Traits: Difference between revisions
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|[[File:Agility.png]]||{{col|G2|Agility}}||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity | |[[File:Agility.png]]||{{col|G2|Agility}}||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity | ||
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|[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Gain between {{col|G|5%}} and {{col|G|35%}} increased attack speed depending on the {{ | |[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Gain between {{col|G|5%}} and {{col|G|35%}} increased attack speed depending on the {{KW|Dex}} scaling of your equipped {{col|P|weapon}}. {{col|Gr|( up to 35% at S+)}}||???||Dexterity | ||
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|[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic's Discipline}}||On dash, {{col|G2|mark}} the nearest enemy with {{col|Y|Ascetic's Mark}}. {{col|Gr|[0.25 seconds cooldown]}}<br><br> {{col|Y|Ascetic's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crush}} and grants {{col|Y|Ascetic's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Y|Ascetic's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that adds {{col|G|+50%}} to minimum damage roll and lasts {{col|G|8}} seconds.||???||Dexterity | |[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic's Discipline}}||On dash, {{col|G2|mark}} the nearest enemy with {{col|Y|Ascetic's Mark}}. {{col|Gr|[0.25 seconds cooldown]}}<br><br> {{col|Y|Ascetic's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crush}} and grants {{col|Y|Ascetic's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Y|Ascetic's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that adds {{col|G|+50%}} to minimum damage roll and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||During combat, {{col|Lb|periodically}} increment all your active tally counters by {{col|G|1}} and your {{col|Lb|periodical effects}} by {{col|G|0.25}} seconds for every {{col|G|2}} units moved.||???||Dexterity | |[[File:Dynamo.png]]||{{col|G2|Dynamo}}||During combat, {{col|Lb|periodically}} increment all your active tally counters by {{col|G|1}} and your {{col|Lb|periodical effects}} by {{col|G|0.25}} seconds for every {{col|G|2}} units moved.||???||Dexterity | ||
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|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{ | |[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LH|1}} chance.||???||Dexterity | ||
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|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||During combat, {{col|Lb|periodically}} {{col|P|trigger}} your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing {{col|R|explosion}} damage every {{col|G|2.5}} seconds.||???||Dexterity | |[[File:Grenadier.png]]||{{col|G2|Grenadier}}||During combat, {{col|Lb|periodically}} {{col|P|trigger}} your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing {{col|R|explosion}} damage every {{col|G|2.5}} seconds.||???||Dexterity | ||
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|[[File:Hunters Patience.png]]||{{col|G2|Hunter's Patience}}||After standing still for {{col|G|0.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{col|G|Hunter's Mark}}. Repeats every {{col|G|2}} seconds while standing still.<br><br> {{col|G|Hunter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|LH}} and grants {{col|G|Hunter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|G|Hunter's Reward}} is a {{col|G|mark reward}} {{col|P|buff}} that grants {{KW|LH|25}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | |[[File:Hunters Patience.png]]||{{col|G2|Hunter's Patience}}||After standing still for {{col|G|0.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{col|G|Hunter's Mark}}. Repeats every {{col|G|2}} seconds while standing still.<br><br> {{col|G|Hunter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|LH}} and grants {{col|G|Hunter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|G|Hunter's Reward}} is a {{col|G|mark reward}} {{col|P|buff}} that grants {{KW|LH|25}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|100%}} increased stats from {{ | |[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|100%}} increased stats from {{KW|Dex}}, but gain no stats from {{KW|Str}} or {{KW|Int}}.||???||Dexterity | ||
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|[[File:Lethality.png]]||{{col|G2|Lethality}}||Gain {{KW|Crit|150}} multiplier at close range.||???||Dexterity | |[[File:Lethality.png]]||{{col|G2|Lethality}}||Gain {{KW|Crit|150}} multiplier at close range.||???||Dexterity | ||
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|???||Intelligence | |???||Intelligence | ||
