. | PaperBomb = Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Aurora = AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds. | Virus = VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds. | Concentration = ConcentrationTip: Avoid taking damage by using evades and block .Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage. | LimitedPower = Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | Orbital = orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. | Rhythm = RhythmRhythm is a buff that reduces all tally requirements by 1 and lasts 4 seconds. | SatelliteSupport = Satellite SupportSatellite Support is a stackable buff that grants 20% increased damage per stack. Stacks last 5 seconds decaying at the same time. Up to 5 stacks. | Momentum = MomentumTip: Avoid taking damage by using evades and block .Momentum is a stackable buff that grants 5% increased movement speed per stack. Stacks up to 5 times. Momentum is lost when you take damage. | LimitBreak = Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room. | Archon = ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | BloodRush = Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with the Reaper's Toll and lasts 5 seconds. | Haunt = HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds. | Shiver = ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds. | Grapple = GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. | Hemorrhage = HemorrhageHemorrhage is a stackable debuff that makes the target take 10% more damage to health per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | Ambush = AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds. | Acceptance = AcceptanceAcceptance is a status effect that grants 100% increased effects of emotion buffs and lasts 4 seconds. | Glee = GleeGlee is an emotion buff that grants 20% increased movement speed and lasts 4 seconds. | Joy = JoyJoy is an emotion buff that grants +20% lucky hit chance and lasts 4 seconds. | Empathy = EmpathyEmpathy is an emotion buff that grants 100% increased stats granted by companions and lasts 4 seconds. | Pride = PridePride is an emotion buff that grants 100% increased effects of status effects inflicted by auras and lasts 4 seconds. | Stealth = Template:KW/ | Pursuit = PursuitPursuit is a buff that grants 20% increased attack- and 10% movement speed and lasts 8 seconds. | Haste = HasteHaste is a stackable buff that grants 5% increased movement speed per stack. Stacks last 4 seconds decaying at the same time. Up to 2 stacks. | SecondWind = Second WindSecond Wind is a buff that grants 50% increased attack-, movement- and orbital speed and lasts 1 room. | CrystalSurge = Crystal SurgeCrystal Surge is a buff that grants 100% increased primary attack damage and lasts 8 seconds. | Corrosion = CorrosionCorrosion is a stackable debuff that makes the target take 20% more damage to armor per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | TinyDancer = Tiny DancerTiny Dancer is a buff that grants +10 dexterity and lasts 4 seconds. | Drizzle = DrizzleDrizzle is a buff that grants 25% increased stamina recovery speed and lasts 4 seconds. | StaminaSurge = Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room. | FishBonesPower = Fish Bones PowerFish Bones Power is a buff that grants 20% increased damage dealt to bosses and lasts 1 room. | AscMark = Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits . | HuntMark = Hunter's MarkHunter's Mark is a mark that guarantees 20 lucky hits . | FightMark = Fighter's MarkFighter's Mark is a mark that guarantees 10 ruthless hits file=. | RogueMark = Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits . | Opportunity = OpportunityOpportunity is a buff that grants 20% more attack speed. Bonus doubles for melee weapons and lasts 8 seconds. | #default =

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