Template:KW: Difference between revisions
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| Block= {{tt|{{Col|Melee|block}} [[File:IconBlock.png|15px|link=]]|{{KW/Block}}}}<includeonly>[[Category:Block]]</includeonly> | | Block= {{tt|{{Col|Melee|block}} [[File:IconBlock.png|15px|link=]]|{{KW/Block}}}}<includeonly>[[Category:Block]]</includeonly> | ||
| Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly> | | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly> | ||
| Body = {{#switch: {{{2|}}} | | Body = {{#switch: {{{2|}}} }}|{{KW/BodyDamage}}|text-color=#ffffff}}<includeonly>[[Category:Body Damage]]</includeonly> | ||
| Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly> | | Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly> | ||
| Scepter = {{tt|Scepter|{{KW/Scepter}}}}<includeonly>[[Category:Scepter]][[Category:Channeling]]</includeonly> | | Scepter = {{tt|Scepter|{{KW/Scepter}}}}<includeonly>[[Category:Scepter]][[Category:Channeling]]</includeonly> |
Revision as of 14:47, 19 January 2024
| Bow = BowBows disable any non-quiver offhand. | Scepter = ScepterThis weapon is considered a channeling weapon. | CloseRange = close rangeHits at Close Range deal x1.20 Damage. | Cold = cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill. | Chill = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment] | Frostbite = Frostbite Frostbite
x1.25 Cold Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Chilled = chilledChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment] | Crossbow = CrossbowCrossbows disable any non-quiver offhand. | Crush = Template:KW/Crushing Hit/fixCrushing Hits deal guaranteed Top End Damage. | Crushs = Template:KW/Crushing Hit/fix/ACrushing Hits deal guaranteed Top End Damage. | Elemental = elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. | ColdElementalist = coldFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Cold Elementalist is a buff that grants 100% increased cold damage and lasts 4 seconds. | FireElementalist = fireFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Fire Elementalist is a buff that grants 100% increased fire damage and lasts 4 seconds. | LightningElementalist = lightningFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Lightning Elementalist is a buff that grants 100% increased lightning damage and lasts 4 seconds. | PoisonElementalist = poisonFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Poison Elementalist is a buff that grants 100% increased poison damage and lasts 4 seconds. | Ruthless = Template:KW/Ruthless Hit/fixRuthless Hits gain
x2.00 Top End Damage. | Ruthlesss = Template:KW/Ruthless Hit/fix/ARuthless Hits gain
x2.00 Top End Damage. | DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds. | Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds. | Judgement = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Lightning = lightning damageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock. | Shock = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment] | LH = lucky hit Lucky Hits have x2.00 chance for Hit Effects to happen. | LHs = lucky hits Lucky Hits have x2.00 chance for Hit Effects to happen. | Luck = luck Lucky Hits have x2.00 chance for Hit Effects to happen. | LeH = lethal hit Lethal Hits deal x1.01 Damage per 1% Health the target is missing. | LeHs = lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing. | Mana = Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | mana = mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | mana = mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | ManaRegen = mana regeneration | PiranhaBites = Piranha BitesPiranha Bites is a status effect that deals 200% of infliction damage as thrusting damage 2 times per second for 4 seconds. | ManaBurnout = Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over. | manaburnout = mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over. | ManaStar = mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. | Magical = magical damage | Nature = nature damage | PoisonDMG = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. | Poison = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Rupture = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damage | Strike = striking damageAll striking damage is physical damage. | Tailwind = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff] | 2H = Two-Handed2-handed weapons disable your offhand. | Charm = CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Charms = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Vul = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff] | Crit = critical hit The damage from critical hits is multiplied with your critical hit multiplier. | Crits = Critical hits The damage from critical hits is multiplied with your critical hit multiplier. | Intimidate = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Revenant = RevenantRevenant is a buff that grants 100% increased attack speed and lasts 1 room. | Bleed = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick] | Bleeding = BleedingBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick] | Explosion = explosion damage | ExplosionN = explosion | BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. | trigger = triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. | Triggers = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. | triggers = triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. | NonTrigger = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. | CursedHit = cursed hit Cursed Hits have x0.50 chance for Hit Effects to happen. | CursedHits = cursed hits Cursed Hits have x0.50 chance for Hit Effects to happen. | Curse = Curse Cursed Hits have x0.50 chance for Hit Effects to happen. | Companion = companion | Companions = companions | Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds. | Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | repeat = repeatRepeated attacks deal 25% less damage. | RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. | repeats = repeatsRepeated attacks deal 25% less damage. | Energy = energy damage | Disintegration = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Hunger = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier. | Health = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | EnemyArmor = ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | Fragility = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff] | Instability = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff] | Fatigue = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds. | Fire = fire damageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn.