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|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{ | |[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants {{col|G|+2.5%}} increased effect of {{col|B|buffs}} and {{col|G|+2.5%}} increased aura radius.||???||Intelligence | ||
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|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Each point of {{KW|Mana}} additionally grants {{col|G|10%}} more top end damage to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Intelligence | |[[File:Dreamer.png]]||{{col|B|Dreamer}}||Each point of {{KW|Mana}} additionally grants {{col|G|10%}} more top end damage to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Intelligence | ||
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|[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||Each point of {{KW|Power}} additionally grants {{col|G|2.5%}} increased {{KW|Companion}} damage. {{col|Gr|(up to 250%)}}||???||Intelligence | |[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||Each point of {{KW|Power}} additionally grants {{col|G|2.5%}} increased {{KW|Companion}} damage. {{col|Gr|(up to 250%)}}||???||Intelligence | ||
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|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|100%}} increased stats from {{ | |[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|100%}} increased stats from {{KW|Int}}, but gain no stats from {{KW|Str}} or {{KW|Dex}}.||???||Intelligence | ||
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|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|Trigger}} a damaging {{col|Y|lightning}} effect, the effect is triggered an additional time after a {{col|G|0.5}} second delay.||???||Intelligence | |[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|Trigger}} a damaging {{col|Y|lightning}} effect, the effect is triggered an additional time after a {{col|G|0.5}} second delay.||???||Intelligence | ||
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|[[File:Mind Control.png]]||{{col|Esp|Mind Control}}||During combat, {{col|Lb|periodically}} {{KW|Confuse}} all enemies in the room every {{col|G|8}} seconds.||Esper only trait||Psychic Ability | |[[File:Mind Control.png]]||{{col|Esp|Mind Control}}||During combat, {{col|Lb|periodically}} {{KW|Confuse}} all enemies in the room every {{col|G|8}} seconds.||Esper only trait||Psychic Ability | ||
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|[[File:Mind Over Matter.png]]||{{col|Esp|Mind Over Matter}}||Gain {{ | |[[File:Mind Over Matter.png]]||{{col|Esp|Mind Over Matter}}||Gain {{KW|Str}} equal to half your {{KW|Int}}.||Esper only trait||Psychic Ability | ||
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|[[File:Mind Spiral.png]]||{{col|Esp|Mind Spiral}}||Grants {{col|G|100%}} increased {{col|Lb|periodical}} rate and your % modifiers to {{col|Lb|periodical}} rate also apply to assumed {{col|P|infliction damage}} from auras.||Esper only trait||Psychic Ability | |[[File:Mind Spiral.png]]||{{col|Esp|Mind Spiral}}||Grants {{col|G|100%}} increased {{col|Lb|periodical}} rate and your % modifiers to {{col|Lb|periodical}} rate also apply to assumed {{col|P|infliction damage}} from auras.||Esper only trait||Psychic Ability | ||
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|[[File:Bomb Factory Augment.png]]||{{col|Gr|Bomb Factory Augment}}||Grants you a bomb {{col|G|2}} seconds after using your final bomb. {{col|Gr|(Also works out of combat.)}}||Cyborg only trait||Cybernetic Augment | |[[File:Bomb Factory Augment.png]]||{{col|Gr|Bomb Factory Augment}}||Grants you a bomb {{col|G|2}} seconds after using your final bomb. {{col|Gr|(Also works out of combat.)}}||Cyborg only trait||Cybernetic Augment | ||
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|[[File:Computation Speed Augment.png]]||{{col|Gr|Computation Speed Augment}}||Each point of {{ | |[[File:Computation Speed Augment.png]]||{{col|Gr|Computation Speed Augment}}||Each point of {{KW|Int}} grants {{KW|Crit|5}} multiplier.||Cyborg only trait||Cybernetic Augment | ||
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|[[File:Enhanced Weapons Augment.png]]||{{col|Gr|Enhanced Weapons Augment}}||You gain {{col|G|+1}} {{col|P|weapon upgrade level}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. [This works in retrospect.]||Cyborg only trait||Cybernetic Augment | |[[File:Enhanced Weapons Augment.png]]||{{col|Gr|Enhanced Weapons Augment}}||You gain {{col|G|+1}} {{col|P|weapon upgrade level}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. [This works in retrospect.]||Cyborg only trait||Cybernetic Augment |
Revision as of 06:00, 31 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.