Template:KW: Difference between revisions
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| Block= {{tt|{{Col|Melee|block}} [[File:IconBlock.png|15px|link=]]|{{KW/Block}}}}<includeonly>[[Category:Block]]</includeonly> | | Block= {{tt|{{Col|Melee|block}} [[File:IconBlock.png|15px|link=]]|{{KW/Block}}}}<includeonly>[[Category:Block]]</includeonly> | ||
| Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly> | | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly> | ||
| Body = {{#ifeq: {{{2|}}}| BD | {{tt|{{Col|Br|Body}} Damage |}} | | Body = {{#ifeq: {{{2|}}}| BD | {{tt|{{Col|Br|Body}} Damage |}}{{#ifeq: {{{2|}}}| BD | {{tt|{{Col|Br|Body}} Damage |}}|text-color=#ffffff}}<includeonly>[[Category:Body Damage]]</includeonly> | ||
| Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly> | | Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly> | ||
| Scepter = {{tt|Scepter|{{KW/Scepter}}}}<includeonly>[[Category:Scepter]][[Category:Channeling]]</includeonly> | | Scepter = {{tt|Scepter|{{KW/Scepter}}}}<includeonly>[[Category:Scepter]][[Category:Channeling]]</includeonly> |
Revision as of 15:04, 19 January 2024
{{#switch:
| PA = Primary attack | pa = primary attack | PAs = Primary attacks | pas = primary attacks | SA = Secondary attack | sa = secondary attack | SAs = Secondary attacks | saToolTip = secondary attackSecondary attacks are attacks that are explicitly stated to be a secondary attack on the weapon. | Thrust = thrusting damageAll thrusting damage is physical damage. | Set = Set: | unarm = Adds to unarmed scaling and adds to to unarmed damage.
[Unarmed damage is body damage.] | ArmorBreak = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5 | Armor= Armor | Block= block Block prevents one hit of damage taken.
Refreshes each floor. | Bible = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | Body = Bow = BowBows disable any non-quiver offhand.