| PowerFlow = Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks.
| Burn= BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Burning= burningBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Drain= DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. | Invigorate= InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. | Wound = wound damageAll wound damage is physical damage. | DNA Alteration = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds. | Gold = Gold | EnGarde= En GardeEn Garde is a buff that grants 20% increased attack speed and lasts 8 seconds. | Soul = Soul | Shriek = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. | SugarRush = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. | Fear = FearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Fears = FearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Fearing = Fearing Fear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Feared = Feared Fear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | CompanionSign = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. | Radiant = radiant damageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter. | Glitter = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment] | Locust = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. | SnowBrand = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. | Bola = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Toxic = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | periodically = periodically | Periodically = Periodically | periodical = periodical | Taunt = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Confuse = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | Confusion = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | CombatStart = combat startOn combat start triggers also trigger when bosses enter phase 2. | Puncture = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff] | Necrosis = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | Necrotic = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | NecroticDMG = necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | Necrosis = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | Hex = HexHex Debuffs are Vulnerability, Fragility and Instability. | Power = powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | Stamina = stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). | Str = strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | Int = intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | Dex = dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | Flask = -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V. | Heart = heart | Hearts = hearts | DefyDeath = defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. | Adrenaline = AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room. | Arrogance = ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds. | BattleRush = Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks. | Berserk = BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff] | FocusedMight = Focused MightFocused Might is a status effect that makes your next primary attack deal a lethal hit . | Rage = RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff] | CheapShot = Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds. | Harmony = HarmonyHarmony is a buff that grants 40% more attack speed. | RaisedMorale = Raised MoraleMorale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage. | HolyFire = Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds. | HolyAura= Holy AuraTemplate:KW/Holy Aura/bHoly Aura
Damage Scaling:
0/40 : 0/40 : 0/40
Inflicts: Glitter
[Tick] [Aura]
[Damage Over Time] | TriggerMania = Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks. | Bounty = G | StrikeN = strikingAll striking damage is physical damage. | SlashN = slashingAll slashing damage is physical damage. | ThrustN = thrustingAll thrusting damage is physical damage. | WoundN = woundAll wound damage is physical damage. | MeleeN = melee | RangedN = ranged | MagicN = magic | MagicalN = magical | ExplosionN = explosion | SoundN = sound | NecroticN = necroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | EnergyN = energy | LightningN = lightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock. | ColdN = coldChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill. | NatureN = nature | RadiantN = radiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter. | DarkN = darkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All dark damage inflicts Gloom. | Good = good | Evil = evil | Evade = evade Evades refresh after 5 combat encounters without taking damage or evading. | Soul_Heart = Soul Heart | Retribution = RetributionRetribution
Deals 60 to 115 Physical Damage per stack after not being refreshed for 1 second.
Damage Scaling:
0/50 : 0/50 : 0/50
Inflicts: Bleed
Bonus Effect: +10% Damage per stack
Duration: Permanent
Max Stacks: 10
| KiCharge = Ki-ChargeKi-Charge is a stackable buff that adds +5 to +10 damage to body damage and 2% increased movement speed per stack. Up to 10 stacks. | KiFlow = Ki-FlowKi-Flow is a stackable buff that grants 20% more attack speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | KiBoost = Ki-BoostKi-Boost is a buff that grants 50% increased attack speed and lasts 8 seconds. | SpeedBoost = Speed BoostSpeed Boost
+100% Movement Speed
Duration: 8 seconds
Max Stacks: 1
Stacks decay one after another.
[Buff] | WeaponClass = weapon classWeapon classes are Sword, Bow, Gun, Wand, etc. | WeaponType = weapon typeWeapon types are melee, ranged and magic. | CactusPrickles = Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks. | ChronoShift = Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. | StickyGoo = Sticky GooSticky Goo
x0.75 Movement Speed
Duration: 4 seconds
Max Stacks: 1
[Debuff] | Horror = HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. | ChaChaCha = Cha-Cha-ChaCha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks. | MagicFind = magic find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
↳ Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items. | Clack = ClackClack is a stackable damage over time status effect that deals 50% of infliction damage as striking damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Dark = dark damageGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All dark damage inflicts Gloom. | Gloom = GloomGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment] | Corruption = CorruptionCorruption
x1.25 Dark Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Diffusion = DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. | Fury = FuryFury
+4% Attack Damage
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff] | Scorch = ScorchScorch
x1.25 Fire Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Swiftness = SwiftnessSwiftness
+20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Buff] | SuperEffective = super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. | NotVeryEffective = not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Suppression = suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | revive = revive Recover 2 Hearts on Revive.
Revive refreshes every Floor. | Key = key | Bomb = bomb | Weakness = WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. | Resistance = ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Zap = ZapZap
x1.25 Lightning Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | PaperBomb = Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Aurora = AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds. | Virus = VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds. | Concentration = ConcentrationTip: Avoid taking damage by using evades and block .Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage. | LimitedPower = Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | Orbital = orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. | Rhythm = RhythmRhythm is a buff that reduces all tally requirements by 1 and lasts 4 seconds. | SatelliteSupport = Satellite SupportSatellite Support is a stackable buff that grants 20% increased damage per stack. Stacks last 5 seconds decaying at the same time. Up to 5 stacks. | Momentum = MomentumTip: Avoid taking damage by using evades and block .Momentum is a stackable buff that grants 5% increased movement speed per stack. Stacks up to 5 times. Momentum is lost when you take damage. | LimitBreak = Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room. | Archon = ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | BloodRush = Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with the Reaper's Toll and lasts 5 seconds. | Haunt = HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds. | Shiver = ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds. | Grapple = GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. | Hemorrhage = HemorrhageHemorrhage is a stackable debuff that makes the target take 10% more damage to health per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | Ambush = AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds. | Acceptance = AcceptanceAcceptance is a status effect that grants 100% increased effects of emotion buffs and lasts 4 seconds. | Glee = GleeGlee is an emotion buff that grants 20% increased movement speed and lasts 4 seconds. | Joy = JoyJoy is an emotion buff that grants +20% lucky hit chance and lasts 4 seconds. | Empathy = EmpathyEmpathy is an emotion buff that grants 100% increased stats granted by companions and lasts 4 seconds. | Pride = PridePride is an emotion buff that grants 100% increased effects of status effects inflicted by auras and lasts 4 seconds. | Stealth = Template:KW/ | Pursuit = PursuitPursuit is a buff that grants 20% increased attack- and 10% movement speed and lasts 8 seconds. | Haste = HasteHaste
+10% Movement Speed
+10% Attack Speed
Duration: 4 seconds
Max Stacks: 1
[Buff] | SecondWind = Second WindSecond Wind is a buff that grants 50% increased attack-, movement- and orbital speed and lasts 1 room. | CrystalSurge = Crystal SurgeCrystal Surge is a buff that grants 100% increased primary attack damage and lasts 8 seconds. | Corrosion = CorrosionCorrosion is a stackable debuff that makes the target take 20% more damage to armor per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | TinyDancer = Tiny DancerTiny Dancer is a buff that grants +10 dexterity and lasts 4 seconds. | Drizzle = DrizzleDrizzle is a buff that grants 25% increased stamina recovery speed and lasts 4 seconds. | StaminaSurge = Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room. | FishBonesPower = Fish Bones PowerFish Bones Power is a buff that grants 20% increased damage dealt to bosses and lasts 1 room. | #default =
}}